Eats apiece ofgum orcandyTypes oncomputerMakesa sillyfaceOpensa waterbottleTies alooseshoelaceSitsdown ina chairCleans up orstraightensthings in theroomHandsout extrasuppliesReminds astudentabout whatto do nextWriteson theboardLends astudent acomputerchargerAnswersstudentquestionsCallsanotherteacher for arestroombreakMakes anote on asheet ofpaperGives astudent ahigh five orfist bumpFindssomethingthat wasmissingOpensa bookTakes adrink ofcoffeeFinishesa snackTakes astepbackwardsOpens acupboardSmilesHelps astudent witha technologyissueWalksaroundtheclassroomEats apiece ofgum orcandyTypes oncomputerMakesa sillyfaceOpensa waterbottleTies alooseshoelaceSitsdown ina chairCleans up orstraightensthings in theroomHandsout extrasuppliesReminds astudentabout whatto do nextWriteson theboardLends astudent acomputerchargerAnswersstudentquestionsCallsanotherteacher for arestroombreakMakes anote on asheet ofpaperGives astudent ahigh five orfist bumpFindssomethingthat wasmissingOpensa bookTakes adrink ofcoffeeFinishesa snackTakes astepbackwardsOpens acupboardSmilesHelps astudent witha technologyissueWalksaroundtheclassroom

Teacher Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Eats a piece of gum or candy
  2. Types on computer
  3. Makes a silly face
  4. Opens a water bottle
  5. Ties a loose shoelace
  6. Sits down in a chair
  7. Cleans up or straightens things in the room
  8. Hands out extra supplies
  9. Reminds a student about what to do next
  10. Writes on the board
  11. Lends a student a computer charger
  12. Answers student questions
  13. Calls another teacher for a restroom break
  14. Makes a note on a sheet of paper
  15. Gives a student a high five or fist bump
  16. Finds something that was missing
  17. Opens a book
  18. Takes a drink of coffee
  19. Finishes a snack
  20. Takes a step backwards
  21. Opens a cupboard
  22. Smiles
  23. Helps a student with a technology issue
  24. Walks around the classroom