TURNANDTALKPHILOSOPHICALCHAIRSMARKTHETEXTELIXSLIPFOCUSEDNOTESGRAPHICORGANIZERGALLERYWALKGRAPHICORGANIZERAGENDASOCRATICSEMINARCORNELLNOTESLEARNINGLOGQUICKWRITEVOCABULARYBUILDINGPEEREDITINGCOSEREADINGTEAMACTIVITYGUIDEDQUESTIONSRESEARCHTO APPLYCONCEPTSTURNANDTALKCONSTA'SLEVELSOFTHINKINGTEXTIDENTIFICATIONSPROJECTCHECKLIST# THEPARAGRAPHSTURNANDTALKPHILOSOPHICALCHAIRSMARKTHETEXTELIXSLIPFOCUSEDNOTESGRAPHICORGANIZERGALLERYWALKGRAPHICORGANIZERAGENDASOCRATICSEMINARCORNELLNOTESLEARNINGLOGQUICKWRITEVOCABULARYBUILDINGPEEREDITINGCOSEREADINGTEAMACTIVITYGUIDEDQUESTIONSRESEARCHTO APPLYCONCEPTSTURNANDTALKCONSTA'SLEVELSOFTHINKINGTEXTIDENTIFICATIONSPROJECTCHECKLIST# THEPARAGRAPHS

WICOR IN INDIVIDUALS AND SOCITIES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. TURN AND TALK
  2. PHILOSOPHICAL CHAIRS
  3. MARK THE TEXT
  4. ELIX SLIP
  5. FOCUSED NOTES
  6. GRAPHIC ORGANIZER
  7. GALLERY WALK
  8. GRAPHIC ORGANIZER
  9. AGENDA
  10. SOCRATIC SEMINAR
  11. CORNELL NOTES
  12. LEARNING LOG
  13. QUICK WRITE
  14. VOCABULARY BUILDING
  15. PEER EDITING
  16. COSE READING
  17. TEAM ACTIVITY
  18. GUIDED QUESTIONS
  19. RESEARCH TO APPLY CONCEPTS
  20. TURN AND TALK
  21. CONSTA'S LEVELS OF THINKING
  22. TEXT IDENTIFICATIONS
  23. PROJECT CHECK LIST
  24. # THE PARAGRAPHS