Reflect over the y-axis Translate 4 left Rotate 180 Translate 13 right Dilate by a factor of 0.5 Rotate 90 clockwise Translate 3 up Translate 0.5 right Rotate 360 Rotate 90 counter- clockwise Dilate by a factor of 3 Reflect over the x-axis Reflect over the y-axis Translate 1 up and 1 left Rotate 270 counter- clockwise Translate 2 right Translate 10 right Translate 1 down Dilate by a scale factor of 1/3 Dilate by a scale factor of 2 Reflect over the x-axis Translate 1 up Translate 8 down Rotate 270 clockwise Reflect over the y-axis Translate 4 left Rotate 180 Translate 13 right Dilate by a factor of 0.5 Rotate 90 clockwise Translate 3 up Translate 0.5 right Rotate 360 Rotate 90 counter- clockwise Dilate by a factor of 3 Reflect over the x-axis Reflect over the y-axis Translate 1 up and 1 left Rotate 270 counter- clockwise Translate 2 right Translate 10 right Translate 1 down Dilate by a scale factor of 1/3 Dilate by a scale factor of 2 Reflect over the x-axis Translate 1 up Translate 8 down Rotate 270 clockwise
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Reflect over the y-axis
Translate 4 left
Rotate 180
Translate 13 right
Dilate by a factor of 0.5
Rotate 90 clockwise
Translate 3 up
Translate 0.5 right
Rotate 360
Rotate 90 counter-clockwise
Dilate by a factor of 3
Reflect over the x-axis
Reflect over the y-axis
Translate 1 up and 1 left
Rotate 270 counter-clockwise
Translate 2 right
Translate 10 right
Translate 1 down
Dilate by a scale factor of 1/3
Dilate by a scale factor of 2
Reflect over the x-axis
Translate 1 up
Translate 8 down
Rotate 270 clockwise