LEARNINGLOGEXITSLIPAGENDAFLASHCARDSQUICKWIRTESSMALLGROUPPROJECTMARKTHETEXTCORNELLNOTESQUESTION-ANSWER-RESPONSECOSTA'SLEVLESOFTHINKINGRESEARCHTO APPLYCONCEPTSRULESTURNANDTALKCHANGETHERULES OFA GAMESUMMARIZINGVOCABULARYBUILDINGTHINKALOUDPARKINGLOTGRAPHICORGANIZERGAMERULESGRAPHICORGANIZERGUIDINGQUESTIONSTEAMACTIVITY-TIMINGNOTESLEARNINGLOGEXITSLIPAGENDAFLASHCARDSQUICKWIRTESSMALLGROUPPROJECTMARKTHETEXTCORNELLNOTESQUESTION-ANSWER-RESPONSECOSTA'SLEVLESOFTHINKINGRESEARCHTO APPLYCONCEPTSRULESTURNANDTALKCHANGETHERULES OFA GAMESUMMARIZINGVOCABULARYBUILDINGTHINKALOUDPARKINGLOTGRAPHICORGANIZERGAMERULESGRAPHICORGANIZERGUIDINGQUESTIONSTEAMACTIVITY-TIMINGNOTES

WICOR PE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
W
2
W
3
O
4
C
5
W
6
C
7
R
8
W
9
I
10
I
11
C
12
R
13
C
14
I
15
R
16
R
17
R
18
I
19
O
20
O
21
W
22
I
23
O
24
O
  1. W-LEARNING LOG
  2. W-EXIT SLIP
  3. O-AGENDA
  4. C-FLASH CARDS
  5. W-QUICK WIRTES
  6. C-SMALL GROUP PROJECT
  7. R-MARK THE TEXT
  8. W-CORNELL NOTES
  9. I-QUESTION-ANSWER-RESPONSE
  10. I-COSTA'S LEVLES OF THINKING
  11. C-RESEARCH TO APPLY CONCEPTS
  12. R-RULES
  13. C-TURN AND TALK
  14. I-CHANGE THE RULES OF A GAME
  15. R-SUMMARIZING
  16. R-VOCABULARY BUILDING
  17. R-THINK ALOUD
  18. I-PARKING LOT
  19. O-GRAPHIC ORGANIZER
  20. O-GAME RULES
  21. W-GRAPHIC ORGANIZER
  22. I-GUIDING QUESTIONS
  23. O-TEAM ACTIVITY- TIMING
  24. O-NOTES