Dilate by a factor of 0.5 Translate 10 right Translate 1 up and 1 left Rotate 270 clockwise Rotate 360 Reflect over the x-axis Rotate 90 clockwise Translate 2 right Dilate by a scale factor of 2 Rotate 270 counter- clockwise Reflect over the y-axis Dilate by a factor of 3 Reflect over the y-axis Translate 1 up Translate 3 up Reflect over the x-axis Translate 0.5 right Translate 8 down Rotate 180 Translate 13 right Translate 4 left Translate 1 down Dilate by a scale factor of 1/3 Rotate 90 counter- clockwise Dilate by a factor of 0.5 Translate 10 right Translate 1 up and 1 left Rotate 270 clockwise Rotate 360 Reflect over the x-axis Rotate 90 clockwise Translate 2 right Dilate by a scale factor of 2 Rotate 270 counter- clockwise Reflect over the y-axis Dilate by a factor of 3 Reflect over the y-axis Translate 1 up Translate 3 up Reflect over the x-axis Translate 0.5 right Translate 8 down Rotate 180 Translate 13 right Translate 4 left Translate 1 down Dilate by a scale factor of 1/3 Rotate 90 counter- clockwise
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dilate by a factor of 0.5
Translate 10 right
Translate 1 up and 1 left
Rotate 270 clockwise
Rotate 360
Reflect over the x-axis
Rotate 90 clockwise
Translate 2 right
Dilate by a scale factor of 2
Rotate 270 counter-clockwise
Reflect over the y-axis
Dilate by a factor of 3
Reflect over the y-axis
Translate 1 up
Translate 3 up
Reflect over the x-axis
Translate 0.5 right
Translate 8 down
Rotate 180
Translate 13 right
Translate 4 left
Translate 1 down
Dilate by a scale factor of 1/3
Rotate 90 counter-clockwise