GUIDEDQUESTIONSGRAPHICORGANIZERQUICKWRITETURNANDTALKRESEARCHTO APPLYCONCEPTSFOCUSEDNOTESTURNANDTALKCOSEREADINGTEAMACTIVITYPHILOSOPHICALCHAIRSPEEREDITINGSOCRATICSEMINARGALLERYWALKCONSTA'SLEVELSOFTHINKINGAGENDAVOCABULARYBUILDINGLEARNINGLOGCORNELLNOTESTEXTIDENTIFICATIONS# THEPARAGRAPHSGRAPHICORGANIZERMARKTHETEXTELIXSLIPPROJECTCHECKLISTGUIDEDQUESTIONSGRAPHICORGANIZERQUICKWRITETURNANDTALKRESEARCHTO APPLYCONCEPTSFOCUSEDNOTESTURNANDTALKCOSEREADINGTEAMACTIVITYPHILOSOPHICALCHAIRSPEEREDITINGSOCRATICSEMINARGALLERYWALKCONSTA'SLEVELSOFTHINKINGAGENDAVOCABULARYBUILDINGLEARNINGLOGCORNELLNOTESTEXTIDENTIFICATIONS# THEPARAGRAPHSGRAPHICORGANIZERMARKTHETEXTELIXSLIPPROJECTCHECKLIST

WICOR IN INDIVIDUALS AND SOCITIES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. GUIDED QUESTIONS
  2. GRAPHIC ORGANIZER
  3. QUICK WRITE
  4. TURN AND TALK
  5. RESEARCH TO APPLY CONCEPTS
  6. FOCUSED NOTES
  7. TURN AND TALK
  8. COSE READING
  9. TEAM ACTIVITY
  10. PHILOSOPHICAL CHAIRS
  11. PEER EDITING
  12. SOCRATIC SEMINAR
  13. GALLERY WALK
  14. CONSTA'S LEVELS OF THINKING
  15. AGENDA
  16. VOCABULARY BUILDING
  17. LEARNING LOG
  18. CORNELL NOTES
  19. TEXT IDENTIFICATIONS
  20. # THE PARAGRAPHS
  21. GRAPHIC ORGANIZER
  22. MARK THE TEXT
  23. ELIX SLIP
  24. PROJECT CHECK LIST