dantes buffs (general) Pciel gun frame data nerf akiha wheel vortex on hit ( for combo consistency ) neco arc buffs and fixes Roa 2C less active frames Blob toned down a bit (general) kouma 2B nerf to not AA no kouma gapless into armor less reward from kouma cmd grab Pciel gun no follow up on whiff aoko 22X toned down Arc toned down a bit (general Maids speed buff aoko 236A nerf Pciel j.[C] general nerf Ushi a bit more advancing with normals better buffer for jump post MS clash Warc toned down a bit (general) akiha 2B from 8f~7f Roa needle frame data nerf Ushi 2C better hitbox koha buffs (general) warc 7/4BC nerf no more easy l/r post throw dantes buffs (general) Pciel gun frame data nerf akiha wheel vortex on hit ( for combo consistency ) neco arc buffs and fixes Roa 2C less active frames Blob toned down a bit (general) kouma 2B nerf to not AA no kouma gapless into armor less reward from kouma cmd grab Pciel gun no follow up on whiff aoko 22X toned down Arc toned down a bit (general Maids speed buff aoko 236A nerf Pciel j.[C] general nerf Ushi a bit more advancing with normals better buffer for jump post MS clash Warc toned down a bit (general) akiha 2B from 8f~7f Roa needle frame data nerf Ushi 2C better hitbox koha buffs (general) warc 7/4BC nerf no more easy l/r post throw
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
dantes buffs (general)
Pciel gun frame data nerf
akiha wheel vortex on hit ( for combo consistency )
neco arc buffs and fixes
Roa 2C less active frames
Blob toned down a bit
(general)
kouma 2B nerf to not AA
no kouma gapless into armor
less reward from kouma cmd grab
Pciel gun no follow up on whiff
aoko 22X toned down
Arc toned down a bit (general
Maids speed buff
aoko 236A nerf
Pciel j.[C] general nerf
Ushi a bit more advancing with normals
better buffer for jump post MS clash
Warc toned down a bit
(general)
akiha 2B from 8f~7f
Roa needle frame data nerf
Ushi 2C better hitbox
koha buffs (general)
warc 7/4BC nerf
no more easy l/r post throw