ProblemSolvingMaking aComplaintSet a GoalandGatherInformationNegotiatingThinkingControlsBehaviorChoices andConsequencesThinkingFingersRespondingto AngerProgramOrganizerActiveListeningGivingFeedbackUseNewThinkingPayAttentionto ourThinkingRecognizeRiskAskingQuestionsUnderstandingthe Feelings ofOthersStatetheProblemTheConflictCycleMakea PlanThinkingCheck -InStopandThinkKnowingYourFeelingsApologizingDo itandEvaluateProblemSolvingMaking aComplaintSet a GoalandGatherInformationNegotiatingThinkingControlsBehaviorChoices andConsequencesThinkingFingersRespondingto AngerProgramOrganizerActiveListeningGivingFeedbackUseNewThinkingPayAttentionto ourThinkingRecognizeRiskAskingQuestionsUnderstandingthe Feelings ofOthersStatetheProblemTheConflictCycleMakea PlanThinkingCheck -InStopandThinkKnowingYourFeelingsApologizingDo itandEvaluate

Thinking For a Change - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Problem Solving
  2. Making a Complaint
  3. Set a Goal and Gather Information
  4. Negotiating
  5. Thinking Controls Behavior
  6. Choices and Consequences
  7. Thinking Fingers
  8. Responding to Anger
  9. Program Organizer
  10. Active Listening
  11. Giving Feedback
  12. Use New Thinking
  13. Pay Attention to our Thinking
  14. Recognize Risk
  15. Asking Questions
  16. Understanding the Feelings of Others
  17. State the Problem
  18. The Conflict Cycle
  19. Make a Plan
  20. Thinking Check -In
  21. Stop and Think
  22. Knowing Your Feelings
  23. Apologizing
  24. Do it and Evaluate