Increasestun chancefor meleeeven moreMana/Life-forgedsteelsupportMakesimulacrumwavesshorter butmore intenseMake ragemore easilyaccessiblefor meleeRage is notlost betweenpinnacleboss phasesMore ways tojuice mapswith strongermobs insteadof more mobsRemovedurationon totemsLeap slamnot affectedby groundeffects itjumps overMultistrikesupportedattacks canbe exertedSimulacrumsgo onforeverStunnedenemiestakeincreaseddamageCompleterework ofgladiatorascendencySome meleeskills costlife insteadof manaRemove thefirst 15waves ofSimulacrumDouble rageper hit whenyou hit a uniqueenemy or apinnacle bossWarcriesgive powereven whenboss isphasedMore focus onutility forcounterattacksrather thandamageRemovemana costfor somemelee skillsBiggerbase AoEforwarcriesBase hitchance ishigher withmelee skillsCounterattackon hit/blocksupport gemtriggering asupported skillBuffrageIncreasedbuff rangefor totemsTotems cansupport anyaura insteadof the totembuffsIncreasestun chancefor meleeeven moreMana/Life-forgedsteelsupportMakesimulacrumwavesshorter butmore intenseMake ragemore easilyaccessiblefor meleeRage is notlost betweenpinnacleboss phasesMore ways tojuice mapswith strongermobs insteadof more mobsRemovedurationon totemsLeap slamnot affectedby groundeffects itjumps overMultistrikesupportedattacks canbe exertedSimulacrumsgo onforeverStunnedenemiestakeincreaseddamageCompleterework ofgladiatorascendencySome meleeskills costlife insteadof manaRemove thefirst 15waves ofSimulacrumDouble rageper hit whenyou hit a uniqueenemy or apinnacle bossWarcriesgive powereven whenboss isphasedMore focus onutility forcounterattacksrather thandamageRemovemana costfor somemelee skillsBiggerbase AoEforwarcriesBase hitchance ishigher withmelee skillsCounterattackon hit/blocksupport gemtriggering asupported skillBuffrageIncreasedbuff rangefor totemsTotems cansupport anyaura insteadof the totembuffs

My melee wishes for 3.25 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Increase stun chance for melee even more
  2. Mana/Life-forged steel support
  3. Make simulacrum waves shorter but more intense
  4. Make rage more easily accessible for melee
  5. Rage is not lost between pinnacle boss phases
  6. More ways to juice maps with stronger mobs instead of more mobs
  7. Remove duration on totems
  8. Leap slam not affected by ground effects it jumps over
  9. Multistrike supported attacks can be exerted
  10. Simulacrums go on forever
  11. Stunned enemies take increased damage
  12. Complete rework of gladiator ascendency
  13. Some melee skills cost life instead of mana
  14. Remove the first 15 waves of Simulacrum
  15. Double rage per hit when you hit a unique enemy or a pinnacle boss
  16. Warcries give power even when boss is phased
  17. More focus on utility for counterattacks rather than damage
  18. Remove mana cost for some melee skills
  19. Bigger base AoE for warcries
  20. Base hit chance is higher with melee skills
  21. Counterattack on hit/block support gem triggering a supported skill
  22. Buff rage
  23. Increased buff range for totems
  24. Totems can support any aura instead of the totem buffs