Translate 4 left Translate 8 down Translate 3 up Reflect over the x-axis Dilate by a scale factor of 2 Dilate by a factor of 3 Translate 10 right Rotate 360 Reflect over the y-axis Reflect over the y-axis Translate 2 right Reflect over the x-axis Rotate 270 clockwise Translate 1 up Translate 1 up and 1 left Rotate 90 counter- clockwise Translate 0.5 right Translate 13 right Dilate by a scale factor of 1/3 Rotate 270 counter- clockwise Translate 1 down Dilate by a factor of 0.5 Rotate 90 clockwise Rotate 180 Translate 4 left Translate 8 down Translate 3 up Reflect over the x-axis Dilate by a scale factor of 2 Dilate by a factor of 3 Translate 10 right Rotate 360 Reflect over the y-axis Reflect over the y-axis Translate 2 right Reflect over the x-axis Rotate 270 clockwise Translate 1 up Translate 1 up and 1 left Rotate 90 counter- clockwise Translate 0.5 right Translate 13 right Dilate by a scale factor of 1/3 Rotate 270 counter- clockwise Translate 1 down Dilate by a factor of 0.5 Rotate 90 clockwise Rotate 180
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Translate 4 left
Translate 8 down
Translate 3 up
Reflect over the x-axis
Dilate by a scale factor of 2
Dilate by a factor of 3
Translate 10 right
Rotate 360
Reflect over the y-axis
Reflect over the y-axis
Translate 2 right
Reflect over the x-axis
Rotate 270 clockwise
Translate 1 up
Translate 1 up and 1 left
Rotate 90 counter-clockwise
Translate 0.5 right
Translate 13 right
Dilate by a scale factor of 1/3
Rotate 270 counter-clockwise
Translate 1 down
Dilate by a factor of 0.5
Rotate 90 clockwise
Rotate 180