# THEPARAGRAPHSPHILOSOPHICALCHAIRSGRAPHICORGANIZERPROJECTCHECKLISTCONSTA'SLEVELSOFTHINKINGELIXSLIPSOCRATICSEMINARLEARNINGLOGGUIDEDQUESTIONSRESEARCHTO APPLYCONCEPTSTURNANDTALKTURNANDTALKGALLERYWALKCORNELLNOTESTEXTIDENTIFICATIONSPEEREDITINGAGENDAVOCABULARYBUILDINGGRAPHICORGANIZERQUICKWRITEMARKTHETEXTFOCUSEDNOTESCOSEREADINGTEAMACTIVITY# THEPARAGRAPHSPHILOSOPHICALCHAIRSGRAPHICORGANIZERPROJECTCHECKLISTCONSTA'SLEVELSOFTHINKINGELIXSLIPSOCRATICSEMINARLEARNINGLOGGUIDEDQUESTIONSRESEARCHTO APPLYCONCEPTSTURNANDTALKTURNANDTALKGALLERYWALKCORNELLNOTESTEXTIDENTIFICATIONSPEEREDITINGAGENDAVOCABULARYBUILDINGGRAPHICORGANIZERQUICKWRITEMARKTHETEXTFOCUSEDNOTESCOSEREADINGTEAMACTIVITY

WICOR IN INDIVIDUALS AND SOCITIES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. # THE PARAGRAPHS
  2. PHILOSOPHICAL CHAIRS
  3. GRAPHIC ORGANIZER
  4. PROJECT CHECK LIST
  5. CONSTA'S LEVELS OF THINKING
  6. ELIX SLIP
  7. SOCRATIC SEMINAR
  8. LEARNING LOG
  9. GUIDED QUESTIONS
  10. RESEARCH TO APPLY CONCEPTS
  11. TURN AND TALK
  12. TURN AND TALK
  13. GALLERY WALK
  14. CORNELL NOTES
  15. TEXT IDENTIFICATIONS
  16. PEER EDITING
  17. AGENDA
  18. VOCABULARY BUILDING
  19. GRAPHIC ORGANIZER
  20. QUICK WRITE
  21. MARK THE TEXT
  22. FOCUSED NOTES
  23. COSE READING
  24. TEAM ACTIVITY