UseNewThinkingRecognizeRiskMaking aComplaintPayAttentionto ourThinkingDo itandEvaluateKnowingYourFeelingsRespondingto AngerTheConflictCycleChoices andConsequencesActiveListeningProgramOrganizerThinkingCheck -InSet a GoalandGatherInformationProblemSolvingStopandThinkNegotiatingThinkingControlsBehaviorGivingFeedbackAskingQuestionsMakea PlanApologizingThinkingFingersStatetheProblemUnderstandingthe Feelings ofOthersUseNewThinkingRecognizeRiskMaking aComplaintPayAttentionto ourThinkingDo itandEvaluateKnowingYourFeelingsRespondingto AngerTheConflictCycleChoices andConsequencesActiveListeningProgramOrganizerThinkingCheck -InSet a GoalandGatherInformationProblemSolvingStopandThinkNegotiatingThinkingControlsBehaviorGivingFeedbackAskingQuestionsMakea PlanApologizingThinkingFingersStatetheProblemUnderstandingthe Feelings ofOthers

Thinking For a Change - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Use New Thinking
  2. Recognize Risk
  3. Making a Complaint
  4. Pay Attention to our Thinking
  5. Do it and Evaluate
  6. Knowing Your Feelings
  7. Responding to Anger
  8. The Conflict Cycle
  9. Choices and Consequences
  10. Active Listening
  11. Program Organizer
  12. Thinking Check -In
  13. Set a Goal and Gather Information
  14. Problem Solving
  15. Stop and Think
  16. Negotiating
  17. Thinking Controls Behavior
  18. Giving Feedback
  19. Asking Questions
  20. Make a Plan
  21. Apologizing
  22. Thinking Fingers
  23. State the Problem
  24. Understanding the Feelings of Others