RelativeSizingVelocityVariancePlanningPokerScopeValidationSpikePlanningHorizonRelativeComplexityAffinityEstimationStoryPointsEstimationBiasScopeCreepBurn-downChartEstimationConsensusLittle'sLawPlanningMeetingVelocityRetrospectiveBurn-upChartEstimationScaleSprintPlanningScopeDefinitionCumulativeFlowDiagramBacklogRefinementHistoricalDataAnalysisVelocityTrendStorySplittingLeadTimeCone ofUncertaintyUncertaintyBufferNoEstimatesVelocityAcceptanceCriteriaUserStoryEffortvs.ValueCapacityPlanningFibonacciSequenceEstimateAccuracyPlanningUncertaintyWidebandDelphiCycleTimeProductBacklogT-shirtSizingScopeDecompositionStorySplittingPlanningVelocityRelativeSizingVelocityVariancePlanningPokerScopeValidationSpikePlanningHorizonRelativeComplexityAffinityEstimationStoryPointsEstimationBiasScopeCreepBurn-downChartEstimationConsensusLittle'sLawPlanningMeetingVelocityRetrospectiveBurn-upChartEstimationScaleSprintPlanningScopeDefinitionCumulativeFlowDiagramBacklogRefinementHistoricalDataAnalysisVelocityTrendStorySplittingLeadTimeCone ofUncertaintyUncertaintyBufferNoEstimatesVelocityAcceptanceCriteriaUserStoryEffortvs.ValueCapacityPlanningFibonacciSequenceEstimateAccuracyPlanningUncertaintyWidebandDelphiCycleTimeProductBacklogT-shirtSizingScopeDecompositionStorySplittingPlanningVelocity

Estimation BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Relative Sizing
  2. Velocity Variance
  3. Planning Poker
  4. Scope Validation
  5. Spike
  6. Planning Horizon
  7. Relative Complexity
  8. Affinity Estimation
  9. Story Points
  10. Estimation Bias
  11. Scope Creep
  12. Burn-down Chart
  13. Estimation Consensus
  14. Little's Law
  15. Planning Meeting
  16. Velocity Retrospective
  17. Burn-up Chart
  18. Estimation Scale
  19. Sprint Planning
  20. Scope Definition
  21. Cumulative Flow Diagram
  22. Backlog Refinement
  23. Historical Data Analysis
  24. Velocity Trend
  25. Story Splitting
  26. Lead Time
  27. Cone of Uncertainty
  28. Uncertainty Buffer
  29. No Estimates
  30. Velocity
  31. Acceptance Criteria
  32. User Story
  33. Effort vs. Value
  34. Capacity Planning
  35. Fibonacci Sequence
  36. Estimate Accuracy
  37. Planning Uncertainty
  38. Wideband Delphi
  39. Cycle Time
  40. Product Backlog
  41. T-shirt Sizing
  42. Scope Decomposition
  43. Story Splitting
  44. Planning Velocity