MoreselectablestagevariantsCharactercustomizationfor non-MiisMore MiiFighterclassesSpirit Battlehazards forStageBuilderRival systemsimilar toother fightinggamesMassivegameplayoverhaul ofveterans pre-3DS/Wii UAesthetic(visual oraudio) touch-ups forveteransBosses thatare souped-up regularfighters (i.e.Giga Bowser)Everyonegets adedicatedhome stageOriginalgenerationcharacterSmallerroster sizeat a maxof 64MorespecialcharacterinteractionsMorecostumesfor non-MiisBeat 'emup modes(i.e. SmashRun)Modes thatencouragelearningfighters (i.e.Targets)Divergethe EchoFightersBoth fixedandrandomizedsingle playermodesNon-commentaryEaster eggtauntsNewbossesPlayablecharacterdemoted toactive NPC"Function"replacements(i.e. Impaover Sheik)Someonefrom 64finallygets cutDroppingolder,irrelevantcharactersPlayingas thebossesMoreselectablestagevariantsCharactercustomizationfor non-MiisMore MiiFighterclassesSpirit Battlehazards forStageBuilderRival systemsimilar toother fightinggamesMassivegameplayoverhaul ofveterans pre-3DS/Wii UAesthetic(visual oraudio) touch-ups forveteransBosses thatare souped-up regularfighters (i.e.Giga Bowser)Everyonegets adedicatedhome stageOriginalgenerationcharacterSmallerroster sizeat a maxof 64MorespecialcharacterinteractionsMorecostumesfor non-MiisBeat 'emup modes(i.e. SmashRun)Modes thatencouragelearningfighters (i.e.Targets)Divergethe EchoFightersBoth fixedandrandomizedsingle playermodesNon-commentaryEaster eggtauntsNewbossesPlayablecharacterdemoted toactive NPC"Function"replacements(i.e. Impaover Sheik)Someonefrom 64finallygets cutDroppingolder,irrelevantcharactersPlayingas thebosses

Smash 6 Predictions - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. More selectable stage variants
  2. Character customization for non-Miis
  3. More Mii Fighter classes
  4. Spirit Battle hazards for Stage Builder
  5. Rival system similar to other fighting games
  6. Massive gameplay overhaul of veterans pre-3DS/Wii U
  7. Aesthetic (visual or audio) touch-ups for veterans
  8. Bosses that are souped-up regular fighters (i.e. Giga Bowser)
  9. Everyone gets a dedicated home stage
  10. Original generation character
  11. Smaller roster size at a max of 64
  12. More special character interactions
  13. More costumes for non-Miis
  14. Beat 'em up modes (i.e. Smash Run)
  15. Modes that encourage learning fighters (i.e. Targets)
  16. Diverge the Echo Fighters
  17. Both fixed and randomized single player modes
  18. Non-commentary Easter egg taunts
  19. New bosses
  20. Playable character demoted to active NPC
  21. "Function" replacements (i.e. Impa over Sheik)
  22. Someone from 64 finally gets cut
  23. Dropping older, irrelevant characters
  24. Playing as the bosses