LEARNING LOG TEAM ACTIVITY- TIMING TURN AND TALK NOTES GUIDING QUESTIONS VOCABULARY BUILDING CHANGE THE RULES OF A GAME GRAPHIC ORGANIZER THINK ALOUD CORNELL NOTES QUESTION- ANSWER- RESPONSE PARKING LOT COSTA'S LEVLES OF THINKING SUMMARIZING QUICK WIRTES GAME RULES MARK THE TEXT SMALL GROUP PROJECT AGENDA RULES FLASH CARDS GRAPHIC ORGANIZER RESEARCH TO APPLY CONCEPTS EXIT SLIP LEARNING LOG TEAM ACTIVITY- TIMING TURN AND TALK NOTES GUIDING QUESTIONS VOCABULARY BUILDING CHANGE THE RULES OF A GAME GRAPHIC ORGANIZER THINK ALOUD CORNELL NOTES QUESTION- ANSWER- RESPONSE PARKING LOT COSTA'S LEVLES OF THINKING SUMMARIZING QUICK WIRTES GAME RULES MARK THE TEXT SMALL GROUP PROJECT AGENDA RULES FLASH CARDS GRAPHIC ORGANIZER RESEARCH TO APPLY CONCEPTS EXIT SLIP
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
W-LEARNING LOG
O-TEAM ACTIVITY- TIMING
C-TURN AND TALK
O-NOTES
I-GUIDING QUESTIONS
R-VOCABULARY BUILDING
I-CHANGE THE RULES OF A GAME
W-GRAPHIC ORGANIZER
R-THINK ALOUD
W-CORNELL NOTES
I-QUESTION-ANSWER-RESPONSE
I-PARKING LOT
I-COSTA'S LEVLES OF THINKING
R-SUMMARIZING
W-QUICK WIRTES
O-GAME RULES
R-MARK THE TEXT
C-SMALL GROUP PROJECT
O-AGENDA
R-RULES
C-FLASH CARDS
O-GRAPHIC ORGANIZER
C-RESEARCH TO APPLY CONCEPTS
W-EXIT SLIP