GRAPHICORGANIZERGROUPPROJECT# EACHPARAGRAPHMARKTHETEXTGROWCONCEPTMAPTURNANDTALKPHILOSOPHICALCHAIRSGALLERYWALKRESEARCHTEXTIDENTIFICATIONAGENDACOSTA'SIB LEVLESOFTHINKINGPEEREVALUATIONPEERCOACHINGMAKINGPREDICTIONSREVISING/EDITINGSOCRATICSEMINARRESEARCHQUICKWRITESCORNELLNOTESNOTESLEARNINGLOGVOCABULARYBUILDINGGRAPHICORGANIZERGROUPPROJECT# EACHPARAGRAPHMARKTHETEXTGROWCONCEPTMAPTURNANDTALKPHILOSOPHICALCHAIRSGALLERYWALKRESEARCHTEXTIDENTIFICATIONAGENDACOSTA'SIB LEVLESOFTHINKINGPEEREVALUATIONPEERCOACHINGMAKINGPREDICTIONSREVISING/EDITINGSOCRATICSEMINARRESEARCHQUICKWRITESCORNELLNOTESNOTESLEARNINGLOGVOCABULARYBUILDING

WICOR ELECTIVES - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
C
3
R
4
R
5
O
6
O
7
C
8
I
9
I
10
I
11
R
12
O
13
I
14
W
15
C
16
R
17
W
18
C
19
I
20
W
21
W
22
O
23
W
24
R
  1. O-GRAPHIC ORGANIZER
  2. C-GROUP PROJECT
  3. R-# EACH PARAGRAPH
  4. R-MARK THE TEXT
  5. O-GROW
  6. O-CONCEPT MAP
  7. C-TURN AND TALK
  8. I-PHILOSOPHICAL CHAIRS
  9. I-GALLERY WALK
  10. I-RESEARCH
  11. R-TEXT IDENTIFICATION
  12. O-AGENDA
  13. I-COSTA'S IB LEVLES OF THINKING
  14. W-PEER EVALUATION
  15. C-PEER COACHING
  16. R-MAKING PREDICTIONS
  17. W-REVISING/EDITING
  18. C-SOCRATIC SEMINAR
  19. I-RESEARCH
  20. W-QUICK WRITES
  21. W-CORNELL NOTES
  22. O-NOTES
  23. W-LEARNING LOG
  24. R-VOCABULARY BUILDING