Do itandEvaluateNegotiatingKnowingYourFeelingsRespondingto AngerRecognizeRiskStatetheProblemMaking aComplaintSet a GoalandGatherInformationPayAttentionto ourThinkingThinkingCheck -InTheConflictCycleStopandThinkChoices andConsequencesGivingFeedbackUseNewThinkingProgramOrganizerUnderstandingthe Feelings ofOthersApologizingProblemSolvingThinkingFingersActiveListeningAskingQuestionsMakea PlanThinkingControlsBehaviorDo itandEvaluateNegotiatingKnowingYourFeelingsRespondingto AngerRecognizeRiskStatetheProblemMaking aComplaintSet a GoalandGatherInformationPayAttentionto ourThinkingThinkingCheck -InTheConflictCycleStopandThinkChoices andConsequencesGivingFeedbackUseNewThinkingProgramOrganizerUnderstandingthe Feelings ofOthersApologizingProblemSolvingThinkingFingersActiveListeningAskingQuestionsMakea PlanThinkingControlsBehavior

Thinking For a Change - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Do it and Evaluate
  2. Negotiating
  3. Knowing Your Feelings
  4. Responding to Anger
  5. Recognize Risk
  6. State the Problem
  7. Making a Complaint
  8. Set a Goal and Gather Information
  9. Pay Attention to our Thinking
  10. Thinking Check -In
  11. The Conflict Cycle
  12. Stop and Think
  13. Choices and Consequences
  14. Giving Feedback
  15. Use New Thinking
  16. Program Organizer
  17. Understanding the Feelings of Others
  18. Apologizing
  19. Problem Solving
  20. Thinking Fingers
  21. Active Listening
  22. Asking Questions
  23. Make a Plan
  24. Thinking Controls Behavior