QUESTION-ANSWER-RESPONSENOTESQUICKWIRTESGUIDINGQUESTIONSTURNANDTALKAGENDACORNELLNOTESRESEARCHTO APPLYCONCEPTSSMALLGROUPPROJECTSUMMARIZINGTHINKALOUDGRAPHICORGANIZERGAMERULESGRAPHICORGANIZEREXITSLIPVOCABULARYBUILDINGTEAMACTIVITY-TIMINGFLASHCARDSMARKTHETEXTLEARNINGLOGPARKINGLOTCOSTA'SLEVLESOFTHINKINGRULESCHANGETHERULES OFA GAMEQUESTION-ANSWER-RESPONSENOTESQUICKWIRTESGUIDINGQUESTIONSTURNANDTALKAGENDACORNELLNOTESRESEARCHTO APPLYCONCEPTSSMALLGROUPPROJECTSUMMARIZINGTHINKALOUDGRAPHICORGANIZERGAMERULESGRAPHICORGANIZEREXITSLIPVOCABULARYBUILDINGTEAMACTIVITY-TIMINGFLASHCARDSMARKTHETEXTLEARNINGLOGPARKINGLOTCOSTA'SLEVLESOFTHINKINGRULESCHANGETHERULES OFA GAME

WICOR PE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
W
4
I
5
C
6
O
7
W
8
C
9
C
10
R
11
R
12
O
13
O
14
W
15
W
16
R
17
O
18
C
19
R
20
W
21
I
22
I
23
R
24
I
  1. I-QUESTION-ANSWER-RESPONSE
  2. O-NOTES
  3. W-QUICK WIRTES
  4. I-GUIDING QUESTIONS
  5. C-TURN AND TALK
  6. O-AGENDA
  7. W-CORNELL NOTES
  8. C-RESEARCH TO APPLY CONCEPTS
  9. C-SMALL GROUP PROJECT
  10. R-SUMMARIZING
  11. R-THINK ALOUD
  12. O-GRAPHIC ORGANIZER
  13. O-GAME RULES
  14. W-GRAPHIC ORGANIZER
  15. W-EXIT SLIP
  16. R-VOCABULARY BUILDING
  17. O-TEAM ACTIVITY- TIMING
  18. C-FLASH CARDS
  19. R-MARK THE TEXT
  20. W-LEARNING LOG
  21. I-PARKING LOT
  22. I-COSTA'S LEVLES OF THINKING
  23. R-RULES
  24. I-CHANGE THE RULES OF A GAME