Makea PlanKnowingYourFeelingsThinkingFingersThinkingCheck -InProblemSolvingStatetheProblemTheConflictCycleUseNewThinkingGivingFeedbackActiveListeningRespondingto AngerSet a GoalandGatherInformationProgramOrganizerUnderstandingthe Feelings ofOthersStopandThinkMaking aComplaintDo itandEvaluateApologizingRecognizeRiskChoices andConsequencesThinkingControlsBehaviorPayAttentionto ourThinkingAskingQuestionsNegotiatingMakea PlanKnowingYourFeelingsThinkingFingersThinkingCheck -InProblemSolvingStatetheProblemTheConflictCycleUseNewThinkingGivingFeedbackActiveListeningRespondingto AngerSet a GoalandGatherInformationProgramOrganizerUnderstandingthe Feelings ofOthersStopandThinkMaking aComplaintDo itandEvaluateApologizingRecognizeRiskChoices andConsequencesThinkingControlsBehaviorPayAttentionto ourThinkingAskingQuestionsNegotiating

Thinking For a Change - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make a Plan
  2. Knowing Your Feelings
  3. Thinking Fingers
  4. Thinking Check -In
  5. Problem Solving
  6. State the Problem
  7. The Conflict Cycle
  8. Use New Thinking
  9. Giving Feedback
  10. Active Listening
  11. Responding to Anger
  12. Set a Goal and Gather Information
  13. Program Organizer
  14. Understanding the Feelings of Others
  15. Stop and Think
  16. Making a Complaint
  17. Do it and Evaluate
  18. Apologizing
  19. Recognize Risk
  20. Choices and Consequences
  21. Thinking Controls Behavior
  22. Pay Attention to our Thinking
  23. Asking Questions
  24. Negotiating