OxymoronFigurativeLanguageIndirectCharacter-izationSituationalIrony3rdPersonPoint ofViewAntagonistDirectCharacter-izationInternalConflictImageryForeshadowingPersonificationSimileExternalConflictSymbolismSettingProtagonistPlotMetaphorVerbalIronyTheme/CentralIdeaDramaticIronyResolutionClimax1stPersonPoint ofViewOxymoronFigurativeLanguageIndirectCharacter-izationSituationalIrony3rdPersonPoint ofViewAntagonistDirectCharacter-izationInternalConflictImageryForeshadowingPersonificationSimileExternalConflictSymbolismSettingProtagonistPlotMetaphorVerbalIronyTheme/CentralIdeaDramaticIronyResolutionClimax1stPersonPoint ofView

Literary Devices - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Oxymoron
  2. Figurative Language
  3. Indirect Character -ization
  4. Situational Irony
  5. 3rd Person Point of View
  6. Antagonist
  7. Direct Character -ization
  8. Internal Conflict
  9. Imagery
  10. Foreshadowing
  11. Personification
  12. Simile
  13. External Conflict
  14. Symbolism
  15. Setting
  16. Protagonist
  17. Plot
  18. Metaphor
  19. Verbal Irony
  20. Theme/ Central Idea
  21. Dramatic Irony
  22. Resolution
  23. Climax
  24. 1st Person Point of View