StudentaskingquestionGroupworkQuietclassOtherMTSS/PAWSdisplayvisibleUDL:Hands-onactivityStudentmovementopportunityBusyclassTimedactivityTeacher isenthusiasticDirectionsvisibleTeachermovingaroundclassroomClassroomexpectationsvisibleUsingtechnologyPAWSMatrixon wallObjectivevisibleStudentleadingclassroomdiscussionOtherUDLstrategy inuseTeachergivingfeedbackto studentPAWSticketusedUDL:Real-worldconnectionStudenthandlingnon-instructionaltaskStudentgivingfeedbackto studentPerformancestandard foractivityvisibleUDL:Studentsshow whatthey knowStudentaskingquestionGroupworkQuietclassOtherMTSS/PAWSdisplayvisibleUDL:Hands-onactivityStudentmovementopportunityBusyclassTimedactivityTeacher isenthusiasticDirectionsvisibleTeachermovingaroundclassroomClassroomexpectationsvisibleUsingtechnologyPAWSMatrixon wallObjectivevisibleStudentleadingclassroomdiscussionOtherUDLstrategy inuseTeachergivingfeedbackto studentPAWSticketusedUDL:Real-worldconnectionStudenthandlingnon-instructionaltaskStudentgivingfeedbackto studentPerformancestandard foractivityvisibleUDL:Studentsshow whatthey know

LMS Classroom Walkthrough Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Student asking question
  2. Group work
  3. Quiet class
  4. Other MTSS/PAWS display visible
  5. UDL: Hands-on activity
  6. Student movement opportunity
  7. Busy class
  8. Timed activity
  9. Teacher is enthusiastic
  10. Directions visible
  11. Teacher moving around classroom
  12. Classroom expectations visible
  13. Using technology
  14. PAWS Matrix on wall
  15. Objective visible
  16. Student leading classroom discussion
  17. Other UDL strategy in use
  18. Teacher giving feedback to student
  19. PAWS ticket used
  20. UDL: Real-world connection
  21. Student handling non- instructional task
  22. Student giving feedback to student
  23. Performance standard for activity visible
  24. UDL: Students show what they know