Translate 1 down Reflect over the x-axis Translate 13 right Reflect over the y-axis Translate 8 down Dilate by a scale factor of 1/3 Translate 1 up Rotate 90 clockwise Reflect over the x-axis Translate 3 up Rotate 360 Reflect over the y-axis Translate 2 right Translate 4 left Rotate 270 clockwise Dilate by a factor of 3 Dilate by a scale factor of 2 Rotate 180 Translate 1 up and 1 left Translate 0.5 right Translate 10 right Dilate by a factor of 0.5 Rotate 270 counter- clockwise Rotate 90 counter- clockwise Translate 1 down Reflect over the x-axis Translate 13 right Reflect over the y-axis Translate 8 down Dilate by a scale factor of 1/3 Translate 1 up Rotate 90 clockwise Reflect over the x-axis Translate 3 up Rotate 360 Reflect over the y-axis Translate 2 right Translate 4 left Rotate 270 clockwise Dilate by a factor of 3 Dilate by a scale factor of 2 Rotate 180 Translate 1 up and 1 left Translate 0.5 right Translate 10 right Dilate by a factor of 0.5 Rotate 270 counter- clockwise Rotate 90 counter- clockwise
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Translate 1 down
Reflect over the x-axis
Translate 13 right
Reflect over the y-axis
Translate 8 down
Dilate by a scale factor of 1/3
Translate 1 up
Rotate 90 clockwise
Reflect over the x-axis
Translate 3 up
Rotate 360
Reflect over the y-axis
Translate 2 right
Translate 4 left
Rotate 270 clockwise
Dilate by a factor of 3
Dilate by a scale factor of 2
Rotate 180
Translate 1 up and 1 left
Translate 0.5 right
Translate 10 right
Dilate by a factor of 0.5
Rotate 270 counter-clockwise
Rotate 90 counter-clockwise