More focus onutility forcounterattacksrather thandamageMakesimulacrumwavesshorter butmore intenseRemovedurationon totemsBuffrageRage is notlost betweenpinnacleboss phasesIncreasedbuff rangefor totemsRemovemana costfor somemelee skillsMore ways tojuice mapswith strongermobs insteadof more mobsMake ragemore easilyaccessiblefor meleeBiggerbase AoEforwarcriesMultistrikesupportedattacks canbe exertedSimulacrumsgo onforeverWarcriesgive powereven whenboss isphasedMana/Life-forgedsteelsupportTotems cansupport anyaura insteadof the totembuffsRemove thefirst 15waves ofSimulacrumCompleterework ofgladiatorascendencySome meleeskills costlife insteadof manaCounterattackon hit/blocksupport gemtriggering asupported skillBase hitchance ishigher withmelee skillsStunnedenemiestakeincreaseddamageIncreasestun chancefor meleeeven moreDouble rageper hit whenyou hit a uniqueenemy or apinnacle bossLeap slamnot affectedby groundeffects itjumps overMore focus onutility forcounterattacksrather thandamageMakesimulacrumwavesshorter butmore intenseRemovedurationon totemsBuffrageRage is notlost betweenpinnacleboss phasesIncreasedbuff rangefor totemsRemovemana costfor somemelee skillsMore ways tojuice mapswith strongermobs insteadof more mobsMake ragemore easilyaccessiblefor meleeBiggerbase AoEforwarcriesMultistrikesupportedattacks canbe exertedSimulacrumsgo onforeverWarcriesgive powereven whenboss isphasedMana/Life-forgedsteelsupportTotems cansupport anyaura insteadof the totembuffsRemove thefirst 15waves ofSimulacrumCompleterework ofgladiatorascendencySome meleeskills costlife insteadof manaCounterattackon hit/blocksupport gemtriggering asupported skillBase hitchance ishigher withmelee skillsStunnedenemiestakeincreaseddamageIncreasestun chancefor meleeeven moreDouble rageper hit whenyou hit a uniqueenemy or apinnacle bossLeap slamnot affectedby groundeffects itjumps over

My melee wishes for 3.25 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. More focus on utility for counterattacks rather than damage
  2. Make simulacrum waves shorter but more intense
  3. Remove duration on totems
  4. Buff rage
  5. Rage is not lost between pinnacle boss phases
  6. Increased buff range for totems
  7. Remove mana cost for some melee skills
  8. More ways to juice maps with stronger mobs instead of more mobs
  9. Make rage more easily accessible for melee
  10. Bigger base AoE for warcries
  11. Multistrike supported attacks can be exerted
  12. Simulacrums go on forever
  13. Warcries give power even when boss is phased
  14. Mana/Life-forged steel support
  15. Totems can support any aura instead of the totem buffs
  16. Remove the first 15 waves of Simulacrum
  17. Complete rework of gladiator ascendency
  18. Some melee skills cost life instead of mana
  19. Counterattack on hit/block support gem triggering a supported skill
  20. Base hit chance is higher with melee skills
  21. Stunned enemies take increased damage
  22. Increase stun chance for melee even more
  23. Double rage per hit when you hit a unique enemy or a pinnacle boss
  24. Leap slam not affected by ground effects it jumps over