GRAPHICORGANIZERPROJECTCHECKLISTSOCRATICSEMINARAGENDATURNANDTALKTURNANDTALKPHILOSOPHICALCHAIRSTEXTIDENTIFICATIONSGUIDEDQUESTIONSPEEREDITINGGRAPHICORGANIZERFOCUSEDNOTESVOCABULARYBUILDINGGALLERYWALKQUICKWRITEMARKTHETEXT# THEPARAGRAPHSCOSEREADINGELIXSLIPRESEARCHTO APPLYCONCEPTSCONSTA'SLEVELSOFTHINKINGLEARNINGLOGTEAMACTIVITYCORNELLNOTESGRAPHICORGANIZERPROJECTCHECKLISTSOCRATICSEMINARAGENDATURNANDTALKTURNANDTALKPHILOSOPHICALCHAIRSTEXTIDENTIFICATIONSGUIDEDQUESTIONSPEEREDITINGGRAPHICORGANIZERFOCUSEDNOTESVOCABULARYBUILDINGGALLERYWALKQUICKWRITEMARKTHETEXT# THEPARAGRAPHSCOSEREADINGELIXSLIPRESEARCHTO APPLYCONCEPTSCONSTA'SLEVELSOFTHINKINGLEARNINGLOGTEAMACTIVITYCORNELLNOTES

WICOR IN INDIVIDUALS AND SOCITIES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. GRAPHIC ORGANIZER
  2. PROJECT CHECK LIST
  3. SOCRATIC SEMINAR
  4. AGENDA
  5. TURN AND TALK
  6. TURN AND TALK
  7. PHILOSOPHICAL CHAIRS
  8. TEXT IDENTIFICATIONS
  9. GUIDED QUESTIONS
  10. PEER EDITING
  11. GRAPHIC ORGANIZER
  12. FOCUSED NOTES
  13. VOCABULARY BUILDING
  14. GALLERY WALK
  15. QUICK WRITE
  16. MARK THE TEXT
  17. # THE PARAGRAPHS
  18. COSE READING
  19. ELIX SLIP
  20. RESEARCH TO APPLY CONCEPTS
  21. CONSTA'S LEVELS OF THINKING
  22. LEARNING LOG
  23. TEAM ACTIVITY
  24. CORNELL NOTES