VelocityVariancePlanningHorizonWidebandDelphiPlanningPokerSprintPlanningCapacityPlanningEstimationBiasPlanningUncertaintyBurn-downChartEstimationScalePlanningMeetingEffortvs.ValueScopeCreepCumulativeFlowDiagramEstimationConsensusStorySplittingFibonacciSequenceVelocityRetrospectiveAffinityEstimationCone ofUncertaintyHistoricalDataAnalysisUncertaintyBufferUserStoryAcceptanceCriteriaRelativeComplexityEstimateAccuracyVelocityLittle'sLawT-shirtSizingSpikeLeadTimeBurn-upChartNoEstimatesScopeValidationPlanningVelocityStoryPointsCycleTimeScopeDefinitionVelocityTrendStorySplittingProductBacklogScopeDecompositionRelativeSizingBacklogRefinementVelocityVariancePlanningHorizonWidebandDelphiPlanningPokerSprintPlanningCapacityPlanningEstimationBiasPlanningUncertaintyBurn-downChartEstimationScalePlanningMeetingEffortvs.ValueScopeCreepCumulativeFlowDiagramEstimationConsensusStorySplittingFibonacciSequenceVelocityRetrospectiveAffinityEstimationCone ofUncertaintyHistoricalDataAnalysisUncertaintyBufferUserStoryAcceptanceCriteriaRelativeComplexityEstimateAccuracyVelocityLittle'sLawT-shirtSizingSpikeLeadTimeBurn-upChartNoEstimatesScopeValidationPlanningVelocityStoryPointsCycleTimeScopeDefinitionVelocityTrendStorySplittingProductBacklogScopeDecompositionRelativeSizingBacklogRefinement

Estimation BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Velocity Variance
  2. Planning Horizon
  3. Wideband Delphi
  4. Planning Poker
  5. Sprint Planning
  6. Capacity Planning
  7. Estimation Bias
  8. Planning Uncertainty
  9. Burn-down Chart
  10. Estimation Scale
  11. Planning Meeting
  12. Effort vs. Value
  13. Scope Creep
  14. Cumulative Flow Diagram
  15. Estimation Consensus
  16. Story Splitting
  17. Fibonacci Sequence
  18. Velocity Retrospective
  19. Affinity Estimation
  20. Cone of Uncertainty
  21. Historical Data Analysis
  22. Uncertainty Buffer
  23. User Story
  24. Acceptance Criteria
  25. Relative Complexity
  26. Estimate Accuracy
  27. Velocity
  28. Little's Law
  29. T-shirt Sizing
  30. Spike
  31. Lead Time
  32. Burn-up Chart
  33. No Estimates
  34. Scope Validation
  35. Planning Velocity
  36. Story Points
  37. Cycle Time
  38. Scope Definition
  39. Velocity Trend
  40. Story Splitting
  41. Product Backlog
  42. Scope Decomposition
  43. Relative Sizing
  44. Backlog Refinement