SymbolismAntagonistProtagonist1stPersonPoint ofViewDirectCharacter-izationPlotMetaphorClimaxFigurativeLanguageImagery3rdPersonPoint ofViewDramaticIronyVerbalIronyTheme/CentralIdeaForeshadowingResolutionPersonificationSettingIndirectCharacter-izationSituationalIronyOxymoronSimileExternalConflictInternalConflictSymbolismAntagonistProtagonist1stPersonPoint ofViewDirectCharacter-izationPlotMetaphorClimaxFigurativeLanguageImagery3rdPersonPoint ofViewDramaticIronyVerbalIronyTheme/CentralIdeaForeshadowingResolutionPersonificationSettingIndirectCharacter-izationSituationalIronyOxymoronSimileExternalConflictInternalConflict

Literary Devices - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Symbolism
  2. Antagonist
  3. Protagonist
  4. 1st Person Point of View
  5. Direct Character -ization
  6. Plot
  7. Metaphor
  8. Climax
  9. Figurative Language
  10. Imagery
  11. 3rd Person Point of View
  12. Dramatic Irony
  13. Verbal Irony
  14. Theme/ Central Idea
  15. Foreshadowing
  16. Resolution
  17. Personification
  18. Setting
  19. Indirect Character -ization
  20. Situational Irony
  21. Oxymoron
  22. Simile
  23. External Conflict
  24. Internal Conflict