Carrie >_____ You (am/are/is) A mouse (am/are/is) He (am/are/is) My parents (am/are/is) Children (am/are/is) Bikes (am/are/is) I (am/are/is) Water (am/are/is) An apple > ____ Jordan > ____ Coffee (am/are/is) Sugar (am/are/is) Kids (am/are/is) Mice (am/are/is) Grandparents (am/are/is) She (am/are/is) Erin > ____ Pencils > ____ A book (am/are/is) Grandmother (am/are/is) Apples > ____ Butter (am/are/is) Jay > ____ Carrie >_____ You (am/are/is) A mouse (am/are/is) He (am/are/is) My parents (am/are/is) Children (am/are/is) Bikes (am/are/is) I (am/are/is) Water (am/are/is) An apple > ____ Jordan > ____ Coffee (am/are/is) Sugar (am/are/is) Kids (am/are/is) Mice (am/are/is) Grandparents (am/are/is) She (am/are/is) Erin > ____ Pencils > ____ A book (am/are/is) Grandmother (am/are/is) Apples > ____ Butter (am/are/is) Jay > ____
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Carrie
>_____
You
(am/are/is)
A mouse (am/are/is)
He (am/are/is)
My parents (am/are/is)
Children (am/are/is)
Bikes (am/are/is)
I (am/are/is)
Water (am/are/is)
An apple
> ____
Jordan
> ____
Coffee (am/are/is)
Sugar (am/are/is)
Kids
(am/are/is)
Mice (am/are/is)
Grandparents
(am/are/is)
She (am/are/is)
Erin
> ____
Pencils > ____
A book (am/are/is)
Grandmother
(am/are/is)
Apples
> ____
Butter (am/are/is)
Jay
> ____