“Good enough” explosives adds googly eyes thousand yard stare “Okay, perfect” “You okay there, buddy?” breaks something breaks the law Josh Dies "Hey, there, it's Josh" "Let's find out" “Can we”
serves questionable food "You're fine" pile of objects Unnecessary Overkill “Oh, god, yes” exploits one specific item something falls in love ignores main objectives “What happens if” "Is there a limit?" something dies game crashes ridiculous CPU usage conveyor belts upside down vehicles war crimes fuses objects mass NPC death “I’m sure we’ll figure it out” falls into the void "You don't need to tell me twice" makes NPCs work for absolutely nothing "sponsored by" “What is happening?” cruel petty vengeance "Okay, fine" “We’re checking out” “This gives me an idea” "Oh, I'm sorry" nightmare fuel “For now” janky building hysterical laughter "Easy peasy" unprovoked violence “I’ve seen enough” FPS slideshow less than 1 frame per second mass collisions shoplifting "seconds later" crashes "My cup runneth over" “So I did a little” animal cruelty makes NPCs go crazy vehicular chaos sleep paralysis demon tortures NPCs “Hello…?” breaks game sequencing Super long/winding path or maze tornado "[x] Hours later" gambling Grace “Developers, thank you for a key” finds and exploits glitch Johnny Hotbody trespassing “Buh bye” gets hella rich Flying Objects game freezes “I can’t even” "How far can we" ragdoll physics crams everything into a tiny space "Honey, I'm home" desecrates nature "This should work" pollution "Hold, please" “Will it let me” "How many can we" kidnapping excessive farming out of bounds creates sentient life "Why???" “Only one way to find out” “Good enough” explosives adds googly eyes thousand yard stare “Okay, perfect” “You okay there, buddy?” breaks something breaks the law Josh Dies "Hey, there, it's Josh" "Let's find out" “Can we” serves questionable food "You're fine" pile of objects Unnecessary Overkill “Oh, god, yes” exploits one specific item something falls in love ignores main objectives “What happens if” "Is there a limit?" something dies game crashes ridiculous CPU usage conveyor belts upside down vehicles war crimes fuses objects mass NPC death “I’m sure we’ll figure it out” falls into the void "You don't need to tell me twice" makes NPCs work for absolutely nothing "sponsored by" “What is happening?” cruel petty vengeance "Okay, fine" “We’re checking out” “This gives me an idea” "Oh, I'm sorry" nightmare fuel “For now” janky building hysterical laughter "Easy peasy" unprovoked violence “I’ve seen enough” FPS slideshow less than 1 frame per second mass collisions shoplifting "seconds later" crashes "My cup runneth over" “So I did a little” animal cruelty makes NPCs go crazy vehicular chaos sleep paralysis demon tortures NPCs “Hello…?” breaks game sequencing Super long/winding path or maze tornado "[x] Hours later" gambling Grace “Developers, thank you for a key” finds and exploits glitch Johnny Hotbody trespassing “Buh bye” gets hella rich Flying Objects game freezes “I can’t even” "How far can we" ragdoll physics crams everything into a tiny space "Honey, I'm home" desecrates nature "This should work" pollution "Hold, please" “Will it let me” "How many can we" kidnapping excessive farming out of bounds creates sentient life "Why???" “Only one way to find out”
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
“Good enough”
explosives
adds googly eyes
thousand yard stare
“Okay, perfect”
“You okay there, buddy?”
breaks something
breaks the law
Josh Dies
"Hey, there, it's Josh"
"Let's find out"
“Can we”
serves questionable food
"You're fine"
pile of objects
Unnecessary Overkill
“Oh, god, yes”
exploits one specific item
something falls in love
ignores main objectives
“What happens if”
"Is there a limit?"
something dies
game crashes
ridiculous CPU usage
conveyor belts
upside down vehicles
war crimes
fuses objects
mass NPC death
“I’m sure we’ll figure it out”
falls into the void
"You don't need to tell me twice"
makes NPCs work for absolutely nothing
"sponsored by"
“What is happening?”
cruel petty vengeance
"Okay, fine"
“We’re checking out”
“This gives me an idea”
"Oh, I'm sorry"
nightmare fuel
“For now”
janky building
hysterical laughter
"Easy peasy"
unprovoked violence
“I’ve seen enough”
FPS slideshow
less than 1 frame per second
mass collisions
shoplifting
"seconds later"
crashes
"My cup runneth over"
“So I did a little”
animal cruelty
makes NPCs go crazy
vehicular chaos
sleep paralysis demon
tortures NPCs
“Hello…?”
breaks game sequencing
Super long/winding path or maze
tornado
"[x] Hours later"
gambling
Grace
“Developers, thank you for a key”
finds and exploits glitch
Johnny Hotbody
trespassing
“Buh bye”
gets hella rich
Flying Objects
game freezes
“I can’t even”
"How far can we"
ragdoll physics
crams everything into a tiny space
"Honey, I'm home"
desecrates nature
"This should work"
pollution
"Hold, please"
“Will it let me”
"How many can we"
kidnapping
excessive farming
out of bounds
creates sentient life
"Why???"
“Only one way to find out”