More ways tojuice mapswith strongermobs insteadof more mobsMakesimulacrumwavesshorter butmore intenseBase hitchance ishigher withmelee skillsCounterattackon hit/blocksupport gemtriggering asupported skillLeap slamnot affectedby groundeffects itjumps overSimulacrumsgo onforeverBiggerbase AoEforwarcriesBuffrageRage is notlost betweenpinnacleboss phasesCompleterework ofgladiatorascendencyRemovemana costfor somemelee skillsIncreasestun chancefor meleeeven moreDouble rageper hit whenyou hit a uniqueenemy or apinnacle bossMana/Life-forgedsteelsupportTotems cansupport anyaura insteadof the totembuffsStunnedenemiestakeincreaseddamageRemovedurationon totemsWarcriesgive powereven whenboss isphasedMake ragemore easilyaccessiblefor meleeRemove thefirst 15waves ofSimulacrumIncreasedbuff rangefor totemsSome meleeskills costlife insteadof manaMultistrikesupportedattacks canbe exertedMore focus onutility forcounterattacksrather thandamageMore ways tojuice mapswith strongermobs insteadof more mobsMakesimulacrumwavesshorter butmore intenseBase hitchance ishigher withmelee skillsCounterattackon hit/blocksupport gemtriggering asupported skillLeap slamnot affectedby groundeffects itjumps overSimulacrumsgo onforeverBiggerbase AoEforwarcriesBuffrageRage is notlost betweenpinnacleboss phasesCompleterework ofgladiatorascendencyRemovemana costfor somemelee skillsIncreasestun chancefor meleeeven moreDouble rageper hit whenyou hit a uniqueenemy or apinnacle bossMana/Life-forgedsteelsupportTotems cansupport anyaura insteadof the totembuffsStunnedenemiestakeincreaseddamageRemovedurationon totemsWarcriesgive powereven whenboss isphasedMake ragemore easilyaccessiblefor meleeRemove thefirst 15waves ofSimulacrumIncreasedbuff rangefor totemsSome meleeskills costlife insteadof manaMultistrikesupportedattacks canbe exertedMore focus onutility forcounterattacksrather thandamage

My melee wishes for 3.25 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. More ways to juice maps with stronger mobs instead of more mobs
  2. Make simulacrum waves shorter but more intense
  3. Base hit chance is higher with melee skills
  4. Counterattack on hit/block support gem triggering a supported skill
  5. Leap slam not affected by ground effects it jumps over
  6. Simulacrums go on forever
  7. Bigger base AoE for warcries
  8. Buff rage
  9. Rage is not lost between pinnacle boss phases
  10. Complete rework of gladiator ascendency
  11. Remove mana cost for some melee skills
  12. Increase stun chance for melee even more
  13. Double rage per hit when you hit a unique enemy or a pinnacle boss
  14. Mana/Life-forged steel support
  15. Totems can support any aura instead of the totem buffs
  16. Stunned enemies take increased damage
  17. Remove duration on totems
  18. Warcries give power even when boss is phased
  19. Make rage more easily accessible for melee
  20. Remove the first 15 waves of Simulacrum
  21. Increased buff range for totems
  22. Some melee skills cost life instead of mana
  23. Multistrike supported attacks can be exerted
  24. More focus on utility for counterattacks rather than damage