Studenthandlingnon-instructionaltaskStudentleadingclassroomdiscussionTeacher isenthusiasticTeachergivingfeedbackto studentGroupworkStudentgivingfeedbackto studentTeachermovingaroundclassroomQuietclassUsingtechnologyStudentaskingquestionUDL:Studentsshow whatthey knowDirectionsvisibleTimedactivityBusyclassPAWSMatrixon wallOtherUDLstrategy inuseOtherMTSS/PAWSdisplayvisibleClassroomexpectationsvisibleObjectivevisiblePAWSticketusedUDL:Hands-onactivityPerformancestandard foractivityvisibleUDL:Real-worldconnectionStudentmovementopportunityStudenthandlingnon-instructionaltaskStudentleadingclassroomdiscussionTeacher isenthusiasticTeachergivingfeedbackto studentGroupworkStudentgivingfeedbackto studentTeachermovingaroundclassroomQuietclassUsingtechnologyStudentaskingquestionUDL:Studentsshow whatthey knowDirectionsvisibleTimedactivityBusyclassPAWSMatrixon wallOtherUDLstrategy inuseOtherMTSS/PAWSdisplayvisibleClassroomexpectationsvisibleObjectivevisiblePAWSticketusedUDL:Hands-onactivityPerformancestandard foractivityvisibleUDL:Real-worldconnectionStudentmovementopportunity

LMS Classroom Walkthrough Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Student handling non- instructional task
  2. Student leading classroom discussion
  3. Teacher is enthusiastic
  4. Teacher giving feedback to student
  5. Group work
  6. Student giving feedback to student
  7. Teacher moving around classroom
  8. Quiet class
  9. Using technology
  10. Student asking question
  11. UDL: Students show what they know
  12. Directions visible
  13. Timed activity
  14. Busy class
  15. PAWS Matrix on wall
  16. Other UDL strategy in use
  17. Other MTSS/PAWS display visible
  18. Classroom expectations visible
  19. Objective visible
  20. PAWS ticket used
  21. UDL: Hands-on activity
  22. Performance standard for activity visible
  23. UDL: Real-world connection
  24. Student movement opportunity