SettingProtagonistForeshadowingPersonificationMetaphorIndirectCharacter-izationTheme/CentralIdeaClimaxInternalConflictExternalConflictImageryFigurativeLanguageAntagonistVerbalIronyDirectCharacter-izationSimile3rdPersonPoint ofView1stPersonPoint ofViewOxymoronDramaticIronyPlotResolutionSymbolismSituationalIronySettingProtagonistForeshadowingPersonificationMetaphorIndirectCharacter-izationTheme/CentralIdeaClimaxInternalConflictExternalConflictImageryFigurativeLanguageAntagonistVerbalIronyDirectCharacter-izationSimile3rdPersonPoint ofView1stPersonPoint ofViewOxymoronDramaticIronyPlotResolutionSymbolismSituationalIrony

Literary Devices - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting
  2. Protagonist
  3. Foreshadowing
  4. Personification
  5. Metaphor
  6. Indirect Character -ization
  7. Theme/ Central Idea
  8. Climax
  9. Internal Conflict
  10. External Conflict
  11. Imagery
  12. Figurative Language
  13. Antagonist
  14. Verbal Irony
  15. Direct Character -ization
  16. Simile
  17. 3rd Person Point of View
  18. 1st Person Point of View
  19. Oxymoron
  20. Dramatic Irony
  21. Plot
  22. Resolution
  23. Symbolism
  24. Situational Irony