SettingConsonanceOxymoronNarratorSimileConflictAlliterationAntagonistIdiomCharacterThemeRhymeSchemeLiteraryDevicesOnomatopoeiaAllusionAssonanceSoundDevicesHyperbolePersonificationMoodMetaphorToneLiteraryElementsPlotSettingConsonanceOxymoronNarratorSimileConflictAlliterationAntagonistIdiomCharacterThemeRhymeSchemeLiteraryDevicesOnomatopoeiaAllusionAssonanceSoundDevicesHyperbolePersonificationMoodMetaphorToneLiteraryElementsPlot

Literacy and Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting
  2. Consonance
  3. Oxymoron
  4. Narrator
  5. Simile
  6. Conflict
  7. Alliteration
  8. Antagonist
  9. Idiom
  10. Character
  11. Theme
  12. Rhyme Scheme
  13. Literary Devices
  14. Onomatopoeia
  15. Allusion
  16. Assonance
  17. Sound Devices
  18. Hyperbole
  19. Personification
  20. Mood
  21. Metaphor
  22. Tone
  23. Literary Elements
  24. Plot