GUIDING QUESTIONS COSTA'S LEVLES OF THINKING AGENDA MARK THE TEXT TEAM ACTIVITY- TIMING CORNELL NOTES LEARNING LOG EXIT SLIP THINK ALOUD GRAPHIC ORGANIZER FLASH CARDS TURN AND TALK GAME RULES QUESTION- ANSWER- RESPONSE VOCABULARY BUILDING RESEARCH TO APPLY CONCEPTS GRAPHIC ORGANIZER SMALL GROUP PROJECT RULES PARKING LOT QUICK WIRTES SUMMARIZING CHANGE THE RULES OF A GAME NOTES GUIDING QUESTIONS COSTA'S LEVLES OF THINKING AGENDA MARK THE TEXT TEAM ACTIVITY- TIMING CORNELL NOTES LEARNING LOG EXIT SLIP THINK ALOUD GRAPHIC ORGANIZER FLASH CARDS TURN AND TALK GAME RULES QUESTION- ANSWER- RESPONSE VOCABULARY BUILDING RESEARCH TO APPLY CONCEPTS GRAPHIC ORGANIZER SMALL GROUP PROJECT RULES PARKING LOT QUICK WIRTES SUMMARIZING CHANGE THE RULES OF A GAME NOTES
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-GUIDING QUESTIONS
I-COSTA'S LEVLES OF THINKING
O-AGENDA
R-MARK THE TEXT
O-TEAM ACTIVITY- TIMING
W-CORNELL NOTES
W-LEARNING LOG
W-EXIT SLIP
R-THINK ALOUD
O-GRAPHIC ORGANIZER
C-FLASH CARDS
C-TURN AND TALK
O-GAME RULES
I-QUESTION-ANSWER-RESPONSE
R-VOCABULARY BUILDING
C-RESEARCH TO APPLY CONCEPTS
W-GRAPHIC ORGANIZER
C-SMALL GROUP PROJECT
R-RULES
I-PARKING LOT
W-QUICK WIRTES
R-SUMMARIZING
I-CHANGE THE RULES OF A GAME
O-NOTES