math, 4 ( ) math, 2:Dec, enter rearrange 1st, then y = <, >, ^, V del 2nd, +, 7, 1, 2 2nd, mode y =, 2nd, trace, zero stat, edit clear 2nd, del zoom, 3:zoom out, enter y =, change colored line type y =, 2nd, trace, intersect y =, 2nd, trace, maximum zoom, 2:zoom in, enter y = Free alpha, y = ^ x^2 y =, 2nd, trace, minimum math, 1:Frac, enter 2nd, x^2 (#/#) stat, edit, stat, calc, 4:ax+b math, 4 ( ) math, 2:Dec, enter rearrange 1st, then y = <, >, ^, V del 2nd, +, 7, 1, 2 2nd, mode y =, 2nd, trace, zero stat, edit clear 2nd, del zoom, 3:zoom out, enter y =, change colored line type y =, 2nd, trace, intersect y =, 2nd, trace, maximum zoom, 2:zoom in, enter y = Free alpha, y = ^ x^2 y =, 2nd, trace, minimum math, 1:Frac, enter 2nd, x^2 (#/#) stat, edit, stat, calc, 4:ax+b
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
math, 4
( )
math, 2:Dec, enter
rearrange 1st, then y =
<, >, ^, V
del
2nd, +, 7, 1, 2
2nd, mode
y =, 2nd, trace, zero
stat, edit
clear
2nd, del
zoom, 3:zoom out, enter
y =, change colored line type
y =, 2nd, trace, intersect
y =, 2nd, trace, maximum
zoom, 2:zoom in, enter
y =
Free
alpha, y =
^
x^2
y =, 2nd, trace, minimum
math, 1:Frac, enter
2nd, x^2
(#/#)
stat, edit, stat, calc, 4:ax+b