TURNANDTALKPEERGRADINGCONCEPTMAPPEMDASALGEBRANATIONFOCUSEDSTUDYGROUPCORNELLNOTESCOSTA'SLEVELSOFTHINKINGVOCABULARYBUILDINGNOTESMARKTHETEXTTESTCORRECTIONSPEEREVALUATIONTEAMACTIVITYTHINKALOUDSHAREONEGET ONEPHILOSOPHICALCHAIRSGRAPHICORGANIZERGRAPHICORGANIZERTESTCORRECTIONSPHILOSOPHICALCHAIRSGUIDINGQUESTIONSUNPACKTHEWORDPROBLEMEXITSLIPTURNANDTALKPEERGRADINGCONCEPTMAPPEMDASALGEBRANATIONFOCUSEDSTUDYGROUPCORNELLNOTESCOSTA'SLEVELSOFTHINKINGVOCABULARYBUILDINGNOTESMARKTHETEXTTESTCORRECTIONSPEEREVALUATIONTEAMACTIVITYTHINKALOUDSHAREONEGET ONEPHILOSOPHICALCHAIRSGRAPHICORGANIZERGRAPHICORGANIZERTESTCORRECTIONSPHILOSOPHICALCHAIRSGUIDINGQUESTIONSUNPACKTHEWORDPROBLEMEXITSLIP

WICOR MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
C
2
C
3
O
4
O
5
R
6
C
7
W
8
I
9
R
10
O
11
R
12
W
13
W
14
O
15
R
16
C
17
I
18
O
19
W
20
I
21
I
22
I
23
R
24
W
  1. C-TURN AND TALK
  2. C-PEER GRADING
  3. O-CONCEPT MAP
  4. O-PEMDAS
  5. R-ALGEBRA NATION
  6. C-FOCUSED STUDY GROUP
  7. W-CORNELL NOTES
  8. I-COSTA'S LEVELS OF THINKING
  9. R-VOCABULARY BUILDING
  10. O-NOTES
  11. R-MARK THE TEXT
  12. W-TEST CORRECTIONS
  13. W-PEER EVALUATION
  14. O-TEAM ACTIVITY
  15. R-THINK ALOUD
  16. C-SHARE ONE GET ONE
  17. I-PHILOSOPHICAL CHAIRS
  18. O-GRAPHIC ORGANIZER
  19. W-GRAPHIC ORGANIZER
  20. I-TEST CORRECTIONS
  21. I-PHILOSOPHICAL CHAIRS
  22. I-GUIDING QUESTIONS
  23. R-UNPACK THE WORD PROBLEM
  24. W-EXIT SLIP