Reflect over the y-axis Rotate 360 Dilate by a factor of 0.5 Dilate by a scale factor of 2 Rotate 270 clockwise Translate 4 left Reflect over the x-axis Dilate by a scale factor of 1/3 Translate 1 up and 1 left Translate 1 up Dilate by a factor of 3 Translate 2 right Rotate 90 counter- clockwise Translate 8 down Translate 10 right Rotate 180 Rotate 270 counter- clockwise Translate 1 down Translate 3 up Reflect over the y-axis Reflect over the x-axis Translate 0.5 right Rotate 90 clockwise Translate 13 right Reflect over the y-axis Rotate 360 Dilate by a factor of 0.5 Dilate by a scale factor of 2 Rotate 270 clockwise Translate 4 left Reflect over the x-axis Dilate by a scale factor of 1/3 Translate 1 up and 1 left Translate 1 up Dilate by a factor of 3 Translate 2 right Rotate 90 counter- clockwise Translate 8 down Translate 10 right Rotate 180 Rotate 270 counter- clockwise Translate 1 down Translate 3 up Reflect over the y-axis Reflect over the x-axis Translate 0.5 right Rotate 90 clockwise Translate 13 right
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Reflect over the y-axis
Rotate 360
Dilate by a factor of 0.5
Dilate by a scale factor of 2
Rotate 270 clockwise
Translate 4 left
Reflect over the x-axis
Dilate by a scale factor of 1/3
Translate 1 up and 1 left
Translate 1 up
Dilate by a factor of 3
Translate 2 right
Rotate 90 counter-clockwise
Translate 8 down
Translate 10 right
Rotate 180
Rotate 270 counter-clockwise
Translate 1 down
Translate 3 up
Reflect over the y-axis
Reflect over the x-axis
Translate 0.5 right
Rotate 90 clockwise
Translate 13 right