Nevervarying histone whenhe talksGoingoff on atangentVaguelythreateningstatementTelling youto makesomethingdifferent.Telling youto implmenta featureyou haveTwisting theparametersof the projectat the lastminute"You need todo better." toa kid who'sstruggling.Atmosphereof paranoiaGets obsessedwith a randomproject andbugs thatperson.ApathyArguingwithDesiEveryoneruns whenhe walksinUsingJason asanexampleMorefeedback20 minutelong"quicktalks"Samecomplimenthe gives youevery time"I'm going toget to all ofyou." barelymakes itthrough half theclass.Tellingyou touse AI.GlancesoverDiscourgingremarksTalking abouthisexperience(i.e. Nintendo,etc.)Vaguejoke to putyou ateaseHaving toexplain yourgame againwhen youalready havebefore"Makeyour artbetter."Nevervarying histone whenhe talksGoingoff on atangentVaguelythreateningstatementTelling youto makesomethingdifferent.Telling youto implmenta featureyou haveTwisting theparametersof the projectat the lastminute"You need todo better." toa kid who'sstruggling.Atmosphereof paranoiaGets obsessedwith a randomproject andbugs thatperson.ApathyArguingwithDesiEveryoneruns whenhe walksinUsingJason asanexampleMorefeedback20 minutelong"quicktalks"Samecomplimenthe gives youevery time"I'm going toget to all ofyou." barelymakes itthrough half theclass.Tellingyou touse AI.GlancesoverDiscourgingremarksTalking abouthisexperience(i.e. Nintendo,etc.)Vaguejoke to putyou ateaseHaving toexplain yourgame againwhen youalready havebefore"Makeyour artbetter."

Raymond Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Never varying his tone when he talks
  2. Going off on a tangent
  3. Vaguely threatening statement
  4. Telling you to make something different.
  5. Telling you to implment a feature you have
  6. Twisting the parameters of the project at the last minute
  7. "You need to do better." to a kid who's struggling.
  8. Atmosphere of paranoia
  9. Gets obsessed with a random project and bugs that person.
  10. Apathy
  11. Arguing with Desi
  12. Everyone runs when he walks in
  13. Using Jason as an example
  14. More feedback
  15. 20 minute long "quick talks"
  16. Same compliment he gives you every time
  17. "I'm going to get to all of you." barely makes it through half the class.
  18. Telling you to use AI.
  19. Glances over
  20. Discourging remarks
  21. Talking about his experience (i.e. Nintendo, etc.)
  22. Vague joke to put you at ease
  23. Having to explain your game again when you already have before
  24. "Make your art better."