Opens acupboardFindssomethingthat wasmissingCallsanotherteacher for arestroombreakSitsdown ina chairEats apiece ofgum orcandyAnswersstudentquestionsHandsout extrasuppliesMakesa sillyfaceOpensa bookTakes adrink ofcoffeeLends astudent acomputerchargerTies alooseshoelaceOpensa waterbottleReminds astudentabout whatto do nextWriteson theboardFinishesa snackGives astudent ahigh five orfist bumpCleans up orstraightensthings in theroomTypes oncomputerMakes anote on asheet ofpaperSmilesWalksaroundtheclassroomTakes astepbackwardsHelps astudent witha technologyissueOpens acupboardFindssomethingthat wasmissingCallsanotherteacher for arestroombreakSitsdown ina chairEats apiece ofgum orcandyAnswersstudentquestionsHandsout extrasuppliesMakesa sillyfaceOpensa bookTakes adrink ofcoffeeLends astudent acomputerchargerTies alooseshoelaceOpensa waterbottleReminds astudentabout whatto do nextWriteson theboardFinishesa snackGives astudent ahigh five orfist bumpCleans up orstraightensthings in theroomTypes oncomputerMakes anote on asheet ofpaperSmilesWalksaroundtheclassroomTakes astepbackwardsHelps astudent witha technologyissue

Teacher Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Opens a cupboard
  2. Finds something that was missing
  3. Calls another teacher for a restroom break
  4. Sits down in a chair
  5. Eats a piece of gum or candy
  6. Answers student questions
  7. Hands out extra supplies
  8. Makes a silly face
  9. Opens a book
  10. Takes a drink of coffee
  11. Lends a student a computer charger
  12. Ties a loose shoelace
  13. Opens a water bottle
  14. Reminds a student about what to do next
  15. Writes on the board
  16. Finishes a snack
  17. Gives a student a high five or fist bump
  18. Cleans up or straightens things in the room
  19. Types on computer
  20. Makes a note on a sheet of paper
  21. Smiles
  22. Walks around the classroom
  23. Takes a step backwards
  24. Helps a student with a technology issue