Onomatopoeia Personification Foreshadowing Parable Author's Purpose Tone Diction/Word Choice Antonym Supporting Details Setting Connotation Analogy Theme Point of View (3rd Limited) Hyperbole Rising Action Narrative Hook Anecdote Motif Flashback Internal Mood Anecdote Inference Opinion Repetition Tone/Author’s Attitude Denotation Narrative Text structure Allusion Logos Objective Mood denouement Fact Plot Allegory Imagery External Symbol/symbolism Context Clue Subjective Understatement Point of View (1st) Conflict Inference Exposition Alliteration Metaphor Figurative Language Pathos Irony Bias Climax Ethos Narrator Audience Main Idea Falling Action Simile Point of View (3rd Omniscient) Motivation Archetype Author’s Purpose Pun Contrast Satire Onomatopoeia Personification Foreshadowing Parable Author's Purpose Tone Diction/Word Choice Antonym Supporting Details Setting Connotation Analogy Theme Point of View (3rd Limited) Hyperbole Rising Action Narrative Hook Anecdote Motif Flashback Internal Mood Anecdote Inference Opinion Repetition Tone/Author’s Attitude Denotation Narrative Text structure Allusion Logos Objective Mood denouement Fact Plot Allegory Imagery External Symbol/symbolism Context Clue Subjective Understatement Point of View (1st) Conflict Inference Exposition Alliteration Metaphor Figurative Language Pathos Irony Bias Climax Ethos Narrator Audience Main Idea Falling Action Simile Point of View (3rd Omniscient) Motivation Archetype Author’s Purpose Pun Contrast Satire
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Onomatopoeia
Personification
Foreshadowing
Parable
Author's Purpose
Tone
Diction/Word Choice
Antonym
Supporting Details
Setting
Connotation
Analogy
Theme
Point of View (3rd Limited)
Hyperbole
Rising Action
Narrative Hook
Anecdote
Motif
Flashback
Internal
Mood
Anecdote
Inference
Opinion
Repetition
Tone/Author’s Attitude
Denotation
Narrative
Text structure
Allusion
Logos
Objective
Mood
denouement
Fact
Plot
Allegory
Imagery
External
Symbol/symbolism
Context Clue
Subjective
Understatement
Point of View (1st)
Conflict
Inference
Exposition
Alliteration
Metaphor
Figurative Language
Pathos
Irony
Bias
Climax
Ethos
Narrator
Audience
Main Idea
Falling Action
Simile
Point of View (3rd Omniscient)
Motivation
Archetype
Author’s Purpose
Pun
Contrast
Satire