AntagonistPlotAssonanceMetaphorRhymeSchemeToneIdiomConflictLiteraryElementsThemeHyperboleNarratorOxymoronConsonanceOnomatopoeiaAllusionSimileCharacterPersonificationMoodLiteraryDevicesAlliterationSettingSoundDevicesAntagonistPlotAssonanceMetaphorRhymeSchemeToneIdiomConflictLiteraryElementsThemeHyperboleNarratorOxymoronConsonanceOnomatopoeiaAllusionSimileCharacterPersonificationMoodLiteraryDevicesAlliterationSettingSoundDevices

Literacy and Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Antagonist
  2. Plot
  3. Assonance
  4. Metaphor
  5. Rhyme Scheme
  6. Tone
  7. Idiom
  8. Conflict
  9. Literary Elements
  10. Theme
  11. Hyperbole
  12. Narrator
  13. Oxymoron
  14. Consonance
  15. Onomatopoeia
  16. Allusion
  17. Simile
  18. Character
  19. Personification
  20. Mood
  21. Literary Devices
  22. Alliteration
  23. Setting
  24. Sound Devices