CustomplayercutscenesWeaponsedited,specificallythe shotgunHitscannersaresummonedPistol/Fistsstart(if ROE)Bruiserspawnedup closeArchvilewithout themap scriptfor summonsBugsMomentsafter thedisasterTurretmodemonsterspawnAuthorpromisedsequel,neverdeliveredPowerupsSp00kyToilet (Bonusif there's aPinky)T-shapedcorridorwith theelevatorUnusedPDARomeroclosetsBetrugercameo(laugh.wav)ImpambushesbehinddoorsSteadyweapon/monsterprogressionCustommonster isa reskinMapmadebefore2010ClassicDoom/Quakemap stylerecreationSurprisespawnfrombehindNoBFGHellknightearlyspawnAreastaken fromthe originalcampaignTextureseamsJumpscaremomentMap hassecrets,bonus point ifthere's nosecret counterSupermonsterspawn withincreasedHPLostSoulspamFakeexplosivebarrelsHellknightaccompaniedby amancubusMap istight onsuppliesNocliprequired forprogressionZombiePanic!!!Boss typemonster makesan appearance,map doesn'tendMomentsbefore/after thedisasterCustomplayercutscenesWeaponsedited,specificallythe shotgunHitscannersaresummonedPistol/Fistsstart(if ROE)Bruiserspawnedup closeArchvilewithout themap scriptfor summonsBugsMomentsafter thedisasterTurretmodemonsterspawnAuthorpromisedsequel,neverdeliveredPowerupsSp00kyToilet (Bonusif there's aPinky)T-shapedcorridorwith theelevatorUnusedPDARomeroclosetsBetrugercameo(laugh.wav)ImpambushesbehinddoorsSteadyweapon/monsterprogressionCustommonster isa reskinMapmadebefore2010ClassicDoom/Quakemap stylerecreationSurprisespawnfrombehindNoBFGHellknightearlyspawnAreastaken fromthe originalcampaignTextureseamsJumpscaremomentMap hassecrets,bonus point ifthere's nosecret counterSupermonsterspawn withincreasedHPLostSoulspamFakeexplosivebarrelsHellknightaccompaniedby amancubusMap istight onsuppliesNocliprequired forprogressionZombiePanic!!!Boss typemonster makesan appearance,map doesn'tendMomentsbefore/after thedisaster

Doom 3 Mods/Custom Maps Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Custom player cutscenes
  2. Weapons edited, specifically the shotgun
  3. Hitscanners are summoned
  4. Pistol/Fists start
  5. (if ROE) Bruiser spawned up close
  6. Archvile without the map script for summons
  7. Bugs
  8. Moments after the disaster
  9. Turret mode monster spawn
  10. Author promised sequel, never delivered
  11. Powerups
  12. Sp00ky Toilet (Bonus if there's a Pinky)
  13. T-shaped corridor with the elevator
  14. Unused PDA
  15. Romero closets
  16. Betruger cameo (laugh.wav)
  17. Imp ambushes behind doors
  18. Steady weapon/monster progression
  19. Custom monster is a reskin
  20. Map made before 2010
  21. Classic Doom/Quake map style recreation
  22. Surprise spawn from behind
  23. No BFG
  24. Hellknight early spawn
  25. Areas taken from the original campaign
  26. Texture seams
  27. Jump scare moment
  28. Map has secrets, bonus point if there's no secret counter
  29. Super monster spawn with increased HP
  30. Lost Soul spam
  31. Fake explosive barrels
  32. Hellknight accompanied by a mancubus
  33. Map is tight on supplies
  34. Noclip required for progression
  35. Zombie Panic!!!
  36. Boss type monster makes an appearance, map doesn't end
  37. Moments before/ after the disaster