StatetheProblemMaking aComplaintActiveListeningNegotiatingGivingFeedbackRecognizeRiskThinkingCheck -InProgramOrganizerProblemSolvingApologizingStopandThinkMakea PlanThinkingControlsBehaviorDo itandEvaluateTheConflictCycleThinkingFingersAskingQuestionsSet a GoalandGatherInformationRespondingto AngerUnderstandingthe Feelings ofOthersKnowingYourFeelingsChoices andConsequencesPayAttentionto ourThinkingUseNewThinkingStatetheProblemMaking aComplaintActiveListeningNegotiatingGivingFeedbackRecognizeRiskThinkingCheck -InProgramOrganizerProblemSolvingApologizingStopandThinkMakea PlanThinkingControlsBehaviorDo itandEvaluateTheConflictCycleThinkingFingersAskingQuestionsSet a GoalandGatherInformationRespondingto AngerUnderstandingthe Feelings ofOthersKnowingYourFeelingsChoices andConsequencesPayAttentionto ourThinkingUseNewThinking

Thinking For a Change - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. State the Problem
  2. Making a Complaint
  3. Active Listening
  4. Negotiating
  5. Giving Feedback
  6. Recognize Risk
  7. Thinking Check -In
  8. Program Organizer
  9. Problem Solving
  10. Apologizing
  11. Stop and Think
  12. Make a Plan
  13. Thinking Controls Behavior
  14. Do it and Evaluate
  15. The Conflict Cycle
  16. Thinking Fingers
  17. Asking Questions
  18. Set a Goal and Gather Information
  19. Responding to Anger
  20. Understanding the Feelings of Others
  21. Knowing Your Feelings
  22. Choices and Consequences
  23. Pay Attention to our Thinking
  24. Use New Thinking