(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Rage is not lost between pinnacle boss phases
Counterattack on hit/block support gem triggering a supported skill
Remove mana cost for some melee skills
Make simulacrum waves shorter but more intense
Some melee skills cost life instead of mana
Remove duration on totems
More ways to juice maps with stronger mobs instead of more mobs
Stunned enemies take increased damage
Remove the first 15 waves of Simulacrum
Make rage more easily accessible for melee
Buff rage
Leap slam not affected by ground effects it jumps over
Double rage per hit when you hit a unique enemy or a pinnacle boss
Totems can support any aura instead of the totem buffs
Multistrike supported attacks can be exerted
Simulacrums go on forever
Warcries give power even when boss is phased
More focus on utility for counterattacks rather than damage