QUICKWRITEAGENDAPHILOSOPHICALCHAIRSTURNANDTALKGRAPHICORGANIZERPROJECTCHECKLISTVOCABULARYBUILDINGTEAMACTIVITYGRAPHICORGANIZERCORNELLNOTESCONSTA'SLEVELSOFTHINKING# THEPARAGRAPHSMARKTHETEXTTURNANDTALKGUIDEDQUESTIONSTEXTIDENTIFICATIONSLEARNINGLOGELIXSLIPRESEARCHTO APPLYCONCEPTSFOCUSEDNOTESPEEREDITINGSOCRATICSEMINARCOSEREADINGGALLERYWALKQUICKWRITEAGENDAPHILOSOPHICALCHAIRSTURNANDTALKGRAPHICORGANIZERPROJECTCHECKLISTVOCABULARYBUILDINGTEAMACTIVITYGRAPHICORGANIZERCORNELLNOTESCONSTA'SLEVELSOFTHINKING# THEPARAGRAPHSMARKTHETEXTTURNANDTALKGUIDEDQUESTIONSTEXTIDENTIFICATIONSLEARNINGLOGELIXSLIPRESEARCHTO APPLYCONCEPTSFOCUSEDNOTESPEEREDITINGSOCRATICSEMINARCOSEREADINGGALLERYWALK

WICOR IN INDIVIDUALS AND SOCITIES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. QUICK WRITE
  2. AGENDA
  3. PHILOSOPHICAL CHAIRS
  4. TURN AND TALK
  5. GRAPHIC ORGANIZER
  6. PROJECT CHECK LIST
  7. VOCABULARY BUILDING
  8. TEAM ACTIVITY
  9. GRAPHIC ORGANIZER
  10. CORNELL NOTES
  11. CONSTA'S LEVELS OF THINKING
  12. # THE PARAGRAPHS
  13. MARK THE TEXT
  14. TURN AND TALK
  15. GUIDED QUESTIONS
  16. TEXT IDENTIFICATIONS
  17. LEARNING LOG
  18. ELIX SLIP
  19. RESEARCH TO APPLY CONCEPTS
  20. FOCUSED NOTES
  21. PEER EDITING
  22. SOCRATIC SEMINAR
  23. COSE READING
  24. GALLERY WALK