Spirit Battlehazards forStageBuilderNewbossesPlayingas thebossesRival systemsimilar toother fightinggamesDivergethe EchoFightersCharactercustomizationfor non-MiisModes thatencouragelearningfighters (i.e.Targets)Aesthetic(visual oraudio) touch-ups forveteransMassivegameplayoverhaul ofveterans pre-3DS/Wii UMorespecialcharacterinteractionsBeat 'emup modes(i.e. SmashRun)Smallerroster sizeat a maxof 64Everyonegets adedicatedhome stageNon-commentaryEaster eggtauntsDroppingolder,irrelevantcharactersMorecostumesfor non-MiisSomeonefrom 64finallygets cutMore MiiFighterclassesBosses thatare souped-up regularfighters (i.e.Giga Bowser)OriginalgenerationcharacterMoreselectablestagevariantsBoth fixedandrandomizedsingle playermodes"Function"replacements(i.e. Impaover Sheik)Playablecharacterdemoted toactive NPCSpirit Battlehazards forStageBuilderNewbossesPlayingas thebossesRival systemsimilar toother fightinggamesDivergethe EchoFightersCharactercustomizationfor non-MiisModes thatencouragelearningfighters (i.e.Targets)Aesthetic(visual oraudio) touch-ups forveteransMassivegameplayoverhaul ofveterans pre-3DS/Wii UMorespecialcharacterinteractionsBeat 'emup modes(i.e. SmashRun)Smallerroster sizeat a maxof 64Everyonegets adedicatedhome stageNon-commentaryEaster eggtauntsDroppingolder,irrelevantcharactersMorecostumesfor non-MiisSomeonefrom 64finallygets cutMore MiiFighterclassesBosses thatare souped-up regularfighters (i.e.Giga Bowser)OriginalgenerationcharacterMoreselectablestagevariantsBoth fixedandrandomizedsingle playermodes"Function"replacements(i.e. Impaover Sheik)Playablecharacterdemoted toactive NPC

Smash 6 Predictions - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Spirit Battle hazards for Stage Builder
  2. New bosses
  3. Playing as the bosses
  4. Rival system similar to other fighting games
  5. Diverge the Echo Fighters
  6. Character customization for non-Miis
  7. Modes that encourage learning fighters (i.e. Targets)
  8. Aesthetic (visual or audio) touch-ups for veterans
  9. Massive gameplay overhaul of veterans pre-3DS/Wii U
  10. More special character interactions
  11. Beat 'em up modes (i.e. Smash Run)
  12. Smaller roster size at a max of 64
  13. Everyone gets a dedicated home stage
  14. Non-commentary Easter egg taunts
  15. Dropping older, irrelevant characters
  16. More costumes for non-Miis
  17. Someone from 64 finally gets cut
  18. More Mii Fighter classes
  19. Bosses that are souped-up regular fighters (i.e. Giga Bowser)
  20. Original generation character
  21. More selectable stage variants
  22. Both fixed and randomized single player modes
  23. "Function" replacements (i.e. Impa over Sheik)
  24. Playable character demoted to active NPC