Rage is notlost betweenpinnacleboss phasesCounterattackon hit/blocksupport gemtriggering asupported skillRemovemana costfor somemelee skillsMakesimulacrumwavesshorter butmore intenseSome meleeskills costlife insteadof manaRemovedurationon totemsMore ways tojuice mapswith strongermobs insteadof more mobsStunnedenemiestakeincreaseddamageRemove thefirst 15waves ofSimulacrumMake ragemore easilyaccessiblefor meleeBuffrageLeap slamnot affectedby groundeffects itjumps overDouble rageper hit whenyou hit a uniqueenemy or apinnacle bossTotems cansupport anyaura insteadof the totembuffsMultistrikesupportedattacks canbe exertedSimulacrumsgo onforeverWarcriesgive powereven whenboss isphasedMore focus onutility forcounterattacksrather thandamageIncreasedbuff rangefor totemsBiggerbase AoEforwarcriesIncreasestun chancefor meleeeven moreBase hitchance ishigher withmelee skillsCompleterework ofgladiatorascendencyMana/Life-forgedsteelsupportRage is notlost betweenpinnacleboss phasesCounterattackon hit/blocksupport gemtriggering asupported skillRemovemana costfor somemelee skillsMakesimulacrumwavesshorter butmore intenseSome meleeskills costlife insteadof manaRemovedurationon totemsMore ways tojuice mapswith strongermobs insteadof more mobsStunnedenemiestakeincreaseddamageRemove thefirst 15waves ofSimulacrumMake ragemore easilyaccessiblefor meleeBuffrageLeap slamnot affectedby groundeffects itjumps overDouble rageper hit whenyou hit a uniqueenemy or apinnacle bossTotems cansupport anyaura insteadof the totembuffsMultistrikesupportedattacks canbe exertedSimulacrumsgo onforeverWarcriesgive powereven whenboss isphasedMore focus onutility forcounterattacksrather thandamageIncreasedbuff rangefor totemsBiggerbase AoEforwarcriesIncreasestun chancefor meleeeven moreBase hitchance ishigher withmelee skillsCompleterework ofgladiatorascendencyMana/Life-forgedsteelsupport

My melee wishes for 3.25 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Rage is not lost between pinnacle boss phases
  2. Counterattack on hit/block support gem triggering a supported skill
  3. Remove mana cost for some melee skills
  4. Make simulacrum waves shorter but more intense
  5. Some melee skills cost life instead of mana
  6. Remove duration on totems
  7. More ways to juice maps with stronger mobs instead of more mobs
  8. Stunned enemies take increased damage
  9. Remove the first 15 waves of Simulacrum
  10. Make rage more easily accessible for melee
  11. Buff rage
  12. Leap slam not affected by ground effects it jumps over
  13. Double rage per hit when you hit a unique enemy or a pinnacle boss
  14. Totems can support any aura instead of the totem buffs
  15. Multistrike supported attacks can be exerted
  16. Simulacrums go on forever
  17. Warcries give power even when boss is phased
  18. More focus on utility for counterattacks rather than damage
  19. Increased buff range for totems
  20. Bigger base AoE for warcries
  21. Increase stun chance for melee even more
  22. Base hit chance is higher with melee skills
  23. Complete rework of gladiator ascendency
  24. Mana/Life-forged steel support