SettingSuspenseTextFeaturesPlot/EventsCentralideaCharacterDevelopmentFigurativeLanguageAuthor'sPurposeimageryGeneralizationPointof ViewCharacterActions,Thoughts,WordsConflictAuthor'sWordChoiceCharactersCharacterResponseThemeinferenceKeydetails,individuals,or eventsCharacterinteractionsTextStructureForeshadowingResolutionAuthor'sClaim orArgumentSettingSuspenseTextFeaturesPlot/EventsCentralideaCharacterDevelopmentFigurativeLanguageAuthor'sPurposeimageryGeneralizationPointof ViewCharacterActions,Thoughts,WordsConflictAuthor'sWordChoiceCharactersCharacterResponseThemeinferenceKeydetails,individuals,or eventsCharacterinteractionsTextStructureForeshadowingResolutionAuthor'sClaim orArgument

Reading Elements Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting
  2. Suspense
  3. Text Features
  4. Plot/Events
  5. Central idea
  6. Character Development
  7. Figurative Language
  8. Author's Purpose
  9. imagery
  10. Generalization
  11. Point of View
  12. Character Actions, Thoughts, Words
  13. Conflict
  14. Author's Word Choice
  15. Characters
  16. Character Response
  17. Theme
  18. inference
  19. Key details, individuals, or events
  20. Character interactions
  21. Text Structure
  22. Foreshadowing
  23. Resolution
  24. Author's Claim or Argument