collect new item and escape killer brings in noed same map 2x in a row 4 man escape befriend the killer sable does ritual in basement be last person standing and escape through door team fails skill check killer proxy camp hooks 4% off hook survivor gives up on first hook escape through door pallet save flashlight save hatch escape hooked in basement heal survivor same killer 2x in a row killer slugs everyone survivor brings self care tunnels after unhook killer brings in franklins bleed out on ground unhook survivor collect new item and escape killer brings in noed same map 2x in a row 4 man escape befriend the killer sable does ritual in basement be last person standing and escape through door team fails skill check killer proxy camp hooks 4% off hook survivor gives up on first hook escape through door pallet save flashlight save hatch escape hooked in basement heal survivor same killer 2x in a row killer slugs everyone survivor brings self care tunnels after unhook killer brings in franklins bleed out on ground unhook survivor
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-collect new item and escape
G-killer brings in noed
I-same map 2x in a row
B-4 man escape
B-befriend the killer
I-sable does ritual in basement
N-be last person standing and escape through door
B-team fails skill check
B-killer proxy camp hooks
N-4% off hook
O-survivor gives up on first hook
N-escape through door
N-pallet save
O-flashlight save
G-hatch escape
G-hooked in basement
G-heal survivor
O-same killer 2x in a row
I-killer slugs everyone
O-survivor brings self care
O-tunnels after unhook
G-killer brings in franklins
B-bleed out on ground
I-unhook survivor