UDL:Hands-onactivityDirectionsvisibleOtherMTSS/PAWSdisplayvisibleStudentleadingclassroomdiscussionPAWSMatrixon wallTimedactivityStudenthandlingnon-instructionaltaskStudentmovementopportunityClassroomexpectationsvisibleBusyclassUDL:Real-worldconnectionTeachermovingaroundclassroomOtherUDLstrategy inuseTeachergivingfeedbackto studentStudentgivingfeedbackto studentObjectivevisiblePerformancestandard foractivityvisibleUDL:Studentsshow whatthey knowGroupworkQuietclassStudentaskingquestionPAWSticketusedUsingtechnologyTeacher isenthusiasticUDL:Hands-onactivityDirectionsvisibleOtherMTSS/PAWSdisplayvisibleStudentleadingclassroomdiscussionPAWSMatrixon wallTimedactivityStudenthandlingnon-instructionaltaskStudentmovementopportunityClassroomexpectationsvisibleBusyclassUDL:Real-worldconnectionTeachermovingaroundclassroomOtherUDLstrategy inuseTeachergivingfeedbackto studentStudentgivingfeedbackto studentObjectivevisiblePerformancestandard foractivityvisibleUDL:Studentsshow whatthey knowGroupworkQuietclassStudentaskingquestionPAWSticketusedUsingtechnologyTeacher isenthusiastic

LMS Classroom Walkthrough Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. UDL: Hands-on activity
  2. Directions visible
  3. Other MTSS/PAWS display visible
  4. Student leading classroom discussion
  5. PAWS Matrix on wall
  6. Timed activity
  7. Student handling non- instructional task
  8. Student movement opportunity
  9. Classroom expectations visible
  10. Busy class
  11. UDL: Real-world connection
  12. Teacher moving around classroom
  13. Other UDL strategy in use
  14. Teacher giving feedback to student
  15. Student giving feedback to student
  16. Objective visible
  17. Performance standard for activity visible
  18. UDL: Students show what they know
  19. Group work
  20. Quiet class
  21. Student asking question
  22. PAWS ticket used
  23. Using technology
  24. Teacher is enthusiastic