IndirectCharacter-izationInternalConflictExternalConflictVerbalIronyResolutionPlotMetaphorTheme/CentralIdeaSettingPersonificationImageryDramaticIronySimileSymbolismAntagonistForeshadowingSituationalIronyOxymoronDirectCharacter-izationClimaxFigurativeLanguage1stPersonPoint ofView3rdPersonPoint ofViewProtagonistIndirectCharacter-izationInternalConflictExternalConflictVerbalIronyResolutionPlotMetaphorTheme/CentralIdeaSettingPersonificationImageryDramaticIronySimileSymbolismAntagonistForeshadowingSituationalIronyOxymoronDirectCharacter-izationClimaxFigurativeLanguage1stPersonPoint ofView3rdPersonPoint ofViewProtagonist

Literary Devices - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Indirect Character -ization
  2. Internal Conflict
  3. External Conflict
  4. Verbal Irony
  5. Resolution
  6. Plot
  7. Metaphor
  8. Theme/ Central Idea
  9. Setting
  10. Personification
  11. Imagery
  12. Dramatic Irony
  13. Simile
  14. Symbolism
  15. Antagonist
  16. Foreshadowing
  17. Situational Irony
  18. Oxymoron
  19. Direct Character -ization
  20. Climax
  21. Figurative Language
  22. 1st Person Point of View
  23. 3rd Person Point of View
  24. Protagonist