Y=0Bottomto TopDecayNegativeEquivalentMinimumRootsLeft toRight>GrowthCrossSlopeX=0VertexY-interceptZeros<Rate ofChangeMaximumY=0Bottomto TopDecayNegativeEquivalentMinimumRootsLeft toRight>GrowthCrossSlopeX=0VertexY-interceptZeros<Rate ofChangeMaximum

Algebra 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Y=0
  2. Bottom to Top
  3. Decay
  4. Negative
  5. Equivalent
  6. Minimum
  7. Roots
  8. Left to Right
  9. >
  10. Growth
  11. Cross
  12. Slope
  13. X=0
  14. Vertex
  15. Y-intercept
  16. Zeros
  17. <
  18. Rate of Change
  19. Maximum