VOCABULARYBUILDINGGRAPHICORGANIZERCOSTA'SLEVELSOFTHINKINGPEEREVALUATIONFOCUSEDSTUDYGROUPSHAREONEGET ONEPHILOSOPHICALCHAIRSPEMDASTESTCORRECTIONSTESTCORRECTIONSTEAMACTIVITYCORNELLNOTESGRAPHICORGANIZERUNPACKTHEWORDPROBLEMGUIDINGQUESTIONSALGEBRANATIONPEERGRADINGCONCEPTMAPMARKTHETEXTPHILOSOPHICALCHAIRSEXITSLIPTURNANDTALKTHINKALOUDNOTESVOCABULARYBUILDINGGRAPHICORGANIZERCOSTA'SLEVELSOFTHINKINGPEEREVALUATIONFOCUSEDSTUDYGROUPSHAREONEGET ONEPHILOSOPHICALCHAIRSPEMDASTESTCORRECTIONSTESTCORRECTIONSTEAMACTIVITYCORNELLNOTESGRAPHICORGANIZERUNPACKTHEWORDPROBLEMGUIDINGQUESTIONSALGEBRANATIONPEERGRADINGCONCEPTMAPMARKTHETEXTPHILOSOPHICALCHAIRSEXITSLIPTURNANDTALKTHINKALOUDNOTES

WICOR MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
R
2
O
3
I
4
W
5
C
6
C
7
I
8
O
9
W
10
I
11
O
12
W
13
W
14
R
15
I
16
R
17
C
18
O
19
R
20
I
21
W
22
C
23
R
24
O
  1. R-VOCABULARY BUILDING
  2. O-GRAPHIC ORGANIZER
  3. I-COSTA'S LEVELS OF THINKING
  4. W-PEER EVALUATION
  5. C-FOCUSED STUDY GROUP
  6. C-SHARE ONE GET ONE
  7. I-PHILOSOPHICAL CHAIRS
  8. O-PEMDAS
  9. W-TEST CORRECTIONS
  10. I-TEST CORRECTIONS
  11. O-TEAM ACTIVITY
  12. W-CORNELL NOTES
  13. W-GRAPHIC ORGANIZER
  14. R-UNPACK THE WORD PROBLEM
  15. I-GUIDING QUESTIONS
  16. R-ALGEBRA NATION
  17. C-PEER GRADING
  18. O-CONCEPT MAP
  19. R-MARK THE TEXT
  20. I-PHILOSOPHICAL CHAIRS
  21. W-EXIT SLIP
  22. C-TURN AND TALK
  23. R-THINK ALOUD
  24. O-NOTES