GREAnomalyDefeatedWindmillClaimedCentralLoop (NoFastTravel)SubwayFastTravelAlphaVolatileKillReachCentralLoop"LeavingMissionArea"Harper"ExpertMission"MaxedNight-runnerToolClearDarkHollowNestFullyArmoured£10,000Max LevelWeaponBlueprintMax LevelitemBlueprintBountyGiver:WeeklyBountyFullyAlignedAreaPlatinumTrialBadgeWall-runKick KillSlideStompKillSaveSomeone'sMarriageObtainExoticWeaponClaimInhibitorContainerObtainNocturnalWeaponLegendLevel 1GREAnomalyDefeatedWindmillClaimedCentralLoop (NoFastTravel)SubwayFastTravelAlphaVolatileKillReachCentralLoop"LeavingMissionArea"Harper"ExpertMission"MaxedNight-runnerToolClearDarkHollowNestFullyArmoured£10,000Max LevelWeaponBlueprintMax LevelitemBlueprintBountyGiver:WeeklyBountyFullyAlignedAreaPlatinumTrialBadgeWall-runKick KillSlideStompKillSaveSomeone'sMarriageObtainExoticWeaponClaimInhibitorContainerObtainNocturnalWeaponLegendLevel 1

Dying Light 2 Lockout - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. GRE Anomaly Defeated
  2. Windmill Claimed
  3. Central Loop (No Fast Travel)
  4. Subway Fast Travel
  5. Alpha Volatile Kill
  6. Reach Central Loop
  7. "Leaving Mission Area"
  8. Harper "Expert Mission"
  9. Maxed Night-runner Tool
  10. Clear Dark Hollow Nest
  11. Fully Armoured
  12. £10,000
  13. Max Level Weapon Blueprint
  14. Max Level item Blueprint
  15. Bounty Giver: Weekly Bounty
  16. Fully Aligned Area
  17. Platinum Trial Badge
  18. Wall-run Kick Kill
  19. Slide Stomp Kill
  20. Save Someone's Marriage
  21. Obtain Exotic Weapon
  22. Claim Inhibitor Container
  23. Obtain Nocturnal Weapon
  24. Legend Level 1