Smallerroster sizeat a maxof 64Non-commentaryEaster eggtauntsBoth fixedandrandomizedsingle playermodesMore MiiFighterclassesRival systemsimilar toother fightinggamesSomeonefrom 64finallygets cutAesthetic(visual oraudio) touch-ups forveteransBosses thatare souped-up regularfighters (i.e.Giga Bowser)Divergethe EchoFightersPlayingas thebossesBeat 'emup modes(i.e. SmashRun)Playablecharacterdemoted toactive NPCNewbossesEveryonegets adedicatedhome stageMassivegameplayoverhaul ofveterans pre-3DS/Wii U"Function"replacements(i.e. Impaover Sheik)OriginalgenerationcharacterCharactercustomizationfor non-MiisMoreselectablestagevariantsModes thatencouragelearningfighters (i.e.Targets)Droppingolder,irrelevantcharactersMorecostumesfor non-MiisMorespecialcharacterinteractionsSpirit Battlehazards forStageBuilderSmallerroster sizeat a maxof 64Non-commentaryEaster eggtauntsBoth fixedandrandomizedsingle playermodesMore MiiFighterclassesRival systemsimilar toother fightinggamesSomeonefrom 64finallygets cutAesthetic(visual oraudio) touch-ups forveteransBosses thatare souped-up regularfighters (i.e.Giga Bowser)Divergethe EchoFightersPlayingas thebossesBeat 'emup modes(i.e. SmashRun)Playablecharacterdemoted toactive NPCNewbossesEveryonegets adedicatedhome stageMassivegameplayoverhaul ofveterans pre-3DS/Wii U"Function"replacements(i.e. Impaover Sheik)OriginalgenerationcharacterCharactercustomizationfor non-MiisMoreselectablestagevariantsModes thatencouragelearningfighters (i.e.Targets)Droppingolder,irrelevantcharactersMorecostumesfor non-MiisMorespecialcharacterinteractionsSpirit Battlehazards forStageBuilder

Smash 6 Predictions - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Smaller roster size at a max of 64
  2. Non-commentary Easter egg taunts
  3. Both fixed and randomized single player modes
  4. More Mii Fighter classes
  5. Rival system similar to other fighting games
  6. Someone from 64 finally gets cut
  7. Aesthetic (visual or audio) touch-ups for veterans
  8. Bosses that are souped-up regular fighters (i.e. Giga Bowser)
  9. Diverge the Echo Fighters
  10. Playing as the bosses
  11. Beat 'em up modes (i.e. Smash Run)
  12. Playable character demoted to active NPC
  13. New bosses
  14. Everyone gets a dedicated home stage
  15. Massive gameplay overhaul of veterans pre-3DS/Wii U
  16. "Function" replacements (i.e. Impa over Sheik)
  17. Original generation character
  18. Character customization for non-Miis
  19. More selectable stage variants
  20. Modes that encourage learning fighters (i.e. Targets)
  21. Dropping older, irrelevant characters
  22. More costumes for non-Miis
  23. More special character interactions
  24. Spirit Battle hazards for Stage Builder