GRAPHICORGANIZERNOTESCHANGETHERULES OFA GAMEAGENDAGRAPHICORGANIZERTHINKALOUDMARKTHETEXTGAMERULESVOCABULARYBUILDINGGUIDINGQUESTIONSEXITSLIPPARKINGLOTTURNANDTALKSMALLGROUPPROJECTRESEARCHTO APPLYCONCEPTSRULESFLASHCARDSTEAMACTIVITY-TIMINGCOSTA'SLEVLESOFTHINKINGSUMMARIZINGLEARNINGLOGQUESTION-ANSWER-RESPONSECORNELLNOTESQUICKWIRTESGRAPHICORGANIZERNOTESCHANGETHERULES OFA GAMEAGENDAGRAPHICORGANIZERTHINKALOUDMARKTHETEXTGAMERULESVOCABULARYBUILDINGGUIDINGQUESTIONSEXITSLIPPARKINGLOTTURNANDTALKSMALLGROUPPROJECTRESEARCHTO APPLYCONCEPTSRULESFLASHCARDSTEAMACTIVITY-TIMINGCOSTA'SLEVLESOFTHINKINGSUMMARIZINGLEARNINGLOGQUESTION-ANSWER-RESPONSECORNELLNOTESQUICKWIRTES

WICOR PE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
O
3
I
4
O
5
W
6
R
7
R
8
O
9
R
10
I
11
W
12
I
13
C
14
C
15
C
16
R
17
C
18
O
19
I
20
R
21
W
22
I
23
W
24
W
  1. O-GRAPHIC ORGANIZER
  2. O-NOTES
  3. I-CHANGE THE RULES OF A GAME
  4. O-AGENDA
  5. W-GRAPHIC ORGANIZER
  6. R-THINK ALOUD
  7. R-MARK THE TEXT
  8. O-GAME RULES
  9. R-VOCABULARY BUILDING
  10. I-GUIDING QUESTIONS
  11. W-EXIT SLIP
  12. I-PARKING LOT
  13. C-TURN AND TALK
  14. C-SMALL GROUP PROJECT
  15. C-RESEARCH TO APPLY CONCEPTS
  16. R-RULES
  17. C-FLASH CARDS
  18. O-TEAM ACTIVITY- TIMING
  19. I-COSTA'S LEVLES OF THINKING
  20. R-SUMMARIZING
  21. W-LEARNING LOG
  22. I-QUESTION-ANSWER-RESPONSE
  23. W-CORNELL NOTES
  24. W-QUICK WIRTES