MaximumGrowth>CrossBottomto TopNegativeX=0RootsY=0SlopeZerosLeft toRightVertex<EquivalentRate ofChangeY-interceptMinimumDecayMaximumGrowth>CrossBottomto TopNegativeX=0RootsY=0SlopeZerosLeft toRightVertex<EquivalentRate ofChangeY-interceptMinimumDecay

Algebra 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Maximum
  2. Growth
  3. >
  4. Cross
  5. Bottom to Top
  6. Negative
  7. X=0
  8. Roots
  9. Y=0
  10. Slope
  11. Zeros
  12. Left to Right
  13. Vertex
  14. <
  15. Equivalent
  16. Rate of Change
  17. Y-intercept
  18. Minimum
  19. Decay