killer brings in noed flashlight save sable does ritual in basement survivor brings self care tunnels after unhook 4 man escape hatch escape be last person standing and escape through door 4% off hook team fails skill check killer proxy camp hooks survivor gives up on first hook killer slugs everyone heal survivor escape through door bleed out on ground same map 2x in a row collect new item and escape befriend the killer unhook survivor same killer 2x in a row pallet save killer brings in franklins hooked in basement killer brings in noed flashlight save sable does ritual in basement survivor brings self care tunnels after unhook 4 man escape hatch escape be last person standing and escape through door 4% off hook team fails skill check killer proxy camp hooks survivor gives up on first hook killer slugs everyone heal survivor escape through door bleed out on ground same map 2x in a row collect new item and escape befriend the killer unhook survivor same killer 2x in a row pallet save killer brings in franklins hooked in basement
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-killer brings in noed
O-flashlight save
I-sable does ritual in basement
O-survivor brings self care
O-tunnels after unhook
B-4 man escape
G-hatch escape
N-be last person standing and escape through door
N-4% off hook
B-team fails skill check
B-killer proxy camp hooks
O-survivor gives up on first hook
I-killer slugs everyone
G-heal survivor
N-escape through door
B-bleed out on ground
I-same map 2x in a row
I-collect new item and escape
B-befriend the killer
I-unhook survivor
O-same killer 2x in a row
N-pallet save
G-killer brings in franklins
G-hooked in basement