Pointof ViewMoodExpositionFlashforwardFictionBrainstormInternalconflictResolutionSettingDirectcharacterizationManvs.ManInitiatingeventRisingactionManvs.NatureClimaxExternalconflictCharacterizationManvs.FateFlashbackMetaphorChronologicalOrderSimileConflictFlat/staticcharactersRound/dynamiccharactersManvs. SelfThemeShortstory/narrativeSymbolismProtagonistIntroductionFallingactionPlotAntagonistMan vs.SupernaturalAtmosphereManvs.SocietyPersonificationIndirectcharacterizationToneMan vs.TechnologyPointof ViewMoodExpositionFlashforwardFictionBrainstormInternalconflictResolutionSettingDirectcharacterizationManvs.ManInitiatingeventRisingactionManvs.NatureClimaxExternalconflictCharacterizationManvs.FateFlashbackMetaphorChronologicalOrderSimileConflictFlat/staticcharactersRound/dynamiccharactersManvs. SelfThemeShortstory/narrativeSymbolismProtagonistIntroductionFallingactionPlotAntagonistMan vs.SupernaturalAtmosphereManvs.SocietyPersonificationIndirectcharacterizationToneMan vs.Technology

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Point of View
  2. Mood
  3. Exposition
  4. FlashforwardFiction
  5. Brainstorm
  6. Internal conflict
  7. Resolution
  8. Setting
  9. Direct characterization
  10. Man vs. Man
  11. Initiating event
  12. Rising action
  13. Man vs. Nature
  14. Climax
  15. External conflict
  16. Characterization
  17. Man vs. Fate
  18. Flashback
  19. Metaphor
  20. Chronological Order
  21. Simile
  22. Conflict
  23. Flat/static characters
  24. Round/dynamic characters
  25. Man vs. Self
  26. Theme
  27. Short story/narrative
  28. Symbolism
  29. Protagonist
  30. Introduction
  31. Falling action
  32. Plot
  33. Antagonist
  34. Man vs. Supernatural
  35. Atmosphere
  36. Man vs. Society
  37. Personification
  38. Indirect characterization
  39. Tone
  40. Man vs. Technology