Remove thefirst 15waves ofSimulacrumWarcriesgive powereven whenboss isphasedTotems cansupport anyaura insteadof the totembuffsBase hitchance ishigher withmelee skillsSome meleeskills costlife insteadof manaMakesimulacrumwavesshorter butmore intenseBuffrageDouble rageper hit whenyou hit a uniqueenemy or apinnacle bossCounterattackon hit/blocksupport gemtriggering asupported skillRemovedurationon totemsIncreasestun chancefor meleeeven moreSimulacrumsgo onforeverMana/Life-forgedsteelsupportMore ways tojuice mapswith strongermobs insteadof more mobsBiggerbase AoEforwarcriesIncreasedbuff rangefor totemsRage is notlost betweenpinnacleboss phasesStunnedenemiestakeincreaseddamageRemovemana costfor somemelee skillsMake ragemore easilyaccessiblefor meleeMore focus onutility forcounterattacksrather thandamageMultistrikesupportedattacks canbe exertedLeap slamnot affectedby groundeffects itjumps overCompleterework ofgladiatorascendencyRemove thefirst 15waves ofSimulacrumWarcriesgive powereven whenboss isphasedTotems cansupport anyaura insteadof the totembuffsBase hitchance ishigher withmelee skillsSome meleeskills costlife insteadof manaMakesimulacrumwavesshorter butmore intenseBuffrageDouble rageper hit whenyou hit a uniqueenemy or apinnacle bossCounterattackon hit/blocksupport gemtriggering asupported skillRemovedurationon totemsIncreasestun chancefor meleeeven moreSimulacrumsgo onforeverMana/Life-forgedsteelsupportMore ways tojuice mapswith strongermobs insteadof more mobsBiggerbase AoEforwarcriesIncreasedbuff rangefor totemsRage is notlost betweenpinnacleboss phasesStunnedenemiestakeincreaseddamageRemovemana costfor somemelee skillsMake ragemore easilyaccessiblefor meleeMore focus onutility forcounterattacksrather thandamageMultistrikesupportedattacks canbe exertedLeap slamnot affectedby groundeffects itjumps overCompleterework ofgladiatorascendency

My melee wishes for 3.25 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Remove the first 15 waves of Simulacrum
  2. Warcries give power even when boss is phased
  3. Totems can support any aura instead of the totem buffs
  4. Base hit chance is higher with melee skills
  5. Some melee skills cost life instead of mana
  6. Make simulacrum waves shorter but more intense
  7. Buff rage
  8. Double rage per hit when you hit a unique enemy or a pinnacle boss
  9. Counterattack on hit/block support gem triggering a supported skill
  10. Remove duration on totems
  11. Increase stun chance for melee even more
  12. Simulacrums go on forever
  13. Mana/Life-forged steel support
  14. More ways to juice maps with stronger mobs instead of more mobs
  15. Bigger base AoE for warcries
  16. Increased buff range for totems
  17. Rage is not lost between pinnacle boss phases
  18. Stunned enemies take increased damage
  19. Remove mana cost for some melee skills
  20. Make rage more easily accessible for melee
  21. More focus on utility for counterattacks rather than damage
  22. Multistrike supported attacks can be exerted
  23. Leap slam not affected by ground effects it jumps over
  24. Complete rework of gladiator ascendency