Text Structure Author's Purpose Setting Theme Conflict Character Development Character Response Character Actions, Thoughts, Words Central idea Author's Claim or Argument Suspense Character interactions Author's Word Choice inference Figurative Language Generalization Characters Resolution Point of View Plot/Events Text Features imagery Key details, individuals, or events Foreshadowing Text Structure Author's Purpose Setting Theme Conflict Character Development Character Response Character Actions, Thoughts, Words Central idea Author's Claim or Argument Suspense Character interactions Author's Word Choice inference Figurative Language Generalization Characters Resolution Point of View Plot/Events Text Features imagery Key details, individuals, or events Foreshadowing
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Text Structure
Author's Purpose
Setting
Theme
Conflict
Character Development
Character Response
Character Actions, Thoughts, Words
Central idea
Author's Claim or Argument
Suspense
Character interactions
Author's Word Choice
inference
Figurative Language
Generalization
Characters
Resolution
Point of View
Plot/Events
Text Features
imagery
Key details, individuals, or events
Foreshadowing