Figurative Language Author's Purpose Character Development Central idea Text Features Plot/Events Character interactions Character Actions, Thoughts, Words Key details, individuals, or events Suspense imagery Text Structure Conflict Characters Foreshadowing Setting Point of View Author's Word Choice inference Resolution Generalization Character Response Author's Claim or Argument Theme Figurative Language Author's Purpose Character Development Central idea Text Features Plot/Events Character interactions Character Actions, Thoughts, Words Key details, individuals, or events Suspense imagery Text Structure Conflict Characters Foreshadowing Setting Point of View Author's Word Choice inference Resolution Generalization Character Response Author's Claim or Argument Theme
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Figurative Language
Author's Purpose
Character Development
Central idea
Text Features
Plot/Events
Character interactions
Character Actions, Thoughts, Words
Key details, individuals, or events
Suspense
imagery
Text Structure
Conflict
Characters
Foreshadowing
Setting
Point of View
Author's Word Choice
inference
Resolution
Generalization
Character Response
Author's Claim or Argument
Theme