Student handling non- instructional task Student leading classroom discussion Teacher is enthusiastic Teacher giving feedback to student Group work Student giving feedback to student Teacher moving around classroom Quiet class Using technology Student asking question UDL: Students show what they know Directions visible Timed activity Busy class PAWS Matrix on wall Other UDL strategy in use Other MTSS/PAWS display visible Classroom expectations visible Objective visible PAWS ticket used UDL: Hands-on activity Performance standard for activity visible UDL: Real-world connection Student movement opportunity Student handling non- instructional task Student leading classroom discussion Teacher is enthusiastic Teacher giving feedback to student Group work Student giving feedback to student Teacher moving around classroom Quiet class Using technology Student asking question UDL: Students show what they know Directions visible Timed activity Busy class PAWS Matrix on wall Other UDL strategy in use Other MTSS/PAWS display visible Classroom expectations visible Objective visible PAWS ticket used UDL: Hands-on activity Performance standard for activity visible UDL: Real-world connection Student movement opportunity
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Student
handling non- instructional task
Student leading classroom discussion
Teacher is enthusiastic
Teacher giving feedback to student
Group work
Student giving feedback to student
Teacher moving around classroom
Quiet class
Using technology
Student asking question
UDL: Students show what they know
Directions visible
Timed activity
Busy class
PAWS Matrix on wall
Other UDL strategy in use
Other MTSS/PAWS display visible
Classroom expectations visible
Objective visible
PAWS ticket used
UDL: Hands-on activity
Performance standard for activity visible
UDL: Real-world connection
Student movement opportunity