PAWSticketusedUDL:Hands-onactivityTeachermovingaroundclassroomStudentaskingquestionUDL:Studentsshow whatthey knowStudentgivingfeedbackto studentPAWSMatrixon wallStudentleadingclassroomdiscussionBusyclassUDL:Real-worldconnectionStudenthandlingnon-instructionaltaskGroupworkOtherMTSS/PAWSdisplayvisibleUsingtechnologyTeacher isenthusiasticQuietclassStudentmovementopportunityTeachergivingfeedbackto studentClassroomexpectationsvisibleObjectivevisibleDirectionsvisibleTimedactivityOtherUDLstrategy inusePerformancestandard foractivityvisiblePAWSticketusedUDL:Hands-onactivityTeachermovingaroundclassroomStudentaskingquestionUDL:Studentsshow whatthey knowStudentgivingfeedbackto studentPAWSMatrixon wallStudentleadingclassroomdiscussionBusyclassUDL:Real-worldconnectionStudenthandlingnon-instructionaltaskGroupworkOtherMTSS/PAWSdisplayvisibleUsingtechnologyTeacher isenthusiasticQuietclassStudentmovementopportunityTeachergivingfeedbackto studentClassroomexpectationsvisibleObjectivevisibleDirectionsvisibleTimedactivityOtherUDLstrategy inusePerformancestandard foractivityvisible

LMS Classroom Walkthrough Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PAWS ticket used
  2. UDL: Hands-on activity
  3. Teacher moving around classroom
  4. Student asking question
  5. UDL: Students show what they know
  6. Student giving feedback to student
  7. PAWS Matrix on wall
  8. Student leading classroom discussion
  9. Busy class
  10. UDL: Real-world connection
  11. Student handling non- instructional task
  12. Group work
  13. Other MTSS/PAWS display visible
  14. Using technology
  15. Teacher is enthusiastic
  16. Quiet class
  17. Student movement opportunity
  18. Teacher giving feedback to student
  19. Classroom expectations visible
  20. Objective visible
  21. Directions visible
  22. Timed activity
  23. Other UDL strategy in use
  24. Performance standard for activity visible