Figurative Language Resolution Character Development Inference Text Features Character Response Character Actions, Thoughts, Words Characters Author's Purpose Conflict Author's Word Choice Theme Setting Key Details, Individuals, or Events Plot/Events Generalization Suspense Central Idea Character Interactions Text Structure Point of View Foreshadowing Imagery Author's Claim or Argument Figurative Language Resolution Character Development Inference Text Features Character Response Character Actions, Thoughts, Words Characters Author's Purpose Conflict Author's Word Choice Theme Setting Key Details, Individuals, or Events Plot/Events Generalization Suspense Central Idea Character Interactions Text Structure Point of View Foreshadowing Imagery Author's Claim or Argument
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Figurative Language
Resolution
Character Development
Inference
Text Features
Character Response
Character Actions, Thoughts, Words
Characters
Author's Purpose
Conflict
Author's Word Choice
Theme
Setting
Key Details, Individuals, or Events
Plot/Events
Generalization
Suspense
Central Idea
Character Interactions
Text Structure
Point of View
Foreshadowing
Imagery
Author's Claim or Argument