Setting Text Structure Central idea Character Response Figurative Language Suspense Plot/Events Characters Author's Claim or Argument imagery Theme Key details, individuals, or events Foreshadowing Conflict Generalization inference Character Development Resolution Character interactions Point of View Author's Purpose Author's Word Choice Character Actions, Thoughts, Words Text Features Setting Text Structure Central idea Character Response Figurative Language Suspense Plot/Events Characters Author's Claim or Argument imagery Theme Key details, individuals, or events Foreshadowing Conflict Generalization inference Character Development Resolution Character interactions Point of View Author's Purpose Author's Word Choice Character Actions, Thoughts, Words Text Features
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Setting
Text Structure
Central idea
Character Response
Figurative Language
Suspense
Plot/Events
Characters
Author's Claim or Argument
imagery
Theme
Key details, individuals, or events
Foreshadowing
Conflict
Generalization
inference
Character Development
Resolution
Character interactions
Point of View
Author's Purpose
Author's Word Choice
Character Actions, Thoughts, Words
Text Features