GivingFeedbackRecognizeRiskNegotiatingTheConflictCycleSet a GoalandGatherInformationStatetheProblemProgramOrganizerProblemSolvingThinkingFingersRespondingto AngerPayAttentionto ourThinkingUseNewThinkingMaking aComplaintUnderstandingthe Feelings ofOthersStopandThinkMakea PlanThinkingControlsBehaviorActiveListeningKnowingYourFeelingsAskingQuestionsApologizingDo itandEvaluateThinkingCheck -InChoices andConsequencesGivingFeedbackRecognizeRiskNegotiatingTheConflictCycleSet a GoalandGatherInformationStatetheProblemProgramOrganizerProblemSolvingThinkingFingersRespondingto AngerPayAttentionto ourThinkingUseNewThinkingMaking aComplaintUnderstandingthe Feelings ofOthersStopandThinkMakea PlanThinkingControlsBehaviorActiveListeningKnowingYourFeelingsAskingQuestionsApologizingDo itandEvaluateThinkingCheck -InChoices andConsequences

Thinking For a Change - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Giving Feedback
  2. Recognize Risk
  3. Negotiating
  4. The Conflict Cycle
  5. Set a Goal and Gather Information
  6. State the Problem
  7. Program Organizer
  8. Problem Solving
  9. Thinking Fingers
  10. Responding to Anger
  11. Pay Attention to our Thinking
  12. Use New Thinking
  13. Making a Complaint
  14. Understanding the Feelings of Others
  15. Stop and Think
  16. Make a Plan
  17. Thinking Controls Behavior
  18. Active Listening
  19. Knowing Your Feelings
  20. Asking Questions
  21. Apologizing
  22. Do it and Evaluate
  23. Thinking Check -In
  24. Choices and Consequences