VOCABULARYBUILDINGGRAPHICORGANIZERNOTESQUESTION-ANSWER-RESPONSEGAMERULESSMALLGROUPPROJECTCHANGETHERULES OFA GAMEGUIDINGQUESTIONSGRAPHICORGANIZEREXITSLIPTURNANDTALKFLASHCARDSLEARNINGLOGRESEARCHTO APPLYCONCEPTSCORNELLNOTESAGENDASUMMARIZINGTHINKALOUDCOSTA'SLEVLESOFTHINKINGQUICKWIRTESMARKTHETEXTRULESTEAMACTIVITY-TIMINGPARKINGLOTVOCABULARYBUILDINGGRAPHICORGANIZERNOTESQUESTION-ANSWER-RESPONSEGAMERULESSMALLGROUPPROJECTCHANGETHERULES OFA GAMEGUIDINGQUESTIONSGRAPHICORGANIZEREXITSLIPTURNANDTALKFLASHCARDSLEARNINGLOGRESEARCHTO APPLYCONCEPTSCORNELLNOTESAGENDASUMMARIZINGTHINKALOUDCOSTA'SLEVLESOFTHINKINGQUICKWIRTESMARKTHETEXTRULESTEAMACTIVITY-TIMINGPARKINGLOT

WICOR PE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
R
2
O
3
O
4
I
5
O
6
C
7
I
8
I
9
W
10
W
11
C
12
C
13
W
14
C
15
W
16
O
17
R
18
R
19
I
20
W
21
R
22
R
23
O
24
I
  1. R-VOCABULARY BUILDING
  2. O-GRAPHIC ORGANIZER
  3. O-NOTES
  4. I-QUESTION-ANSWER-RESPONSE
  5. O-GAME RULES
  6. C-SMALL GROUP PROJECT
  7. I-CHANGE THE RULES OF A GAME
  8. I-GUIDING QUESTIONS
  9. W-GRAPHIC ORGANIZER
  10. W-EXIT SLIP
  11. C-TURN AND TALK
  12. C-FLASH CARDS
  13. W-LEARNING LOG
  14. C-RESEARCH TO APPLY CONCEPTS
  15. W-CORNELL NOTES
  16. O-AGENDA
  17. R-SUMMARIZING
  18. R-THINK ALOUD
  19. I-COSTA'S LEVLES OF THINKING
  20. W-QUICK WIRTES
  21. R-MARK THE TEXT
  22. R-RULES
  23. O-TEAM ACTIVITY- TIMING
  24. I-PARKING LOT