GRAPHIC ORGANIZER GALLERY WALK TURN AND TALK NOTES AGENDA SOCRATIC SEMINAR PROJECT PHILOSOPHICAL CHAIRS GUIDED QUESTIONS RESEARCH PHILOSOPHICAL CHAIRS MARK THE TEXT TEAM ACTIVITY VOCABULARY BUILDING QUICK WRITE LEARNING LOG # THE PARAGRAPHS POPCORN READ ALOUD GRAPHIC ORGANIZER EXIT SLIP CORNELL NOTEST CONSTA'S LEVELS OF THINKING CLOSE READING PEER EDITING GRAPHIC ORGANIZER GALLERY WALK TURN AND TALK NOTES AGENDA SOCRATIC SEMINAR PROJECT PHILOSOPHICAL CHAIRS GUIDED QUESTIONS RESEARCH PHILOSOPHICAL CHAIRS MARK THE TEXT TEAM ACTIVITY VOCABULARY BUILDING QUICK WRITE LEARNING LOG # THE PARAGRAPHS POPCORN READ ALOUD GRAPHIC ORGANIZER EXIT SLIP CORNELL NOTEST CONSTA'S LEVELS OF THINKING CLOSE READING PEER EDITING
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
W-GRAPHIC ORGANIZER
I-GALLERY WALK
C-TURN AND TALK
O-NOTES
O-AGENDA
C-SOCRATIC SEMINAR
O-PROJECT
I-PHILOSOPHICAL CHAIRS
I-GUIDED QUESTIONS
I-RESEARCH
C-PHILOSOPHICAL CHAIRS
R-MARK THE TEXT
O-TEAM ACTIVITY
R-VOCABULARY BUILDING
W-QUICK WRITE
W-LEARNING LOG
R-# THE PARAGRAPHS
R-POPCORN READ ALOUD
O-GRAPHIC ORGANIZER
W-EXIT SLIP
W-CORNELL NOTEST
I-CONSTA'S LEVELS OF THINKING
R-CLOSE READING
C-PEER EDITING