Jocie getsa serval ina 10 pullOnlyLC's ina 10 pullKaito getsnoCharacterin a 10 pullJunlosesto BailuGepardPreservationLC 7xPreservationcharacter 7xSevenFineFruits 3*LCJunloses toGepardWin 50/50both times(Kaito)Seven5*'stotalJocie gets apreservationcharCharactereach 10pull (7x)Kaitoloses toGepardJocieloses toGepardSevenPerfectTiming 4*LC7Lynx'sKaito gets apreservationLCLose50/503 Servalsin a 10pull(Jocie)Kaitoloses toClara7ServalWin50/50Jocieloses toGepardJocie getsa serval ina 10 pullOnlyLC's ina 10 pullKaito getsnoCharacterin a 10 pullJunlosesto BailuGepardPreservationLC 7xPreservationcharacter 7xSevenFineFruits 3*LCJunloses toGepardWin 50/50both times(Kaito)Seven5*'stotalJocie gets apreservationcharCharactereach 10pull (7x)Kaitoloses toGepardJocieloses toGepardSevenPerfectTiming 4*LC7Lynx'sKaito gets apreservationLCLose50/503 Servalsin a 10pull(Jocie)Kaitoloses toClara7ServalWin50/50Jocieloses toGepard

Aventuringo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Jocie gets a serval in a 10 pull
  2. Only LC's in a 10 pull
  3. Kaito gets no Character in a 10 pull
  4. Jun loses to Bailu
  5. Gepard
  6. Preservation LC 7x
  7. Preservation character 7x
  8. Seven Fine Fruits 3* LC
  9. Jun loses to Gepard
  10. Win 50/50 both times (Kaito)
  11. Seven 5*'s total
  12. Jocie gets a preservation char
  13. Character each 10 pull (7x)
  14. Kaito loses to Gepard
  15. Jocie loses to Gepard
  16. Seven Perfect Timing 4* LC
  17. 7 Lynx's
  18. Kaito gets a preservation LC
  19. Lose 50/50
  20. 3 Servals in a 10 pull (Jocie)
  21. Kaito loses to Clara
  22. 7 Serval
  23. Win 50/50
  24. Jocie loses to Gepard