Set a GoalandGatherInformationTheConflictCycleActiveListeningProgramOrganizerGivingFeedbackRecognizeRiskAskingQuestionsNegotiatingProblemSolvingUnderstandingthe Feelings ofOthersMakea PlanMaking aComplaintKnowingYourFeelingsChoices andConsequencesUseNewThinkingThinkingControlsBehaviorStatetheProblemPayAttentionto ourThinkingThinkingFingersStopandThinkRespondingto AngerThinkingCheck -InApologizingDo itandEvaluateSet a GoalandGatherInformationTheConflictCycleActiveListeningProgramOrganizerGivingFeedbackRecognizeRiskAskingQuestionsNegotiatingProblemSolvingUnderstandingthe Feelings ofOthersMakea PlanMaking aComplaintKnowingYourFeelingsChoices andConsequencesUseNewThinkingThinkingControlsBehaviorStatetheProblemPayAttentionto ourThinkingThinkingFingersStopandThinkRespondingto AngerThinkingCheck -InApologizingDo itandEvaluate

Thinking For a Change - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Set a Goal and Gather Information
  2. The Conflict Cycle
  3. Active Listening
  4. Program Organizer
  5. Giving Feedback
  6. Recognize Risk
  7. Asking Questions
  8. Negotiating
  9. Problem Solving
  10. Understanding the Feelings of Others
  11. Make a Plan
  12. Making a Complaint
  13. Knowing Your Feelings
  14. Choices and Consequences
  15. Use New Thinking
  16. Thinking Controls Behavior
  17. State the Problem
  18. Pay Attention to our Thinking
  19. Thinking Fingers
  20. Stop and Think
  21. Responding to Anger
  22. Thinking Check -In
  23. Apologizing
  24. Do it and Evaluate