GRAPHICORGANIZERMAKINGPREDICTIONSRESEARCHVOCABULARYBUILDINGSOCRATICSEMINARCORNELLNOTESAGENDAMARKTHETEXTCOSTA'SIB LEVLESOFTHINKINGREVISING/EDITINGGROWLEARNINGLOGPEERCOACHINGNOTESGROUPPROJECTTEXTIDENTIFICATIONTURNANDTALKGALLERYWALKCONCEPTMAP# EACHPARAGRAPHPHILOSOPHICALCHAIRSQUICKWRITESRESEARCHPEEREVALUATIONGRAPHICORGANIZERMAKINGPREDICTIONSRESEARCHVOCABULARYBUILDINGSOCRATICSEMINARCORNELLNOTESAGENDAMARKTHETEXTCOSTA'SIB LEVLESOFTHINKINGREVISING/EDITINGGROWLEARNINGLOGPEERCOACHINGNOTESGROUPPROJECTTEXTIDENTIFICATIONTURNANDTALKGALLERYWALKCONCEPTMAP# EACHPARAGRAPHPHILOSOPHICALCHAIRSQUICKWRITESRESEARCHPEEREVALUATION

WICOR ELECTIVES - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
R
3
I
4
R
5
C
6
W
7
O
8
R
9
I
10
W
11
O
12
W
13
C
14
O
15
C
16
R
17
C
18
I
19
O
20
R
21
I
22
W
23
I
24
W
  1. O-GRAPHIC ORGANIZER
  2. R-MAKING PREDICTIONS
  3. I-RESEARCH
  4. R-VOCABULARY BUILDING
  5. C-SOCRATIC SEMINAR
  6. W-CORNELL NOTES
  7. O-AGENDA
  8. R-MARK THE TEXT
  9. I-COSTA'S IB LEVLES OF THINKING
  10. W-REVISING/EDITING
  11. O-GROW
  12. W-LEARNING LOG
  13. C-PEER COACHING
  14. O-NOTES
  15. C-GROUP PROJECT
  16. R-TEXT IDENTIFICATION
  17. C-TURN AND TALK
  18. I-GALLERY WALK
  19. O-CONCEPT MAP
  20. R-# EACH PARAGRAPH
  21. I-PHILOSOPHICAL CHAIRS
  22. W-QUICK WRITES
  23. I-RESEARCH
  24. W-PEER EVALUATION