Talking abouthisexperience(i.e. Nintendo,etc.)Nevervarying histone whenhe talksGlancesoverTelling youto implmenta featureyou haveTellingyou touse AI.Atmosphereof paranoiaVaguejoke to putyou atease"Makeyour artbetter.""You need todo better." toa kid who'sstruggling.MorefeedbackTelling youto makesomethingdifferent.Everyoneruns whenhe walksinUsingJason asanexampleDiscourgingremarksHaving toexplain yourgame againwhen youalready havebeforeApathyArguingwithDesiSamecomplimenthe gives youevery timeGoingoff on atangent"I'm going toget to all ofyou." barelymakes itthrough half theclass.20 minutelong"quicktalks"Gets obsessedwith a randomproject andbugs thatperson.VaguelythreateningstatementTwisting theparametersof the projectat the lastminuteTalking abouthisexperience(i.e. Nintendo,etc.)Nevervarying histone whenhe talksGlancesoverTelling youto implmenta featureyou haveTellingyou touse AI.Atmosphereof paranoiaVaguejoke to putyou atease"Makeyour artbetter.""You need todo better." toa kid who'sstruggling.MorefeedbackTelling youto makesomethingdifferent.Everyoneruns whenhe walksinUsingJason asanexampleDiscourgingremarksHaving toexplain yourgame againwhen youalready havebeforeApathyArguingwithDesiSamecomplimenthe gives youevery timeGoingoff on atangent"I'm going toget to all ofyou." barelymakes itthrough half theclass.20 minutelong"quicktalks"Gets obsessedwith a randomproject andbugs thatperson.VaguelythreateningstatementTwisting theparametersof the projectat the lastminute

Raymond Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Talking about his experience (i.e. Nintendo, etc.)
  2. Never varying his tone when he talks
  3. Glances over
  4. Telling you to implment a feature you have
  5. Telling you to use AI.
  6. Atmosphere of paranoia
  7. Vague joke to put you at ease
  8. "Make your art better."
  9. "You need to do better." to a kid who's struggling.
  10. More feedback
  11. Telling you to make something different.
  12. Everyone runs when he walks in
  13. Using Jason as an example
  14. Discourging remarks
  15. Having to explain your game again when you already have before
  16. Apathy
  17. Arguing with Desi
  18. Same compliment he gives you every time
  19. Going off on a tangent
  20. "I'm going to get to all of you." barely makes it through half the class.
  21. 20 minute long "quick talks"
  22. Gets obsessed with a random project and bugs that person.
  23. Vaguely threatening statement
  24. Twisting the parameters of the project at the last minute