non- fiction inference difference FANBOY hyperbole personification cause and effect author's purpose problem and solution similarity emphasize metaphor setting counterclaim thesis ethos climax simile theme chronological logical fallacy flashback antagonist diction convey logos rebuttal drama genre mood conflict protagonist characterization plot symbolism audience pathos concession tone non- fiction inference difference FANBOY hyperbole personification cause and effect author's purpose problem and solution similarity emphasize metaphor setting counterclaim thesis ethos climax simile theme chronological logical fallacy flashback antagonist diction convey logos rebuttal drama genre mood conflict protagonist characterization plot symbolism audience pathos concession tone
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
non-fiction
inference
difference
FANBOY
hyperbole
personification
cause and effect
author's purpose
problem and solution
similarity
emphasize
metaphor
setting
counterclaim
thesis
ethos
climax
simile
theme
chronological
logical fallacy
flashback
antagonist
diction
convey
logos
rebuttal
drama
genre
mood
conflict
protagonist
characterization
plot
symbolism
audience
pathos
concession
tone