GALLERYWALKCONCEPTMAPCORNELLNOTESLEARNINGLOGMARKTHETEXTPEERCOACHINGSOCRATICSEMINARTURNANDTALKRESEARCHQUICKWRITES# EACHPARAGRAPHREVISING/EDITINGAGENDAVOCABULARYBUILDINGPEEREVALUATIONNOTESGROUPPROJECTGROWPHILOSOPHICALCHAIRSMAKINGPREDICTIONSGRAPHICORGANIZERRESEARCHCOSTA'SIB LEVLESOFTHINKINGTEXTIDENTIFICATIONGALLERYWALKCONCEPTMAPCORNELLNOTESLEARNINGLOGMARKTHETEXTPEERCOACHINGSOCRATICSEMINARTURNANDTALKRESEARCHQUICKWRITES# EACHPARAGRAPHREVISING/EDITINGAGENDAVOCABULARYBUILDINGPEEREVALUATIONNOTESGROUPPROJECTGROWPHILOSOPHICALCHAIRSMAKINGPREDICTIONSGRAPHICORGANIZERRESEARCHCOSTA'SIB LEVLESOFTHINKINGTEXTIDENTIFICATION

WICOR ELECTIVES - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
W
4
W
5
R
6
C
7
C
8
C
9
I
10
W
11
R
12
W
13
O
14
R
15
W
16
O
17
C
18
O
19
I
20
R
21
O
22
I
23
I
24
R
  1. I-GALLERY WALK
  2. O-CONCEPT MAP
  3. W-CORNELL NOTES
  4. W-LEARNING LOG
  5. R-MARK THE TEXT
  6. C-PEER COACHING
  7. C-SOCRATIC SEMINAR
  8. C-TURN AND TALK
  9. I-RESEARCH
  10. W-QUICK WRITES
  11. R-# EACH PARAGRAPH
  12. W-REVISING/EDITING
  13. O-AGENDA
  14. R-VOCABULARY BUILDING
  15. W-PEER EVALUATION
  16. O-NOTES
  17. C-GROUP PROJECT
  18. O-GROW
  19. I-PHILOSOPHICAL CHAIRS
  20. R-MAKING PREDICTIONS
  21. O-GRAPHIC ORGANIZER
  22. I-RESEARCH
  23. I-COSTA'S IB LEVLES OF THINKING
  24. R-TEXT IDENTIFICATION