TURN AND TALK RESEARCH CLOSE READING CONSTA'S LEVELS OF THINKING NOTES PROJECT # THE PARAGRAPHS GALLERY WALK PHILOSOPHICAL CHAIRS TEAM ACTIVITY EXIT SLIP VOCABULARY BUILDING MARK THE TEXT PEER EDITING GUIDED QUESTIONS LEARNING LOG GRAPHIC ORGANIZER QUICK WRITE GRAPHIC ORGANIZER POPCORN READ ALOUD SOCRATIC SEMINAR CORNELL NOTEST PHILOSOPHICAL CHAIRS AGENDA TURN AND TALK RESEARCH CLOSE READING CONSTA'S LEVELS OF THINKING NOTES PROJECT # THE PARAGRAPHS GALLERY WALK PHILOSOPHICAL CHAIRS TEAM ACTIVITY EXIT SLIP VOCABULARY BUILDING MARK THE TEXT PEER EDITING GUIDED QUESTIONS LEARNING LOG GRAPHIC ORGANIZER QUICK WRITE GRAPHIC ORGANIZER POPCORN READ ALOUD SOCRATIC SEMINAR CORNELL NOTEST PHILOSOPHICAL CHAIRS AGENDA
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
C-TURN AND TALK
I-RESEARCH
R-CLOSE READING
I-CONSTA'S LEVELS OF THINKING
O-NOTES
O-PROJECT
R-# THE PARAGRAPHS
I-GALLERY WALK
C-PHILOSOPHICAL CHAIRS
O-TEAM ACTIVITY
W-EXIT SLIP
R-VOCABULARY BUILDING
R-MARK THE TEXT
C-PEER EDITING
I-GUIDED QUESTIONS
W-LEARNING LOG
W-GRAPHIC ORGANIZER
W-QUICK WRITE
O-GRAPHIC ORGANIZER
R-POPCORN READ ALOUD
C-SOCRATIC SEMINAR
W-CORNELL NOTEST
I-PHILOSOPHICAL CHAIRS
O-AGENDA