AskingQuestionsProgramOrganizerProblemSolvingRecognizeRiskMakea PlanStatetheProblemThinkingControlsBehaviorRespondingto AngerThinkingCheck -InNegotiatingStopandThinkActiveListeningApologizingSet a GoalandGatherInformationTheConflictCycleChoices andConsequencesUseNewThinkingMaking aComplaintThinkingFingersGivingFeedbackUnderstandingthe Feelings ofOthersDo itandEvaluateKnowingYourFeelingsPayAttentionto ourThinkingAskingQuestionsProgramOrganizerProblemSolvingRecognizeRiskMakea PlanStatetheProblemThinkingControlsBehaviorRespondingto AngerThinkingCheck -InNegotiatingStopandThinkActiveListeningApologizingSet a GoalandGatherInformationTheConflictCycleChoices andConsequencesUseNewThinkingMaking aComplaintThinkingFingersGivingFeedbackUnderstandingthe Feelings ofOthersDo itandEvaluateKnowingYourFeelingsPayAttentionto ourThinking

Thinking For a Change - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Asking Questions
  2. Program Organizer
  3. Problem Solving
  4. Recognize Risk
  5. Make a Plan
  6. State the Problem
  7. Thinking Controls Behavior
  8. Responding to Anger
  9. Thinking Check -In
  10. Negotiating
  11. Stop and Think
  12. Active Listening
  13. Apologizing
  14. Set a Goal and Gather Information
  15. The Conflict Cycle
  16. Choices and Consequences
  17. Use New Thinking
  18. Making a Complaint
  19. Thinking Fingers
  20. Giving Feedback
  21. Understanding the Feelings of Others
  22. Do it and Evaluate
  23. Knowing Your Feelings
  24. Pay Attention to our Thinking