PathosMoodToneOnomatopoeiaSupportingDetailsSimileParableDenotationBiasRepetitionLogosFigurativeLanguageSatireImageryAnalogyAntonymSubjectiveAudiencePunPlotSymbol/symbolismPointof View(1st)Diction/WordChoicedenouementEthosFallingActionAnecdoteFlashbackThemeInferenceClimaxUnderstatementAuthor'sPurposePersonificationInferenceNarrativeMoodAllusionRisingActionMainIdeaAlliterationSettingArchetypeTone/Author’sAttitudeContextClueTextstructureObjectiveNarratorMetaphorIronyOpinionMotifHyperboleInternalPoint ofView (3rdLimited)MotivationForeshadowingExpositionExternalAnecdoteNarrativeHookAuthor’sPurposeConnotationConflictAllegoryFactPoint ofView (3rdOmniscient)ContrastPathosMoodToneOnomatopoeiaSupportingDetailsSimileParableDenotationBiasRepetitionLogosFigurativeLanguageSatireImageryAnalogyAntonymSubjectiveAudiencePunPlotSymbol/symbolismPointof View(1st)Diction/WordChoicedenouementEthosFallingActionAnecdoteFlashbackThemeInferenceClimaxUnderstatementAuthor'sPurposePersonificationInferenceNarrativeMoodAllusionRisingActionMainIdeaAlliterationSettingArchetypeTone/Author’sAttitudeContextClueTextstructureObjectiveNarratorMetaphorIronyOpinionMotifHyperboleInternalPoint ofView (3rdLimited)MotivationForeshadowingExpositionExternalAnecdoteNarrativeHookAuthor’sPurposeConnotationConflictAllegoryFactPoint ofView (3rdOmniscient)Contrast

English II EOC - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pathos
  2. Mood
  3. Tone
  4. Onomatopoeia
  5. Supporting Details
  6. Simile
  7. Parable
  8. Denotation
  9. Bias
  10. Repetition
  11. Logos
  12. Figurative Language
  13. Satire
  14. Imagery
  15. Analogy
  16. Antonym
  17. Subjective
  18. Audience
  19. Pun
  20. Plot
  21. Symbol/symbolism
  22. Point of View (1st)
  23. Diction/Word Choice
  24. denouement
  25. Ethos
  26. Falling Action
  27. Anecdote
  28. Flashback
  29. Theme
  30. Inference
  31. Climax
  32. Understatement
  33. Author's Purpose
  34. Personification
  35. Inference
  36. Narrative
  37. Mood
  38. Allusion
  39. Rising Action
  40. Main Idea
  41. Alliteration
  42. Setting
  43. Archetype
  44. Tone/Author’s Attitude
  45. Context Clue
  46. Text structure
  47. Objective
  48. Narrator
  49. Metaphor
  50. Irony
  51. Opinion
  52. Motif
  53. Hyperbole
  54. Internal
  55. Point of View (3rd Limited)
  56. Motivation
  57. Foreshadowing
  58. Exposition
  59. External
  60. Anecdote
  61. Narrative Hook
  62. Author’s Purpose
  63. Connotation
  64. Conflict
  65. Allegory
  66. Fact
  67. Point of View (3rd Omniscient)
  68. Contrast