ProtagonistForeshadowingInternalConflictAntagonistSimileDirectCharacter-izationTheme/CentralIdeaFigurativeLanguageClimaxSetting1stPersonPoint ofViewVerbalIronyIndirectCharacter-izationOxymoronPlotDramaticIronyImagerySituationalIronyResolutionMetaphor3rdPersonPoint ofViewSymbolismPersonificationExternalConflictProtagonistForeshadowingInternalConflictAntagonistSimileDirectCharacter-izationTheme/CentralIdeaFigurativeLanguageClimaxSetting1stPersonPoint ofViewVerbalIronyIndirectCharacter-izationOxymoronPlotDramaticIronyImagerySituationalIronyResolutionMetaphor3rdPersonPoint ofViewSymbolismPersonificationExternalConflict

Literary Devices - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Protagonist
  2. Foreshadowing
  3. Internal Conflict
  4. Antagonist
  5. Simile
  6. Direct Character -ization
  7. Theme/ Central Idea
  8. Figurative Language
  9. Climax
  10. Setting
  11. 1st Person Point of View
  12. Verbal Irony
  13. Indirect Character -ization
  14. Oxymoron
  15. Plot
  16. Dramatic Irony
  17. Imagery
  18. Situational Irony
  19. Resolution
  20. Metaphor
  21. 3rd Person Point of View
  22. Symbolism
  23. Personification
  24. External Conflict