Kaito getsnoCharacterin a 10 pullWin50/50OnlyLC's ina 10 pullJocie gets apreservationcharJocieloses toGepardKaitoloses toClaraSevenPerfectTiming 4*LCGepardKaito gets apreservationLC7Lynx'sKaitoloses toGepardPreservationcharacter 7xCharactereach 10pull (7x)Win 50/50both times(Kaito)Junlosesto BailuPreservationLC 7xLose50/50Seven5*'stotalSevenFineFruits 3*LCJocie getsa serval ina 10 pullJocieloses toGepard3 Servalsin a 10pull(Jocie)7ServalJunloses toGepardKaito getsnoCharacterin a 10 pullWin50/50OnlyLC's ina 10 pullJocie gets apreservationcharJocieloses toGepardKaitoloses toClaraSevenPerfectTiming 4*LCGepardKaito gets apreservationLC7Lynx'sKaitoloses toGepardPreservationcharacter 7xCharactereach 10pull (7x)Win 50/50both times(Kaito)Junlosesto BailuPreservationLC 7xLose50/50Seven5*'stotalSevenFineFruits 3*LCJocie getsa serval ina 10 pullJocieloses toGepard3 Servalsin a 10pull(Jocie)7ServalJunloses toGepard

Aventuringo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Kaito gets no Character in a 10 pull
  2. Win 50/50
  3. Only LC's in a 10 pull
  4. Jocie gets a preservation char
  5. Jocie loses to Gepard
  6. Kaito loses to Clara
  7. Seven Perfect Timing 4* LC
  8. Gepard
  9. Kaito gets a preservation LC
  10. 7 Lynx's
  11. Kaito loses to Gepard
  12. Preservation character 7x
  13. Character each 10 pull (7x)
  14. Win 50/50 both times (Kaito)
  15. Jun loses to Bailu
  16. Preservation LC 7x
  17. Lose 50/50
  18. Seven 5*'s total
  19. Seven Fine Fruits 3* LC
  20. Jocie gets a serval in a 10 pull
  21. Jocie loses to Gepard
  22. 3 Servals in a 10 pull (Jocie)
  23. 7 Serval
  24. Jun loses to Gepard