y- y=m(x- x) decay varies directly factor no solution causation Menu 61 Quadratic Formula association curve of best fit Menu 464 growth domain LINEAR parent line of best fit rate of change more than function more than equal parallel lines QUADRATIC standard form y- intercept horizontal lines Quadratic parent vertical line test y=X^2 less than asymptote less than or equal MAXIMUM Exponential Parent y=mx+b zero Menu 64 infinite solution Ax+BY=C Rise/Run perpendicular lines VERTEX y- y/x-x range Quadratic vertex form axis of symmetry MINIMUM system of equation equivalent x- intercept Menu 51 intersection point initial value vertical lines y- y=m(x- x) decay varies directly factor no solution causation Menu 61 Quadratic Formula association curve of best fit Menu 464 growth domain LINEAR parent line of best fit rate of change more than function more than equal parallel lines QUADRATIC standard form y- intercept horizontal lines Quadratic parent vertical line test y=X^2 less than asymptote less than or equal MAXIMUM Exponential Parent y=mx+b zero Menu 64 infinite solution Ax+BY=C Rise/Run perpendicular lines VERTEX y- y/x-x range Quadratic vertex form axis of symmetry MINIMUM system of equation equivalent x- intercept Menu 51 intersection point initial value vertical lines
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
y-y=m(x-x)
decay
varies directly
factor
no solution
causation
Menu 61
Quadratic Formula
association
curve of best fit
Menu 464
growth
domain
LINEAR parent
line of best fit
rate of change
more than
function
more than equal
parallel lines
QUADRATIC standard form
y-intercept
horizontal lines
Quadratic parent
vertical line test
y=X^2
less than
asymptote
less than or equal
MAXIMUM
Exponential Parent
y=mx+b
zero
Menu 64
infinite solution
Ax+BY=C
Rise/Run
perpendicular lines
VERTEX
y-y/x-x
range
Quadratic vertex form
axis of symmetry
MINIMUM
system of equation
equivalent
x-intercept
Menu 51
intersection point
initial value
vertical lines