( ) y =, 2nd, trace, maximum alpha, y = x^2 stat, edit, stat, calc, 4:ax+b 2nd, mode stat, edit zoom, 3:zoom out, enter rearrange 1st, then y = 2nd, x^2 del Free y =, 2nd, trace, intersect math, 1:Frac, enter y =, change colored line type 2nd, del y = (#/#) y =, 2nd, trace, minimum zoom, 2:zoom in, enter ^ clear math, 2:Dec, enter y =, 2nd, trace, zero 2nd, +, 7, 1, 2 math, 4 <, >, ^, V ( ) y =, 2nd, trace, maximum alpha, y = x^2 stat, edit, stat, calc, 4:ax+b 2nd, mode stat, edit zoom, 3:zoom out, enter rearrange 1st, then y = 2nd, x^2 del Free y =, 2nd, trace, intersect math, 1:Frac, enter y =, change colored line type 2nd, del y = (#/#) y =, 2nd, trace, minimum zoom, 2:zoom in, enter ^ clear math, 2:Dec, enter y =, 2nd, trace, zero 2nd, +, 7, 1, 2 math, 4 <, >, ^, V
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
( )
y =, 2nd, trace, maximum
alpha, y =
x^2
stat, edit, stat, calc, 4:ax+b
2nd, mode
stat, edit
zoom, 3:zoom out, enter
rearrange 1st, then y =
2nd, x^2
del
Free
y =, 2nd, trace, intersect
math, 1:Frac, enter
y =, change colored line type
2nd, del
y =
(#/#)
y =, 2nd, trace, minimum
zoom, 2:zoom in, enter
^
clear
math, 2:Dec, enter
y =, 2nd, trace, zero
2nd, +, 7, 1, 2
math, 4
<, >, ^, V