ProtagonistPersonificationExternalConflictInternalConflictVerbalIrony3rdPersonPoint ofViewAntagonistSettingTheme/CentralIdeaSimile1stPersonPoint ofViewClimaxImagerySymbolismDramaticIronyMetaphorResolutionOxymoronDirectCharacter-izationPlotSituationalIronyForeshadowingIndirectCharacter-izationFigurativeLanguageProtagonistPersonificationExternalConflictInternalConflictVerbalIrony3rdPersonPoint ofViewAntagonistSettingTheme/CentralIdeaSimile1stPersonPoint ofViewClimaxImagerySymbolismDramaticIronyMetaphorResolutionOxymoronDirectCharacter-izationPlotSituationalIronyForeshadowingIndirectCharacter-izationFigurativeLanguage

Literary Devices - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Protagonist
  2. Personification
  3. External Conflict
  4. Internal Conflict
  5. Verbal Irony
  6. 3rd Person Point of View
  7. Antagonist
  8. Setting
  9. Theme/ Central Idea
  10. Simile
  11. 1st Person Point of View
  12. Climax
  13. Imagery
  14. Symbolism
  15. Dramatic Irony
  16. Metaphor
  17. Resolution
  18. Oxymoron
  19. Direct Character -ization
  20. Plot
  21. Situational Irony
  22. Foreshadowing
  23. Indirect Character -ization
  24. Figurative Language