Rotate 180 Rotate 270 counter- clockwise Dilate by a scale factor of 2 Translate 13 right Translate 1 up Reflect over the x-axis Rotate 270 clockwise Translate 0.5 right Rotate 360 Rotate 90 clockwise Rotate 90 counter- clockwise Translate 1 down Dilate by a factor of 0.5 Reflect over the y-axis Translate 8 down Translate 2 right Reflect over the x-axis Dilate by a factor of 3 Translate 10 right Dilate by a scale factor of 1/3 Translate 4 left Translate 3 up Translate 1 up and 1 left Reflect over the y-axis Rotate 180 Rotate 270 counter- clockwise Dilate by a scale factor of 2 Translate 13 right Translate 1 up Reflect over the x-axis Rotate 270 clockwise Translate 0.5 right Rotate 360 Rotate 90 clockwise Rotate 90 counter- clockwise Translate 1 down Dilate by a factor of 0.5 Reflect over the y-axis Translate 8 down Translate 2 right Reflect over the x-axis Dilate by a factor of 3 Translate 10 right Dilate by a scale factor of 1/3 Translate 4 left Translate 3 up Translate 1 up and 1 left Reflect over the y-axis
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Rotate 180
Rotate 270 counter-clockwise
Dilate by a scale factor of 2
Translate 13 right
Translate 1 up
Reflect over the x-axis
Rotate 270 clockwise
Translate 0.5 right
Rotate 360
Rotate 90 clockwise
Rotate 90 counter-clockwise
Translate 1 down
Dilate by a factor of 0.5
Reflect over the y-axis
Translate 8 down
Translate 2 right
Reflect over the x-axis
Dilate by a factor of 3
Translate 10 right
Dilate by a scale factor of 1/3
Translate 4 left
Translate 3 up
Translate 1 up and 1 left
Reflect over the y-axis