Increasedbuff rangefor totemsCompleterework ofgladiatorascendencyCounterattackon hit/blocksupport gemtriggering asupported skillRemovedurationon totemsRemovemana costfor somemelee skillsSimulacrumsgo onforeverWarcriesgive powereven whenboss isphasedStunnedenemiestakeincreaseddamageBase hitchance ishigher withmelee skillsBuffrageLeap slamnot affectedby groundeffects itjumps overMake ragemore easilyaccessiblefor meleeRage is notlost betweenpinnacleboss phasesSome meleeskills costlife insteadof manaIncreasestun chancefor meleeeven moreTotems cansupport anyaura insteadof the totembuffsDouble rageper hit whenyou hit a uniqueenemy or apinnacle bossMana/Life-forgedsteelsupportMore ways tojuice mapswith strongermobs insteadof more mobsMore focus onutility forcounterattacksrather thandamageRemove thefirst 15waves ofSimulacrumMakesimulacrumwavesshorter butmore intenseBiggerbase AoEforwarcriesMultistrikesupportedattacks canbe exertedIncreasedbuff rangefor totemsCompleterework ofgladiatorascendencyCounterattackon hit/blocksupport gemtriggering asupported skillRemovedurationon totemsRemovemana costfor somemelee skillsSimulacrumsgo onforeverWarcriesgive powereven whenboss isphasedStunnedenemiestakeincreaseddamageBase hitchance ishigher withmelee skillsBuffrageLeap slamnot affectedby groundeffects itjumps overMake ragemore easilyaccessiblefor meleeRage is notlost betweenpinnacleboss phasesSome meleeskills costlife insteadof manaIncreasestun chancefor meleeeven moreTotems cansupport anyaura insteadof the totembuffsDouble rageper hit whenyou hit a uniqueenemy or apinnacle bossMana/Life-forgedsteelsupportMore ways tojuice mapswith strongermobs insteadof more mobsMore focus onutility forcounterattacksrather thandamageRemove thefirst 15waves ofSimulacrumMakesimulacrumwavesshorter butmore intenseBiggerbase AoEforwarcriesMultistrikesupportedattacks canbe exerted

My melee wishes for 3.25 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Increased buff range for totems
  2. Complete rework of gladiator ascendency
  3. Counterattack on hit/block support gem triggering a supported skill
  4. Remove duration on totems
  5. Remove mana cost for some melee skills
  6. Simulacrums go on forever
  7. Warcries give power even when boss is phased
  8. Stunned enemies take increased damage
  9. Base hit chance is higher with melee skills
  10. Buff rage
  11. Leap slam not affected by ground effects it jumps over
  12. Make rage more easily accessible for melee
  13. Rage is not lost between pinnacle boss phases
  14. Some melee skills cost life instead of mana
  15. Increase stun chance for melee even more
  16. Totems can support any aura instead of the totem buffs
  17. Double rage per hit when you hit a unique enemy or a pinnacle boss
  18. Mana/Life-forged steel support
  19. More ways to juice maps with stronger mobs instead of more mobs
  20. More focus on utility for counterattacks rather than damage
  21. Remove the first 15 waves of Simulacrum
  22. Make simulacrum waves shorter but more intense
  23. Bigger base AoE for warcries
  24. Multistrike supported attacks can be exerted