PEEREDITINGRESEARCHTO APPLYCONCEPTSGALLERYWALKCOSEREADINGAGENDACORNELLNOTESGUIDEDQUESTIONS# THEPARAGRAPHSMARKTHETEXTQUICKWRITEGRAPHICORGANIZERTURNANDTALKPHILOSOPHICALCHAIRSGRAPHICORGANIZERCONSTA'SLEVELSOFTHINKINGTEAMACTIVITYELIXSLIPLEARNINGLOGPROJECTCHECKLISTTURNANDTALKSOCRATICSEMINARFOCUSEDNOTESVOCABULARYBUILDINGTEXTIDENTIFICATIONSPEEREDITINGRESEARCHTO APPLYCONCEPTSGALLERYWALKCOSEREADINGAGENDACORNELLNOTESGUIDEDQUESTIONS# THEPARAGRAPHSMARKTHETEXTQUICKWRITEGRAPHICORGANIZERTURNANDTALKPHILOSOPHICALCHAIRSGRAPHICORGANIZERCONSTA'SLEVELSOFTHINKINGTEAMACTIVITYELIXSLIPLEARNINGLOGPROJECTCHECKLISTTURNANDTALKSOCRATICSEMINARFOCUSEDNOTESVOCABULARYBUILDINGTEXTIDENTIFICATIONS

WICOR IN INDIVIDUALS AND SOCITIES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PEER EDITING
  2. RESEARCH TO APPLY CONCEPTS
  3. GALLERY WALK
  4. COSE READING
  5. AGENDA
  6. CORNELL NOTES
  7. GUIDED QUESTIONS
  8. # THE PARAGRAPHS
  9. MARK THE TEXT
  10. QUICK WRITE
  11. GRAPHIC ORGANIZER
  12. TURN AND TALK
  13. PHILOSOPHICAL CHAIRS
  14. GRAPHIC ORGANIZER
  15. CONSTA'S LEVELS OF THINKING
  16. TEAM ACTIVITY
  17. ELIX SLIP
  18. LEARNING LOG
  19. PROJECT CHECK LIST
  20. TURN AND TALK
  21. SOCRATIC SEMINAR
  22. FOCUSED NOTES
  23. VOCABULARY BUILDING
  24. TEXT IDENTIFICATIONS