Carrie >_____ He (am/are/is) Grandmother (am/are/is) An apple > ____ Grandparents (am/are/is) Erin > ____ Butter (am/are/is) You (am/are/is) Jordan > ____ Bikes (am/are/is) She (am/are/is) Sugar (am/are/is) Kids (am/are/is) A book (am/are/is) I (am/are/is) A mouse (am/are/is) Coffee (am/are/is) Apples > ____ My parents (am/are/is) Mice (am/are/is) Water (am/are/is) Pencils > ____ Jay > ____ Children (am/are/is) Carrie >_____ He (am/are/is) Grandmother (am/are/is) An apple > ____ Grandparents (am/are/is) Erin > ____ Butter (am/are/is) You (am/are/is) Jordan > ____ Bikes (am/are/is) She (am/are/is) Sugar (am/are/is) Kids (am/are/is) A book (am/are/is) I (am/are/is) A mouse (am/are/is) Coffee (am/are/is) Apples > ____ My parents (am/are/is) Mice (am/are/is) Water (am/are/is) Pencils > ____ Jay > ____ Children (am/are/is)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Carrie
>_____
He (am/are/is)
Grandmother
(am/are/is)
An apple
> ____
Grandparents
(am/are/is)
Erin
> ____
Butter (am/are/is)
You
(am/are/is)
Jordan
> ____
Bikes (am/are/is)
She (am/are/is)
Sugar (am/are/is)
Kids
(am/are/is)
A book (am/are/is)
I (am/are/is)
A mouse (am/are/is)
Coffee (am/are/is)
Apples
> ____
My parents (am/are/is)
Mice (am/are/is)
Water (am/are/is)
Pencils > ____
Jay
> ____
Children (am/are/is)