VOCABULARYBUILDINGCONSTA'SLEVELSOFTHINKINGPROJECTCHECKLIST# THEPARAGRAPHSSOCRATICSEMINARGRAPHICORGANIZERTURNANDTALKLEARNINGLOGTURNANDTALKPHILOSOPHICALCHAIRSTEAMACTIVITYELIXSLIPCORNELLNOTESMARKTHETEXTAGENDAQUICKWRITECOSEREADINGGUIDEDQUESTIONSGRAPHICORGANIZERRESEARCHTO APPLYCONCEPTSTEXTIDENTIFICATIONSFOCUSEDNOTESPEEREDITINGGALLERYWALKVOCABULARYBUILDINGCONSTA'SLEVELSOFTHINKINGPROJECTCHECKLIST# THEPARAGRAPHSSOCRATICSEMINARGRAPHICORGANIZERTURNANDTALKLEARNINGLOGTURNANDTALKPHILOSOPHICALCHAIRSTEAMACTIVITYELIXSLIPCORNELLNOTESMARKTHETEXTAGENDAQUICKWRITECOSEREADINGGUIDEDQUESTIONSGRAPHICORGANIZERRESEARCHTO APPLYCONCEPTSTEXTIDENTIFICATIONSFOCUSEDNOTESPEEREDITINGGALLERYWALK

WICOR IN INDIVIDUALS AND SOCITIES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. VOCABULARY BUILDING
  2. CONSTA'S LEVELS OF THINKING
  3. PROJECT CHECK LIST
  4. # THE PARAGRAPHS
  5. SOCRATIC SEMINAR
  6. GRAPHIC ORGANIZER
  7. TURN AND TALK
  8. LEARNING LOG
  9. TURN AND TALK
  10. PHILOSOPHICAL CHAIRS
  11. TEAM ACTIVITY
  12. ELIX SLIP
  13. CORNELL NOTES
  14. MARK THE TEXT
  15. AGENDA
  16. QUICK WRITE
  17. COSE READING
  18. GUIDED QUESTIONS
  19. GRAPHIC ORGANIZER
  20. RESEARCH TO APPLY CONCEPTS
  21. TEXT IDENTIFICATIONS
  22. FOCUSED NOTES
  23. PEER EDITING
  24. GALLERY WALK