Dilate by a factor of 0.5 Dilate by a factor of 3 Rotate 90 clockwise Translate 1 down Translate 1 up Dilate by a scale factor of 1/3 Translate 10 right Rotate 360 Translate 13 right Reflect over the y-axis Rotate 90 counter- clockwise Rotate 270 counter- clockwise Translate 1 up and 1 left Translate 3 up Reflect over the y-axis Rotate 270 clockwise Dilate by a scale factor of 2 Reflect over the x-axis Translate 0.5 right Translate 8 down Translate 2 right Reflect over the x-axis Translate 4 left Rotate 180 Dilate by a factor of 0.5 Dilate by a factor of 3 Rotate 90 clockwise Translate 1 down Translate 1 up Dilate by a scale factor of 1/3 Translate 10 right Rotate 360 Translate 13 right Reflect over the y-axis Rotate 90 counter- clockwise Rotate 270 counter- clockwise Translate 1 up and 1 left Translate 3 up Reflect over the y-axis Rotate 270 clockwise Dilate by a scale factor of 2 Reflect over the x-axis Translate 0.5 right Translate 8 down Translate 2 right Reflect over the x-axis Translate 4 left Rotate 180
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dilate by a factor of 0.5
Dilate by a factor of 3
Rotate 90 clockwise
Translate 1 down
Translate 1 up
Dilate by a scale factor of 1/3
Translate 10 right
Rotate 360
Translate 13 right
Reflect over the y-axis
Rotate 90 counter-clockwise
Rotate 270 counter-clockwise
Translate 1 up and 1 left
Translate 3 up
Reflect over the y-axis
Rotate 270 clockwise
Dilate by a scale factor of 2
Reflect over the x-axis
Translate 0.5 right
Translate 8 down
Translate 2 right
Reflect over the x-axis
Translate 4 left
Rotate 180