( )y =, 2nd,trace,maximumalpha,y =x^2stat, edit,stat, calc,4:ax+b2nd,modestat,editzoom,3:zoomout, enterrearrange1st, theny =2nd,x^2delFreey =, 2nd,trace,intersectmath,1:Frac,entery =,changecoloredline type2nd,dely =(#/#)y =, 2nd,trace,minimumzoom,2:zoomin, enter^clearmath,2:Dec,entery =, 2nd,trace,zero2nd, +,7, 1, 2math,4<, >,^, V( )y =, 2nd,trace,maximumalpha,y =x^2stat, edit,stat, calc,4:ax+b2nd,modestat,editzoom,3:zoomout, enterrearrange1st, theny =2nd,x^2delFreey =, 2nd,trace,intersectmath,1:Frac,entery =,changecoloredline type2nd,dely =(#/#)y =, 2nd,trace,minimumzoom,2:zoomin, enter^clearmath,2:Dec,entery =, 2nd,trace,zero2nd, +,7, 1, 2math,4<, >,^, V

Calculator Tips - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ( )
  2. y =, 2nd, trace, maximum
  3. alpha, y =
  4. x^2
  5. stat, edit, stat, calc, 4:ax+b
  6. 2nd, mode
  7. stat, edit
  8. zoom, 3:zoom out, enter
  9. rearrange 1st, then y =
  10. 2nd, x^2
  11. del
  12. Free
  13. y =, 2nd, trace, intersect
  14. math, 1:Frac, enter
  15. y =, change colored line type
  16. 2nd, del
  17. y =
  18. (#/#)
  19. y =, 2nd, trace, minimum
  20. zoom, 2:zoom in, enter
  21. ^
  22. clear
  23. math, 2:Dec, enter
  24. y =, 2nd, trace, zero
  25. 2nd, +, 7, 1, 2
  26. math, 4
  27. <, >, ^, V