Carrie >_____ Apples > ____ Jordan > ____ A mouse (am/are/is) Jay > ____ He (am/are/is) An apple > ____ My parents (am/are/is) You (am/are/is) Grandparents (am/are/is) She (am/are/is) I (am/are/is) Coffee (am/are/is) Sugar (am/are/is) Mice (am/are/is) Children (am/are/is) A book (am/are/is) Bikes (am/are/is) Grandmother (am/are/is) Butter (am/are/is) Erin > ____ Pencils > ____ Water (am/are/is) Kids (am/are/is) Carrie >_____ Apples > ____ Jordan > ____ A mouse (am/are/is) Jay > ____ He (am/are/is) An apple > ____ My parents (am/are/is) You (am/are/is) Grandparents (am/are/is) She (am/are/is) I (am/are/is) Coffee (am/are/is) Sugar (am/are/is) Mice (am/are/is) Children (am/are/is) A book (am/are/is) Bikes (am/are/is) Grandmother (am/are/is) Butter (am/are/is) Erin > ____ Pencils > ____ Water (am/are/is) Kids (am/are/is)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Carrie
>_____
Apples
> ____
Jordan
> ____
A mouse (am/are/is)
Jay
> ____
He (am/are/is)
An apple
> ____
My parents (am/are/is)
You
(am/are/is)
Grandparents
(am/are/is)
She (am/are/is)
I (am/are/is)
Coffee (am/are/is)
Sugar (am/are/is)
Mice (am/are/is)
Children (am/are/is)
A book (am/are/is)
Bikes (am/are/is)
Grandmother
(am/are/is)
Butter (am/are/is)
Erin
> ____
Pencils > ____
Water (am/are/is)
Kids
(am/are/is)