# THEPARAGRAPHSQUICKWRITEAGENDATURNANDTALKGRAPHICORGANIZERGALLERYWALKGRAPHICORGANIZERCONSTA'SLEVELSOFTHINKINGCOSEREADINGPHILOSOPHICALCHAIRSTEXTIDENTIFICATIONSRESEARCHTO APPLYCONCEPTSGUIDEDQUESTIONSVOCABULARYBUILDINGLEARNINGLOGTEAMACTIVITYELIXSLIPCORNELLNOTESPEEREDITINGPROJECTCHECKLISTFOCUSEDNOTESMARKTHETEXTSOCRATICSEMINARTURNANDTALK# THEPARAGRAPHSQUICKWRITEAGENDATURNANDTALKGRAPHICORGANIZERGALLERYWALKGRAPHICORGANIZERCONSTA'SLEVELSOFTHINKINGCOSEREADINGPHILOSOPHICALCHAIRSTEXTIDENTIFICATIONSRESEARCHTO APPLYCONCEPTSGUIDEDQUESTIONSVOCABULARYBUILDINGLEARNINGLOGTEAMACTIVITYELIXSLIPCORNELLNOTESPEEREDITINGPROJECTCHECKLISTFOCUSEDNOTESMARKTHETEXTSOCRATICSEMINARTURNANDTALK

WICOR IN INDIVIDUALS AND SOCITIES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. # THE PARAGRAPHS
  2. QUICK WRITE
  3. AGENDA
  4. TURN AND TALK
  5. GRAPHIC ORGANIZER
  6. GALLERY WALK
  7. GRAPHIC ORGANIZER
  8. CONSTA'S LEVELS OF THINKING
  9. COSE READING
  10. PHILOSOPHICAL CHAIRS
  11. TEXT IDENTIFICATIONS
  12. RESEARCH TO APPLY CONCEPTS
  13. GUIDED QUESTIONS
  14. VOCABULARY BUILDING
  15. LEARNING LOG
  16. TEAM ACTIVITY
  17. ELIX SLIP
  18. CORNELL NOTES
  19. PEER EDITING
  20. PROJECT CHECK LIST
  21. FOCUSED NOTES
  22. MARK THE TEXT
  23. SOCRATIC SEMINAR
  24. TURN AND TALK