Doesn't getmad whenyou didn't doany of theworkAsks a sleepingkid if they'reokay and if theyneed to go tothe nurseasks a questionand no oneanswers /answer ispassed on tosomeone elsePronouncestudents namewrong (i.e.Jesus as Jesus(Christ) or Astridas Usher)"okayso"entire classgoes silentafter sheasks aquesitonCC isdrawingmenTest/quizends and wedo nothingfor the restof the periodHalf theclassdisappearsafter breakendsCirclesthe classlike asharkDoor islocked at thebeginning ofthe periodLamondoes notcome toclassAstrid isplayinggames/codinginstead ofdoing workSomeonecomes inlate to classwith foodPhone ringsand sheignores it forthe first 10secondslooms overkids shoulderfor 5 secondsand says"oh"/nothingkid moves toanother deskand she doesn'tdo anythingabout itSomeone says"I don't know"because theydon't want toanswer thequestionJoyahasks totake abreakReadsoff theboard"(okay/canyou) putaway yourphone"spends 20minutes onthe samequestionpauses fora secondwhiletalkingTargets onespecific kidfor the wholeclass perioddoes notansweryourquestionpacesaroundher desk"notquite"Break is at1:40 / "okaylet's take abreak"Puts a questionon the boardand tells us tosolve it with noprior contextDoesn't getmad whenyou didn't doany of theworkAsks a sleepingkid if they'reokay and if theyneed to go tothe nurseasks a questionand no oneanswers /answer ispassed on tosomeone elsePronouncestudents namewrong (i.e.Jesus as Jesus(Christ) or Astridas Usher)"okayso"entire classgoes silentafter sheasks aquesitonCC isdrawingmenTest/quizends and wedo nothingfor the restof the periodHalf theclassdisappearsafter breakendsCirclesthe classlike asharkDoor islocked at thebeginning ofthe periodLamondoes notcome toclassAstrid isplayinggames/codinginstead ofdoing workSomeonecomes inlate to classwith foodPhone ringsand sheignores it forthe first 10secondslooms overkids shoulderfor 5 secondsand says"oh"/nothingkid moves toanother deskand she doesn'tdo anythingabout itSomeone says"I don't know"because theydon't want toanswer thequestionJoyahasks totake abreakReadsoff theboard"(okay/canyou) putaway yourphone"spends 20minutes onthe samequestionpauses fora secondwhiletalkingTargets onespecific kidfor the wholeclass perioddoes notansweryourquestionpacesaroundher desk"notquite"Break is at1:40 / "okaylet's take abreak"Puts a questionon the boardand tells us tosolve it with noprior context

Ms. Lu P4 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Doesn't get mad when you didn't do any of the work
  2. Asks a sleeping kid if they're okay and if they need to go to the nurse
  3. asks a question and no one answers / answer is passed on to someone else
  4. Pronounce students name wrong (i.e. Jesus as Jesus (Christ) or Astrid as Usher)
  5. "okay so"
  6. entire class goes silent after she asks a quesiton
  7. CC is drawing men
  8. Test/quiz ends and we do nothing for the rest of the period
  9. Half the class disappears after break ends
  10. Circles the class like a shark
  11. Door is locked at the beginning of the period
  12. Lamon does not come to class
  13. Astrid is playing games/coding instead of doing work
  14. Someone comes in late to class with food
  15. Phone rings and she ignores it for the first 10 seconds
  16. looms over kids shoulder for 5 seconds and says "oh"/nothing
  17. kid moves to another desk and she doesn't do anything about it
  18. Someone says "I don't know" because they don't want to answer the question
  19. Joyah asks to take a break
  20. Reads off the board
  21. "(okay/can you) put away your phone"
  22. spends 20 minutes on the same question
  23. pauses for a second while talking
  24. Targets one specific kid for the whole class period
  25. does not answer your question
  26. paces around her desk
  27. "not quite"
  28. Break is at 1:40 / "okay let's take a break"
  29. Puts a question on the board and tells us to solve it with no prior context