StatetheProblemPayAttentionto ourThinkingThinkingCheck -InActiveListeningRecognizeRiskApologizingAskingQuestionsKnowingYourFeelingsTheConflictCycleStopandThinkThinkingFingersMakea PlanRespondingto AngerUnderstandingthe Feelings ofOthersThinkingControlsBehaviorGivingFeedbackProgramOrganizerProblemSolvingSet a GoalandGatherInformationChoices andConsequencesDo itandEvaluateMaking aComplaintUseNewThinkingNegotiatingStatetheProblemPayAttentionto ourThinkingThinkingCheck -InActiveListeningRecognizeRiskApologizingAskingQuestionsKnowingYourFeelingsTheConflictCycleStopandThinkThinkingFingersMakea PlanRespondingto AngerUnderstandingthe Feelings ofOthersThinkingControlsBehaviorGivingFeedbackProgramOrganizerProblemSolvingSet a GoalandGatherInformationChoices andConsequencesDo itandEvaluateMaking aComplaintUseNewThinkingNegotiating

Thinking For a Change - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. State the Problem
  2. Pay Attention to our Thinking
  3. Thinking Check -In
  4. Active Listening
  5. Recognize Risk
  6. Apologizing
  7. Asking Questions
  8. Knowing Your Feelings
  9. The Conflict Cycle
  10. Stop and Think
  11. Thinking Fingers
  12. Make a Plan
  13. Responding to Anger
  14. Understanding the Feelings of Others
  15. Thinking Controls Behavior
  16. Giving Feedback
  17. Program Organizer
  18. Problem Solving
  19. Set a Goal and Gather Information
  20. Choices and Consequences
  21. Do it and Evaluate
  22. Making a Complaint
  23. Use New Thinking
  24. Negotiating