RecognizeRiskGivingFeedbackProblemSolvingThinkingCheck -InSet a GoalandGatherInformationDo itandEvaluateTheConflictCycleUseNewThinkingMaking aComplaintKnowingYourFeelingsStatetheProblemThinkingControlsBehaviorProgramOrganizerThinkingFingersMakea PlanPayAttentionto ourThinkingAskingQuestionsChoices andConsequencesApologizingNegotiatingActiveListeningRespondingto AngerUnderstandingthe Feelings ofOthersStopandThinkRecognizeRiskGivingFeedbackProblemSolvingThinkingCheck -InSet a GoalandGatherInformationDo itandEvaluateTheConflictCycleUseNewThinkingMaking aComplaintKnowingYourFeelingsStatetheProblemThinkingControlsBehaviorProgramOrganizerThinkingFingersMakea PlanPayAttentionto ourThinkingAskingQuestionsChoices andConsequencesApologizingNegotiatingActiveListeningRespondingto AngerUnderstandingthe Feelings ofOthersStopandThink

Thinking For a Change - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Recognize Risk
  2. Giving Feedback
  3. Problem Solving
  4. Thinking Check -In
  5. Set a Goal and Gather Information
  6. Do it and Evaluate
  7. The Conflict Cycle
  8. Use New Thinking
  9. Making a Complaint
  10. Knowing Your Feelings
  11. State the Problem
  12. Thinking Controls Behavior
  13. Program Organizer
  14. Thinking Fingers
  15. Make a Plan
  16. Pay Attention to our Thinking
  17. Asking Questions
  18. Choices and Consequences
  19. Apologizing
  20. Negotiating
  21. Active Listening
  22. Responding to Anger
  23. Understanding the Feelings of Others
  24. Stop and Think