7Lynx'sKaito getsnoCharacterin a 10 pullJunloses toGepardCharactereach 10pull (7x)GepardOnlyLC's ina 10 pullSeven5*'stotalLose50/50Kaito gets apreservationLCSevenFineFruits 3*LCWin50/50Jocie getsa serval ina 10 pullSevenPerfectTiming 4*LC3 Servalsin a 10pull(Jocie)PreservationLC 7xKaitoloses toClaraWin 50/50both times(Kaito)Jocieloses toGepard7ServalPreservationcharacter 7xJocie gets apreservationcharJunlosesto BailuJocieloses toGepardKaitoloses toGepard7Lynx'sKaito getsnoCharacterin a 10 pullJunloses toGepardCharactereach 10pull (7x)GepardOnlyLC's ina 10 pullSeven5*'stotalLose50/50Kaito gets apreservationLCSevenFineFruits 3*LCWin50/50Jocie getsa serval ina 10 pullSevenPerfectTiming 4*LC3 Servalsin a 10pull(Jocie)PreservationLC 7xKaitoloses toClaraWin 50/50both times(Kaito)Jocieloses toGepard7ServalPreservationcharacter 7xJocie gets apreservationcharJunlosesto BailuJocieloses toGepardKaitoloses toGepard

Aventuringo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 7 Lynx's
  2. Kaito gets no Character in a 10 pull
  3. Jun loses to Gepard
  4. Character each 10 pull (7x)
  5. Gepard
  6. Only LC's in a 10 pull
  7. Seven 5*'s total
  8. Lose 50/50
  9. Kaito gets a preservation LC
  10. Seven Fine Fruits 3* LC
  11. Win 50/50
  12. Jocie gets a serval in a 10 pull
  13. Seven Perfect Timing 4* LC
  14. 3 Servals in a 10 pull (Jocie)
  15. Preservation LC 7x
  16. Kaito loses to Clara
  17. Win 50/50 both times (Kaito)
  18. Jocie loses to Gepard
  19. 7 Serval
  20. Preservation character 7x
  21. Jocie gets a preservation char
  22. Jun loses to Bailu
  23. Jocie loses to Gepard
  24. Kaito loses to Gepard