SettingFlashforwardFictionPersonificationManvs. SelfSymbolismMan vs.TechnologyInitiatingeventConflictExternalconflictMan vs.SupernaturalChronologicalOrderExpositionPointof ViewShortstory/narrativeCharacterizationAntagonistManvs.FateMoodInternalconflictProtagonistBrainstormManvs.SocietyToneThemeResolutionRisingactionClimaxIntroductionFlashbackIndirectcharacterizationDirectcharacterizationPlotMetaphorFlat/staticcharactersManvs.NatureManvs.ManAtmosphereSimileRound/dynamiccharactersFallingactionSettingFlashforwardFictionPersonificationManvs. SelfSymbolismMan vs.TechnologyInitiatingeventConflictExternalconflictMan vs.SupernaturalChronologicalOrderExpositionPointof ViewShortstory/narrativeCharacterizationAntagonistManvs.FateMoodInternalconflictProtagonistBrainstormManvs.SocietyToneThemeResolutionRisingactionClimaxIntroductionFlashbackIndirectcharacterizationDirectcharacterizationPlotMetaphorFlat/staticcharactersManvs.NatureManvs.ManAtmosphereSimileRound/dynamiccharactersFallingaction

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting
  2. FlashforwardFiction
  3. Personification
  4. Man vs. Self
  5. Symbolism
  6. Man vs. Technology
  7. Initiating event
  8. Conflict
  9. External conflict
  10. Man vs. Supernatural
  11. Chronological Order
  12. Exposition
  13. Point of View
  14. Short story/narrative
  15. Characterization
  16. Antagonist
  17. Man vs. Fate
  18. Mood
  19. Internal conflict
  20. Protagonist
  21. Brainstorm
  22. Man vs. Society
  23. Tone
  24. Theme
  25. Resolution
  26. Rising action
  27. Climax
  28. Introduction
  29. Flashback
  30. Indirect characterization
  31. Direct characterization
  32. Plot
  33. Metaphor
  34. Flat/static characters
  35. Man vs. Nature
  36. Man vs. Man
  37. Atmosphere
  38. Simile
  39. Round/dynamic characters
  40. Falling action