FigurativeLanguageMetaphor1stPersonPoint ofViewSettingExternalConflictTheme/CentralIdeaForeshadowingDramaticIronyResolutionInternalConflictProtagonistSymbolismSituationalIrony3rdPersonPoint ofViewClimaxOxymoronPersonificationAntagonistSimilePlotDirectCharacter-izationImageryVerbalIronyIndirectCharacter-izationFigurativeLanguageMetaphor1stPersonPoint ofViewSettingExternalConflictTheme/CentralIdeaForeshadowingDramaticIronyResolutionInternalConflictProtagonistSymbolismSituationalIrony3rdPersonPoint ofViewClimaxOxymoronPersonificationAntagonistSimilePlotDirectCharacter-izationImageryVerbalIronyIndirectCharacter-ization

Literary Devices - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Figurative Language
  2. Metaphor
  3. 1st Person Point of View
  4. Setting
  5. External Conflict
  6. Theme/ Central Idea
  7. Foreshadowing
  8. Dramatic Irony
  9. Resolution
  10. Internal Conflict
  11. Protagonist
  12. Symbolism
  13. Situational Irony
  14. 3rd Person Point of View
  15. Climax
  16. Oxymoron
  17. Personification
  18. Antagonist
  19. Simile
  20. Plot
  21. Direct Character -ization
  22. Imagery
  23. Verbal Irony
  24. Indirect Character -ization