LEARNINGLOGTEAMACTIVITY-TIMINGTURNANDTALKNOTESGUIDINGQUESTIONSVOCABULARYBUILDINGCHANGETHERULES OFA GAMEGRAPHICORGANIZERTHINKALOUDCORNELLNOTESQUESTION-ANSWER-RESPONSEPARKINGLOTCOSTA'SLEVLESOFTHINKINGSUMMARIZINGQUICKWIRTESGAMERULESMARKTHETEXTSMALLGROUPPROJECTAGENDARULESFLASHCARDSGRAPHICORGANIZERRESEARCHTO APPLYCONCEPTSEXITSLIPLEARNINGLOGTEAMACTIVITY-TIMINGTURNANDTALKNOTESGUIDINGQUESTIONSVOCABULARYBUILDINGCHANGETHERULES OFA GAMEGRAPHICORGANIZERTHINKALOUDCORNELLNOTESQUESTION-ANSWER-RESPONSEPARKINGLOTCOSTA'SLEVLESOFTHINKINGSUMMARIZINGQUICKWIRTESGAMERULESMARKTHETEXTSMALLGROUPPROJECTAGENDARULESFLASHCARDSGRAPHICORGANIZERRESEARCHTO APPLYCONCEPTSEXITSLIP

WICOR PE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
W
2
O
3
C
4
O
5
I
6
R
7
I
8
W
9
R
10
W
11
I
12
I
13
I
14
R
15
W
16
O
17
R
18
C
19
O
20
R
21
C
22
O
23
C
24
W
  1. W-LEARNING LOG
  2. O-TEAM ACTIVITY- TIMING
  3. C-TURN AND TALK
  4. O-NOTES
  5. I-GUIDING QUESTIONS
  6. R-VOCABULARY BUILDING
  7. I-CHANGE THE RULES OF A GAME
  8. W-GRAPHIC ORGANIZER
  9. R-THINK ALOUD
  10. W-CORNELL NOTES
  11. I-QUESTION-ANSWER-RESPONSE
  12. I-PARKING LOT
  13. I-COSTA'S LEVLES OF THINKING
  14. R-SUMMARIZING
  15. W-QUICK WIRTES
  16. O-GAME RULES
  17. R-MARK THE TEXT
  18. C-SMALL GROUP PROJECT
  19. O-AGENDA
  20. R-RULES
  21. C-FLASH CARDS
  22. O-GRAPHIC ORGANIZER
  23. C-RESEARCH TO APPLY CONCEPTS
  24. W-EXIT SLIP