POVcharacter diesbut it's notnecessarilybadPOVcharactercomplainsin narrativeAngstHugsInterruptedsente—EnemiestofriendsCryingSlice-of-lifesceneCharacter sayssomethingironically notknowing thatit's trueCharactercomplainsindialogue"..."Nightmaresor terriblevisionsMetaphysicaltortureForgivenessCharactergets anew nameRedemptionarcTerriblepastdeedsAwkward /self-dismissivewhen speakingof somethingnobleGrandheroicspeech thatis wrongInnerconflictPOV characterlosesconsciousnessto end thescenePunsBecoming(more)humanDissociationPOVcharacter diesbut it's notnecessarilybadPOVcharactercomplainsin narrativeAngstHugsInterruptedsente—EnemiestofriendsCryingSlice-of-lifesceneCharacter sayssomethingironically notknowing thatit's trueCharactercomplainsindialogue"..."Nightmaresor terriblevisionsMetaphysicaltortureForgivenessCharactergets anew nameRedemptionarcTerriblepastdeedsAwkward /self-dismissivewhen speakingof somethingnobleGrandheroicspeech thatis wrongInnerconflictPOV characterlosesconsciousnessto end thescenePunsBecoming(more)humanDissociation

My narrative crafting - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. POV character dies but it's not necessarily bad
  2. POV character complains in narrative
  3. Angst
  4. Hugs
  5. Interrupted sente—
  6. Enemies to friends
  7. Crying
  8. Slice-of-life scene
  9. Character says something ironically not knowing that it's true
  10. Character complains in dialogue
  11. "..."
  12. Nightmares or terrible visions
  13. Metaphysical torture
  14. Forgiveness
  15. Character gets a new name
  16. Redemption arc
  17. Terrible past deeds
  18. Awkward /self-dismissive when speaking of something noble
  19. Grand heroic speech that is wrong
  20. Inner conflict
  21. POV character loses consciousness to end the scene
  22. Puns
  23. Becoming (more) human
  24. Dissociation