GUIDINGQUESTIONSGRAPHICORGANIZERTESTCORRECTIONSPHILOSOPHICALCHAIRSCONCEPTMAPMARKTHETEXTSHAREONEGET ONECOSTA'SLEVELSOFTHINKINGCORNELLNOTESPEMDASFOCUSEDSTUDYGROUPVOCABULARYBUILDINGTHINKALOUDNOTESTEAMACTIVITYTESTCORRECTIONSTURNANDTALKPEEREVALUATIONPEERGRADINGGRAPHICORGANIZEREXITSLIPPHILOSOPHICALCHAIRSALGEBRANATIONUNPACKTHEWORDPROBLEMGUIDINGQUESTIONSGRAPHICORGANIZERTESTCORRECTIONSPHILOSOPHICALCHAIRSCONCEPTMAPMARKTHETEXTSHAREONEGET ONECOSTA'SLEVELSOFTHINKINGCORNELLNOTESPEMDASFOCUSEDSTUDYGROUPVOCABULARYBUILDINGTHINKALOUDNOTESTEAMACTIVITYTESTCORRECTIONSTURNANDTALKPEEREVALUATIONPEERGRADINGGRAPHICORGANIZEREXITSLIPPHILOSOPHICALCHAIRSALGEBRANATIONUNPACKTHEWORDPROBLEM

WICOR MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
W
4
I
5
O
6
R
7
C
8
I
9
W
10
O
11
C
12
R
13
R
14
O
15
O
16
I
17
C
18
W
19
C
20
W
21
W
22
I
23
R
24
R
  1. I-GUIDING QUESTIONS
  2. O-GRAPHIC ORGANIZER
  3. W-TEST CORRECTIONS
  4. I-PHILOSOPHICAL CHAIRS
  5. O-CONCEPT MAP
  6. R-MARK THE TEXT
  7. C-SHARE ONE GET ONE
  8. I-COSTA'S LEVELS OF THINKING
  9. W-CORNELL NOTES
  10. O-PEMDAS
  11. C-FOCUSED STUDY GROUP
  12. R-VOCABULARY BUILDING
  13. R-THINK ALOUD
  14. O-NOTES
  15. O-TEAM ACTIVITY
  16. I-TEST CORRECTIONS
  17. C-TURN AND TALK
  18. W-PEER EVALUATION
  19. C-PEER GRADING
  20. W-GRAPHIC ORGANIZER
  21. W-EXIT SLIP
  22. I-PHILOSOPHICAL CHAIRS
  23. R-ALGEBRA NATION
  24. R-UNPACK THE WORD PROBLEM