CrossNegativeSlopeX=0Equivalent>VertexLeft toRightZerosDecayMinimumY-interceptMaximumRootsRate ofChangeBottomto Top<GrowthY=0CrossNegativeSlopeX=0Equivalent>VertexLeft toRightZerosDecayMinimumY-interceptMaximumRootsRate ofChangeBottomto Top<GrowthY=0

Algebra 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Cross
  2. Negative
  3. Slope
  4. X=0
  5. Equivalent
  6. >
  7. Vertex
  8. Left to Right
  9. Zeros
  10. Decay
  11. Minimum
  12. Y-intercept
  13. Maximum
  14. Roots
  15. Rate of Change
  16. Bottom to Top
  17. <
  18. Growth
  19. Y=0