conflictmoodfallingactionflatcharacterforeshadowthemethirdpersonomniscientman vsmanthird personlimited pointof viewexpositioncharaxterizationantagonistdynamiccharactermanvs selfthirdpersonobjectiveman vssocietyfirstpersonpoint ofviewroundcharactertonefictionman vsnaturestaticcharactertonerisingactionclimaxflashbackconflictmoodfallingactionflatcharacterforeshadowthemethirdpersonomniscientman vsmanthird personlimited pointof viewexpositioncharaxterizationantagonistdynamiccharactermanvs selfthirdpersonobjectiveman vssocietyfirstpersonpoint ofviewroundcharactertonefictionman vsnaturestaticcharactertonerisingactionclimaxflashback

LITERARY ELEMENTS - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
I
4
B
5
I
6
B
7
G
8
N
9
I
10
B
11
I
12
B
13
O
14
O
15
N
16
B
17
G
18
G
19
O
20
N
21
G
22
O
23
N
24
N
25
O
  1. G-conflict
  2. I-mood
  3. I-falling action
  4. B-flat character
  5. I-foreshadow
  6. B-theme
  7. G-third person omniscient
  8. N-man vs man
  9. I-third person limited point of view
  10. B-exposition
  11. I-charaxterization
  12. B-antagonist
  13. O-dynamic character
  14. O-man vs self
  15. N-third person objective
  16. B-man vs society
  17. G-first person point of view
  18. G-round character
  19. O-tone
  20. N-fiction
  21. G-man vs nature
  22. O-static character
  23. N-tone rising action
  24. N-climax
  25. O-flashback