CHANGETHERULES OFA GAMESMALLGROUPPROJECTCOSTA'SLEVLESOFTHINKINGGAMERULESRESEARCHTO APPLYCONCEPTSGRAPHICORGANIZEREXITSLIPVOCABULARYBUILDINGPARKINGLOTSUMMARIZINGTEAMACTIVITY-TIMINGGUIDINGQUESTIONSRULESCORNELLNOTESMARKTHETEXTFLASHCARDSTHINKALOUDAGENDAGRAPHICORGANIZERQUESTION-ANSWER-RESPONSENOTESLEARNINGLOGQUICKWIRTESTURNANDTALKCHANGETHERULES OFA GAMESMALLGROUPPROJECTCOSTA'SLEVLESOFTHINKINGGAMERULESRESEARCHTO APPLYCONCEPTSGRAPHICORGANIZEREXITSLIPVOCABULARYBUILDINGPARKINGLOTSUMMARIZINGTEAMACTIVITY-TIMINGGUIDINGQUESTIONSRULESCORNELLNOTESMARKTHETEXTFLASHCARDSTHINKALOUDAGENDAGRAPHICORGANIZERQUESTION-ANSWER-RESPONSENOTESLEARNINGLOGQUICKWIRTESTURNANDTALK

WICOR PE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
C
3
I
4
O
5
C
6
W
7
W
8
R
9
I
10
R
11
O
12
I
13
R
14
W
15
R
16
C
17
R
18
O
19
O
20
I
21
O
22
W
23
W
24
C
  1. I-CHANGE THE RULES OF A GAME
  2. C-SMALL GROUP PROJECT
  3. I-COSTA'S LEVLES OF THINKING
  4. O-GAME RULES
  5. C-RESEARCH TO APPLY CONCEPTS
  6. W-GRAPHIC ORGANIZER
  7. W-EXIT SLIP
  8. R-VOCABULARY BUILDING
  9. I-PARKING LOT
  10. R-SUMMARIZING
  11. O-TEAM ACTIVITY- TIMING
  12. I-GUIDING QUESTIONS
  13. R-RULES
  14. W-CORNELL NOTES
  15. R-MARK THE TEXT
  16. C-FLASH CARDS
  17. R-THINK ALOUD
  18. O-AGENDA
  19. O-GRAPHIC ORGANIZER
  20. I-QUESTION-ANSWER-RESPONSE
  21. O-NOTES
  22. W-LEARNING LOG
  23. W-QUICK WIRTES
  24. C-TURN AND TALK