Character interactions Author's Word Choice Suspense Point of View Setting Character Response Plot/Events Theme Author's Purpose Generalization Character Development imagery Foreshadowing Text Structure Resolution Conflict Key details, individuals, or events Characters inference Author's Claim or Argument Text Features Character Actions, Thoughts, Words Central idea Figurative Language Character interactions Author's Word Choice Suspense Point of View Setting Character Response Plot/Events Theme Author's Purpose Generalization Character Development imagery Foreshadowing Text Structure Resolution Conflict Key details, individuals, or events Characters inference Author's Claim or Argument Text Features Character Actions, Thoughts, Words Central idea Figurative Language
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Character interactions
Author's Word Choice
Suspense
Point of View
Setting
Character Response
Plot/Events
Theme
Author's Purpose
Generalization
Character Development
imagery
Foreshadowing
Text Structure
Resolution
Conflict
Key details, individuals, or events
Characters
inference
Author's Claim or Argument
Text Features
Character Actions, Thoughts, Words
Central idea
Figurative Language