GRAPHIC ORGANIZER NOTES CHANGE THE RULES OF A GAME AGENDA GRAPHIC ORGANIZER THINK ALOUD MARK THE TEXT GAME RULES VOCABULARY BUILDING GUIDING QUESTIONS EXIT SLIP PARKING LOT TURN AND TALK SMALL GROUP PROJECT RESEARCH TO APPLY CONCEPTS RULES FLASH CARDS TEAM ACTIVITY- TIMING COSTA'S LEVLES OF THINKING SUMMARIZING LEARNING LOG QUESTION- ANSWER- RESPONSE CORNELL NOTES QUICK WIRTES GRAPHIC ORGANIZER NOTES CHANGE THE RULES OF A GAME AGENDA GRAPHIC ORGANIZER THINK ALOUD MARK THE TEXT GAME RULES VOCABULARY BUILDING GUIDING QUESTIONS EXIT SLIP PARKING LOT TURN AND TALK SMALL GROUP PROJECT RESEARCH TO APPLY CONCEPTS RULES FLASH CARDS TEAM ACTIVITY- TIMING COSTA'S LEVLES OF THINKING SUMMARIZING LEARNING LOG QUESTION- ANSWER- RESPONSE CORNELL NOTES QUICK WIRTES
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-GRAPHIC ORGANIZER
O-NOTES
I-CHANGE THE RULES OF A GAME
O-AGENDA
W-GRAPHIC ORGANIZER
R-THINK ALOUD
R-MARK THE TEXT
O-GAME RULES
R-VOCABULARY BUILDING
I-GUIDING QUESTIONS
W-EXIT SLIP
I-PARKING LOT
C-TURN AND TALK
C-SMALL GROUP PROJECT
C-RESEARCH TO APPLY CONCEPTS
R-RULES
C-FLASH CARDS
O-TEAM ACTIVITY- TIMING
I-COSTA'S LEVLES OF THINKING
R-SUMMARIZING
W-LEARNING LOG
I-QUESTION-ANSWER-RESPONSE
W-CORNELL NOTES
W-QUICK WIRTES