GRAPHICORGANIZERMARKTHETEXTTEAMACTIVITYPEERGRADINGGRAPHICORGANIZERNOTESUNPACKTHEWORDPROBLEMSHAREONEGET ONEPHILOSOPHICALCHAIRSTESTCORRECTIONSEXITSLIPTHINKALOUDFOCUSEDSTUDYGROUPTURNANDTALKCOSTA'SLEVELSOFTHINKINGCONCEPTMAPPEMDASPEEREVALUATIONTESTCORRECTIONSALGEBRANATIONVOCABULARYBUILDINGPHILOSOPHICALCHAIRSGUIDINGQUESTIONSCORNELLNOTESGRAPHICORGANIZERMARKTHETEXTTEAMACTIVITYPEERGRADINGGRAPHICORGANIZERNOTESUNPACKTHEWORDPROBLEMSHAREONEGET ONEPHILOSOPHICALCHAIRSTESTCORRECTIONSEXITSLIPTHINKALOUDFOCUSEDSTUDYGROUPTURNANDTALKCOSTA'SLEVELSOFTHINKINGCONCEPTMAPPEMDASPEEREVALUATIONTESTCORRECTIONSALGEBRANATIONVOCABULARYBUILDINGPHILOSOPHICALCHAIRSGUIDINGQUESTIONSCORNELLNOTES

WICOR MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
R
3
O
4
C
5
W
6
O
7
R
8
C
9
I
10
I
11
W
12
R
13
C
14
C
15
I
16
O
17
O
18
W
19
W
20
R
21
R
22
I
23
I
24
W
  1. O-GRAPHIC ORGANIZER
  2. R-MARK THE TEXT
  3. O-TEAM ACTIVITY
  4. C-PEER GRADING
  5. W-GRAPHIC ORGANIZER
  6. O-NOTES
  7. R-UNPACK THE WORD PROBLEM
  8. C-SHARE ONE GET ONE
  9. I-PHILOSOPHICAL CHAIRS
  10. I-TEST CORRECTIONS
  11. W-EXIT SLIP
  12. R-THINK ALOUD
  13. C-FOCUSED STUDY GROUP
  14. C-TURN AND TALK
  15. I-COSTA'S LEVELS OF THINKING
  16. O-CONCEPT MAP
  17. O-PEMDAS
  18. W-PEER EVALUATION
  19. W-TEST CORRECTIONS
  20. R-ALGEBRA NATION
  21. R-VOCABULARY BUILDING
  22. I-PHILOSOPHICAL CHAIRS
  23. I-GUIDING QUESTIONS
  24. W-CORNELL NOTES