Mood Symbolism External conflict Man vs. Self Short story/narrative Antagonist Characterization Brainstorm Falling action Introduction Man vs. Fate Point of View Indirect characterization Atmosphere Internal conflict Round/dynamic characters Man vs. Man FlashforwardFiction Man vs. Technology Personification Tone Man vs. Supernatural Theme Exposition Initiating event Direct characterization Plot Conflict Protagonist Flat/static characters Chronological Order Climax Setting Metaphor Simile Resolution Man vs. Nature Rising action Flashback Man vs. Society Mood Symbolism External conflict Man vs. Self Short story/narrative Antagonist Characterization Brainstorm Falling action Introduction Man vs. Fate Point of View Indirect characterization Atmosphere Internal conflict Round/dynamic characters Man vs. Man FlashforwardFiction Man vs. Technology Personification Tone Man vs. Supernatural Theme Exposition Initiating event Direct characterization Plot Conflict Protagonist Flat/static characters Chronological Order Climax Setting Metaphor Simile Resolution Man vs. Nature Rising action Flashback Man vs. Society
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Mood
Symbolism
External conflict
Man vs. Self
Short story/narrative
Antagonist
Characterization
Brainstorm
Falling action
Introduction
Man vs. Fate
Point of View
Indirect characterization
Atmosphere
Internal conflict
Round/dynamic characters
Man vs. Man
FlashforwardFiction
Man vs. Technology
Personification
Tone
Man vs. Supernatural
Theme
Exposition
Initiating event
Direct characterization
Plot
Conflict
Protagonist
Flat/static characters
Chronological Order
Climax
Setting
Metaphor
Simile
Resolution
Man vs. Nature
Rising action
Flashback
Man vs. Society