Spirit Battlehazards forStageBuilderDroppingolder,irrelevantcharactersCharactercustomizationfor non-MiisOriginalgenerationcharacter"Function"replacements(i.e. Impaover Sheik)MorespecialcharacterinteractionsNewbossesMorecostumesfor non-MiisPlayingas thebossesModes thatencouragelearningfighters (i.e.Targets)Bosses thatare souped-up regularfighters (i.e.Giga Bowser)Someonefrom 64finallygets cutDivergethe EchoFightersRival systemsimilar toother fightinggamesMore MiiFighterclassesMassivegameplayoverhaul ofveterans pre-3DS/Wii UNon-commentaryEaster eggtauntsAesthetic(visual oraudio) touch-ups forveteransPlayablecharacterdemoted toactive NPCBeat 'emup modes(i.e. SmashRun)Everyonegets adedicatedhome stageMoreselectablestagevariantsBoth fixedandrandomizedsingle playermodesSmallerroster sizeat a maxof 64Spirit Battlehazards forStageBuilderDroppingolder,irrelevantcharactersCharactercustomizationfor non-MiisOriginalgenerationcharacter"Function"replacements(i.e. Impaover Sheik)MorespecialcharacterinteractionsNewbossesMorecostumesfor non-MiisPlayingas thebossesModes thatencouragelearningfighters (i.e.Targets)Bosses thatare souped-up regularfighters (i.e.Giga Bowser)Someonefrom 64finallygets cutDivergethe EchoFightersRival systemsimilar toother fightinggamesMore MiiFighterclassesMassivegameplayoverhaul ofveterans pre-3DS/Wii UNon-commentaryEaster eggtauntsAesthetic(visual oraudio) touch-ups forveteransPlayablecharacterdemoted toactive NPCBeat 'emup modes(i.e. SmashRun)Everyonegets adedicatedhome stageMoreselectablestagevariantsBoth fixedandrandomizedsingle playermodesSmallerroster sizeat a maxof 64

Smash 6 Predictions - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Spirit Battle hazards for Stage Builder
  2. Dropping older, irrelevant characters
  3. Character customization for non-Miis
  4. Original generation character
  5. "Function" replacements (i.e. Impa over Sheik)
  6. More special character interactions
  7. New bosses
  8. More costumes for non-Miis
  9. Playing as the bosses
  10. Modes that encourage learning fighters (i.e. Targets)
  11. Bosses that are souped-up regular fighters (i.e. Giga Bowser)
  12. Someone from 64 finally gets cut
  13. Diverge the Echo Fighters
  14. Rival system similar to other fighting games
  15. More Mii Fighter classes
  16. Massive gameplay overhaul of veterans pre-3DS/Wii U
  17. Non-commentary Easter egg taunts
  18. Aesthetic (visual or audio) touch-ups for veterans
  19. Playable character demoted to active NPC
  20. Beat 'em up modes (i.e. Smash Run)
  21. Everyone gets a dedicated home stage
  22. More selectable stage variants
  23. Both fixed and randomized single player modes
  24. Smaller roster size at a max of 64