COSTA'SLEVELSOFTHINKINGFOCUSEDSTUDYGROUPEXITSLIPGUIDINGQUESTIONSPEMDASGRAPHICORGANIZERPEERGRADINGUNPACKTHEWORDPROBLEMPHILOSOPHICALCHAIRSALGEBRANATIONMARKTHETEXTTESTCORRECTIONSTHINKALOUDTEAMACTIVITYSHAREONEGET ONECONCEPTMAPPHILOSOPHICALCHAIRSNOTESPEEREVALUATIONTESTCORRECTIONSVOCABULARYBUILDINGTURNANDTALKGRAPHICORGANIZERCORNELLNOTESCOSTA'SLEVELSOFTHINKINGFOCUSEDSTUDYGROUPEXITSLIPGUIDINGQUESTIONSPEMDASGRAPHICORGANIZERPEERGRADINGUNPACKTHEWORDPROBLEMPHILOSOPHICALCHAIRSALGEBRANATIONMARKTHETEXTTESTCORRECTIONSTHINKALOUDTEAMACTIVITYSHAREONEGET ONECONCEPTMAPPHILOSOPHICALCHAIRSNOTESPEEREVALUATIONTESTCORRECTIONSVOCABULARYBUILDINGTURNANDTALKGRAPHICORGANIZERCORNELLNOTES

WICOR MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
C
3
W
4
I
5
O
6
W
7
C
8
R
9
I
10
R
11
R
12
I
13
R
14
O
15
C
16
O
17
I
18
O
19
W
20
W
21
R
22
C
23
O
24
W
  1. I-COSTA'S LEVELS OF THINKING
  2. C-FOCUSED STUDY GROUP
  3. W-EXIT SLIP
  4. I-GUIDING QUESTIONS
  5. O-PEMDAS
  6. W-GRAPHIC ORGANIZER
  7. C-PEER GRADING
  8. R-UNPACK THE WORD PROBLEM
  9. I-PHILOSOPHICAL CHAIRS
  10. R-ALGEBRA NATION
  11. R-MARK THE TEXT
  12. I-TEST CORRECTIONS
  13. R-THINK ALOUD
  14. O-TEAM ACTIVITY
  15. C-SHARE ONE GET ONE
  16. O-CONCEPT MAP
  17. I-PHILOSOPHICAL CHAIRS
  18. O-NOTES
  19. W-PEER EVALUATION
  20. W-TEST CORRECTIONS
  21. R-VOCABULARY BUILDING
  22. C-TURN AND TALK
  23. O-GRAPHIC ORGANIZER
  24. W-CORNELL NOTES