MARKTHETEXTSCIENTIFICMETHODAGENDARESEARCHTO APPLYCONCEPTSAGENDASOCRATICSEMINAR/PHILOSOPHICALCHAIRSMAKEPREDICTIONSLABWRITEUPSVOCABBUILDINGGRAPHICORGANIZERTHINK-PAIR-SHARETURNANDTALKCOSTA'SLEVELSOFTHINKINGLABLOGGUIDINGQUESTIONSPEEREDITINGVOCABULARYBUILDINGUSING THESCIENTIFICMETHODRANKINGTEXTIDENTIFICATIONEXITSLIPCONCEPTMAPCORNELLNOTESPEEREVALUATIONMARKTHETEXTSCIENTIFICMETHODAGENDARESEARCHTO APPLYCONCEPTSAGENDASOCRATICSEMINAR/PHILOSOPHICALCHAIRSMAKEPREDICTIONSLABWRITEUPSVOCABBUILDINGGRAPHICORGANIZERTHINK-PAIR-SHARETURNANDTALKCOSTA'SLEVELSOFTHINKINGLABLOGGUIDINGQUESTIONSPEEREDITINGVOCABULARYBUILDINGUSING THESCIENTIFICMETHODRANKINGTEXTIDENTIFICATIONEXITSLIPCONCEPTMAPCORNELLNOTESPEEREVALUATION

WICOR IN SCIENCE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. MARK THE TEXT
  2. SCIENTIFIC METHOD
  3. AGENDA
  4. RESEARCH TO APPLY CONCEPTS
  5. AGENDA
  6. SOCRATIC SEMINAR/PHILOSOPHICAL CHAIRS
  7. MAKE PREDICTIONS
  8. LAB WRITEUPS
  9. VOCAB BUILDING
  10. GRAPHIC ORGANIZER
  11. THINK -PAIR-SHARE
  12. TURN AND TALK
  13. COSTA'S LEVELS OF THINKING
  14. LAB LOG
  15. GUIDING QUESTIONS
  16. PEER EDITING
  17. VOCABULARY BUILDING
  18. USING THE SCIENTIFIC METHOD
  19. RANKING
  20. TEXT IDENTIFICATION
  21. EXIT SLIP
  22. CONCEPT MAP
  23. CORNELL NOTES
  24. PEER EVALUATION