we meet acool monsterthat Troublewants toadoptWe saveFauna'sFamilywe findsomeonethat we didnot expect torun intosomeonehas abackstoryrevealwelevelupwe figure outwhat theheck is goingon at theHaunted IslesFauna goesbatshit onsomeonebecause they'rein the way of hersaving her familySomeonerolls deathsavesour hubriscomesback tobite usTad messagesEilin whileordering streetfood /again/Martes sayssomethingderagatoryabout undeadwithout knowingabout Fablethe partyinterrogatessomeoneEilin actuallytells thepartysomethingabout herselfwe runout ofsuppliesAnimo iscryptic andnot veryhelpfulwe findsome coollookingruinstimeskipEilinaccidentallysets off atrapEilinlosessleepwe rescuesomeone newbeforerescuingFauna's FamilyTroubleremovessomeone'slimbswe sneakintosomeone'scamp/baseMartessasses oneof the villainswe fightNyx and/orFable haveto face theirfear of waterwe meet acool monsterthat Troublewants toadoptWe saveFauna'sFamilywe findsomeonethat we didnot expect torun intosomeonehas abackstoryrevealwelevelupwe figure outwhat theheck is goingon at theHaunted IslesFauna goesbatshit onsomeonebecause they'rein the way of hersaving her familySomeonerolls deathsavesour hubriscomesback tobite usTad messagesEilin whileordering streetfood /again/Martes sayssomethingderagatoryabout undeadwithout knowingabout Fablethe partyinterrogatessomeoneEilin actuallytells thepartysomethingabout herselfwe runout ofsuppliesAnimo iscryptic andnot veryhelpfulwe findsome coollookingruinstimeskipEilinaccidentallysets off atrapEilinlosessleepwe rescuesomeone newbeforerescuingFauna's FamilyTroubleremovessomeone'slimbswe sneakintosomeone'scamp/baseMartessasses oneof the villainswe fightNyx and/orFable haveto face theirfear of water

Sessions 51-60 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. we meet a cool monster that Trouble wants to adopt
  2. We save Fauna's Family
  3. we find someone that we did not expect to run into
  4. someone has a backstory reveal
  5. we level up
  6. we figure out what the heck is going on at the Haunted Isles
  7. Fauna goes batshit on someone because they're in the way of her saving her family
  8. Someone rolls death saves
  9. our hubris comes back to bite us
  10. Tad messages Eilin while ordering street food /again/
  11. Martes says something deragatory about undead without knowing about Fable
  12. the party interrogates someone
  13. Eilin actually tells the party something about herself
  14. we run out of supplies
  15. Animo is cryptic and not very helpful
  16. we find some cool looking ruins
  17. timeskip
  18. Eilin accidentally sets off a trap
  19. Eilin loses sleep
  20. we rescue someone new before rescuing Fauna's Family
  21. Trouble removes someone's limbs
  22. we sneak into someone's camp/base
  23. Martes sasses one of the villains we fight
  24. Nyx and/or Fable have to face their fear of water