GivingFeedbackThinkingFingersRecognizeRiskMakea PlanKnowingYourFeelingsAskingQuestionsApologizingActiveListeningChoices andConsequencesUseNewThinkingRespondingto AngerTheConflictCycleMaking aComplaintThinkingControlsBehaviorDo itandEvaluateStopandThinkPayAttentionto ourThinkingUnderstandingthe Feelings ofOthersStatetheProblemProblemSolvingSet a GoalandGatherInformationNegotiatingProgramOrganizerThinkingCheck -InGivingFeedbackThinkingFingersRecognizeRiskMakea PlanKnowingYourFeelingsAskingQuestionsApologizingActiveListeningChoices andConsequencesUseNewThinkingRespondingto AngerTheConflictCycleMaking aComplaintThinkingControlsBehaviorDo itandEvaluateStopandThinkPayAttentionto ourThinkingUnderstandingthe Feelings ofOthersStatetheProblemProblemSolvingSet a GoalandGatherInformationNegotiatingProgramOrganizerThinkingCheck -In

Thinking For a Change - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Giving Feedback
  2. Thinking Fingers
  3. Recognize Risk
  4. Make a Plan
  5. Knowing Your Feelings
  6. Asking Questions
  7. Apologizing
  8. Active Listening
  9. Choices and Consequences
  10. Use New Thinking
  11. Responding to Anger
  12. The Conflict Cycle
  13. Making a Complaint
  14. Thinking Controls Behavior
  15. Do it and Evaluate
  16. Stop and Think
  17. Pay Attention to our Thinking
  18. Understanding the Feelings of Others
  19. State the Problem
  20. Problem Solving
  21. Set a Goal and Gather Information
  22. Negotiating
  23. Program Organizer
  24. Thinking Check -In