Rhyme scheme Plot Symbol Onomatopoeia Denouement Tone Literal Denotation Stream of Consciousness Pun Hyperbole Climax Setting Character Point of View Conflict Antagonist Falling Action Narrator Metaphor Foreshadowing Mood Personification Connotation Protagonist Understatement Foil Exposition Resolution Style Rising Action Characterization Alussion Suspense Simile Analogy Figurative Language Alliteration Fable Irony Oxymoron Theme Flashback Imagery Rhyme scheme Plot Symbol Onomatopoeia Denouement Tone Literal Denotation Stream of Consciousness Pun Hyperbole Climax Setting Character Point of View Conflict Antagonist Falling Action Narrator Metaphor Foreshadowing Mood Personification Connotation Protagonist Understatement Foil Exposition Resolution Style Rising Action Characterization Alussion Suspense Simile Analogy Figurative Language Alliteration Fable Irony Oxymoron Theme Flashback Imagery
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Rhyme scheme
G-Plot
B-Symbol
B-Onomatopoeia
B-Denouement
N-Tone
I-Literal
O-Denotation
N-Stream of Consciousness
I-Pun
G-Hyperbole
I-Climax
B-Setting
O-Character
O-Point of View
N-Conflict
G-
Antagonist
G-Falling Action
O-Narrator
N-Metaphor
N-Foreshadowing
G-Mood
N-Personification
G-Connotation
B-Protagonist
G-Understatement
B-Foil
I-Exposition
N-Resolution
G-Style
O-Rising Action
B-Characterization
I-Alussion
O-Suspense
I-Simile
N-Analogy
O-Figurative Language
B-Alliteration
N-Fable
B-Irony
I-Oxymoron
I-Theme
I-Flashback
O-Imagery