(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Make simulacrum waves shorter but more intense
Warcries give power even when boss is phased
Totems can support any aura instead of the totem buffs
Remove the first 15 waves of Simulacrum
Buff rage
Rage is not lost between pinnacle boss phases
Bigger base AoE for warcries
Stunned enemies take increased damage
Counterattack on hit/block support gem triggering a supported skill
Mana/Life-forged steel support
More focus on utility for counterattacks rather than damage
Double rage per hit when you hit a unique enemy or a pinnacle boss
Make rage more easily accessible for melee
Remove mana cost for some melee skills
Increase stun chance for melee even more
Multistrike supported attacks can be exerted
Remove duration on totems
Increased buff range for totems
Some melee skills cost life instead of mana
Complete rework of gladiator ascendency
More ways to juice maps with stronger mobs instead of more mobs
Base hit chance is higher with melee skills
Simulacrums go on forever
Leap slam not affected by ground effects it jumps over