FringeAreaStationaryGuideAnglesPartingLayeredCutsFoundationLongLayeredCutBelow90DegreesPointCuttingPoorlyBlendedElevationWeightLineClippersSectionsVerticalParietalRidgeFrizzHairlineTrimmersTensionGuidelineClippersCombConvexFringeAreaStationaryGuideAnglesPartingLayeredCutsFoundationLongLayeredCutBelow90DegreesPointCuttingPoorlyBlendedElevationWeightLineClippersSectionsVerticalParietalRidgeFrizzHairlineTrimmersTensionGuidelineClippersCombConvex

Chapter 16 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fringe Area
  2. Stationary Guide
  3. Angles
  4. Parting
  5. Layered Cuts
  6. Foundation
  7. Long Layered Cut
  8. Below 90 Degrees
  9. Point Cutting
  10. Poorly Blended
  11. Elevation
  12. Weight Line
  13. Clippers
  14. Sections
  15. Vertical
  16. Parietal Ridge
  17. Frizz
  18. Hairline
  19. Trimmers
  20. Tension
  21. Guideline
  22. Clippers
  23. Comb
  24. Convex