QUICK WRITE TEAM ACTIVITY SOCRATIC SEMINAR TURN AND TALK GRAPHIC ORGANIZER GRAPHIC ORGANIZER PHILOSOPHICAL CHAIRS GALLERY WALK NOTES CONSTA'S LEVELS OF THINKING # THE PARAGRAPHS PHILOSOPHICAL CHAIRS POPCORN READ ALOUD CORNELL NOTEST AGENDA LEARNING LOG CLOSE READING PROJECT GUIDED QUESTIONS MARK THE TEXT RESEARCH EXIT SLIP PEER EDITING VOCABULARY BUILDING QUICK WRITE TEAM ACTIVITY SOCRATIC SEMINAR TURN AND TALK GRAPHIC ORGANIZER GRAPHIC ORGANIZER PHILOSOPHICAL CHAIRS GALLERY WALK NOTES CONSTA'S LEVELS OF THINKING # THE PARAGRAPHS PHILOSOPHICAL CHAIRS POPCORN READ ALOUD CORNELL NOTEST AGENDA LEARNING LOG CLOSE READING PROJECT GUIDED QUESTIONS MARK THE TEXT RESEARCH EXIT SLIP PEER EDITING VOCABULARY BUILDING
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
W-QUICK WRITE
O-TEAM ACTIVITY
C-SOCRATIC SEMINAR
C-TURN AND TALK
O-GRAPHIC ORGANIZER
W-GRAPHIC ORGANIZER
C-PHILOSOPHICAL CHAIRS
I-GALLERY WALK
O-NOTES
I-CONSTA'S LEVELS OF THINKING
R-# THE PARAGRAPHS
I-PHILOSOPHICAL CHAIRS
R-POPCORN READ ALOUD
W-CORNELL NOTEST
O-AGENDA
W-LEARNING LOG
R-CLOSE READING
O-PROJECT
I-GUIDED QUESTIONS
R-MARK THE TEXT
I-RESEARCH
W-EXIT SLIP
C-PEER EDITING
R-VOCABULARY BUILDING