CustomplayercutscenesUnusedPDAHellknightaccompaniedby amancubusBugsMomentsafter thedisasterWeaponsedited,specificallythe shotgunSp00kyToilet (Bonusif there's aPinky)JumpscaremomentSteadyweapon/monsterprogressionClassicDoom/Quakemap stylerecreationMap hassecrets,bonus point ifthere's nosecret counterMap istight onsuppliesZombiePanic!!!Pistol/Fistsstart(if ROE)Bruiserspawnedup closeHitscannersaresummonedFakeexplosivebarrelsMomentsbefore/after thedisasterT-shapedcorridorwith theelevatorPowerupsNoBFGBoss typemonster makesan appearance,map doesn'tendCustommonster isa reskinAuthorpromisedsequel,neverdeliveredImpambushesbehinddoorsHellknightearlyspawnAreastaken fromthe originalcampaignSurprisespawnfrombehindLostSoulspamRomeroclosetsTurretmodemonsterspawnTextureseamsSupermonsterspawn withincreasedHPArchvilewithout themap scriptfor summonsBetrugercameo(laugh.wav)Mapmadebefore2010Nocliprequired forprogressionCustomplayercutscenesUnusedPDAHellknightaccompaniedby amancubusBugsMomentsafter thedisasterWeaponsedited,specificallythe shotgunSp00kyToilet (Bonusif there's aPinky)JumpscaremomentSteadyweapon/monsterprogressionClassicDoom/Quakemap stylerecreationMap hassecrets,bonus point ifthere's nosecret counterMap istight onsuppliesZombiePanic!!!Pistol/Fistsstart(if ROE)Bruiserspawnedup closeHitscannersaresummonedFakeexplosivebarrelsMomentsbefore/after thedisasterT-shapedcorridorwith theelevatorPowerupsNoBFGBoss typemonster makesan appearance,map doesn'tendCustommonster isa reskinAuthorpromisedsequel,neverdeliveredImpambushesbehinddoorsHellknightearlyspawnAreastaken fromthe originalcampaignSurprisespawnfrombehindLostSoulspamRomeroclosetsTurretmodemonsterspawnTextureseamsSupermonsterspawn withincreasedHPArchvilewithout themap scriptfor summonsBetrugercameo(laugh.wav)Mapmadebefore2010Nocliprequired forprogression

Doom 3 Mods/Custom Maps Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Custom player cutscenes
  2. Unused PDA
  3. Hellknight accompanied by a mancubus
  4. Bugs
  5. Moments after the disaster
  6. Weapons edited, specifically the shotgun
  7. Sp00ky Toilet (Bonus if there's a Pinky)
  8. Jump scare moment
  9. Steady weapon/monster progression
  10. Classic Doom/Quake map style recreation
  11. Map has secrets, bonus point if there's no secret counter
  12. Map is tight on supplies
  13. Zombie Panic!!!
  14. Pistol/Fists start
  15. (if ROE) Bruiser spawned up close
  16. Hitscanners are summoned
  17. Fake explosive barrels
  18. Moments before/ after the disaster
  19. T-shaped corridor with the elevator
  20. Powerups
  21. No BFG
  22. Boss type monster makes an appearance, map doesn't end
  23. Custom monster is a reskin
  24. Author promised sequel, never delivered
  25. Imp ambushes behind doors
  26. Hellknight early spawn
  27. Areas taken from the original campaign
  28. Surprise spawn from behind
  29. Lost Soul spam
  30. Romero closets
  31. Turret mode monster spawn
  32. Texture seams
  33. Super monster spawn with increased HP
  34. Archvile without the map script for summons
  35. Betruger cameo (laugh.wav)
  36. Map made before 2010
  37. Noclip required for progression