Setting Inference Author's Purpose Character Actions, Thoughts, Words Foreshadowing Imagery Generalization Key Details, Individuals, or Events Suspense Characters Character Development Character Interactions Author's Claim or Argument Text Features Conflict Figurative Language Author's Word Choice Resolution Character Response Theme Plot/Events Central Idea Text Structure Point of View Setting Inference Author's Purpose Character Actions, Thoughts, Words Foreshadowing Imagery Generalization Key Details, Individuals, or Events Suspense Characters Character Development Character Interactions Author's Claim or Argument Text Features Conflict Figurative Language Author's Word Choice Resolution Character Response Theme Plot/Events Central Idea Text Structure Point of View
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Setting
Inference
Author's Purpose
Character Actions, Thoughts, Words
Foreshadowing
Imagery
Generalization
Key Details, Individuals, or Events
Suspense
Characters
Character Development
Character Interactions
Author's Claim or Argument
Text Features
Conflict
Figurative Language
Author's Word Choice
Resolution
Character Response
Theme
Plot/Events
Central Idea
Text Structure
Point of View