ProgramOrganizerNegotiatingMaking aComplaintSet a GoalandGatherInformationRecognizeRiskStatetheProblemProblemSolvingUnderstandingthe Feelings ofOthersChoices andConsequencesRespondingto AngerTheConflictCycleStopandThinkUseNewThinkingThinkingCheck -InPayAttentionto ourThinkingThinkingControlsBehaviorThinkingFingersActiveListeningDo itandEvaluateApologizingAskingQuestionsMakea PlanGivingFeedbackKnowingYourFeelingsProgramOrganizerNegotiatingMaking aComplaintSet a GoalandGatherInformationRecognizeRiskStatetheProblemProblemSolvingUnderstandingthe Feelings ofOthersChoices andConsequencesRespondingto AngerTheConflictCycleStopandThinkUseNewThinkingThinkingCheck -InPayAttentionto ourThinkingThinkingControlsBehaviorThinkingFingersActiveListeningDo itandEvaluateApologizingAskingQuestionsMakea PlanGivingFeedbackKnowingYourFeelings

Thinking For a Change - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Program Organizer
  2. Negotiating
  3. Making a Complaint
  4. Set a Goal and Gather Information
  5. Recognize Risk
  6. State the Problem
  7. Problem Solving
  8. Understanding the Feelings of Others
  9. Choices and Consequences
  10. Responding to Anger
  11. The Conflict Cycle
  12. Stop and Think
  13. Use New Thinking
  14. Thinking Check -In
  15. Pay Attention to our Thinking
  16. Thinking Controls Behavior
  17. Thinking Fingers
  18. Active Listening
  19. Do it and Evaluate
  20. Apologizing
  21. Asking Questions
  22. Make a Plan
  23. Giving Feedback
  24. Knowing Your Feelings