Supermonsterspawn withincreasedHPT-shapedcorridorwith theelevatorTurretmodemonsterspawnHellknightearlyspawnAreastaken fromthe originalcampaignNoBFGBetrugercameo(laugh.wav)Weaponsedited,specificallythe shotgunJumpscaremomentMap hassecrets,bonus point ifthere's nosecret counterArchvilewithout themap scriptfor summonsBugsNocliprequired forprogressionCustomplayercutscenesLostSoulspamSurprisespawnfrombehindTextureseamsZombiePanic!!!Boss typemonster makesan appearance,map doesn'tendCustommonster isa reskinMap istight onsuppliesClassicDoom/Quakemap stylerecreationImpambushesbehinddoorsSp00kyToilet (Bonusif there's aPinky)(if ROE)Bruiserspawnedup closeMapmadebefore2010Momentsafter thedisasterHellknightaccompaniedby amancubusAuthorpromisedsequel,neverdeliveredFakeexplosivebarrelsHitscannersaresummonedPistol/FistsstartPowerupsRomeroclosetsUnusedPDAMomentsbefore/after thedisasterSteadyweapon/monsterprogressionSupermonsterspawn withincreasedHPT-shapedcorridorwith theelevatorTurretmodemonsterspawnHellknightearlyspawnAreastaken fromthe originalcampaignNoBFGBetrugercameo(laugh.wav)Weaponsedited,specificallythe shotgunJumpscaremomentMap hassecrets,bonus point ifthere's nosecret counterArchvilewithout themap scriptfor summonsBugsNocliprequired forprogressionCustomplayercutscenesLostSoulspamSurprisespawnfrombehindTextureseamsZombiePanic!!!Boss typemonster makesan appearance,map doesn'tendCustommonster isa reskinMap istight onsuppliesClassicDoom/Quakemap stylerecreationImpambushesbehinddoorsSp00kyToilet (Bonusif there's aPinky)(if ROE)Bruiserspawnedup closeMapmadebefore2010Momentsafter thedisasterHellknightaccompaniedby amancubusAuthorpromisedsequel,neverdeliveredFakeexplosivebarrelsHitscannersaresummonedPistol/FistsstartPowerupsRomeroclosetsUnusedPDAMomentsbefore/after thedisasterSteadyweapon/monsterprogression

Doom 3 Mods/Custom Maps Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Super monster spawn with increased HP
  2. T-shaped corridor with the elevator
  3. Turret mode monster spawn
  4. Hellknight early spawn
  5. Areas taken from the original campaign
  6. No BFG
  7. Betruger cameo (laugh.wav)
  8. Weapons edited, specifically the shotgun
  9. Jump scare moment
  10. Map has secrets, bonus point if there's no secret counter
  11. Archvile without the map script for summons
  12. Bugs
  13. Noclip required for progression
  14. Custom player cutscenes
  15. Lost Soul spam
  16. Surprise spawn from behind
  17. Texture seams
  18. Zombie Panic!!!
  19. Boss type monster makes an appearance, map doesn't end
  20. Custom monster is a reskin
  21. Map is tight on supplies
  22. Classic Doom/Quake map style recreation
  23. Imp ambushes behind doors
  24. Sp00ky Toilet (Bonus if there's a Pinky)
  25. (if ROE) Bruiser spawned up close
  26. Map made before 2010
  27. Moments after the disaster
  28. Hellknight accompanied by a mancubus
  29. Author promised sequel, never delivered
  30. Fake explosive barrels
  31. Hitscanners are summoned
  32. Pistol/Fists start
  33. Powerups
  34. Romero closets
  35. Unused PDA
  36. Moments before/ after the disaster
  37. Steady weapon/monster progression