Dilate by a factor of 3 Rotate 270 counter- clockwise Translate 4 left Translate 1 up Translate 3 up Reflect over the x-axis Translate 13 right Translate 1 down Translate 10 right Dilate by a factor of 0.5 Dilate by a scale factor of 2 Reflect over the x-axis Translate 1 up and 1 left Rotate 180 Rotate 360 Rotate 90 clockwise Rotate 90 counter- clockwise Translate 8 down Dilate by a scale factor of 1/3 Reflect over the y-axis Translate 0.5 right Reflect over the y-axis Translate 2 right Rotate 270 clockwise Dilate by a factor of 3 Rotate 270 counter- clockwise Translate 4 left Translate 1 up Translate 3 up Reflect over the x-axis Translate 13 right Translate 1 down Translate 10 right Dilate by a factor of 0.5 Dilate by a scale factor of 2 Reflect over the x-axis Translate 1 up and 1 left Rotate 180 Rotate 360 Rotate 90 clockwise Rotate 90 counter- clockwise Translate 8 down Dilate by a scale factor of 1/3 Reflect over the y-axis Translate 0.5 right Reflect over the y-axis Translate 2 right Rotate 270 clockwise
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dilate by a factor of 3
Rotate 270 counter-clockwise
Translate 4 left
Translate 1 up
Translate 3 up
Reflect over the x-axis
Translate 13 right
Translate 1 down
Translate 10 right
Dilate by a factor of 0.5
Dilate by a scale factor of 2
Reflect over the x-axis
Translate 1 up and 1 left
Rotate 180
Rotate 360
Rotate 90 clockwise
Rotate 90 counter-clockwise
Translate 8 down
Dilate by a scale factor of 1/3
Reflect over the y-axis
Translate 0.5 right
Reflect over the y-axis
Translate 2 right
Rotate 270 clockwise