QUICKWRITEPHILOSOPHICALCHAIRSPROJECTCHECKLISTCORNELLNOTESPEEREDITINGCONSTA'SLEVELSOFTHINKINGAGENDAVOCABULARYBUILDINGTURNANDTALKFOCUSEDNOTESSOCRATICSEMINARELIXSLIPMARKTHETEXTCOSEREADINGRESEARCHTO APPLYCONCEPTSTURNANDTALKGRAPHICORGANIZERGALLERYWALK# THEPARAGRAPHSLEARNINGLOGGUIDEDQUESTIONSTEXTIDENTIFICATIONSGRAPHICORGANIZERTEAMACTIVITYQUICKWRITEPHILOSOPHICALCHAIRSPROJECTCHECKLISTCORNELLNOTESPEEREDITINGCONSTA'SLEVELSOFTHINKINGAGENDAVOCABULARYBUILDINGTURNANDTALKFOCUSEDNOTESSOCRATICSEMINARELIXSLIPMARKTHETEXTCOSEREADINGRESEARCHTO APPLYCONCEPTSTURNANDTALKGRAPHICORGANIZERGALLERYWALK# THEPARAGRAPHSLEARNINGLOGGUIDEDQUESTIONSTEXTIDENTIFICATIONSGRAPHICORGANIZERTEAMACTIVITY

WICOR IN INDIVIDUALS AND SOCITIES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. QUICK WRITE
  2. PHILOSOPHICAL CHAIRS
  3. PROJECT CHECK LIST
  4. CORNELL NOTES
  5. PEER EDITING
  6. CONSTA'S LEVELS OF THINKING
  7. AGENDA
  8. VOCABULARY BUILDING
  9. TURN AND TALK
  10. FOCUSED NOTES
  11. SOCRATIC SEMINAR
  12. ELIX SLIP
  13. MARK THE TEXT
  14. COSE READING
  15. RESEARCH TO APPLY CONCEPTS
  16. TURN AND TALK
  17. GRAPHIC ORGANIZER
  18. GALLERY WALK
  19. # THE PARAGRAPHS
  20. LEARNING LOG
  21. GUIDED QUESTIONS
  22. TEXT IDENTIFICATIONS
  23. GRAPHIC ORGANIZER
  24. TEAM ACTIVITY