Becoming(more)humanPOV characterlosesconsciousnessto end thesceneSlice-of-lifesceneAngstGrandheroicspeech thatis wrongPOVcharacter diesbut it's notnecessarilybadMetaphysicaltortureTerriblepastdeedsNightmaresor terriblevisionsEnemiestofriendsCryingCharactergets anew namePunsInterruptedsente—Awkward /self-dismissivewhen speakingof somethingnobleInnerconflictForgivenessRedemptionarcPOVcharactercomplainsin narrativeCharactercomplainsindialogueHugsCharacter sayssomethingironically notknowing thatit's true"..."DissociationBecoming(more)humanPOV characterlosesconsciousnessto end thesceneSlice-of-lifesceneAngstGrandheroicspeech thatis wrongPOVcharacter diesbut it's notnecessarilybadMetaphysicaltortureTerriblepastdeedsNightmaresor terriblevisionsEnemiestofriendsCryingCharactergets anew namePunsInterruptedsente—Awkward /self-dismissivewhen speakingof somethingnobleInnerconflictForgivenessRedemptionarcPOVcharactercomplainsin narrativeCharactercomplainsindialogueHugsCharacter sayssomethingironically notknowing thatit's true"..."Dissociation

My narrative crafting - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Becoming (more) human
  2. POV character loses consciousness to end the scene
  3. Slice-of-life scene
  4. Angst
  5. Grand heroic speech that is wrong
  6. POV character dies but it's not necessarily bad
  7. Metaphysical torture
  8. Terrible past deeds
  9. Nightmares or terrible visions
  10. Enemies to friends
  11. Crying
  12. Character gets a new name
  13. Puns
  14. Interrupted sente—
  15. Awkward /self-dismissive when speaking of something noble
  16. Inner conflict
  17. Forgiveness
  18. Redemption arc
  19. POV character complains in narrative
  20. Character complains in dialogue
  21. Hugs
  22. Character says something ironically not knowing that it's true
  23. "..."
  24. Dissociation