PlanningVelocityScopeValidationCapacityPlanningUncertaintyBufferScopeCreepEffortvs.ValueCycleTimeSpikeNoEstimatesEstimationScaleVelocityTrendFibonacciSequenceT-shirtSizingAffinityEstimationScopeDefinitionScopeDecompositionRelativeComplexityStorySplittingPlanningHorizonUserStoryProductBacklogVelocityRetrospectiveAcceptanceCriteriaVelocityPlanningUncertaintyCumulativeFlowDiagramPlanningMeetingWidebandDelphiEstimationConsensusCone ofUncertaintyLittle'sLawBurn-downChartHistoricalDataAnalysisPlanningPokerRelativeSizingEstimationBiasVelocityVarianceEstimateAccuracyBacklogRefinementStoryPointsStorySplittingSprintPlanningBurn-upChartLeadTimePlanningVelocityScopeValidationCapacityPlanningUncertaintyBufferScopeCreepEffortvs.ValueCycleTimeSpikeNoEstimatesEstimationScaleVelocityTrendFibonacciSequenceT-shirtSizingAffinityEstimationScopeDefinitionScopeDecompositionRelativeComplexityStorySplittingPlanningHorizonUserStoryProductBacklogVelocityRetrospectiveAcceptanceCriteriaVelocityPlanningUncertaintyCumulativeFlowDiagramPlanningMeetingWidebandDelphiEstimationConsensusCone ofUncertaintyLittle'sLawBurn-downChartHistoricalDataAnalysisPlanningPokerRelativeSizingEstimationBiasVelocityVarianceEstimateAccuracyBacklogRefinementStoryPointsStorySplittingSprintPlanningBurn-upChartLeadTime

Estimation BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Planning Velocity
  2. Scope Validation
  3. Capacity Planning
  4. Uncertainty Buffer
  5. Scope Creep
  6. Effort vs. Value
  7. Cycle Time
  8. Spike
  9. No Estimates
  10. Estimation Scale
  11. Velocity Trend
  12. Fibonacci Sequence
  13. T-shirt Sizing
  14. Affinity Estimation
  15. Scope Definition
  16. Scope Decomposition
  17. Relative Complexity
  18. Story Splitting
  19. Planning Horizon
  20. User Story
  21. Product Backlog
  22. Velocity Retrospective
  23. Acceptance Criteria
  24. Velocity
  25. Planning Uncertainty
  26. Cumulative Flow Diagram
  27. Planning Meeting
  28. Wideband Delphi
  29. Estimation Consensus
  30. Cone of Uncertainty
  31. Little's Law
  32. Burn-down Chart
  33. Historical Data Analysis
  34. Planning Poker
  35. Relative Sizing
  36. Estimation Bias
  37. Velocity Variance
  38. Estimate Accuracy
  39. Backlog Refinement
  40. Story Points
  41. Story Splitting
  42. Sprint Planning
  43. Burn-up Chart
  44. Lead Time