Theme/CentralIdeaProtagonistInternalConflictVerbalIronyOxymoronImageryAntagonistSimileExternalConflictSituationalIronyPlotResolutionMetaphorPersonificationIndirectCharacter-izationClimaxSetting3rdPersonPoint ofViewSymbolismForeshadowingDramaticIrony1stPersonPoint ofViewFigurativeLanguageDirectCharacter-izationTheme/CentralIdeaProtagonistInternalConflictVerbalIronyOxymoronImageryAntagonistSimileExternalConflictSituationalIronyPlotResolutionMetaphorPersonificationIndirectCharacter-izationClimaxSetting3rdPersonPoint ofViewSymbolismForeshadowingDramaticIrony1stPersonPoint ofViewFigurativeLanguageDirectCharacter-ization

Literary Devices - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Theme/ Central Idea
  2. Protagonist
  3. Internal Conflict
  4. Verbal Irony
  5. Oxymoron
  6. Imagery
  7. Antagonist
  8. Simile
  9. External Conflict
  10. Situational Irony
  11. Plot
  12. Resolution
  13. Metaphor
  14. Personification
  15. Indirect Character -ization
  16. Climax
  17. Setting
  18. 3rd Person Point of View
  19. Symbolism
  20. Foreshadowing
  21. Dramatic Irony
  22. 1st Person Point of View
  23. Figurative Language
  24. Direct Character -ization