UsingtechnologyUDL:Hands-onactivityTeacher isenthusiasticStudentaskingquestionQuietclassStudentleadingclassroomdiscussionBusyclassTeachergivingfeedbackto studentGroupworkPerformancestandard foractivityvisiblePAWSticketusedObjectivevisibleDirectionsvisibleStudentmovementopportunityOtherMTSS/PAWSdisplayvisibleClassroomexpectationsvisibleStudentgivingfeedbackto studentStudenthandlingnon-instructionaltaskPAWSMatrixon wallUDL:Real-worldconnectionTimedactivityOtherUDLstrategy inuseUDL:Studentsshow whatthey knowTeachermovingaroundclassroomUsingtechnologyUDL:Hands-onactivityTeacher isenthusiasticStudentaskingquestionQuietclassStudentleadingclassroomdiscussionBusyclassTeachergivingfeedbackto studentGroupworkPerformancestandard foractivityvisiblePAWSticketusedObjectivevisibleDirectionsvisibleStudentmovementopportunityOtherMTSS/PAWSdisplayvisibleClassroomexpectationsvisibleStudentgivingfeedbackto studentStudenthandlingnon-instructionaltaskPAWSMatrixon wallUDL:Real-worldconnectionTimedactivityOtherUDLstrategy inuseUDL:Studentsshow whatthey knowTeachermovingaroundclassroom

LMS Classroom Walkthrough Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Using technology
  2. UDL: Hands-on activity
  3. Teacher is enthusiastic
  4. Student asking question
  5. Quiet class
  6. Student leading classroom discussion
  7. Busy class
  8. Teacher giving feedback to student
  9. Group work
  10. Performance standard for activity visible
  11. PAWS ticket used
  12. Objective visible
  13. Directions visible
  14. Student movement opportunity
  15. Other MTSS/PAWS display visible
  16. Classroom expectations visible
  17. Student giving feedback to student
  18. Student handling non- instructional task
  19. PAWS Matrix on wall
  20. UDL: Real-world connection
  21. Timed activity
  22. Other UDL strategy in use
  23. UDL: Students show what they know
  24. Teacher moving around classroom