Max LevelWeaponBlueprintMax LevelitemBlueprintPlatinumTrialBadgeSubwayFastTravelBountyGiver:WeeklyBountyObtainExoticWeaponObtainNocturnalWeaponClaimInhibitorContainerAlphaVolatileKillWindmillClaimedFullyArmoured"LeavingMissionArea"Wall-runKick KillLegendLevel 1CentralLoop (NoFastTravel)SlideStompKill£10,000Harper"ExpertMission"ClearDarkHollowNestSaveSomeone'sMarriageMaxedNight-runnerToolReachCentralLoopGREAnomalyDefeatedFullyAlignedAreaMax LevelWeaponBlueprintMax LevelitemBlueprintPlatinumTrialBadgeSubwayFastTravelBountyGiver:WeeklyBountyObtainExoticWeaponObtainNocturnalWeaponClaimInhibitorContainerAlphaVolatileKillWindmillClaimedFullyArmoured"LeavingMissionArea"Wall-runKick KillLegendLevel 1CentralLoop (NoFastTravel)SlideStompKill£10,000Harper"ExpertMission"ClearDarkHollowNestSaveSomeone'sMarriageMaxedNight-runnerToolReachCentralLoopGREAnomalyDefeatedFullyAlignedArea

Dying Light 2 Lockout - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Max Level Weapon Blueprint
  2. Max Level item Blueprint
  3. Platinum Trial Badge
  4. Subway Fast Travel
  5. Bounty Giver: Weekly Bounty
  6. Obtain Exotic Weapon
  7. Obtain Nocturnal Weapon
  8. Claim Inhibitor Container
  9. Alpha Volatile Kill
  10. Windmill Claimed
  11. Fully Armoured
  12. "Leaving Mission Area"
  13. Wall-run Kick Kill
  14. Legend Level 1
  15. Central Loop (No Fast Travel)
  16. Slide Stomp Kill
  17. £10,000
  18. Harper "Expert Mission"
  19. Clear Dark Hollow Nest
  20. Save Someone's Marriage
  21. Maxed Night-runner Tool
  22. Reach Central Loop
  23. GRE Anomaly Defeated
  24. Fully Aligned Area