2nd, +, 7, 1, 2 math, 2:Dec, enter <, >, ^, V 2nd, mode stat, edit, stat, calc, 4:ax+b zoom, 2:zoom in, enter y =, 2nd, trace, intersect y = y =, 2nd, trace, minimum clear ^ rearrange 1st, then y = ( ) (#/#) Free x^2 math, 1:Frac, enter zoom, 3:zoom out, enter 2nd, del math, 4 alpha, y = 2nd, x^2 y =, change colored line type y =, 2nd, trace, zero stat, edit del y =, 2nd, trace, maximum 2nd, +, 7, 1, 2 math, 2:Dec, enter <, >, ^, V 2nd, mode stat, edit, stat, calc, 4:ax+b zoom, 2:zoom in, enter y =, 2nd, trace, intersect y = y =, 2nd, trace, minimum clear ^ rearrange 1st, then y = ( ) (#/#) Free x^2 math, 1:Frac, enter zoom, 3:zoom out, enter 2nd, del math, 4 alpha, y = 2nd, x^2 y =, change colored line type y =, 2nd, trace, zero stat, edit del y =, 2nd, trace, maximum
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
2nd, +, 7, 1, 2
math, 2:Dec, enter
<, >, ^, V
2nd, mode
stat, edit, stat, calc, 4:ax+b
zoom, 2:zoom in, enter
y =, 2nd, trace, intersect
y =
y =, 2nd, trace, minimum
clear
^
rearrange 1st, then y =
( )
(#/#)
Free
x^2
math, 1:Frac, enter
zoom, 3:zoom out, enter
2nd, del
math, 4
alpha, y =
2nd, x^2
y =, change colored line type
y =, 2nd, trace, zero
stat, edit
del
y =, 2nd, trace, maximum