If one person isabsent theteam's ability tomake decisionsis stronglyimpactedTeamcelebratesmeeting sprintgoals or othermilestonesThe meaningof "businessvalue" iscloudySprint goals setw/o input fromdev team,leading tounrealistictargetsTeam membersassigned workand evaluatedbased onindividual taskcompletionSprint goalseemsarbitraryor vagueTeam membersfocused oncompletingindividual tasksvs achievingsprint goalProduct andEng collaborateto refine andprioritize ProdutbacklogLack of clarityon projectdirectioncausesconfusionTeam worksdirectly withbusinessstakeholderswheneverpossibleOwnership orresponsibilitynot evenlyshared; leadsto bottlenecksSprint goalsnot related todemo-ablesoftwareMeaning ofbusinessvalue isclearProgresstoward thesprint goal isnotdiscussedTeam speaks tostakeholdersonly thruProduct orScrum MasterTeam feelsthere'snothing elseto improveonTeamstrategizes todeliverbusiness valueeach sprintWhen a specificteam memberproposes anidea, othershesitate tochallenge itSprint goal notused to guidedecisionmaking andprioritizationduring sprintTeam cultureis to avoiddisagreementor ignoreconflictRetros includediscussion butnoimprovementaction/follow upRetro resultsin ongoingimprovementDeliveringbusinessvalue notpossible mostof the timeSprint goalreflects astep towarda largerproduct goalIf one person isabsent theteam's ability tomake decisionsis stronglyimpactedTeamcelebratesmeeting sprintgoals or othermilestonesThe meaningof "businessvalue" iscloudySprint goals setw/o input fromdev team,leading tounrealistictargetsTeam membersassigned workand evaluatedbased onindividual taskcompletionSprint goalseemsarbitraryor vagueTeam membersfocused oncompletingindividual tasksvs achievingsprint goalProduct andEng collaborateto refine andprioritize ProdutbacklogLack of clarityon projectdirectioncausesconfusionTeam worksdirectly withbusinessstakeholderswheneverpossibleOwnership orresponsibilitynot evenlyshared; leadsto bottlenecksSprint goalsnot related todemo-ablesoftwareMeaning ofbusinessvalue isclearProgresstoward thesprint goal isnotdiscussedTeam speaks tostakeholdersonly thruProduct orScrum MasterTeam feelsthere'snothing elseto improveonTeamstrategizes todeliverbusiness valueeach sprintWhen a specificteam memberproposes anidea, othershesitate tochallenge itSprint goal notused to guidedecisionmaking andprioritizationduring sprintTeam cultureis to avoiddisagreementor ignoreconflictRetros includediscussion butnoimprovementaction/follow upRetro resultsin ongoingimprovementDeliveringbusinessvalue notpossible mostof the timeSprint goalreflects astep towarda largerproduct goal

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. If one person is absent the team's ability to make decisions is strongly impacted
  2. Team celebrates meeting sprint goals or other milestones
  3. The meaning of "business value" is cloudy
  4. Sprint goals set w/o input from dev team, leading to unrealistic targets
  5. Team members assigned work and evaluated based on individual task completion
  6. Sprint goal seems arbitrary or vague
  7. Team members focused on completing individual tasks vs achieving sprint goal
  8. Product and Eng collaborate to refine and prioritize Produt backlog
  9. Lack of clarity on project direction causes confusion
  10. Team works directly with business stakeholders whenever possible
  11. Ownership or responsibility not evenly shared; leads to bottlenecks
  12. Sprint goals not related to demo-able software
  13. Meaning of business value is clear
  14. Progress toward the sprint goal is not discussed
  15. Team speaks to stakeholders only thru Product or Scrum Master
  16. Team feels there's nothing else to improve on
  17. Team strategizes to deliver business value each sprint
  18. When a specific team member proposes an idea, others hesitate to challenge it
  19. Sprint goal not used to guide decision making and prioritization during sprint
  20. Team culture is to avoid disagreement or ignore conflict
  21. Retros include discussion but no improvement action/follow up
  22. Retro results in ongoing improvement
  23. Delivering business value not possible most of the time
  24. Sprint goal reflects a step toward a larger product goal