Steadyweapon/monsterprogressionTurretmodemonsterspawnMap istight onsuppliesMap hassecrets,bonus point ifthere's nosecret counterJumpscaremomentSurprisespawnfrombehindSupermonsterspawn withincreasedHPTextureseams(if ROE)Bruiserspawnedup closeMomentsafter thedisasterT-shapedcorridorwith theelevatorSp00kyToilet (Bonusif there's aPinky)Boss typemonster makesan appearance,map doesn'tendNoBFGFakeexplosivebarrelsArchvilewithout themap scriptfor summonsHellknightaccompaniedby amancubusPowerupsRomeroclosetsAreastaken fromthe originalcampaignUnusedPDAHitscannersaresummonedPistol/FistsstartZombiePanic!!!ImpambushesbehinddoorsCustommonster isa reskinNocliprequired forprogressionBugsCustomplayercutscenesMapmadebefore2010HellknightearlyspawnBetrugercameo(laugh.wav)ClassicDoom/Quakemap stylerecreationWeaponsedited,specificallythe shotgunAuthorpromisedsequel,neverdeliveredLostSoulspamMomentsbefore/after thedisasterSteadyweapon/monsterprogressionTurretmodemonsterspawnMap istight onsuppliesMap hassecrets,bonus point ifthere's nosecret counterJumpscaremomentSurprisespawnfrombehindSupermonsterspawn withincreasedHPTextureseams(if ROE)Bruiserspawnedup closeMomentsafter thedisasterT-shapedcorridorwith theelevatorSp00kyToilet (Bonusif there's aPinky)Boss typemonster makesan appearance,map doesn'tendNoBFGFakeexplosivebarrelsArchvilewithout themap scriptfor summonsHellknightaccompaniedby amancubusPowerupsRomeroclosetsAreastaken fromthe originalcampaignUnusedPDAHitscannersaresummonedPistol/FistsstartZombiePanic!!!ImpambushesbehinddoorsCustommonster isa reskinNocliprequired forprogressionBugsCustomplayercutscenesMapmadebefore2010HellknightearlyspawnBetrugercameo(laugh.wav)ClassicDoom/Quakemap stylerecreationWeaponsedited,specificallythe shotgunAuthorpromisedsequel,neverdeliveredLostSoulspamMomentsbefore/after thedisaster

Doom 3 Mods/Custom Maps Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Steady weapon/monster progression
  2. Turret mode monster spawn
  3. Map is tight on supplies
  4. Map has secrets, bonus point if there's no secret counter
  5. Jump scare moment
  6. Surprise spawn from behind
  7. Super monster spawn with increased HP
  8. Texture seams
  9. (if ROE) Bruiser spawned up close
  10. Moments after the disaster
  11. T-shaped corridor with the elevator
  12. Sp00ky Toilet (Bonus if there's a Pinky)
  13. Boss type monster makes an appearance, map doesn't end
  14. No BFG
  15. Fake explosive barrels
  16. Archvile without the map script for summons
  17. Hellknight accompanied by a mancubus
  18. Powerups
  19. Romero closets
  20. Areas taken from the original campaign
  21. Unused PDA
  22. Hitscanners are summoned
  23. Pistol/Fists start
  24. Zombie Panic!!!
  25. Imp ambushes behind doors
  26. Custom monster is a reskin
  27. Noclip required for progression
  28. Bugs
  29. Custom player cutscenes
  30. Map made before 2010
  31. Hellknight early spawn
  32. Betruger cameo (laugh.wav)
  33. Classic Doom/Quake map style recreation
  34. Weapons edited, specifically the shotgun
  35. Author promised sequel, never delivered
  36. Lost Soul spam
  37. Moments before/ after the disaster