CORNELLNOTESGRAPHICORGANIZERCONSTA'SLEVELSOFTHINKINGMARKTHETEXTAGENDACOSEREADINGPEEREDITINGGUIDEDQUESTIONSQUICKWRITEGRAPHICORGANIZERPHILOSOPHICALCHAIRSRESEARCHTO APPLYCONCEPTSLEARNINGLOGTEXTIDENTIFICATIONSELIXSLIPVOCABULARYBUILDINGTEAMACTIVITY# THEPARAGRAPHSSOCRATICSEMINARGALLERYWALKTURNANDTALKPROJECTCHECKLISTTURNANDTALKFOCUSEDNOTESCORNELLNOTESGRAPHICORGANIZERCONSTA'SLEVELSOFTHINKINGMARKTHETEXTAGENDACOSEREADINGPEEREDITINGGUIDEDQUESTIONSQUICKWRITEGRAPHICORGANIZERPHILOSOPHICALCHAIRSRESEARCHTO APPLYCONCEPTSLEARNINGLOGTEXTIDENTIFICATIONSELIXSLIPVOCABULARYBUILDINGTEAMACTIVITY# THEPARAGRAPHSSOCRATICSEMINARGALLERYWALKTURNANDTALKPROJECTCHECKLISTTURNANDTALKFOCUSEDNOTES

WICOR IN INDIVIDUALS AND SOCITIES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. CORNELL NOTES
  2. GRAPHIC ORGANIZER
  3. CONSTA'S LEVELS OF THINKING
  4. MARK THE TEXT
  5. AGENDA
  6. COSE READING
  7. PEER EDITING
  8. GUIDED QUESTIONS
  9. QUICK WRITE
  10. GRAPHIC ORGANIZER
  11. PHILOSOPHICAL CHAIRS
  12. RESEARCH TO APPLY CONCEPTS
  13. LEARNING LOG
  14. TEXT IDENTIFICATIONS
  15. ELIX SLIP
  16. VOCABULARY BUILDING
  17. TEAM ACTIVITY
  18. # THE PARAGRAPHS
  19. SOCRATIC SEMINAR
  20. GALLERY WALK
  21. TURN AND TALK
  22. PROJECT CHECK LIST
  23. TURN AND TALK
  24. FOCUSED NOTES