CustomplayercutscenesSupermonsterspawn withincreasedHPBugsAuthorpromisedsequel,neverdeliveredPistol/FistsstartNoBFGBetrugercameo(laugh.wav)ClassicDoom/Quakemap stylerecreationTurretmodemonsterspawnSp00kyToilet (Bonusif there's aPinky)Surprisespawnfrombehind(if ROE)Bruiserspawnedup closeCustommonster isa reskinArchvilewithout themap scriptfor summonsSteadyweapon/monsterprogressionT-shapedcorridorwith theelevatorHellknightaccompaniedby amancubusMap hassecrets,bonus point ifthere's nosecret counterMap istight onsuppliesJumpscaremomentNocliprequired forprogressionLostSoulspamHitscannersaresummonedUnusedPDAMomentsbefore/after thedisasterRomeroclosetsAreastaken fromthe originalcampaignTextureseamsZombiePanic!!!ImpambushesbehinddoorsMapmadebefore2010PowerupsFakeexplosivebarrelsMomentsafter thedisasterHellknightearlyspawnWeaponsedited,specificallythe shotgunBoss typemonster makesan appearance,map doesn'tendCustomplayercutscenesSupermonsterspawn withincreasedHPBugsAuthorpromisedsequel,neverdeliveredPistol/FistsstartNoBFGBetrugercameo(laugh.wav)ClassicDoom/Quakemap stylerecreationTurretmodemonsterspawnSp00kyToilet (Bonusif there's aPinky)Surprisespawnfrombehind(if ROE)Bruiserspawnedup closeCustommonster isa reskinArchvilewithout themap scriptfor summonsSteadyweapon/monsterprogressionT-shapedcorridorwith theelevatorHellknightaccompaniedby amancubusMap hassecrets,bonus point ifthere's nosecret counterMap istight onsuppliesJumpscaremomentNocliprequired forprogressionLostSoulspamHitscannersaresummonedUnusedPDAMomentsbefore/after thedisasterRomeroclosetsAreastaken fromthe originalcampaignTextureseamsZombiePanic!!!ImpambushesbehinddoorsMapmadebefore2010PowerupsFakeexplosivebarrelsMomentsafter thedisasterHellknightearlyspawnWeaponsedited,specificallythe shotgunBoss typemonster makesan appearance,map doesn'tend

Doom 3 Mods/Custom Maps Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Custom player cutscenes
  2. Super monster spawn with increased HP
  3. Bugs
  4. Author promised sequel, never delivered
  5. Pistol/Fists start
  6. No BFG
  7. Betruger cameo (laugh.wav)
  8. Classic Doom/Quake map style recreation
  9. Turret mode monster spawn
  10. Sp00ky Toilet (Bonus if there's a Pinky)
  11. Surprise spawn from behind
  12. (if ROE) Bruiser spawned up close
  13. Custom monster is a reskin
  14. Archvile without the map script for summons
  15. Steady weapon/monster progression
  16. T-shaped corridor with the elevator
  17. Hellknight accompanied by a mancubus
  18. Map has secrets, bonus point if there's no secret counter
  19. Map is tight on supplies
  20. Jump scare moment
  21. Noclip required for progression
  22. Lost Soul spam
  23. Hitscanners are summoned
  24. Unused PDA
  25. Moments before/ after the disaster
  26. Romero closets
  27. Areas taken from the original campaign
  28. Texture seams
  29. Zombie Panic!!!
  30. Imp ambushes behind doors
  31. Map made before 2010
  32. Powerups
  33. Fake explosive barrels
  34. Moments after the disaster
  35. Hellknight early spawn
  36. Weapons edited, specifically the shotgun
  37. Boss type monster makes an appearance, map doesn't end