(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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More ways to juice maps with stronger mobs instead of more mobs
Make simulacrum waves shorter but more intense
Base hit chance is higher with melee skills
Counterattack on hit/block support gem triggering a supported skill
Leap slam not affected by ground effects it jumps over
Simulacrums go on forever
Bigger base AoE for warcries
Buff rage
Rage is not lost between pinnacle boss phases
Complete rework of gladiator ascendency
Remove mana cost for some melee skills
Increase stun chance for melee even more
Double rage per hit when you hit a unique enemy or a pinnacle boss
Mana/Life-forged steel support
Totems can support any aura instead of the totem buffs
Stunned enemies take increased damage
Remove duration on totems
Warcries give power even when boss is phased
Make rage more easily accessible for melee
Remove the first 15 waves of Simulacrum
Increased buff range for totems
Some melee skills cost life instead of mana
Multistrike supported attacks can be exerted
More focus on utility for counterattacks rather than damage