At least 3corruptedrebelsCapturedGems areforgottenaboutThat oneperson triesfreeing allthe prisonersRebel basegetsattacked 2minutes afterthe RP startsPeopleawkwardlystandingaside duringthe big fightSpeedtypersLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderRP moves tooquickly for anycharacterdevelopmentto occurHost spends halfan hourconvincingpeople to switchroles and balancethings outEveryonein the RPwants tobe a rebelRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationPowerplayersHalf ofeither sideconsistsof spiesEither sidetakes foreverto progressthe plotSomeonerandomlybreaks out oftheir cell andcausesmayhemHost leavesimmediatelybefore orafter theclimaxTraitor eitherdoes nothingor leavesbefore theclimaxLoyalistsstart inscoutingshipPeople tryingto join theRP in themiddle of thebig fightClimacticfight goeson for toolong2/3 of thepeople leavehalfwaythroughRebel xLoyalshippingRebelsstart inGeodeIslesNo militiaGems inthe loyalistcrewAt least 3corruptedrebelsCapturedGems areforgottenaboutThat oneperson triesfreeing allthe prisonersRebel basegetsattacked 2minutes afterthe RP startsPeopleawkwardlystandingaside duringthe big fightSpeedtypersLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderRP moves tooquickly for anycharacterdevelopmentto occurHost spends halfan hourconvincingpeople to switchroles and balancethings outEveryonein the RPwants tobe a rebelRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationPowerplayersHalf ofeither sideconsistsof spiesEither sidetakes foreverto progressthe plotSomeonerandomlybreaks out oftheir cell andcausesmayhemHost leavesimmediatelybefore orafter theclimaxTraitor eitherdoes nothingor leavesbefore theclimaxLoyalistsstart inscoutingshipPeople tryingto join theRP in themiddle of thebig fightClimacticfight goeson for toolong2/3 of thepeople leavehalfwaythroughRebel xLoyalshippingRebelsstart inGeodeIslesNo militiaGems inthe loyalistcrew

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. At least 3 corrupted rebels
  2. Captured Gems are forgotten about
  3. That one person tries freeing all the prisoners
  4. Rebel base gets attacked 2 minutes after the RP starts
  5. People awkwardly standing aside during the big fight
  6. Speedtypers
  7. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  8. RP moves too quickly for any character development to occur
  9. Host spends half an hour convincing people to switch roles and balance things out
  10. Everyone in the RP wants to be a rebel
  11. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  12. Powerplayers
  13. Half of either side consists of spies
  14. Either side takes forever to progress the plot
  15. Someone randomly breaks out of their cell and causes mayhem
  16. Host leaves immediately before or after the climax
  17. Traitor either does nothing or leaves before the climax
  18. Loyalists start in scouting ship
  19. People trying to join the RP in the middle of the big fight
  20. Climactic fight goes on for too long
  21. 2/3 of the people leave halfway through
  22. Rebel x Loyal shipping
  23. Rebels start in Geode Isles
  24. No militia Gems in the loyalist crew