(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Increase stun chance for melee even more
Mana/Life-forged steel support
Make simulacrum waves shorter but more intense
Make rage more easily accessible for melee
Rage is not lost between pinnacle boss phases
More ways to juice maps with stronger mobs instead of more mobs
Remove duration on totems
Leap slam not affected by ground effects it jumps over
Multistrike supported attacks can be exerted
Simulacrums go on forever
Stunned enemies take increased damage
Complete rework of gladiator ascendency
Some melee skills cost life instead of mana
Remove the first 15 waves of Simulacrum
Double rage per hit when you hit a unique enemy or a pinnacle boss
Warcries give power even when boss is phased
More focus on utility for counterattacks rather than damage
Remove mana cost for some melee skills
Bigger base AoE for warcries
Base hit chance is higher with melee skills
Counterattack on hit/block support gem triggering a supported skill
Buff rage
Increased buff range for totems
Totems can support any aura instead of the totem buffs