GUIDINGQUESTIONSCOSTA'SLEVLESOFTHINKINGAGENDAMARKTHETEXTTEAMACTIVITY-TIMINGCORNELLNOTESLEARNINGLOGEXITSLIPTHINKALOUDGRAPHICORGANIZERFLASHCARDSTURNANDTALKGAMERULESQUESTION-ANSWER-RESPONSEVOCABULARYBUILDINGRESEARCHTO APPLYCONCEPTSGRAPHICORGANIZERSMALLGROUPPROJECTRULESPARKINGLOTQUICKWIRTESSUMMARIZINGCHANGETHERULES OFA GAMENOTESGUIDINGQUESTIONSCOSTA'SLEVLESOFTHINKINGAGENDAMARKTHETEXTTEAMACTIVITY-TIMINGCORNELLNOTESLEARNINGLOGEXITSLIPTHINKALOUDGRAPHICORGANIZERFLASHCARDSTURNANDTALKGAMERULESQUESTION-ANSWER-RESPONSEVOCABULARYBUILDINGRESEARCHTO APPLYCONCEPTSGRAPHICORGANIZERSMALLGROUPPROJECTRULESPARKINGLOTQUICKWIRTESSUMMARIZINGCHANGETHERULES OFA GAMENOTES

WICOR PE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
I
3
O
4
R
5
O
6
W
7
W
8
W
9
R
10
O
11
C
12
C
13
O
14
I
15
R
16
C
17
W
18
C
19
R
20
I
21
W
22
R
23
I
24
O
  1. I-GUIDING QUESTIONS
  2. I-COSTA'S LEVLES OF THINKING
  3. O-AGENDA
  4. R-MARK THE TEXT
  5. O-TEAM ACTIVITY- TIMING
  6. W-CORNELL NOTES
  7. W-LEARNING LOG
  8. W-EXIT SLIP
  9. R-THINK ALOUD
  10. O-GRAPHIC ORGANIZER
  11. C-FLASH CARDS
  12. C-TURN AND TALK
  13. O-GAME RULES
  14. I-QUESTION-ANSWER-RESPONSE
  15. R-VOCABULARY BUILDING
  16. C-RESEARCH TO APPLY CONCEPTS
  17. W-GRAPHIC ORGANIZER
  18. C-SMALL GROUP PROJECT
  19. R-RULES
  20. I-PARKING LOT
  21. W-QUICK WIRTES
  22. R-SUMMARIZING
  23. I-CHANGE THE RULES OF A GAME
  24. O-NOTES