2nd, +,7, 1, 2math,2:Dec,enter<, >,^, V2nd,modestat, edit,stat, calc,4:ax+bzoom,2:zoomin, entery =, 2nd,trace,intersecty =y =, 2nd,trace,minimumclear^rearrange1st, theny =( )(#/#)Freex^2math,1:Frac,enterzoom,3:zoomout, enter2nd,delmath,4alpha,y =2nd,x^2y =,changecoloredline typey =, 2nd,trace,zerostat,editdely =, 2nd,trace,maximum2nd, +,7, 1, 2math,2:Dec,enter<, >,^, V2nd,modestat, edit,stat, calc,4:ax+bzoom,2:zoomin, entery =, 2nd,trace,intersecty =y =, 2nd,trace,minimumclear^rearrange1st, theny =( )(#/#)Freex^2math,1:Frac,enterzoom,3:zoomout, enter2nd,delmath,4alpha,y =2nd,x^2y =,changecoloredline typey =, 2nd,trace,zerostat,editdely =, 2nd,trace,maximum

Calculator Tips - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 2nd, +, 7, 1, 2
  2. math, 2:Dec, enter
  3. <, >, ^, V
  4. 2nd, mode
  5. stat, edit, stat, calc, 4:ax+b
  6. zoom, 2:zoom in, enter
  7. y =, 2nd, trace, intersect
  8. y =
  9. y =, 2nd, trace, minimum
  10. clear
  11. ^
  12. rearrange 1st, then y =
  13. ( )
  14. (#/#)
  15. Free
  16. x^2
  17. math, 1:Frac, enter
  18. zoom, 3:zoom out, enter
  19. 2nd, del
  20. math, 4
  21. alpha, y =
  22. 2nd, x^2
  23. y =, change colored line type
  24. y =, 2nd, trace, zero
  25. stat, edit
  26. del
  27. y =, 2nd, trace, maximum