VelocityTrendUserStoryBurn-downChartVelocityRetrospectiveEstimationConsensusAcceptanceCriteriaSpikeCapacityPlanningPlanningUncertaintyRelativeSizingStoryPointsScopeDecompositionStorySplittingScopeValidationNoEstimatesProductBacklogAffinityEstimationUncertaintyBufferRelativeComplexityPlanningMeetingCycleTimeSprintPlanningPlanningVelocityWidebandDelphiLeadTimeEffortvs.ValueVelocityVariancePlanningHorizonFibonacciSequenceT-shirtSizingCumulativeFlowDiagramLittle'sLawEstimateAccuracyCone ofUncertaintyPlanningPokerVelocityBacklogRefinementEstimationBiasScopeCreepStorySplittingBurn-upChartEstimationScaleScopeDefinitionHistoricalDataAnalysisVelocityTrendUserStoryBurn-downChartVelocityRetrospectiveEstimationConsensusAcceptanceCriteriaSpikeCapacityPlanningPlanningUncertaintyRelativeSizingStoryPointsScopeDecompositionStorySplittingScopeValidationNoEstimatesProductBacklogAffinityEstimationUncertaintyBufferRelativeComplexityPlanningMeetingCycleTimeSprintPlanningPlanningVelocityWidebandDelphiLeadTimeEffortvs.ValueVelocityVariancePlanningHorizonFibonacciSequenceT-shirtSizingCumulativeFlowDiagramLittle'sLawEstimateAccuracyCone ofUncertaintyPlanningPokerVelocityBacklogRefinementEstimationBiasScopeCreepStorySplittingBurn-upChartEstimationScaleScopeDefinitionHistoricalDataAnalysis

Estimation BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
  1. Velocity Trend
  2. User Story
  3. Burn-down Chart
  4. Velocity Retrospective
  5. Estimation Consensus
  6. Acceptance Criteria
  7. Spike
  8. Capacity Planning
  9. Planning Uncertainty
  10. Relative Sizing
  11. Story Points
  12. Scope Decomposition
  13. Story Splitting
  14. Scope Validation
  15. No Estimates
  16. Product Backlog
  17. Affinity Estimation
  18. Uncertainty Buffer
  19. Relative Complexity
  20. Planning Meeting
  21. Cycle Time
  22. Sprint Planning
  23. Planning Velocity
  24. Wideband Delphi
  25. Lead Time
  26. Effort vs. Value
  27. Velocity Variance
  28. Planning Horizon
  29. Fibonacci Sequence
  30. T-shirt Sizing
  31. Cumulative Flow Diagram
  32. Little's Law
  33. Estimate Accuracy
  34. Cone of Uncertainty
  35. Planning Poker
  36. Velocity
  37. Backlog Refinement
  38. Estimation Bias
  39. Scope Creep
  40. Story Splitting
  41. Burn-up Chart
  42. Estimation Scale
  43. Scope Definition
  44. Historical Data Analysis