ProtagonistSituationalIronySymbolismClimaxFigurativeLanguageExternalConflictAntagonistDramaticIronyDirectCharacter-izationTheme/CentralIdeaOxymoronForeshadowing3rdPersonPoint ofViewPlotVerbalIrony1stPersonPoint ofViewIndirectCharacter-izationImageryInternalConflictResolutionPersonificationSimileSettingMetaphorProtagonistSituationalIronySymbolismClimaxFigurativeLanguageExternalConflictAntagonistDramaticIronyDirectCharacter-izationTheme/CentralIdeaOxymoronForeshadowing3rdPersonPoint ofViewPlotVerbalIrony1stPersonPoint ofViewIndirectCharacter-izationImageryInternalConflictResolutionPersonificationSimileSettingMetaphor

Literary Devices - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Protagonist
  2. Situational Irony
  3. Symbolism
  4. Climax
  5. Figurative Language
  6. External Conflict
  7. Antagonist
  8. Dramatic Irony
  9. Direct Character -ization
  10. Theme/ Central Idea
  11. Oxymoron
  12. Foreshadowing
  13. 3rd Person Point of View
  14. Plot
  15. Verbal Irony
  16. 1st Person Point of View
  17. Indirect Character -ization
  18. Imagery
  19. Internal Conflict
  20. Resolution
  21. Personification
  22. Simile
  23. Setting
  24. Metaphor