CHANGETHERULES OFA GAMEQUICKWIRTESCOSTA'SLEVLESOFTHINKINGMARKTHETEXTSMALLGROUPPROJECTFLASHCARDSRESEARCHTO APPLYCONCEPTSSUMMARIZINGGUIDINGQUESTIONSTHINKALOUDCORNELLNOTESGRAPHICORGANIZERQUESTION-ANSWER-RESPONSEEXITSLIPPARKINGLOTTEAMACTIVITY-TIMINGRULESLEARNINGLOGGRAPHICORGANIZERAGENDATURNANDTALKGAMERULESVOCABULARYBUILDINGNOTESCHANGETHERULES OFA GAMEQUICKWIRTESCOSTA'SLEVLESOFTHINKINGMARKTHETEXTSMALLGROUPPROJECTFLASHCARDSRESEARCHTO APPLYCONCEPTSSUMMARIZINGGUIDINGQUESTIONSTHINKALOUDCORNELLNOTESGRAPHICORGANIZERQUESTION-ANSWER-RESPONSEEXITSLIPPARKINGLOTTEAMACTIVITY-TIMINGRULESLEARNINGLOGGRAPHICORGANIZERAGENDATURNANDTALKGAMERULESVOCABULARYBUILDINGNOTES

WICOR PE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
W
3
I
4
R
5
C
6
C
7
C
8
R
9
I
10
R
11
W
12
O
13
I
14
W
15
I
16
O
17
R
18
W
19
W
20
O
21
C
22
O
23
R
24
O
  1. I-CHANGE THE RULES OF A GAME
  2. W-QUICK WIRTES
  3. I-COSTA'S LEVLES OF THINKING
  4. R-MARK THE TEXT
  5. C-SMALL GROUP PROJECT
  6. C-FLASH CARDS
  7. C-RESEARCH TO APPLY CONCEPTS
  8. R-SUMMARIZING
  9. I-GUIDING QUESTIONS
  10. R-THINK ALOUD
  11. W-CORNELL NOTES
  12. O-GRAPHIC ORGANIZER
  13. I-QUESTION-ANSWER-RESPONSE
  14. W-EXIT SLIP
  15. I-PARKING LOT
  16. O-TEAM ACTIVITY- TIMING
  17. R-RULES
  18. W-LEARNING LOG
  19. W-GRAPHIC ORGANIZER
  20. O-AGENDA
  21. C-TURN AND TALK
  22. O-GAME RULES
  23. R-VOCABULARY BUILDING
  24. O-NOTES