GUIDED QUESTIONS PROJECT SOCRATIC SEMINAR CLOSE READING VOCABULARY BUILDING RESEARCH PHILOSOPHICAL CHAIRS PHILOSOPHICAL CHAIRS LEARNING LOG NOTES TURN AND TALK CONSTA'S LEVELS OF THINKING GRAPHIC ORGANIZER CORNELL NOTEST PEER EDITING EXIT SLIP GALLERY WALK POPCORN READ ALOUD TEAM ACTIVITY AGENDA MARK THE TEXT # THE PARAGRAPHS QUICK WRITE GRAPHIC ORGANIZER GUIDED QUESTIONS PROJECT SOCRATIC SEMINAR CLOSE READING VOCABULARY BUILDING RESEARCH PHILOSOPHICAL CHAIRS PHILOSOPHICAL CHAIRS LEARNING LOG NOTES TURN AND TALK CONSTA'S LEVELS OF THINKING GRAPHIC ORGANIZER CORNELL NOTEST PEER EDITING EXIT SLIP GALLERY WALK POPCORN READ ALOUD TEAM ACTIVITY AGENDA MARK THE TEXT # THE PARAGRAPHS QUICK WRITE GRAPHIC ORGANIZER
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-GUIDED QUESTIONS
O-PROJECT
C-SOCRATIC SEMINAR
R-CLOSE READING
R-VOCABULARY BUILDING
I-RESEARCH
I-PHILOSOPHICAL CHAIRS
C-PHILOSOPHICAL CHAIRS
W-LEARNING LOG
O-NOTES
C-TURN AND TALK
I-CONSTA'S LEVELS OF THINKING
W-GRAPHIC ORGANIZER
W-CORNELL NOTEST
C-PEER EDITING
W-EXIT SLIP
I-GALLERY WALK
R-POPCORN READ ALOUD
O-TEAM ACTIVITY
O-AGENDA
R-MARK THE TEXT
R-# THE PARAGRAPHS
W-QUICK WRITE
O-GRAPHIC ORGANIZER