Having toexplain yourgame againwhen youalready havebefore"I'm going toget to all ofyou." barelymakes itthrough half theclass.Nevervarying histone whenhe talksTwisting theparametersof the projectat the lastminute20 minutelong"quicktalks"Everyoneruns whenhe walksinGlancesoverApathyAtmosphereof paranoiaTelling youto makesomethingdifferent.MorefeedbackTelling youto implmenta featureyou haveGets obsessedwith a randomproject andbugs thatperson."Makeyour artbetter.""You need todo better." toa kid who'sstruggling.Goingoff on atangentArguingwithDesiUsingJason asanexampleTellingyou touse AI.VaguelythreateningstatementDiscourgingremarksTalking abouthisexperience(i.e. Nintendo,etc.)Samecomplimenthe gives youevery timeVaguejoke to putyou ateaseHaving toexplain yourgame againwhen youalready havebefore"I'm going toget to all ofyou." barelymakes itthrough half theclass.Nevervarying histone whenhe talksTwisting theparametersof the projectat the lastminute20 minutelong"quicktalks"Everyoneruns whenhe walksinGlancesoverApathyAtmosphereof paranoiaTelling youto makesomethingdifferent.MorefeedbackTelling youto implmenta featureyou haveGets obsessedwith a randomproject andbugs thatperson."Makeyour artbetter.""You need todo better." toa kid who'sstruggling.Goingoff on atangentArguingwithDesiUsingJason asanexampleTellingyou touse AI.VaguelythreateningstatementDiscourgingremarksTalking abouthisexperience(i.e. Nintendo,etc.)Samecomplimenthe gives youevery timeVaguejoke to putyou atease

Raymond Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Having to explain your game again when you already have before
  2. "I'm going to get to all of you." barely makes it through half the class.
  3. Never varying his tone when he talks
  4. Twisting the parameters of the project at the last minute
  5. 20 minute long "quick talks"
  6. Everyone runs when he walks in
  7. Glances over
  8. Apathy
  9. Atmosphere of paranoia
  10. Telling you to make something different.
  11. More feedback
  12. Telling you to implment a feature you have
  13. Gets obsessed with a random project and bugs that person.
  14. "Make your art better."
  15. "You need to do better." to a kid who's struggling.
  16. Going off on a tangent
  17. Arguing with Desi
  18. Using Jason as an example
  19. Telling you to use AI.
  20. Vaguely threatening statement
  21. Discourging remarks
  22. Talking about his experience (i.e. Nintendo, etc.)
  23. Same compliment he gives you every time
  24. Vague joke to put you at ease