MARKTHETEXTALGEBRANATIONPHILOSOPHICALCHAIRSCORNELLNOTESVOCABULARYBUILDINGPHILOSOPHICALCHAIRSFOCUSEDSTUDYGROUPGUIDINGQUESTIONSCONCEPTMAPSHAREONEGET ONETEAMACTIVITYUNPACKTHEWORDPROBLEMTURNANDTALKGRAPHICORGANIZERGRAPHICORGANIZERCOSTA'SLEVELSOFTHINKINGPEEREVALUATIONNOTESPEMDASTHINKALOUDTESTCORRECTIONSTESTCORRECTIONSPEERGRADINGEXITSLIPMARKTHETEXTALGEBRANATIONPHILOSOPHICALCHAIRSCORNELLNOTESVOCABULARYBUILDINGPHILOSOPHICALCHAIRSFOCUSEDSTUDYGROUPGUIDINGQUESTIONSCONCEPTMAPSHAREONEGET ONETEAMACTIVITYUNPACKTHEWORDPROBLEMTURNANDTALKGRAPHICORGANIZERGRAPHICORGANIZERCOSTA'SLEVELSOFTHINKINGPEEREVALUATIONNOTESPEMDASTHINKALOUDTESTCORRECTIONSTESTCORRECTIONSPEERGRADINGEXITSLIP

WICOR MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
R
2
R
3
I
4
W
5
R
6
I
7
C
8
I
9
O
10
C
11
O
12
R
13
C
14
O
15
W
16
I
17
W
18
O
19
O
20
R
21
W
22
I
23
C
24
W
  1. R-MARK THE TEXT
  2. R-ALGEBRA NATION
  3. I-PHILOSOPHICAL CHAIRS
  4. W-CORNELL NOTES
  5. R-VOCABULARY BUILDING
  6. I-PHILOSOPHICAL CHAIRS
  7. C-FOCUSED STUDY GROUP
  8. I-GUIDING QUESTIONS
  9. O-CONCEPT MAP
  10. C-SHARE ONE GET ONE
  11. O-TEAM ACTIVITY
  12. R-UNPACK THE WORD PROBLEM
  13. C-TURN AND TALK
  14. O-GRAPHIC ORGANIZER
  15. W-GRAPHIC ORGANIZER
  16. I-COSTA'S LEVELS OF THINKING
  17. W-PEER EVALUATION
  18. O-NOTES
  19. O-PEMDAS
  20. R-THINK ALOUD
  21. W-TEST CORRECTIONS
  22. I-TEST CORRECTIONS
  23. C-PEER GRADING
  24. W-EXIT SLIP