Vaguejoke to putyou ateaseDiscourgingremarksTwisting theparametersof the projectat the lastminuteArguingwithDesiAtmosphereof paranoiaSamecomplimenthe gives youevery time"Makeyour artbetter."Nevervarying histone whenhe talksVaguelythreateningstatementGoingoff on atangent20 minutelong"quicktalks"MorefeedbackTelling youto makesomethingdifferent.Having toexplain yourgame againwhen youalready havebeforeTalking abouthisexperience(i.e. Nintendo,etc.)Tellingyou touse AI.Telling youto implmenta featureyou haveEveryoneruns whenhe walksinGets obsessedwith a randomproject andbugs thatperson."I'm going toget to all ofyou." barelymakes itthrough half theclass.Apathy"You need todo better." toa kid who'sstruggling.GlancesoverUsingJason asanexampleVaguejoke to putyou ateaseDiscourgingremarksTwisting theparametersof the projectat the lastminuteArguingwithDesiAtmosphereof paranoiaSamecomplimenthe gives youevery time"Makeyour artbetter."Nevervarying histone whenhe talksVaguelythreateningstatementGoingoff on atangent20 minutelong"quicktalks"MorefeedbackTelling youto makesomethingdifferent.Having toexplain yourgame againwhen youalready havebeforeTalking abouthisexperience(i.e. Nintendo,etc.)Tellingyou touse AI.Telling youto implmenta featureyou haveEveryoneruns whenhe walksinGets obsessedwith a randomproject andbugs thatperson."I'm going toget to all ofyou." barelymakes itthrough half theclass.Apathy"You need todo better." toa kid who'sstruggling.GlancesoverUsingJason asanexample

Raymond Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Vague joke to put you at ease
  2. Discourging remarks
  3. Twisting the parameters of the project at the last minute
  4. Arguing with Desi
  5. Atmosphere of paranoia
  6. Same compliment he gives you every time
  7. "Make your art better."
  8. Never varying his tone when he talks
  9. Vaguely threatening statement
  10. Going off on a tangent
  11. 20 minute long "quick talks"
  12. More feedback
  13. Telling you to make something different.
  14. Having to explain your game again when you already have before
  15. Talking about his experience (i.e. Nintendo, etc.)
  16. Telling you to use AI.
  17. Telling you to implment a feature you have
  18. Everyone runs when he walks in
  19. Gets obsessed with a random project and bugs that person.
  20. "I'm going to get to all of you." barely makes it through half the class.
  21. Apathy
  22. "You need to do better." to a kid who's struggling.
  23. Glances over
  24. Using Jason as an example