Eilinaccidentallysets off atrapwe findsome coollookingruinsEilin actuallytells thepartysomethingabout herselfwe runout ofsuppliesWe saveFauna'sFamilywe rescuesomeone newbeforerescuingFauna's Familywe sneakintosomeone'scamp/basewe figure outwhat theheck is goingon at theHaunted IslesNyx and/orFable haveto face theirfear of waterEilinlosessleepAnimo iscryptic andnot veryhelpfulMartessasses oneof the villainswe fighttimeskipTroubleremovessomeone'slimbssomeonehas abackstoryrevealTad messagesEilin whileordering streetfood /again/Someonerolls deathsaveswe findsomeonethat we didnot expect torun intowe meet acool monsterthat Troublewants toadoptour hubriscomesback tobite uswelevelupthe partyinterrogatessomeoneFauna goesbatshit onsomeonebecause they'rein the way of hersaving her familyMartes sayssomethingderagatoryabout undeadwithout knowingabout FableEilinaccidentallysets off atrapwe findsome coollookingruinsEilin actuallytells thepartysomethingabout herselfwe runout ofsuppliesWe saveFauna'sFamilywe rescuesomeone newbeforerescuingFauna's Familywe sneakintosomeone'scamp/basewe figure outwhat theheck is goingon at theHaunted IslesNyx and/orFable haveto face theirfear of waterEilinlosessleepAnimo iscryptic andnot veryhelpfulMartessasses oneof the villainswe fighttimeskipTroubleremovessomeone'slimbssomeonehas abackstoryrevealTad messagesEilin whileordering streetfood /again/Someonerolls deathsaveswe findsomeonethat we didnot expect torun intowe meet acool monsterthat Troublewants toadoptour hubriscomesback tobite uswelevelupthe partyinterrogatessomeoneFauna goesbatshit onsomeonebecause they'rein the way of hersaving her familyMartes sayssomethingderagatoryabout undeadwithout knowingabout Fable

Sessions 51-60 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Eilin accidentally sets off a trap
  2. we find some cool looking ruins
  3. Eilin actually tells the party something about herself
  4. we run out of supplies
  5. We save Fauna's Family
  6. we rescue someone new before rescuing Fauna's Family
  7. we sneak into someone's camp/base
  8. we figure out what the heck is going on at the Haunted Isles
  9. Nyx and/or Fable have to face their fear of water
  10. Eilin loses sleep
  11. Animo is cryptic and not very helpful
  12. Martes sasses one of the villains we fight
  13. timeskip
  14. Trouble removes someone's limbs
  15. someone has a backstory reveal
  16. Tad messages Eilin while ordering street food /again/
  17. Someone rolls death saves
  18. we find someone that we did not expect to run into
  19. we meet a cool monster that Trouble wants to adopt
  20. our hubris comes back to bite us
  21. we level up
  22. the party interrogates someone
  23. Fauna goes batshit on someone because they're in the way of her saving her family
  24. Martes says something deragatory about undead without knowing about Fable