LEARNING LOG EXIT SLIP AGENDA FLASH CARDS QUICK WIRTES SMALL GROUP PROJECT MARK THE TEXT CORNELL NOTES QUESTION- ANSWER- RESPONSE COSTA'S LEVLES OF THINKING RESEARCH TO APPLY CONCEPTS RULES TURN AND TALK CHANGE THE RULES OF A GAME SUMMARIZING VOCABULARY BUILDING THINK ALOUD PARKING LOT GRAPHIC ORGANIZER GAME RULES GRAPHIC ORGANIZER GUIDING QUESTIONS TEAM ACTIVITY- TIMING NOTES LEARNING LOG EXIT SLIP AGENDA FLASH CARDS QUICK WIRTES SMALL GROUP PROJECT MARK THE TEXT CORNELL NOTES QUESTION- ANSWER- RESPONSE COSTA'S LEVLES OF THINKING RESEARCH TO APPLY CONCEPTS RULES TURN AND TALK CHANGE THE RULES OF A GAME SUMMARIZING VOCABULARY BUILDING THINK ALOUD PARKING LOT GRAPHIC ORGANIZER GAME RULES GRAPHIC ORGANIZER GUIDING QUESTIONS TEAM ACTIVITY- TIMING NOTES
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
W-LEARNING LOG
W-EXIT SLIP
O-AGENDA
C-FLASH CARDS
W-QUICK WIRTES
C-SMALL GROUP PROJECT
R-MARK THE TEXT
W-CORNELL NOTES
I-QUESTION-ANSWER-RESPONSE
I-COSTA'S LEVLES OF THINKING
C-RESEARCH TO APPLY CONCEPTS
R-RULES
C-TURN AND TALK
I-CHANGE THE RULES OF A GAME
R-SUMMARIZING
R-VOCABULARY BUILDING
R-THINK ALOUD
I-PARKING LOT
O-GRAPHIC ORGANIZER
O-GAME RULES
W-GRAPHIC ORGANIZER
I-GUIDING QUESTIONS
O-TEAM ACTIVITY- TIMING
O-NOTES