charaxterizationconflictmoodman vsmanfallingactionexpositionthemeclimaxthird personlimited pointof viewdynamiccharacterflashbackthirdpersonobjectiveantagonistforeshadowman vssocietytonethirdpersonomniscientroundcharacterman vsnaturefictionstaticcharacterflatcharacterfirstpersonpoint ofviewtonerisingactionmanvs selfcharaxterizationconflictmoodman vsmanfallingactionexpositionthemeclimaxthird personlimited pointof viewdynamiccharacterflashbackthirdpersonobjectiveantagonistforeshadowman vssocietytonethirdpersonomniscientroundcharacterman vsnaturefictionstaticcharacterflatcharacterfirstpersonpoint ofviewtonerisingactionmanvs self

LITERARY ELEMENTS - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
I
4
N
5
I
6
B
7
B
8
N
9
I
10
O
11
O
12
N
13
B
14
I
15
B
16
O
17
G
18
G
19
G
20
N
21
O
22
B
23
G
24
N
25
O
  1. I-charaxterization
  2. G-conflict
  3. I-mood
  4. N-man vs man
  5. I-falling action
  6. B-exposition
  7. B-theme
  8. N-climax
  9. I-third person limited point of view
  10. O-dynamic character
  11. O-flashback
  12. N-third person objective
  13. B-antagonist
  14. I-foreshadow
  15. B-man vs society
  16. O-tone
  17. G-third person omniscient
  18. G-round character
  19. G-man vs nature
  20. N-fiction
  21. O-static character
  22. B-flat character
  23. G-first person point of view
  24. N-tone rising action
  25. O-man vs self