math,1:Frac,enterFree2nd, +,7, 1, 2^clearstat, edit,stat, calc,4:ax+bx^22nd,modezoom,2:zoomin, enterzoom,3:zoomout, enter2nd,deldelmath,2:Dec,entery =, 2nd,trace,zero( )y =, 2nd,trace,minimumstat,edity =2nd,x^2alpha,y =y =, 2nd,trace,maximum<, >,^, Vy =,changecoloredline typey =, 2nd,trace,intersectmath,4(#/#)rearrange1st, theny =math,1:Frac,enterFree2nd, +,7, 1, 2^clearstat, edit,stat, calc,4:ax+bx^22nd,modezoom,2:zoomin, enterzoom,3:zoomout, enter2nd,deldelmath,2:Dec,entery =, 2nd,trace,zero( )y =, 2nd,trace,minimumstat,edity =2nd,x^2alpha,y =y =, 2nd,trace,maximum<, >,^, Vy =,changecoloredline typey =, 2nd,trace,intersectmath,4(#/#)rearrange1st, theny =

Calculator Tips - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. math, 1:Frac, enter
  2. Free
  3. 2nd, +, 7, 1, 2
  4. ^
  5. clear
  6. stat, edit, stat, calc, 4:ax+b
  7. x^2
  8. 2nd, mode
  9. zoom, 2:zoom in, enter
  10. zoom, 3:zoom out, enter
  11. 2nd, del
  12. del
  13. math, 2:Dec, enter
  14. y =, 2nd, trace, zero
  15. ( )
  16. y =, 2nd, trace, minimum
  17. stat, edit
  18. y =
  19. 2nd, x^2
  20. alpha, y =
  21. y =, 2nd, trace, maximum
  22. <, >, ^, V
  23. y =, change colored line type
  24. y =, 2nd, trace, intersect
  25. math, 4
  26. (#/#)
  27. rearrange 1st, then y =