rearrange1st, theny =x^2^2nd,modey =,changecoloredline type<, >,^, Vy =, 2nd,trace,zero2nd, +,7, 1, 2stat,edity =2nd,delFreealpha,y =math,2:Dec,enter2nd,x^2math,1:Frac,entery =, 2nd,trace,intersect(#/#)stat, edit,stat, calc,4:ax+bdely =, 2nd,trace,maximumzoom,3:zoomout, entermath,4y =, 2nd,trace,minimumzoom,2:zoomin, enter( )clearrearrange1st, theny =x^2^2nd,modey =,changecoloredline type<, >,^, Vy =, 2nd,trace,zero2nd, +,7, 1, 2stat,edity =2nd,delFreealpha,y =math,2:Dec,enter2nd,x^2math,1:Frac,entery =, 2nd,trace,intersect(#/#)stat, edit,stat, calc,4:ax+bdely =, 2nd,trace,maximumzoom,3:zoomout, entermath,4y =, 2nd,trace,minimumzoom,2:zoomin, enter( )clear

Calculator Tips - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. rearrange 1st, then y =
  2. x^2
  3. ^
  4. 2nd, mode
  5. y =, change colored line type
  6. <, >, ^, V
  7. y =, 2nd, trace, zero
  8. 2nd, +, 7, 1, 2
  9. stat, edit
  10. y =
  11. 2nd, del
  12. Free
  13. alpha, y =
  14. math, 2:Dec, enter
  15. 2nd, x^2
  16. math, 1:Frac, enter
  17. y =, 2nd, trace, intersect
  18. (#/#)
  19. stat, edit, stat, calc, 4:ax+b
  20. del
  21. y =, 2nd, trace, maximum
  22. zoom, 3:zoom out, enter
  23. math, 4
  24. y =, 2nd, trace, minimum
  25. zoom, 2:zoom in, enter
  26. ( )
  27. clear