TESTCORRECTIONSSHAREONEGET ONENOTESCONCEPTMAPPHILOSOPHICALCHAIRSTURNANDTALKFOCUSEDSTUDYGROUPMARKTHETEXTGUIDINGQUESTIONSGRAPHICORGANIZERALGEBRANATIONGRAPHICORGANIZERVOCABULARYBUILDINGPEEREVALUATIONCORNELLNOTESTHINKALOUDEXITSLIPTEAMACTIVITYPEMDASTESTCORRECTIONSUNPACKTHEWORDPROBLEMPHILOSOPHICALCHAIRSPEERGRADINGCOSTA'SLEVELSOFTHINKINGTESTCORRECTIONSSHAREONEGET ONENOTESCONCEPTMAPPHILOSOPHICALCHAIRSTURNANDTALKFOCUSEDSTUDYGROUPMARKTHETEXTGUIDINGQUESTIONSGRAPHICORGANIZERALGEBRANATIONGRAPHICORGANIZERVOCABULARYBUILDINGPEEREVALUATIONCORNELLNOTESTHINKALOUDEXITSLIPTEAMACTIVITYPEMDASTESTCORRECTIONSUNPACKTHEWORDPROBLEMPHILOSOPHICALCHAIRSPEERGRADINGCOSTA'SLEVELSOFTHINKING

WICOR MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
C
3
O
4
O
5
I
6
C
7
C
8
R
9
I
10
O
11
R
12
W
13
R
14
W
15
W
16
R
17
W
18
O
19
O
20
W
21
R
22
I
23
C
24
I
  1. I-TEST CORRECTIONS
  2. C-SHARE ONE GET ONE
  3. O-NOTES
  4. O-CONCEPT MAP
  5. I-PHILOSOPHICAL CHAIRS
  6. C-TURN AND TALK
  7. C-FOCUSED STUDY GROUP
  8. R-MARK THE TEXT
  9. I-GUIDING QUESTIONS
  10. O-GRAPHIC ORGANIZER
  11. R-ALGEBRA NATION
  12. W-GRAPHIC ORGANIZER
  13. R-VOCABULARY BUILDING
  14. W-PEER EVALUATION
  15. W-CORNELL NOTES
  16. R-THINK ALOUD
  17. W-EXIT SLIP
  18. O-TEAM ACTIVITY
  19. O-PEMDAS
  20. W-TEST CORRECTIONS
  21. R-UNPACK THE WORD PROBLEM
  22. I-PHILOSOPHICAL CHAIRS
  23. C-PEER GRADING
  24. I-COSTA'S LEVELS OF THINKING