Cling to caregiver during separation Enjoy friends and social network Explore through taste Separation anxiety Explore through five senses Like to make decisions Holding makes them feel secure Desire to cooperate Do well with choices Cry, hit, or bite to get their way Use the word "mine" frequently Mood swings, unable to manage emotions Enjoy peer play Aware of their appearance Difficulty waiting long Often say "no" Want to feel capable Desire to please adults Anxiety through change Learning to take turns and share Attaches through trust Tell on others Explore objects to establish connections Cry to get needs met Cling to caregiver during separation Enjoy friends and social network Explore through taste Separation anxiety Explore through five senses Like to make decisions Holding makes them feel secure Desire to cooperate Do well with choices Cry, hit, or bite to get their way Use the word "mine" frequently Mood swings, unable to manage emotions Enjoy peer play Aware of their appearance Difficulty waiting long Often say "no" Want to feel capable Desire to please adults Anxiety through change Learning to take turns and share Attaches through trust Tell on others Explore objects to establish connections Cry to get needs met
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Cling to caregiver during separation
Enjoy friends and social network
Explore through taste
Separation
anxiety
Explore through five senses
Like to make decisions
Holding makes them feel secure
Desire to cooperate
Do well with choices
Cry, hit, or bite to get their way
Use the word "mine"
frequently
Mood swings, unable to manage emotions
Enjoy peer play
Aware of their appearance
Difficulty waiting long
Often say "no"
Want to feel capable
Desire to please adults
Anxiety through change
Learning to take turns and share
Attaches through trust
Tell on others
Explore objects to establish connections
Cry to get needs met