Areastaken fromthe originalcampaignJumpscaremomentWeaponsedited,specificallythe shotgun(if ROE)Bruiserspawnedup closeArchvilewithout themap scriptfor summonsMomentsafter thedisasterUnusedPDABetrugercameo(laugh.wav)ImpambushesbehinddoorsT-shapedcorridorwith theelevatorTurretmodemonsterspawnAuthorpromisedsequel,neverdeliveredSupermonsterspawn withincreasedHPRomeroclosetsMap istight onsuppliesFakeexplosivebarrelsNocliprequired forprogressionHitscannersaresummonedZombiePanic!!!LostSoulspamClassicDoom/Quakemap stylerecreationPowerupsCustomplayercutscenesPistol/FistsstartMapmadebefore2010Boss typemonster makesan appearance,map doesn'tendMomentsbefore/after thedisasterCustommonster isa reskinMap hassecrets,bonus point ifthere's nosecret counterBugsSteadyweapon/monsterprogressionHellknightearlyspawnHellknightaccompaniedby amancubusNoBFGTextureseamsSurprisespawnfrombehindSp00kyToilet (Bonusif there's aPinky)Areastaken fromthe originalcampaignJumpscaremomentWeaponsedited,specificallythe shotgun(if ROE)Bruiserspawnedup closeArchvilewithout themap scriptfor summonsMomentsafter thedisasterUnusedPDABetrugercameo(laugh.wav)ImpambushesbehinddoorsT-shapedcorridorwith theelevatorTurretmodemonsterspawnAuthorpromisedsequel,neverdeliveredSupermonsterspawn withincreasedHPRomeroclosetsMap istight onsuppliesFakeexplosivebarrelsNocliprequired forprogressionHitscannersaresummonedZombiePanic!!!LostSoulspamClassicDoom/Quakemap stylerecreationPowerupsCustomplayercutscenesPistol/FistsstartMapmadebefore2010Boss typemonster makesan appearance,map doesn'tendMomentsbefore/after thedisasterCustommonster isa reskinMap hassecrets,bonus point ifthere's nosecret counterBugsSteadyweapon/monsterprogressionHellknightearlyspawnHellknightaccompaniedby amancubusNoBFGTextureseamsSurprisespawnfrombehindSp00kyToilet (Bonusif there's aPinky)

Doom 3 Mods/Custom Maps Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Areas taken from the original campaign
  2. Jump scare moment
  3. Weapons edited, specifically the shotgun
  4. (if ROE) Bruiser spawned up close
  5. Archvile without the map script for summons
  6. Moments after the disaster
  7. Unused PDA
  8. Betruger cameo (laugh.wav)
  9. Imp ambushes behind doors
  10. T-shaped corridor with the elevator
  11. Turret mode monster spawn
  12. Author promised sequel, never delivered
  13. Super monster spawn with increased HP
  14. Romero closets
  15. Map is tight on supplies
  16. Fake explosive barrels
  17. Noclip required for progression
  18. Hitscanners are summoned
  19. Zombie Panic!!!
  20. Lost Soul spam
  21. Classic Doom/Quake map style recreation
  22. Powerups
  23. Custom player cutscenes
  24. Pistol/Fists start
  25. Map made before 2010
  26. Boss type monster makes an appearance, map doesn't end
  27. Moments before/ after the disaster
  28. Custom monster is a reskin
  29. Map has secrets, bonus point if there's no secret counter
  30. Bugs
  31. Steady weapon/monster progression
  32. Hellknight early spawn
  33. Hellknight accompanied by a mancubus
  34. No BFG
  35. Texture seams
  36. Surprise spawn from behind
  37. Sp00ky Toilet (Bonus if there's a Pinky)