stat,edity =, 2nd,trace,intersectzoom,2:zoomin, entery =, 2nd,trace,zeroclearmath,2:Dec,enterrearrange1st, theny =dely =2nd, +,7, 1, 2zoom,3:zoomout, entery =, 2nd,trace,maximumx^22nd,del(#/#)y =,changecoloredline typemath,1:Frac,enter^2nd,modeFree<, >,^, Vy =, 2nd,trace,minimumalpha,y =stat, edit,stat, calc,4:ax+b( )2nd,x^2math,4stat,edity =, 2nd,trace,intersectzoom,2:zoomin, entery =, 2nd,trace,zeroclearmath,2:Dec,enterrearrange1st, theny =dely =2nd, +,7, 1, 2zoom,3:zoomout, entery =, 2nd,trace,maximumx^22nd,del(#/#)y =,changecoloredline typemath,1:Frac,enter^2nd,modeFree<, >,^, Vy =, 2nd,trace,minimumalpha,y =stat, edit,stat, calc,4:ax+b( )2nd,x^2math,4

Calculator Tips - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. stat, edit
  2. y =, 2nd, trace, intersect
  3. zoom, 2:zoom in, enter
  4. y =, 2nd, trace, zero
  5. clear
  6. math, 2:Dec, enter
  7. rearrange 1st, then y =
  8. del
  9. y =
  10. 2nd, +, 7, 1, 2
  11. zoom, 3:zoom out, enter
  12. y =, 2nd, trace, maximum
  13. x^2
  14. 2nd, del
  15. (#/#)
  16. y =, change colored line type
  17. math, 1:Frac, enter
  18. ^
  19. 2nd, mode
  20. Free
  21. <, >, ^, V
  22. y =, 2nd, trace, minimum
  23. alpha, y =
  24. stat, edit, stat, calc, 4:ax+b
  25. ( )
  26. 2nd, x^2
  27. math, 4