Supermonsterspawn withincreasedHPPowerupsHellknightaccompaniedby amancubusFakeexplosivebarrelsMap hassecrets,bonus point ifthere's nosecret counterMomentsbefore/after thedisasterMap istight onsuppliesCustomplayercutscenesTextureseamsNocliprequired forprogressionSurprisespawnfrombehindAreastaken fromthe originalcampaignLostSoulspamSteadyweapon/monsterprogressionArchvilewithout themap scriptfor summonsAuthorpromisedsequel,neverdeliveredJumpscaremoment(if ROE)Bruiserspawnedup closeImpambushesbehinddoorsUnusedPDAPistol/FistsstartHitscannersaresummonedTurretmodemonsterspawnMomentsafter thedisasterNoBFGBoss typemonster makesan appearance,map doesn'tendSp00kyToilet (Bonusif there's aPinky)ClassicDoom/Quakemap stylerecreationZombiePanic!!!T-shapedcorridorwith theelevatorHellknightearlyspawnBetrugercameo(laugh.wav)Mapmadebefore2010BugsRomeroclosetsCustommonster isa reskinWeaponsedited,specificallythe shotgunSupermonsterspawn withincreasedHPPowerupsHellknightaccompaniedby amancubusFakeexplosivebarrelsMap hassecrets,bonus point ifthere's nosecret counterMomentsbefore/after thedisasterMap istight onsuppliesCustomplayercutscenesTextureseamsNocliprequired forprogressionSurprisespawnfrombehindAreastaken fromthe originalcampaignLostSoulspamSteadyweapon/monsterprogressionArchvilewithout themap scriptfor summonsAuthorpromisedsequel,neverdeliveredJumpscaremoment(if ROE)Bruiserspawnedup closeImpambushesbehinddoorsUnusedPDAPistol/FistsstartHitscannersaresummonedTurretmodemonsterspawnMomentsafter thedisasterNoBFGBoss typemonster makesan appearance,map doesn'tendSp00kyToilet (Bonusif there's aPinky)ClassicDoom/Quakemap stylerecreationZombiePanic!!!T-shapedcorridorwith theelevatorHellknightearlyspawnBetrugercameo(laugh.wav)Mapmadebefore2010BugsRomeroclosetsCustommonster isa reskinWeaponsedited,specificallythe shotgun

Doom 3 Mods/Custom Maps Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Super monster spawn with increased HP
  2. Powerups
  3. Hellknight accompanied by a mancubus
  4. Fake explosive barrels
  5. Map has secrets, bonus point if there's no secret counter
  6. Moments before/ after the disaster
  7. Map is tight on supplies
  8. Custom player cutscenes
  9. Texture seams
  10. Noclip required for progression
  11. Surprise spawn from behind
  12. Areas taken from the original campaign
  13. Lost Soul spam
  14. Steady weapon/monster progression
  15. Archvile without the map script for summons
  16. Author promised sequel, never delivered
  17. Jump scare moment
  18. (if ROE) Bruiser spawned up close
  19. Imp ambushes behind doors
  20. Unused PDA
  21. Pistol/Fists start
  22. Hitscanners are summoned
  23. Turret mode monster spawn
  24. Moments after the disaster
  25. No BFG
  26. Boss type monster makes an appearance, map doesn't end
  27. Sp00ky Toilet (Bonus if there's a Pinky)
  28. Classic Doom/Quake map style recreation
  29. Zombie Panic!!!
  30. T-shaped corridor with the elevator
  31. Hellknight early spawn
  32. Betruger cameo (laugh.wav)
  33. Map made before 2010
  34. Bugs
  35. Romero closets
  36. Custom monster is a reskin
  37. Weapons edited, specifically the shotgun