killer proxy camp hooks survivor brings self care team fails skill check killer brings in franklins befriend the killer tunnels after unhook heal survivor survivor gives up on first hook 4 man escape 4% off hook same map 2x in a row sable does ritual in basement collect new item and escape pallet save bleed out on ground escape through door flashlight save hooked in basement same killer 2x in a row killer brings in noed be last person standing and escape through door hatch escape killer slugs everyone unhook survivor killer proxy camp hooks survivor brings self care team fails skill check killer brings in franklins befriend the killer tunnels after unhook heal survivor survivor gives up on first hook 4 man escape 4% off hook same map 2x in a row sable does ritual in basement collect new item and escape pallet save bleed out on ground escape through door flashlight save hooked in basement same killer 2x in a row killer brings in noed be last person standing and escape through door hatch escape killer slugs everyone unhook survivor
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-killer proxy camp hooks
O-survivor brings self care
B-team fails skill check
G-killer brings in franklins
B-befriend the killer
O-tunnels after unhook
G-heal survivor
O-survivor gives up on first hook
B-4 man escape
N-4% off hook
I-same map 2x in a row
I-sable does ritual in basement
I-collect new item and escape
N-pallet save
B-bleed out on ground
N-escape through door
O-flashlight save
G-hooked in basement
O-same killer 2x in a row
G-killer brings in noed
N-be last person standing and escape through door
G-hatch escape
I-killer slugs everyone
I-unhook survivor