DirectionsvisibleStudentgivingfeedbackto studentTeachermovingaroundclassroomGroupworkStudentmovementopportunityPAWSMatrixon wallUsingtechnologyTeacher isenthusiasticUDL:Studentsshow whatthey knowObjectivevisibleBusyclassOtherMTSS/PAWSdisplayvisibleStudenthandlingnon-instructionaltaskTeachergivingfeedbackto studentUDL:Real-worldconnectionTimedactivityPerformancestandard foractivityvisibleQuietclassStudentleadingclassroomdiscussionUDL:Hands-onactivityStudentaskingquestionOtherUDLstrategy inusePAWSticketusedClassroomexpectationsvisibleDirectionsvisibleStudentgivingfeedbackto studentTeachermovingaroundclassroomGroupworkStudentmovementopportunityPAWSMatrixon wallUsingtechnologyTeacher isenthusiasticUDL:Studentsshow whatthey knowObjectivevisibleBusyclassOtherMTSS/PAWSdisplayvisibleStudenthandlingnon-instructionaltaskTeachergivingfeedbackto studentUDL:Real-worldconnectionTimedactivityPerformancestandard foractivityvisibleQuietclassStudentleadingclassroomdiscussionUDL:Hands-onactivityStudentaskingquestionOtherUDLstrategy inusePAWSticketusedClassroomexpectationsvisible

LMS Classroom Walkthrough Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Directions visible
  2. Student giving feedback to student
  3. Teacher moving around classroom
  4. Group work
  5. Student movement opportunity
  6. PAWS Matrix on wall
  7. Using technology
  8. Teacher is enthusiastic
  9. UDL: Students show what they know
  10. Objective visible
  11. Busy class
  12. Other MTSS/PAWS display visible
  13. Student handling non- instructional task
  14. Teacher giving feedback to student
  15. UDL: Real-world connection
  16. Timed activity
  17. Performance standard for activity visible
  18. Quiet class
  19. Student leading classroom discussion
  20. UDL: Hands-on activity
  21. Student asking question
  22. Other UDL strategy in use
  23. PAWS ticket used
  24. Classroom expectations visible