VaguelythreateningstatementSamecomplimenthe gives youevery time"You need todo better." toa kid who'sstruggling.ArguingwithDesiMorefeedback20 minutelong"quicktalks"Everyoneruns whenhe walksinNevervarying histone whenhe talksDiscourgingremarksTelling youto implmenta featureyou haveTellingyou touse AI.Goingoff on atangent"Makeyour artbetter."Atmosphereof paranoiaHaving toexplain yourgame againwhen youalready havebeforeGlancesoverGets obsessedwith a randomproject andbugs thatperson.Vaguejoke to putyou ateaseApathy"I'm going toget to all ofyou." barelymakes itthrough half theclass.Telling youto makesomethingdifferent.Twisting theparametersof the projectat the lastminuteUsingJason asanexampleTalking abouthisexperience(i.e. Nintendo,etc.)VaguelythreateningstatementSamecomplimenthe gives youevery time"You need todo better." toa kid who'sstruggling.ArguingwithDesiMorefeedback20 minutelong"quicktalks"Everyoneruns whenhe walksinNevervarying histone whenhe talksDiscourgingremarksTelling youto implmenta featureyou haveTellingyou touse AI.Goingoff on atangent"Makeyour artbetter."Atmosphereof paranoiaHaving toexplain yourgame againwhen youalready havebeforeGlancesoverGets obsessedwith a randomproject andbugs thatperson.Vaguejoke to putyou ateaseApathy"I'm going toget to all ofyou." barelymakes itthrough half theclass.Telling youto makesomethingdifferent.Twisting theparametersof the projectat the lastminuteUsingJason asanexampleTalking abouthisexperience(i.e. Nintendo,etc.)

Raymond Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Vaguely threatening statement
  2. Same compliment he gives you every time
  3. "You need to do better." to a kid who's struggling.
  4. Arguing with Desi
  5. More feedback
  6. 20 minute long "quick talks"
  7. Everyone runs when he walks in
  8. Never varying his tone when he talks
  9. Discourging remarks
  10. Telling you to implment a feature you have
  11. Telling you to use AI.
  12. Going off on a tangent
  13. "Make your art better."
  14. Atmosphere of paranoia
  15. Having to explain your game again when you already have before
  16. Glances over
  17. Gets obsessed with a random project and bugs that person.
  18. Vague joke to put you at ease
  19. Apathy
  20. "I'm going to get to all of you." barely makes it through half the class.
  21. Telling you to make something different.
  22. Twisting the parameters of the project at the last minute
  23. Using Jason as an example
  24. Talking about his experience (i.e. Nintendo, etc.)