math,4( )math,2:Dec,enterrearrange1st, theny =<, >,^, Vdel2nd, +,7, 1, 22nd,modey =, 2nd,trace,zerostat,editclear2nd,delzoom,3:zoomout, entery =,changecoloredline typey =, 2nd,trace,intersecty =, 2nd,trace,maximumzoom,2:zoomin, entery =Freealpha,y =^x^2y =, 2nd,trace,minimummath,1:Frac,enter2nd,x^2(#/#)stat, edit,stat, calc,4:ax+bmath,4( )math,2:Dec,enterrearrange1st, theny =<, >,^, Vdel2nd, +,7, 1, 22nd,modey =, 2nd,trace,zerostat,editclear2nd,delzoom,3:zoomout, entery =,changecoloredline typey =, 2nd,trace,intersecty =, 2nd,trace,maximumzoom,2:zoomin, entery =Freealpha,y =^x^2y =, 2nd,trace,minimummath,1:Frac,enter2nd,x^2(#/#)stat, edit,stat, calc,4:ax+b

Calculator Tips - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. math, 4
  2. ( )
  3. math, 2:Dec, enter
  4. rearrange 1st, then y =
  5. <, >, ^, V
  6. del
  7. 2nd, +, 7, 1, 2
  8. 2nd, mode
  9. y =, 2nd, trace, zero
  10. stat, edit
  11. clear
  12. 2nd, del
  13. zoom, 3:zoom out, enter
  14. y =, change colored line type
  15. y =, 2nd, trace, intersect
  16. y =, 2nd, trace, maximum
  17. zoom, 2:zoom in, enter
  18. y =
  19. Free
  20. alpha, y =
  21. ^
  22. x^2
  23. y =, 2nd, trace, minimum
  24. math, 1:Frac, enter
  25. 2nd, x^2
  26. (#/#)
  27. stat, edit, stat, calc, 4:ax+b