Multistrikesupportedattacks canbe exertedMore focus onutility forcounterattacksrather thandamageBuffrageRemove thefirst 15waves ofSimulacrumRemovemana costfor somemelee skillsRage is notlost betweenpinnacleboss phasesCounterattackon hit/blocksupport gemtriggering asupported skillLeap slamnot affectedby groundeffects itjumps overDouble rageper hit whenyou hit a uniqueenemy or apinnacle bossCompleterework ofgladiatorascendencyMore ways tojuice mapswith strongermobs insteadof more mobsMana/Life-forgedsteelsupportTotems cansupport anyaura insteadof the totembuffsWarcriesgive powereven whenboss isphasedIncreasestun chancefor meleeeven moreSimulacrumsgo onforeverSome meleeskills costlife insteadof manaIncreasedbuff rangefor totemsBiggerbase AoEforwarcriesRemovedurationon totemsMakesimulacrumwavesshorter butmore intenseStunnedenemiestakeincreaseddamageMake ragemore easilyaccessiblefor meleeBase hitchance ishigher withmelee skillsMultistrikesupportedattacks canbe exertedMore focus onutility forcounterattacksrather thandamageBuffrageRemove thefirst 15waves ofSimulacrumRemovemana costfor somemelee skillsRage is notlost betweenpinnacleboss phasesCounterattackon hit/blocksupport gemtriggering asupported skillLeap slamnot affectedby groundeffects itjumps overDouble rageper hit whenyou hit a uniqueenemy or apinnacle bossCompleterework ofgladiatorascendencyMore ways tojuice mapswith strongermobs insteadof more mobsMana/Life-forgedsteelsupportTotems cansupport anyaura insteadof the totembuffsWarcriesgive powereven whenboss isphasedIncreasestun chancefor meleeeven moreSimulacrumsgo onforeverSome meleeskills costlife insteadof manaIncreasedbuff rangefor totemsBiggerbase AoEforwarcriesRemovedurationon totemsMakesimulacrumwavesshorter butmore intenseStunnedenemiestakeincreaseddamageMake ragemore easilyaccessiblefor meleeBase hitchance ishigher withmelee skills

My melee wishes for 3.25 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Multistrike supported attacks can be exerted
  2. More focus on utility for counterattacks rather than damage
  3. Buff rage
  4. Remove the first 15 waves of Simulacrum
  5. Remove mana cost for some melee skills
  6. Rage is not lost between pinnacle boss phases
  7. Counterattack on hit/block support gem triggering a supported skill
  8. Leap slam not affected by ground effects it jumps over
  9. Double rage per hit when you hit a unique enemy or a pinnacle boss
  10. Complete rework of gladiator ascendency
  11. More ways to juice maps with stronger mobs instead of more mobs
  12. Mana/Life-forged steel support
  13. Totems can support any aura instead of the totem buffs
  14. Warcries give power even when boss is phased
  15. Increase stun chance for melee even more
  16. Simulacrums go on forever
  17. Some melee skills cost life instead of mana
  18. Increased buff range for totems
  19. Bigger base AoE for warcries
  20. Remove duration on totems
  21. Make simulacrum waves shorter but more intense
  22. Stunned enemies take increased damage
  23. Make rage more easily accessible for melee
  24. Base hit chance is higher with melee skills