AliasingRefractionPRFNearZoneLengthMechanical&LongitudinalCompensationRangeResolutionRangeAmbiguity.5CompressionAcousticImpedanceHighsignalto noiseParallelSpecularreflectorAbsorption,Scatter, &ReflectionBrightnessof theechoAmplitude,Power, &IntensityFrequencyPRP, PRF,& DutyFactorDiffusereflectorAxialPolarized1AmplificationPathlength&FrequencyTransmissionRayleighscatteringDopplereffect1/2AliasingRefractionPRFNearZoneLengthMechanical&LongitudinalCompensationRangeResolutionRangeAmbiguity.5CompressionAcousticImpedanceHighsignalto noiseParallelSpecularreflectorAbsorption,Scatter, &ReflectionBrightnessof theechoAmplitude,Power, &IntensityFrequencyPRP, PRF,& DutyFactorDiffusereflectorAxialPolarized1AmplificationPathlength&FrequencyTransmissionRayleighscatteringDopplereffect1/2

Ultrasound Final Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Aliasing
  2. Refraction
  3. PRF
  4. Near Zone Length
  5. Mechanical & Longitudinal
  6. Compensation
  7. Range Resolution
  8. Range Ambiguity
  9. .5
  10. Compression
  11. Acoustic Impedance
  12. High signal to noise
  13. Parallel
  14. Specular reflector
  15. Absorption, Scatter, & Reflection
  16. Brightness of the echo
  17. Amplitude, Power, & Intensity
  18. Frequency
  19. PRP, PRF, & Duty Factor
  20. Diffuse reflector
  21. Axial
  22. Polarized
  23. 1
  24. Amplification
  25. Pathlength & Frequency
  26. Transmission
  27. Rayleigh scattering
  28. Doppler effect
  29. 1/2