StatetheProblemGivingFeedbackThinkingCheck -InStopandThinkProblemSolvingRespondingto AngerThinkingFingersKnowingYourFeelingsRecognizeRiskUnderstandingthe Feelings ofOthersNegotiatingActiveListeningProgramOrganizerApologizingAskingQuestionsMaking aComplaintPayAttentionto ourThinkingUseNewThinkingChoices andConsequencesTheConflictCycleMakea PlanSet a GoalandGatherInformationThinkingControlsBehaviorDo itandEvaluateStatetheProblemGivingFeedbackThinkingCheck -InStopandThinkProblemSolvingRespondingto AngerThinkingFingersKnowingYourFeelingsRecognizeRiskUnderstandingthe Feelings ofOthersNegotiatingActiveListeningProgramOrganizerApologizingAskingQuestionsMaking aComplaintPayAttentionto ourThinkingUseNewThinkingChoices andConsequencesTheConflictCycleMakea PlanSet a GoalandGatherInformationThinkingControlsBehaviorDo itandEvaluate

Thinking For a Change - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. State the Problem
  2. Giving Feedback
  3. Thinking Check -In
  4. Stop and Think
  5. Problem Solving
  6. Responding to Anger
  7. Thinking Fingers
  8. Knowing Your Feelings
  9. Recognize Risk
  10. Understanding the Feelings of Others
  11. Negotiating
  12. Active Listening
  13. Program Organizer
  14. Apologizing
  15. Asking Questions
  16. Making a Complaint
  17. Pay Attention to our Thinking
  18. Use New Thinking
  19. Choices and Consequences
  20. The Conflict Cycle
  21. Make a Plan
  22. Set a Goal and Gather Information
  23. Thinking Controls Behavior
  24. Do it and Evaluate