Respondingto AngerGivingFeedbackAskingQuestionsProblemSolvingUseNewThinkingMakea PlanStatetheProblemStopandThinkPayAttentionto ourThinkingNegotiatingMaking aComplaintKnowingYourFeelingsApologizingRecognizeRiskThinkingFingersThinkingCheck -InUnderstandingthe Feelings ofOthersChoices andConsequencesProgramOrganizerTheConflictCycleDo itandEvaluateActiveListeningSet a GoalandGatherInformationThinkingControlsBehaviorRespondingto AngerGivingFeedbackAskingQuestionsProblemSolvingUseNewThinkingMakea PlanStatetheProblemStopandThinkPayAttentionto ourThinkingNegotiatingMaking aComplaintKnowingYourFeelingsApologizingRecognizeRiskThinkingFingersThinkingCheck -InUnderstandingthe Feelings ofOthersChoices andConsequencesProgramOrganizerTheConflictCycleDo itandEvaluateActiveListeningSet a GoalandGatherInformationThinkingControlsBehavior

Thinking For a Change - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Responding to Anger
  2. Giving Feedback
  3. Asking Questions
  4. Problem Solving
  5. Use New Thinking
  6. Make a Plan
  7. State the Problem
  8. Stop and Think
  9. Pay Attention to our Thinking
  10. Negotiating
  11. Making a Complaint
  12. Knowing Your Feelings
  13. Apologizing
  14. Recognize Risk
  15. Thinking Fingers
  16. Thinking Check -In
  17. Understanding the Feelings of Others
  18. Choices and Consequences
  19. Program Organizer
  20. The Conflict Cycle
  21. Do it and Evaluate
  22. Active Listening
  23. Set a Goal and Gather Information
  24. Thinking Controls Behavior