QUESTION- ANSWER- RESPONSE NOTES QUICK WIRTES GUIDING QUESTIONS TURN AND TALK AGENDA CORNELL NOTES RESEARCH TO APPLY CONCEPTS SMALL GROUP PROJECT SUMMARIZING THINK ALOUD GRAPHIC ORGANIZER GAME RULES GRAPHIC ORGANIZER EXIT SLIP VOCABULARY BUILDING TEAM ACTIVITY- TIMING FLASH CARDS MARK THE TEXT LEARNING LOG PARKING LOT COSTA'S LEVLES OF THINKING RULES CHANGE THE RULES OF A GAME QUESTION- ANSWER- RESPONSE NOTES QUICK WIRTES GUIDING QUESTIONS TURN AND TALK AGENDA CORNELL NOTES RESEARCH TO APPLY CONCEPTS SMALL GROUP PROJECT SUMMARIZING THINK ALOUD GRAPHIC ORGANIZER GAME RULES GRAPHIC ORGANIZER EXIT SLIP VOCABULARY BUILDING TEAM ACTIVITY- TIMING FLASH CARDS MARK THE TEXT LEARNING LOG PARKING LOT COSTA'S LEVLES OF THINKING RULES CHANGE THE RULES OF A GAME
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-QUESTION-ANSWER-RESPONSE
O-NOTES
W-QUICK WIRTES
I-GUIDING QUESTIONS
C-TURN AND TALK
O-AGENDA
W-CORNELL NOTES
C-RESEARCH TO APPLY CONCEPTS
C-SMALL GROUP PROJECT
R-SUMMARIZING
R-THINK ALOUD
O-GRAPHIC ORGANIZER
O-GAME RULES
W-GRAPHIC ORGANIZER
W-EXIT SLIP
R-VOCABULARY BUILDING
O-TEAM ACTIVITY- TIMING
C-FLASH CARDS
R-MARK THE TEXT
W-LEARNING LOG
I-PARKING LOT
I-COSTA'S LEVLES OF THINKING
R-RULES
I-CHANGE THE RULES OF A GAME