TextureseamsSteadyweapon/monsterprogressionSurprisespawnfrombehindNocliprequired forprogressionPowerupsLostSoulspamBoss typemonster makesan appearance,map doesn'tendBetrugercameo(laugh.wav)Hellknightaccompaniedby amancubusWeaponsedited,specificallythe shotgunClassicDoom/Quakemap stylerecreationNoBFGTurretmodemonsterspawnFakeexplosivebarrelsMap hassecrets,bonus point ifthere's nosecret counterT-shapedcorridorwith theelevatorZombiePanic!!!Mapmadebefore2010Pistol/FistsstartJumpscaremomentMap istight onsuppliesRomeroclosetsBugsCustomplayercutscenesHellknightearlyspawnMomentsbefore/after thedisasterAuthorpromisedsequel,neverdeliveredHitscannersaresummonedMomentsafter thedisasterAreastaken fromthe originalcampaignSp00kyToilet (Bonusif there's aPinky)ImpambushesbehinddoorsCustommonster isa reskinSupermonsterspawn withincreasedHP(if ROE)Bruiserspawnedup closeUnusedPDAArchvilewithout themap scriptfor summonsTextureseamsSteadyweapon/monsterprogressionSurprisespawnfrombehindNocliprequired forprogressionPowerupsLostSoulspamBoss typemonster makesan appearance,map doesn'tendBetrugercameo(laugh.wav)Hellknightaccompaniedby amancubusWeaponsedited,specificallythe shotgunClassicDoom/Quakemap stylerecreationNoBFGTurretmodemonsterspawnFakeexplosivebarrelsMap hassecrets,bonus point ifthere's nosecret counterT-shapedcorridorwith theelevatorZombiePanic!!!Mapmadebefore2010Pistol/FistsstartJumpscaremomentMap istight onsuppliesRomeroclosetsBugsCustomplayercutscenesHellknightearlyspawnMomentsbefore/after thedisasterAuthorpromisedsequel,neverdeliveredHitscannersaresummonedMomentsafter thedisasterAreastaken fromthe originalcampaignSp00kyToilet (Bonusif there's aPinky)ImpambushesbehinddoorsCustommonster isa reskinSupermonsterspawn withincreasedHP(if ROE)Bruiserspawnedup closeUnusedPDAArchvilewithout themap scriptfor summons

Doom 3 Mods/Custom Maps Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Texture seams
  2. Steady weapon/monster progression
  3. Surprise spawn from behind
  4. Noclip required for progression
  5. Powerups
  6. Lost Soul spam
  7. Boss type monster makes an appearance, map doesn't end
  8. Betruger cameo (laugh.wav)
  9. Hellknight accompanied by a mancubus
  10. Weapons edited, specifically the shotgun
  11. Classic Doom/Quake map style recreation
  12. No BFG
  13. Turret mode monster spawn
  14. Fake explosive barrels
  15. Map has secrets, bonus point if there's no secret counter
  16. T-shaped corridor with the elevator
  17. Zombie Panic!!!
  18. Map made before 2010
  19. Pistol/Fists start
  20. Jump scare moment
  21. Map is tight on supplies
  22. Romero closets
  23. Bugs
  24. Custom player cutscenes
  25. Hellknight early spawn
  26. Moments before/ after the disaster
  27. Author promised sequel, never delivered
  28. Hitscanners are summoned
  29. Moments after the disaster
  30. Areas taken from the original campaign
  31. Sp00ky Toilet (Bonus if there's a Pinky)
  32. Imp ambushes behind doors
  33. Custom monster is a reskin
  34. Super monster spawn with increased HP
  35. (if ROE) Bruiser spawned up close
  36. Unused PDA
  37. Archvile without the map script for summons