Respondingto AngerActiveListeningUnderstandingthe Feelings ofOthersThinkingCheck -InUseNewThinkingTheConflictCycleGivingFeedbackMaking aComplaintPayAttentionto ourThinkingMakea PlanDo itandEvaluateChoices andConsequencesSet a GoalandGatherInformationThinkingFingersApologizingProgramOrganizerStatetheProblemAskingQuestionsNegotiatingStopandThinkKnowingYourFeelingsRecognizeRiskThinkingControlsBehaviorProblemSolvingRespondingto AngerActiveListeningUnderstandingthe Feelings ofOthersThinkingCheck -InUseNewThinkingTheConflictCycleGivingFeedbackMaking aComplaintPayAttentionto ourThinkingMakea PlanDo itandEvaluateChoices andConsequencesSet a GoalandGatherInformationThinkingFingersApologizingProgramOrganizerStatetheProblemAskingQuestionsNegotiatingStopandThinkKnowingYourFeelingsRecognizeRiskThinkingControlsBehaviorProblemSolving

Thinking For a Change - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Responding to Anger
  2. Active Listening
  3. Understanding the Feelings of Others
  4. Thinking Check -In
  5. Use New Thinking
  6. The Conflict Cycle
  7. Giving Feedback
  8. Making a Complaint
  9. Pay Attention to our Thinking
  10. Make a Plan
  11. Do it and Evaluate
  12. Choices and Consequences
  13. Set a Goal and Gather Information
  14. Thinking Fingers
  15. Apologizing
  16. Program Organizer
  17. State the Problem
  18. Asking Questions
  19. Negotiating
  20. Stop and Think
  21. Knowing Your Feelings
  22. Recognize Risk
  23. Thinking Controls Behavior
  24. Problem Solving