Respondingto AngerChoices andConsequencesMakea PlanThinkingCheck -InStopandThinkTheConflictCycleAskingQuestionsApologizingSet a GoalandGatherInformationThinkingFingersThinkingControlsBehaviorUnderstandingthe Feelings ofOthersProgramOrganizerProblemSolvingStatetheProblemNegotiatingActiveListeningRecognizeRiskMaking aComplaintGivingFeedbackKnowingYourFeelingsUseNewThinkingDo itandEvaluatePayAttentionto ourThinkingRespondingto AngerChoices andConsequencesMakea PlanThinkingCheck -InStopandThinkTheConflictCycleAskingQuestionsApologizingSet a GoalandGatherInformationThinkingFingersThinkingControlsBehaviorUnderstandingthe Feelings ofOthersProgramOrganizerProblemSolvingStatetheProblemNegotiatingActiveListeningRecognizeRiskMaking aComplaintGivingFeedbackKnowingYourFeelingsUseNewThinkingDo itandEvaluatePayAttentionto ourThinking

Thinking For a Change - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Responding to Anger
  2. Choices and Consequences
  3. Make a Plan
  4. Thinking Check -In
  5. Stop and Think
  6. The Conflict Cycle
  7. Asking Questions
  8. Apologizing
  9. Set a Goal and Gather Information
  10. Thinking Fingers
  11. Thinking Controls Behavior
  12. Understanding the Feelings of Others
  13. Program Organizer
  14. Problem Solving
  15. State the Problem
  16. Negotiating
  17. Active Listening
  18. Recognize Risk
  19. Making a Complaint
  20. Giving Feedback
  21. Knowing Your Feelings
  22. Use New Thinking
  23. Do it and Evaluate
  24. Pay Attention to our Thinking