math, 4 2nd, +, 7, 1, 2 stat, edit, stat, calc, 4:ax+b Free y =, 2nd, trace, maximum zoom, 3:zoom out, enter zoom, 2:zoom in, enter 2nd, del math, 2:Dec, enter del 2nd, mode rearrange 1st, then y = y = y =, 2nd, trace, zero ( ) ^ stat, edit y =, 2nd, trace, intersect y =, change colored line type alpha, y = clear x^2 2nd, x^2 (#/#) <, >, ^, V y =, 2nd, trace, minimum math, 1:Frac, enter math, 4 2nd, +, 7, 1, 2 stat, edit, stat, calc, 4:ax+b Free y =, 2nd, trace, maximum zoom, 3:zoom out, enter zoom, 2:zoom in, enter 2nd, del math, 2:Dec, enter del 2nd, mode rearrange 1st, then y = y = y =, 2nd, trace, zero ( ) ^ stat, edit y =, 2nd, trace, intersect y =, change colored line type alpha, y = clear x^2 2nd, x^2 (#/#) <, >, ^, V y =, 2nd, trace, minimum math, 1:Frac, enter
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
math, 4
2nd, +, 7, 1, 2
stat, edit, stat, calc, 4:ax+b
Free
y =, 2nd, trace, maximum
zoom, 3:zoom out, enter
zoom, 2:zoom in, enter
2nd, del
math, 2:Dec, enter
del
2nd, mode
rearrange 1st, then y =
y =
y =, 2nd, trace, zero
( )
^
stat, edit
y =, 2nd, trace, intersect
y =, change colored line type
alpha, y =
clear
x^2
2nd, x^2
(#/#)
<, >, ^, V
y =, 2nd, trace, minimum
math, 1:Frac, enter