MARKTHETEXTEXITSLIPPEERGRADINGPEMDASTESTCORRECTIONSALGEBRANATIONTURNANDTALKGUIDINGQUESTIONSCOSTA'SLEVELSOFTHINKINGVOCABULARYBUILDINGCORNELLNOTESTHINKALOUDTEAMACTIVITYGRAPHICORGANIZERGRAPHICORGANIZERFOCUSEDSTUDYGROUPTESTCORRECTIONSPHILOSOPHICALCHAIRSPHILOSOPHICALCHAIRSNOTESPEEREVALUATIONSHAREONEGET ONEUNPACKTHEWORDPROBLEMCONCEPTMAPMARKTHETEXTEXITSLIPPEERGRADINGPEMDASTESTCORRECTIONSALGEBRANATIONTURNANDTALKGUIDINGQUESTIONSCOSTA'SLEVELSOFTHINKINGVOCABULARYBUILDINGCORNELLNOTESTHINKALOUDTEAMACTIVITYGRAPHICORGANIZERGRAPHICORGANIZERFOCUSEDSTUDYGROUPTESTCORRECTIONSPHILOSOPHICALCHAIRSPHILOSOPHICALCHAIRSNOTESPEEREVALUATIONSHAREONEGET ONEUNPACKTHEWORDPROBLEMCONCEPTMAP

WICOR MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
R
2
W
3
C
4
O
5
W
6
R
7
C
8
I
9
I
10
R
11
W
12
R
13
O
14
W
15
O
16
C
17
I
18
I
19
I
20
O
21
W
22
C
23
R
24
O
  1. R-MARK THE TEXT
  2. W-EXIT SLIP
  3. C-PEER GRADING
  4. O-PEMDAS
  5. W-TEST CORRECTIONS
  6. R-ALGEBRA NATION
  7. C-TURN AND TALK
  8. I-GUIDING QUESTIONS
  9. I-COSTA'S LEVELS OF THINKING
  10. R-VOCABULARY BUILDING
  11. W-CORNELL NOTES
  12. R-THINK ALOUD
  13. O-TEAM ACTIVITY
  14. W-GRAPHIC ORGANIZER
  15. O-GRAPHIC ORGANIZER
  16. C-FOCUSED STUDY GROUP
  17. I-TEST CORRECTIONS
  18. I-PHILOSOPHICAL CHAIRS
  19. I-PHILOSOPHICAL CHAIRS
  20. O-NOTES
  21. W-PEER EVALUATION
  22. C-SHARE ONE GET ONE
  23. R-UNPACK THE WORD PROBLEM
  24. O-CONCEPT MAP