Character Response Point of View Character interactions Foreshadowing Suspense Figurative Language Character Development imagery Setting Author's Claim or Argument Text Structure Text Features Author's Purpose Central idea Generalization Author's Word Choice Characters Key details, individuals, or events Theme inference Resolution Plot/Events Character Actions, Thoughts, Words Conflict Character Response Point of View Character interactions Foreshadowing Suspense Figurative Language Character Development imagery Setting Author's Claim or Argument Text Structure Text Features Author's Purpose Central idea Generalization Author's Word Choice Characters Key details, individuals, or events Theme inference Resolution Plot/Events Character Actions, Thoughts, Words Conflict
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Character Response
Point of View
Character interactions
Foreshadowing
Suspense
Figurative Language
Character Development
imagery
Setting
Author's Claim or Argument
Text Structure
Text Features
Author's Purpose
Central idea
Generalization
Author's Word Choice
Characters
Key details, individuals, or events
Theme
inference
Resolution
Plot/Events
Character Actions, Thoughts, Words
Conflict