rearrange 1st, then y = x^2 ^ 2nd, mode y =, change colored line type <, >, ^, V y =, 2nd, trace, zero 2nd, +, 7, 1, 2 stat, edit y = 2nd, del Free alpha, y = math, 2:Dec, enter 2nd, x^2 math, 1:Frac, enter y =, 2nd, trace, intersect (#/#) stat, edit, stat, calc, 4:ax+b del y =, 2nd, trace, maximum zoom, 3:zoom out, enter math, 4 y =, 2nd, trace, minimum zoom, 2:zoom in, enter ( ) clear rearrange 1st, then y = x^2 ^ 2nd, mode y =, change colored line type <, >, ^, V y =, 2nd, trace, zero 2nd, +, 7, 1, 2 stat, edit y = 2nd, del Free alpha, y = math, 2:Dec, enter 2nd, x^2 math, 1:Frac, enter y =, 2nd, trace, intersect (#/#) stat, edit, stat, calc, 4:ax+b del y =, 2nd, trace, maximum zoom, 3:zoom out, enter math, 4 y =, 2nd, trace, minimum zoom, 2:zoom in, enter ( ) clear
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
rearrange 1st, then y =
x^2
^
2nd, mode
y =, change colored line type
<, >, ^, V
y =, 2nd, trace, zero
2nd, +, 7, 1, 2
stat, edit
y =
2nd, del
Free
alpha, y =
math, 2:Dec, enter
2nd, x^2
math, 1:Frac, enter
y =, 2nd, trace, intersect
(#/#)
stat, edit, stat, calc, 4:ax+b
del
y =, 2nd, trace, maximum
zoom, 3:zoom out, enter
math, 4
y =, 2nd, trace, minimum
zoom, 2:zoom in, enter
( )
clear