GRAPHICORGANIZERPEMDASTURNANDTALKPEERGRADINGPHILOSOPHICALCHAIRSPHILOSOPHICALCHAIRSEXITSLIPPEEREVALUATIONGUIDINGQUESTIONSCONCEPTMAPTHINKALOUDALGEBRANATIONMARKTHETEXTNOTESCORNELLNOTESSHAREONEGET ONEGRAPHICORGANIZERTEAMACTIVITYTESTCORRECTIONSTESTCORRECTIONSVOCABULARYBUILDINGCOSTA'SLEVELSOFTHINKINGFOCUSEDSTUDYGROUPUNPACKTHEWORDPROBLEMGRAPHICORGANIZERPEMDASTURNANDTALKPEERGRADINGPHILOSOPHICALCHAIRSPHILOSOPHICALCHAIRSEXITSLIPPEEREVALUATIONGUIDINGQUESTIONSCONCEPTMAPTHINKALOUDALGEBRANATIONMARKTHETEXTNOTESCORNELLNOTESSHAREONEGET ONEGRAPHICORGANIZERTEAMACTIVITYTESTCORRECTIONSTESTCORRECTIONSVOCABULARYBUILDINGCOSTA'SLEVELSOFTHINKINGFOCUSEDSTUDYGROUPUNPACKTHEWORDPROBLEM

WICOR MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
O
3
C
4
C
5
I
6
I
7
W
8
W
9
I
10
O
11
R
12
R
13
R
14
O
15
W
16
C
17
W
18
O
19
W
20
I
21
R
22
I
23
C
24
R
  1. O-GRAPHIC ORGANIZER
  2. O-PEMDAS
  3. C-TURN AND TALK
  4. C-PEER GRADING
  5. I-PHILOSOPHICAL CHAIRS
  6. I-PHILOSOPHICAL CHAIRS
  7. W-EXIT SLIP
  8. W-PEER EVALUATION
  9. I-GUIDING QUESTIONS
  10. O-CONCEPT MAP
  11. R-THINK ALOUD
  12. R-ALGEBRA NATION
  13. R-MARK THE TEXT
  14. O-NOTES
  15. W-CORNELL NOTES
  16. C-SHARE ONE GET ONE
  17. W-GRAPHIC ORGANIZER
  18. O-TEAM ACTIVITY
  19. W-TEST CORRECTIONS
  20. I-TEST CORRECTIONS
  21. R-VOCABULARY BUILDING
  22. I-COSTA'S LEVELS OF THINKING
  23. C-FOCUSED STUDY GROUP
  24. R-UNPACK THE WORD PROBLEM