AGENDANOTESEXITSLIPCHANGETHERULES OFA GAMESMALLGROUPPROJECTTHINKALOUDTURNANDTALKQUICKWIRTESCORNELLNOTESGRAPHICORGANIZERGAMERULESLEARNINGLOGPARKINGLOTGUIDINGQUESTIONSRULESCOSTA'SLEVLESOFTHINKINGMARKTHETEXTGRAPHICORGANIZERQUESTION-ANSWER-RESPONSEVOCABULARYBUILDINGRESEARCHTO APPLYCONCEPTSTEAMACTIVITY-TIMINGFLASHCARDSSUMMARIZINGAGENDANOTESEXITSLIPCHANGETHERULES OFA GAMESMALLGROUPPROJECTTHINKALOUDTURNANDTALKQUICKWIRTESCORNELLNOTESGRAPHICORGANIZERGAMERULESLEARNINGLOGPARKINGLOTGUIDINGQUESTIONSRULESCOSTA'SLEVLESOFTHINKINGMARKTHETEXTGRAPHICORGANIZERQUESTION-ANSWER-RESPONSEVOCABULARYBUILDINGRESEARCHTO APPLYCONCEPTSTEAMACTIVITY-TIMINGFLASHCARDSSUMMARIZING

WICOR PE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
O
3
W
4
I
5
C
6
R
7
C
8
W
9
W
10
O
11
O
12
W
13
I
14
I
15
R
16
I
17
R
18
W
19
I
20
R
21
C
22
O
23
C
24
R
  1. O-AGENDA
  2. O-NOTES
  3. W-EXIT SLIP
  4. I-CHANGE THE RULES OF A GAME
  5. C-SMALL GROUP PROJECT
  6. R-THINK ALOUD
  7. C-TURN AND TALK
  8. W-QUICK WIRTES
  9. W-CORNELL NOTES
  10. O-GRAPHIC ORGANIZER
  11. O-GAME RULES
  12. W-LEARNING LOG
  13. I-PARKING LOT
  14. I-GUIDING QUESTIONS
  15. R-RULES
  16. I-COSTA'S LEVLES OF THINKING
  17. R-MARK THE TEXT
  18. W-GRAPHIC ORGANIZER
  19. I-QUESTION-ANSWER-RESPONSE
  20. R-VOCABULARY BUILDING
  21. C-RESEARCH TO APPLY CONCEPTS
  22. O-TEAM ACTIVITY- TIMING
  23. C-FLASH CARDS
  24. R-SUMMARIZING