stat, edit y =, 2nd, trace, intersect zoom, 2:zoom in, enter y =, 2nd, trace, zero clear math, 2:Dec, enter rearrange 1st, then y = del y = 2nd, +, 7, 1, 2 zoom, 3:zoom out, enter y =, 2nd, trace, maximum x^2 2nd, del (#/#) y =, change colored line type math, 1:Frac, enter ^ 2nd, mode Free <, >, ^, V y =, 2nd, trace, minimum alpha, y = stat, edit, stat, calc, 4:ax+b ( ) 2nd, x^2 math, 4 stat, edit y =, 2nd, trace, intersect zoom, 2:zoom in, enter y =, 2nd, trace, zero clear math, 2:Dec, enter rearrange 1st, then y = del y = 2nd, +, 7, 1, 2 zoom, 3:zoom out, enter y =, 2nd, trace, maximum x^2 2nd, del (#/#) y =, change colored line type math, 1:Frac, enter ^ 2nd, mode Free <, >, ^, V y =, 2nd, trace, minimum alpha, y = stat, edit, stat, calc, 4:ax+b ( ) 2nd, x^2 math, 4
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
stat, edit
y =, 2nd, trace, intersect
zoom, 2:zoom in, enter
y =, 2nd, trace, zero
clear
math, 2:Dec, enter
rearrange 1st, then y =
del
y =
2nd, +, 7, 1, 2
zoom, 3:zoom out, enter
y =, 2nd, trace, maximum
x^2
2nd, del
(#/#)
y =, change colored line type
math, 1:Frac, enter
^
2nd, mode
Free
<, >, ^, V
y =, 2nd, trace, minimum
alpha, y =
stat, edit, stat, calc, 4:ax+b
( )
2nd, x^2
math, 4