ClassicDoom/Quakemap stylerecreationNocliprequired forprogressionFakeexplosivebarrelsMap istight onsuppliesPistol/FistsstartCustommonster isa reskinHitscannersaresummonedMapmadebefore2010LostSoulspamMomentsafter thedisasterZombiePanic!!!BugsPowerupsArchvilewithout themap scriptfor summonsAreastaken fromthe originalcampaignRomeroclosetsJumpscaremomentBoss typemonster makesan appearance,map doesn'tendMap hassecrets,bonus point ifthere's nosecret counterImpambushesbehinddoorsAuthorpromisedsequel,neverdeliveredHellknightaccompaniedby amancubusTurretmodemonsterspawnCustomplayercutscenesTextureseamsT-shapedcorridorwith theelevatorBetrugercameo(laugh.wav)Sp00kyToilet (Bonusif there's aPinky)(if ROE)Bruiserspawnedup closeNoBFGMomentsbefore/after thedisasterSurprisespawnfrombehindSteadyweapon/monsterprogressionWeaponsedited,specificallythe shotgunSupermonsterspawn withincreasedHPUnusedPDAHellknightearlyspawnClassicDoom/Quakemap stylerecreationNocliprequired forprogressionFakeexplosivebarrelsMap istight onsuppliesPistol/FistsstartCustommonster isa reskinHitscannersaresummonedMapmadebefore2010LostSoulspamMomentsafter thedisasterZombiePanic!!!BugsPowerupsArchvilewithout themap scriptfor summonsAreastaken fromthe originalcampaignRomeroclosetsJumpscaremomentBoss typemonster makesan appearance,map doesn'tendMap hassecrets,bonus point ifthere's nosecret counterImpambushesbehinddoorsAuthorpromisedsequel,neverdeliveredHellknightaccompaniedby amancubusTurretmodemonsterspawnCustomplayercutscenesTextureseamsT-shapedcorridorwith theelevatorBetrugercameo(laugh.wav)Sp00kyToilet (Bonusif there's aPinky)(if ROE)Bruiserspawnedup closeNoBFGMomentsbefore/after thedisasterSurprisespawnfrombehindSteadyweapon/monsterprogressionWeaponsedited,specificallythe shotgunSupermonsterspawn withincreasedHPUnusedPDAHellknightearlyspawn

Doom 3 Mods/Custom Maps Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Classic Doom/Quake map style recreation
  2. Noclip required for progression
  3. Fake explosive barrels
  4. Map is tight on supplies
  5. Pistol/Fists start
  6. Custom monster is a reskin
  7. Hitscanners are summoned
  8. Map made before 2010
  9. Lost Soul spam
  10. Moments after the disaster
  11. Zombie Panic!!!
  12. Bugs
  13. Powerups
  14. Archvile without the map script for summons
  15. Areas taken from the original campaign
  16. Romero closets
  17. Jump scare moment
  18. Boss type monster makes an appearance, map doesn't end
  19. Map has secrets, bonus point if there's no secret counter
  20. Imp ambushes behind doors
  21. Author promised sequel, never delivered
  22. Hellknight accompanied by a mancubus
  23. Turret mode monster spawn
  24. Custom player cutscenes
  25. Texture seams
  26. T-shaped corridor with the elevator
  27. Betruger cameo (laugh.wav)
  28. Sp00ky Toilet (Bonus if there's a Pinky)
  29. (if ROE) Bruiser spawned up close
  30. No BFG
  31. Moments before/ after the disaster
  32. Surprise spawn from behind
  33. Steady weapon/monster progression
  34. Weapons edited, specifically the shotgun
  35. Super monster spawn with increased HP
  36. Unused PDA
  37. Hellknight early spawn