flatcharacterman vsnaturethirdpersonomniscientthemeexpositionantagonistman vssocietymanvs selfthirdpersonobjectivefallingactionclimaxtonerisingactionstaticcharacterman vsmanforeshadowcharaxterizationthird personlimited pointof viewflashbackroundcharacterfictionmooddynamiccharactertonefirstpersonpoint ofviewconflictflatcharacterman vsnaturethirdpersonomniscientthemeexpositionantagonistman vssocietymanvs selfthirdpersonobjectivefallingactionclimaxtonerisingactionstaticcharacterman vsmanforeshadowcharaxterizationthird personlimited pointof viewflashbackroundcharacterfictionmooddynamiccharactertonefirstpersonpoint ofviewconflict

LITERARY ELEMENTS - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
G
4
B
5
B
6
B
7
B
8
O
9
N
10
I
11
N
12
N
13
O
14
N
15
I
16
I
17
I
18
O
19
G
20
N
21
I
22
O
23
O
24
G
25
G
  1. B-flat character
  2. G-man vs nature
  3. G-third person omniscient
  4. B-theme
  5. B-exposition
  6. B-antagonist
  7. B-man vs society
  8. O-man vs self
  9. N-third person objective
  10. I-falling action
  11. N-climax
  12. N-tone rising action
  13. O-static character
  14. N-man vs man
  15. I-foreshadow
  16. I-charaxterization
  17. I-third person limited point of view
  18. O-flashback
  19. G-round character
  20. N-fiction
  21. I-mood
  22. O-dynamic character
  23. O-tone
  24. G-first person point of view
  25. G-conflict