ClassicDoom/Quakemap stylerecreationMomentsbefore/after thedisasterAreastaken fromthe originalcampaignMomentsafter thedisasterHitscannersaresummonedSteadyweapon/monsterprogressionLostSoulspamPowerupsMapmadebefore2010Betrugercameo(laugh.wav)BugsBoss typemonster makesan appearance,map doesn'tendTextureseamsZombiePanic!!!Pistol/FistsstartTurretmodemonsterspawnJumpscaremoment(if ROE)Bruiserspawnedup closeSupermonsterspawn withincreasedHPRomeroclosetsSp00kyToilet (Bonusif there's aPinky)Map istight onsuppliesNocliprequired forprogressionWeaponsedited,specificallythe shotgunNoBFGHellknightaccompaniedby amancubusCustomplayercutscenesT-shapedcorridorwith theelevatorMap hassecrets,bonus point ifthere's nosecret counterAuthorpromisedsequel,neverdeliveredCustommonster isa reskinUnusedPDAFakeexplosivebarrelsImpambushesbehinddoorsArchvilewithout themap scriptfor summonsHellknightearlyspawnSurprisespawnfrombehindClassicDoom/Quakemap stylerecreationMomentsbefore/after thedisasterAreastaken fromthe originalcampaignMomentsafter thedisasterHitscannersaresummonedSteadyweapon/monsterprogressionLostSoulspamPowerupsMapmadebefore2010Betrugercameo(laugh.wav)BugsBoss typemonster makesan appearance,map doesn'tendTextureseamsZombiePanic!!!Pistol/FistsstartTurretmodemonsterspawnJumpscaremoment(if ROE)Bruiserspawnedup closeSupermonsterspawn withincreasedHPRomeroclosetsSp00kyToilet (Bonusif there's aPinky)Map istight onsuppliesNocliprequired forprogressionWeaponsedited,specificallythe shotgunNoBFGHellknightaccompaniedby amancubusCustomplayercutscenesT-shapedcorridorwith theelevatorMap hassecrets,bonus point ifthere's nosecret counterAuthorpromisedsequel,neverdeliveredCustommonster isa reskinUnusedPDAFakeexplosivebarrelsImpambushesbehinddoorsArchvilewithout themap scriptfor summonsHellknightearlyspawnSurprisespawnfrombehind

Doom 3 Mods/Custom Maps Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Classic Doom/Quake map style recreation
  2. Moments before/ after the disaster
  3. Areas taken from the original campaign
  4. Moments after the disaster
  5. Hitscanners are summoned
  6. Steady weapon/monster progression
  7. Lost Soul spam
  8. Powerups
  9. Map made before 2010
  10. Betruger cameo (laugh.wav)
  11. Bugs
  12. Boss type monster makes an appearance, map doesn't end
  13. Texture seams
  14. Zombie Panic!!!
  15. Pistol/Fists start
  16. Turret mode monster spawn
  17. Jump scare moment
  18. (if ROE) Bruiser spawned up close
  19. Super monster spawn with increased HP
  20. Romero closets
  21. Sp00ky Toilet (Bonus if there's a Pinky)
  22. Map is tight on supplies
  23. Noclip required for progression
  24. Weapons edited, specifically the shotgun
  25. No BFG
  26. Hellknight accompanied by a mancubus
  27. Custom player cutscenes
  28. T-shaped corridor with the elevator
  29. Map has secrets, bonus point if there's no secret counter
  30. Author promised sequel, never delivered
  31. Custom monster is a reskin
  32. Unused PDA
  33. Fake explosive barrels
  34. Imp ambushes behind doors
  35. Archvile without the map script for summons
  36. Hellknight early spawn
  37. Surprise spawn from behind