moodexpositioncharaxterizationflatcharacterroundcharacterstaticcharacterfirstpersonpoint ofviewclimaxthemetonerisingactiontoneantagonistforeshadowthirdpersonomniscientfallingactiondynamiccharacterflashbackfictionman vsmanthirdpersonobjectivethird personlimited pointof viewman vssocietyman vsnaturemanvs selfconflictmoodexpositioncharaxterizationflatcharacterroundcharacterstaticcharacterfirstpersonpoint ofviewclimaxthemetonerisingactiontoneantagonistforeshadowthirdpersonomniscientfallingactiondynamiccharacterflashbackfictionman vsmanthirdpersonobjectivethird personlimited pointof viewman vssocietyman vsnaturemanvs selfconflict

LITERARY ELEMENTS - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
I
4
B
5
G
6
O
7
G
8
N
9
B
10
N
11
O
12
B
13
I
14
G
15
I
16
O
17
O
18
N
19
N
20
N
21
I
22
B
23
G
24
O
25
G
  1. I-mood
  2. B-exposition
  3. I-charaxterization
  4. B-flat character
  5. G-round character
  6. O-static character
  7. G-first person point of view
  8. N-climax
  9. B-theme
  10. N-tone rising action
  11. O-tone
  12. B-antagonist
  13. I-foreshadow
  14. G-third person omniscient
  15. I-falling action
  16. O-dynamic character
  17. O-flashback
  18. N-fiction
  19. N-man vs man
  20. N-third person objective
  21. I-third person limited point of view
  22. B-man vs society
  23. G-man vs nature
  24. O-man vs self
  25. G-conflict