WidebandDelphiSprintPlanningStoryPointsEstimationScaleVelocityRetrospectiveEstimationBiasAcceptanceCriteriaNoEstimatesEstimationConsensusPlanningVelocityEffortvs.ValueVelocityTrendUserStoryVelocityRelativeSizingPlanningMeetingCycleTimePlanningUncertaintySpikeStorySplittingHistoricalDataAnalysisScopeDefinitionAffinityEstimationCone ofUncertaintyFibonacciSequenceLittle'sLawScopeValidationLeadTimeStorySplittingProductBacklogEstimateAccuracyCumulativeFlowDiagramPlanningPokerT-shirtSizingScopeDecompositionBurn-downChartBurn-upChartRelativeComplexityVelocityVarianceCapacityPlanningScopeCreepUncertaintyBufferPlanningHorizonBacklogRefinementWidebandDelphiSprintPlanningStoryPointsEstimationScaleVelocityRetrospectiveEstimationBiasAcceptanceCriteriaNoEstimatesEstimationConsensusPlanningVelocityEffortvs.ValueVelocityTrendUserStoryVelocityRelativeSizingPlanningMeetingCycleTimePlanningUncertaintySpikeStorySplittingHistoricalDataAnalysisScopeDefinitionAffinityEstimationCone ofUncertaintyFibonacciSequenceLittle'sLawScopeValidationLeadTimeStorySplittingProductBacklogEstimateAccuracyCumulativeFlowDiagramPlanningPokerT-shirtSizingScopeDecompositionBurn-downChartBurn-upChartRelativeComplexityVelocityVarianceCapacityPlanningScopeCreepUncertaintyBufferPlanningHorizonBacklogRefinement

Estimation BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wideband Delphi
  2. Sprint Planning
  3. Story Points
  4. Estimation Scale
  5. Velocity Retrospective
  6. Estimation Bias
  7. Acceptance Criteria
  8. No Estimates
  9. Estimation Consensus
  10. Planning Velocity
  11. Effort vs. Value
  12. Velocity Trend
  13. User Story
  14. Velocity
  15. Relative Sizing
  16. Planning Meeting
  17. Cycle Time
  18. Planning Uncertainty
  19. Spike
  20. Story Splitting
  21. Historical Data Analysis
  22. Scope Definition
  23. Affinity Estimation
  24. Cone of Uncertainty
  25. Fibonacci Sequence
  26. Little's Law
  27. Scope Validation
  28. Lead Time
  29. Story Splitting
  30. Product Backlog
  31. Estimate Accuracy
  32. Cumulative Flow Diagram
  33. Planning Poker
  34. T-shirt Sizing
  35. Scope Decomposition
  36. Burn-down Chart
  37. Burn-up Chart
  38. Relative Complexity
  39. Velocity Variance
  40. Capacity Planning
  41. Scope Creep
  42. Uncertainty Buffer
  43. Planning Horizon
  44. Backlog Refinement