CORNELLNOTESPEEREDITINGVOCABULARYBUILDINGTEAMACTIVITYTEXTIDENTIFICATIONSAGENDAGRAPHICORGANIZERGRAPHICORGANIZERSOCRATICSEMINARTURNANDTALKCONSTA'SLEVELSOFTHINKINGRESEARCHTO APPLYCONCEPTSGALLERYWALKPHILOSOPHICALCHAIRSFOCUSEDNOTESGUIDEDQUESTIONS# THEPARAGRAPHSLEARNINGLOGELIXSLIPTURNANDTALKMARKTHETEXTPROJECTCHECKLISTCOSEREADINGQUICKWRITECORNELLNOTESPEEREDITINGVOCABULARYBUILDINGTEAMACTIVITYTEXTIDENTIFICATIONSAGENDAGRAPHICORGANIZERGRAPHICORGANIZERSOCRATICSEMINARTURNANDTALKCONSTA'SLEVELSOFTHINKINGRESEARCHTO APPLYCONCEPTSGALLERYWALKPHILOSOPHICALCHAIRSFOCUSEDNOTESGUIDEDQUESTIONS# THEPARAGRAPHSLEARNINGLOGELIXSLIPTURNANDTALKMARKTHETEXTPROJECTCHECKLISTCOSEREADINGQUICKWRITE

WICOR IN INDIVIDUALS AND SOCITIES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CORNELL NOTES
  2. PEER EDITING
  3. VOCABULARY BUILDING
  4. TEAM ACTIVITY
  5. TEXT IDENTIFICATIONS
  6. AGENDA
  7. GRAPHIC ORGANIZER
  8. GRAPHIC ORGANIZER
  9. SOCRATIC SEMINAR
  10. TURN AND TALK
  11. CONSTA'S LEVELS OF THINKING
  12. RESEARCH TO APPLY CONCEPTS
  13. GALLERY WALK
  14. PHILOSOPHICAL CHAIRS
  15. FOCUSED NOTES
  16. GUIDED QUESTIONS
  17. # THE PARAGRAPHS
  18. LEARNING LOG
  19. ELIX SLIP
  20. TURN AND TALK
  21. MARK THE TEXT
  22. PROJECT CHECK LIST
  23. COSE READING
  24. QUICK WRITE