EXITSLIPPEMDASGUIDINGQUESTIONSCORNELLNOTESCOSTA'SLEVELSOFTHINKINGTHINKALOUDGRAPHICORGANIZERNOTESMARKTHETEXTSHAREONEGET ONEPEEREVALUATIONUNPACKTHEWORDPROBLEMCONCEPTMAPTESTCORRECTIONSALGEBRANATIONGRAPHICORGANIZERTEAMACTIVITYPEERGRADINGPHILOSOPHICALCHAIRSPHILOSOPHICALCHAIRSFOCUSEDSTUDYGROUPTESTCORRECTIONSTURNANDTALKVOCABULARYBUILDINGEXITSLIPPEMDASGUIDINGQUESTIONSCORNELLNOTESCOSTA'SLEVELSOFTHINKINGTHINKALOUDGRAPHICORGANIZERNOTESMARKTHETEXTSHAREONEGET ONEPEEREVALUATIONUNPACKTHEWORDPROBLEMCONCEPTMAPTESTCORRECTIONSALGEBRANATIONGRAPHICORGANIZERTEAMACTIVITYPEERGRADINGPHILOSOPHICALCHAIRSPHILOSOPHICALCHAIRSFOCUSEDSTUDYGROUPTESTCORRECTIONSTURNANDTALKVOCABULARYBUILDING

WICOR MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
W
2
O
3
I
4
W
5
I
6
R
7
O
8
O
9
R
10
C
11
W
12
R
13
O
14
I
15
R
16
W
17
O
18
C
19
I
20
I
21
C
22
W
23
C
24
R
  1. W-EXIT SLIP
  2. O-PEMDAS
  3. I-GUIDING QUESTIONS
  4. W-CORNELL NOTES
  5. I-COSTA'S LEVELS OF THINKING
  6. R-THINK ALOUD
  7. O-GRAPHIC ORGANIZER
  8. O-NOTES
  9. R-MARK THE TEXT
  10. C-SHARE ONE GET ONE
  11. W-PEER EVALUATION
  12. R-UNPACK THE WORD PROBLEM
  13. O-CONCEPT MAP
  14. I-TEST CORRECTIONS
  15. R-ALGEBRA NATION
  16. W-GRAPHIC ORGANIZER
  17. O-TEAM ACTIVITY
  18. C-PEER GRADING
  19. I-PHILOSOPHICAL CHAIRS
  20. I-PHILOSOPHICAL CHAIRS
  21. C-FOCUSED STUDY GROUP
  22. W-TEST CORRECTIONS
  23. C-TURN AND TALK
  24. R-VOCABULARY BUILDING