tonerisingactionforeshadowman vsnaturethirdpersonomniscientthird personlimited pointof viewcharaxterizationmanvs selfflatcharacterthirdpersonobjectiveflashbackexpositiondynamiccharactermoodconflicttonefictionthemeclimaxman vsmanroundcharacterfallingactionstaticcharacterman vssocietyfirstpersonpoint ofviewantagonisttonerisingactionforeshadowman vsnaturethirdpersonomniscientthird personlimited pointof viewcharaxterizationmanvs selfflatcharacterthirdpersonobjectiveflashbackexpositiondynamiccharactermoodconflicttonefictionthemeclimaxman vsmanroundcharacterfallingactionstaticcharacterman vssocietyfirstpersonpoint ofviewantagonist

LITERARY ELEMENTS - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
G
4
G
5
I
6
I
7
O
8
B
9
N
10
O
11
B
12
O
13
I
14
G
15
O
16
N
17
B
18
N
19
N
20
G
21
I
22
O
23
B
24
G
25
B
  1. N-tone rising action
  2. I-foreshadow
  3. G-man vs nature
  4. G-third person omniscient
  5. I-third person limited point of view
  6. I-charaxterization
  7. O-man vs self
  8. B-flat character
  9. N-third person objective
  10. O-flashback
  11. B-exposition
  12. O-dynamic character
  13. I-mood
  14. G-conflict
  15. O-tone
  16. N-fiction
  17. B-theme
  18. N-climax
  19. N-man vs man
  20. G-round character
  21. I-falling action
  22. O-static character
  23. B-man vs society
  24. G-first person point of view
  25. B-antagonist