del^y =2nd,modealpha,y =stat, edit,stat, calc,4:ax+bmath,1:Frac,entery =, 2nd,trace,intersect2nd, +,7, 1, 2stat,edit(#/#)Freezoom,2:zoomin, enterzoom,3:zoomout, entery =, 2nd,trace,maximum2nd,x^2math,2:Dec,entery =, 2nd,trace,zeroclearx^2rearrange1st, theny =math,4( )2nd,del<, >,^, Vy =,changecoloredline typey =, 2nd,trace,minimumdel^y =2nd,modealpha,y =stat, edit,stat, calc,4:ax+bmath,1:Frac,entery =, 2nd,trace,intersect2nd, +,7, 1, 2stat,edit(#/#)Freezoom,2:zoomin, enterzoom,3:zoomout, entery =, 2nd,trace,maximum2nd,x^2math,2:Dec,entery =, 2nd,trace,zeroclearx^2rearrange1st, theny =math,4( )2nd,del<, >,^, Vy =,changecoloredline typey =, 2nd,trace,minimum

Calculator Tips - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. del
  2. ^
  3. y =
  4. 2nd, mode
  5. alpha, y =
  6. stat, edit, stat, calc, 4:ax+b
  7. math, 1:Frac, enter
  8. y =, 2nd, trace, intersect
  9. 2nd, +, 7, 1, 2
  10. stat, edit
  11. (#/#)
  12. Free
  13. zoom, 2:zoom in, enter
  14. zoom, 3:zoom out, enter
  15. y =, 2nd, trace, maximum
  16. 2nd, x^2
  17. math, 2:Dec, enter
  18. y =, 2nd, trace, zero
  19. clear
  20. x^2
  21. rearrange 1st, then y =
  22. math, 4
  23. ( )
  24. 2nd, del
  25. <, >, ^, V
  26. y =, change colored line type
  27. y =, 2nd, trace, minimum