Theatmosphereor feel ofthe storyUsing awords orphrase tomean theoppositeHow theauthorchooses totell a storyPow, Boom,Buzz, Pop,zzzzzzzzzzzA particularform of alanguage that ispeculiar to aspecific regionor social groupAuthor'sattitude towardthe subject,reader, orcharacterThevillain ofthe storyAppealing tothe 5 senses ofthe reader whilepainting amental pictureThe heroor heroinecharacterin a storyA word orphrase thatis not takenliterallyA statementnot intendedto be takenliterallyContrastingconceptsplacedtogetherA briefwork offictionExtremeexxagerationThis literarydevice refers tothe practice ofdrawing attentionto a fact that isalready obviousand noticeableRefers to a patternof rhymes that iscreated by usingwords thatproduce the same,or similar soundsThe narratorknows thethoughts andfeelings of all ofthe charactersin the storyRepetitionof initialsoundsGivinghuman traitsto a nonhumanobjectA figure of speechwhere an object,person, orsituation hasanother meaningother than itsliteral meaningLanguage thatuses words orexpressions with ameaning that isdifferent from theliteralinterpretationPIEThesequenceof Eventsin a StoryUsing clues orhints todetermine whatwill happen in astoryTheatmosphereor feel ofthe storyUsing awords orphrase tomean theoppositeHow theauthorchooses totell a storyPow, Boom,Buzz, Pop,zzzzzzzzzzzA particularform of alanguage that ispeculiar to aspecific regionor social groupAuthor'sattitude towardthe subject,reader, orcharacterThevillain ofthe storyAppealing tothe 5 senses ofthe reader whilepainting amental pictureThe heroor heroinecharacterin a storyA word orphrase thatis not takenliterallyA statementnot intendedto be takenliterallyContrastingconceptsplacedtogetherA briefwork offictionExtremeexxagerationThis literarydevice refers tothe practice ofdrawing attentionto a fact that isalready obviousand noticeableRefers to a patternof rhymes that iscreated by usingwords thatproduce the same,or similar soundsThe narratorknows thethoughts andfeelings of all ofthe charactersin the storyRepetitionof initialsoundsGivinghuman traitsto a nonhumanobjectA figure of speechwhere an object,person, orsituation hasanother meaningother than itsliteral meaningLanguage thatuses words orexpressions with ameaning that isdifferent from theliteralinterpretationPIEThesequenceof Eventsin a StoryUsing clues orhints todetermine whatwill happen in astory

Literary Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The atmosphere or feel of the story
  2. Using a words or phrase to mean the opposite
  3. How the author chooses to tell a story
  4. Pow, Boom, Buzz, Pop, zzzzzzzzzzz
  5. A particular form of a language that is peculiar to a specific region or social group
  6. Author's attitude toward the subject, reader, or character
  7. The villain of the story
  8. Appealing to the 5 senses of the reader while painting a mental picture
  9. The hero or heroine character in a story
  10. A word or phrase that is not taken literally
  11. A statement not intended to be taken literally
  12. Contrasting concepts placed together
  13. A brief work of fiction
  14. Extreme exxageration
  15. This literary device refers to the practice of drawing attention to a fact that is already obvious and noticeable
  16. Refers to a pattern of rhymes that is created by using words that produce the same, or similar sounds
  17. The narrator knows the thoughts and feelings of all of the characters in the story
  18. Repetition of initial sounds
  19. Giving human traits to a non human object
  20. A figure of speech where an object, person, or situation has another meaning other than its literal meaning
  21. Language that uses words or expressions with a meaning that is different from the literal interpretation
  22. PIE
  23. The sequence of Events in a Story
  24. Using clues or hints to determine what will happen in a story