PHILOSOPHICALCHAIRSMARKTHETEXTSOCRATICSEMINARGUIDEDQUESTIONSAGENDAQUICKWRITETEAMACTIVITYCONSTA'SLEVELSOFTHINKINGGALLERYWALKPROJECTCHECKLISTCORNELLNOTES# THEPARAGRAPHSELIXSLIPVOCABULARYBUILDINGTURNANDTALKGRAPHICORGANIZERTEXTIDENTIFICATIONSGRAPHICORGANIZERCOSEREADINGTURNANDTALKPEEREDITINGLEARNINGLOGFOCUSEDNOTESRESEARCHTO APPLYCONCEPTSPHILOSOPHICALCHAIRSMARKTHETEXTSOCRATICSEMINARGUIDEDQUESTIONSAGENDAQUICKWRITETEAMACTIVITYCONSTA'SLEVELSOFTHINKINGGALLERYWALKPROJECTCHECKLISTCORNELLNOTES# THEPARAGRAPHSELIXSLIPVOCABULARYBUILDINGTURNANDTALKGRAPHICORGANIZERTEXTIDENTIFICATIONSGRAPHICORGANIZERCOSEREADINGTURNANDTALKPEEREDITINGLEARNINGLOGFOCUSEDNOTESRESEARCHTO APPLYCONCEPTS

WICOR IN INDIVIDUALS AND SOCITIES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PHILOSOPHICAL CHAIRS
  2. MARK THE TEXT
  3. SOCRATIC SEMINAR
  4. GUIDED QUESTIONS
  5. AGENDA
  6. QUICK WRITE
  7. TEAM ACTIVITY
  8. CONSTA'S LEVELS OF THINKING
  9. GALLERY WALK
  10. PROJECT CHECK LIST
  11. CORNELL NOTES
  12. # THE PARAGRAPHS
  13. ELIX SLIP
  14. VOCABULARY BUILDING
  15. TURN AND TALK
  16. GRAPHIC ORGANIZER
  17. TEXT IDENTIFICATIONS
  18. GRAPHIC ORGANIZER
  19. COSE READING
  20. TURN AND TALK
  21. PEER EDITING
  22. LEARNING LOG
  23. FOCUSED NOTES
  24. RESEARCH TO APPLY CONCEPTS