AGENDA QUICK WRITE CONSTA'S LEVELS OF THINKING GRAPHIC ORGANIZER NOTES RESEARCH PHILOSOPHICAL CHAIRS TURN AND TALK CLOSE READING GALLERY WALK CORNELL NOTEST PROJECT TEAM ACTIVITY PHILOSOPHICAL CHAIRS LEARNING LOG PEER EDITING SOCRATIC SEMINAR POPCORN READ ALOUD VOCABULARY BUILDING EXIT SLIP GRAPHIC ORGANIZER GUIDED QUESTIONS MARK THE TEXT # THE PARAGRAPHS AGENDA QUICK WRITE CONSTA'S LEVELS OF THINKING GRAPHIC ORGANIZER NOTES RESEARCH PHILOSOPHICAL CHAIRS TURN AND TALK CLOSE READING GALLERY WALK CORNELL NOTEST PROJECT TEAM ACTIVITY PHILOSOPHICAL CHAIRS LEARNING LOG PEER EDITING SOCRATIC SEMINAR POPCORN READ ALOUD VOCABULARY BUILDING EXIT SLIP GRAPHIC ORGANIZER GUIDED QUESTIONS MARK THE TEXT # THE PARAGRAPHS
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-AGENDA
W-QUICK WRITE
I-CONSTA'S LEVELS OF THINKING
W-GRAPHIC ORGANIZER
O-NOTES
I-RESEARCH
C-PHILOSOPHICAL CHAIRS
C-TURN AND TALK
R-CLOSE READING
I-GALLERY WALK
W-CORNELL NOTEST
O-PROJECT
O-TEAM ACTIVITY
I-PHILOSOPHICAL CHAIRS
W-LEARNING LOG
C-PEER EDITING
C-SOCRATIC SEMINAR
R-POPCORN READ ALOUD
R-VOCABULARY BUILDING
W-EXIT SLIP
O-GRAPHIC ORGANIZER
I-GUIDED QUESTIONS
R-MARK THE TEXT
R-# THE PARAGRAPHS