math, 1:Frac, enter Free 2nd, +, 7, 1, 2 ^ clear stat, edit, stat, calc, 4:ax+b x^2 2nd, mode zoom, 2:zoom in, enter zoom, 3:zoom out, enter 2nd, del del math, 2:Dec, enter y =, 2nd, trace, zero ( ) y =, 2nd, trace, minimum stat, edit y = 2nd, x^2 alpha, y = y =, 2nd, trace, maximum <, >, ^, V y =, change colored line type y =, 2nd, trace, intersect math, 4 (#/#) rearrange 1st, then y = math, 1:Frac, enter Free 2nd, +, 7, 1, 2 ^ clear stat, edit, stat, calc, 4:ax+b x^2 2nd, mode zoom, 2:zoom in, enter zoom, 3:zoom out, enter 2nd, del del math, 2:Dec, enter y =, 2nd, trace, zero ( ) y =, 2nd, trace, minimum stat, edit y = 2nd, x^2 alpha, y = y =, 2nd, trace, maximum <, >, ^, V y =, change colored line type y =, 2nd, trace, intersect math, 4 (#/#) rearrange 1st, then y =
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
math, 1:Frac, enter
Free
2nd, +, 7, 1, 2
^
clear
stat, edit, stat, calc, 4:ax+b
x^2
2nd, mode
zoom, 2:zoom in, enter
zoom, 3:zoom out, enter
2nd, del
del
math, 2:Dec, enter
y =, 2nd, trace, zero
( )
y =, 2nd, trace, minimum
stat, edit
y =
2nd, x^2
alpha, y =
y =, 2nd, trace, maximum
<, >, ^, V
y =, change colored line type
y =, 2nd, trace, intersect
math, 4
(#/#)
rearrange 1st, then y =