Someonerandomlybreaks out oftheir cell andcausesmayhemRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationPeople tryingto join theRP in themiddle of thebig fightSpeedtypersTraitor eitherdoes nothingor leavesbefore theclimaxRebel basegetsattacked 2minutes afterthe RP startsLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leader2/3 of thepeople leavehalfwaythroughHost leavesimmediatelybefore orafter theclimaxRP moves tooquickly for anycharacterdevelopmentto occurNo militiaGems inthe loyalistcrewHalf ofeither sideconsistsof spiesRebelsstart inGeodeIslesEveryonein the RPwants tobe a rebelAt least 3corruptedrebelsHost spends halfan hourconvincingpeople to switchroles and balancethings outThat oneperson triesfreeing allthe prisonersCapturedGems areforgottenaboutRebel xLoyalshippingPowerplayersEither sidetakes foreverto progressthe plotPeopleawkwardlystandingaside duringthe big fightClimacticfight goeson for toolongLoyalistsstart inscoutingshipSomeonerandomlybreaks out oftheir cell andcausesmayhemRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationPeople tryingto join theRP in themiddle of thebig fightSpeedtypersTraitor eitherdoes nothingor leavesbefore theclimaxRebel basegetsattacked 2minutes afterthe RP startsLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leader2/3 of thepeople leavehalfwaythroughHost leavesimmediatelybefore orafter theclimaxRP moves tooquickly for anycharacterdevelopmentto occurNo militiaGems inthe loyalistcrewHalf ofeither sideconsistsof spiesRebelsstart inGeodeIslesEveryonein the RPwants tobe a rebelAt least 3corruptedrebelsHost spends halfan hourconvincingpeople to switchroles and balancethings outThat oneperson triesfreeing allthe prisonersCapturedGems areforgottenaboutRebel xLoyalshippingPowerplayersEither sidetakes foreverto progressthe plotPeopleawkwardlystandingaside duringthe big fightClimacticfight goeson for toolongLoyalistsstart inscoutingship

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone randomly breaks out of their cell and causes mayhem
  2. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  3. People trying to join the RP in the middle of the big fight
  4. Speedtypers
  5. Traitor either does nothing or leaves before the climax
  6. Rebel base gets attacked 2 minutes after the RP starts
  7. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  8. 2/3 of the people leave halfway through
  9. Host leaves immediately before or after the climax
  10. RP moves too quickly for any character development to occur
  11. No militia Gems in the loyalist crew
  12. Half of either side consists of spies
  13. Rebels start in Geode Isles
  14. Everyone in the RP wants to be a rebel
  15. At least 3 corrupted rebels
  16. Host spends half an hour convincing people to switch roles and balance things out
  17. That one person tries freeing all the prisoners
  18. Captured Gems are forgotten about
  19. Rebel x Loyal shipping
  20. Powerplayers
  21. Either side takes forever to progress the plot
  22. People awkwardly standing aside during the big fight
  23. Climactic fight goes on for too long
  24. Loyalists start in scouting ship