Spend 2hoursweedingvinyl typeYou hear EDMand smoothjazz and OneDirection whilecutting wood“Go tothe miroboard”Sit inclassdoingnothingRun out oftakeawaysinstantlyEat noneof theopeningfood“What areyou doingaftergrad?”Zac prints allyourmaterials thenight beforeopeningPitch yourprojectfifty timesYour space isfilled withrandom woodscraps andmeasuring tapeHenrygives youhard hittingfeedbackCommitteemeetingwherenothinghappensChangeexhibitionconceptsevery singlecheckpointFeel nervouswhen a childapproachesyour project“We needityesterday”Vic sayssomethingpositive tosoften theblowSpend 2hoursweedingvinyl typeYou hear EDMand smoothjazz and OneDirection whilecutting wood“Go tothe miroboard”Sit inclassdoingnothingRun out oftakeawaysinstantlyEat noneof theopeningfood“What areyou doingaftergrad?”Zac prints allyourmaterials thenight beforeopeningPitch yourprojectfifty timesYour space isfilled withrandom woodscraps andmeasuring tapeHenrygives youhard hittingfeedbackCommitteemeetingwherenothinghappensChangeexhibitionconceptsevery singlecheckpointFeel nervouswhen a childapproachesyour project“We needityesterday”Vic sayssomethingpositive tosoften theblow

CAPSTONE 2024 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Spend 2 hours weeding vinyl type
  2. You hear EDM and smooth jazz and One Direction while cutting wood
  3. “Go to the miro board”
  4. Sit in class doing nothing
  5. Run out of takeaways instantly
  6. Eat none of the opening food
  7. “What are you doing after grad?”
  8. Zac prints all your materials the night before opening
  9. Pitch your project fifty times
  10. Your space is filled with random wood scraps and measuring tape
  11. Henry gives you hard hitting feedback
  12. Committee meeting where nothing happens
  13. Change exhibition concepts every single checkpoint
  14. Feel nervous when a child approaches your project
  15. “We need it yesterday”
  16. Vic says something positive to soften the blow