math,42nd, +,7, 1, 2stat, edit,stat, calc,4:ax+bFreey =, 2nd,trace,maximumzoom,3:zoomout, enterzoom,2:zoomin, enter2nd,delmath,2:Dec,enterdel2nd,moderearrange1st, theny =y =y =, 2nd,trace,zero( )^stat,edity =, 2nd,trace,intersecty =,changecoloredline typealpha,y =clearx^22nd,x^2(#/#)<, >,^, Vy =, 2nd,trace,minimummath,1:Frac,entermath,42nd, +,7, 1, 2stat, edit,stat, calc,4:ax+bFreey =, 2nd,trace,maximumzoom,3:zoomout, enterzoom,2:zoomin, enter2nd,delmath,2:Dec,enterdel2nd,moderearrange1st, theny =y =y =, 2nd,trace,zero( )^stat,edity =, 2nd,trace,intersecty =,changecoloredline typealpha,y =clearx^22nd,x^2(#/#)<, >,^, Vy =, 2nd,trace,minimummath,1:Frac,enter

Calculator Tips - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. math, 4
  2. 2nd, +, 7, 1, 2
  3. stat, edit, stat, calc, 4:ax+b
  4. Free
  5. y =, 2nd, trace, maximum
  6. zoom, 3:zoom out, enter
  7. zoom, 2:zoom in, enter
  8. 2nd, del
  9. math, 2:Dec, enter
  10. del
  11. 2nd, mode
  12. rearrange 1st, then y =
  13. y =
  14. y =, 2nd, trace, zero
  15. ( )
  16. ^
  17. stat, edit
  18. y =, 2nd, trace, intersect
  19. y =, change colored line type
  20. alpha, y =
  21. clear
  22. x^2
  23. 2nd, x^2
  24. (#/#)
  25. <, >, ^, V
  26. y =, 2nd, trace, minimum
  27. math, 1:Frac, enter