fallingactionstaticcharacterfirstpersonpoint ofviewman vsnatureconflictclimaxman vsmanthird personlimited pointof viewroundcharacterthemeflashbackexpositionantagonistfictionmoodflatcharacterforeshadowmanvs selftonethirdpersonomniscientdynamiccharactercharaxterizationman vssocietytonerisingactionthirdpersonobjectivefallingactionstaticcharacterfirstpersonpoint ofviewman vsnatureconflictclimaxman vsmanthird personlimited pointof viewroundcharacterthemeflashbackexpositionantagonistfictionmoodflatcharacterforeshadowmanvs selftonethirdpersonomniscientdynamiccharactercharaxterizationman vssocietytonerisingactionthirdpersonobjective

LITERARY ELEMENTS - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
G
4
G
5
G
6
N
7
N
8
I
9
G
10
B
11
O
12
B
13
B
14
N
15
I
16
B
17
I
18
O
19
O
20
G
21
O
22
I
23
B
24
N
25
N
  1. I-falling action
  2. O-static character
  3. G-first person point of view
  4. G-man vs nature
  5. G-conflict
  6. N-climax
  7. N-man vs man
  8. I-third person limited point of view
  9. G-round character
  10. B-theme
  11. O-flashback
  12. B-exposition
  13. B-antagonist
  14. N-fiction
  15. I-mood
  16. B-flat character
  17. I-foreshadow
  18. O-man vs self
  19. O-tone
  20. G-third person omniscient
  21. O-dynamic character
  22. I-charaxterization
  23. B-man vs society
  24. N-tone rising action
  25. N-third person objective