CapturedGems areforgottenaboutNo militiaGems inthe loyalistcrewRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderEveryonein the RPwants tobe a rebelHost leavesimmediatelybefore orafter theclimaxEither sidetakes foreverto progressthe plotPowerplayersRebel xLoyalshippingHost spends halfan hourconvincingpeople to switchroles and balancethings outSpeedtypersPeopleawkwardlystandingaside duringthe big fight2/3 of thepeople leavehalfwaythroughClimacticfight goeson for toolongRebelsstart inGeodeIslesTraitor eitherdoes nothingor leavesbefore theclimaxSomeonerandomlybreaks out oftheir cell andcausesmayhemLoyalistsstart inscoutingshipThat oneperson triesfreeing allthe prisonersAt least 3corruptedrebelsPeople tryingto join theRP in themiddle of thebig fightRP moves tooquickly for anycharacterdevelopmentto occurRebel basegetsattacked 2minutes afterthe RP startsHalf ofeither sideconsistsof spiesCapturedGems areforgottenaboutNo militiaGems inthe loyalistcrewRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderEveryonein the RPwants tobe a rebelHost leavesimmediatelybefore orafter theclimaxEither sidetakes foreverto progressthe plotPowerplayersRebel xLoyalshippingHost spends halfan hourconvincingpeople to switchroles and balancethings outSpeedtypersPeopleawkwardlystandingaside duringthe big fight2/3 of thepeople leavehalfwaythroughClimacticfight goeson for toolongRebelsstart inGeodeIslesTraitor eitherdoes nothingor leavesbefore theclimaxSomeonerandomlybreaks out oftheir cell andcausesmayhemLoyalistsstart inscoutingshipThat oneperson triesfreeing allthe prisonersAt least 3corruptedrebelsPeople tryingto join theRP in themiddle of thebig fightRP moves tooquickly for anycharacterdevelopmentto occurRebel basegetsattacked 2minutes afterthe RP startsHalf ofeither sideconsistsof spies

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Captured Gems are forgotten about
  2. No militia Gems in the loyalist crew
  3. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  4. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  5. Everyone in the RP wants to be a rebel
  6. Host leaves immediately before or after the climax
  7. Either side takes forever to progress the plot
  8. Powerplayers
  9. Rebel x Loyal shipping
  10. Host spends half an hour convincing people to switch roles and balance things out
  11. Speedtypers
  12. People awkwardly standing aside during the big fight
  13. 2/3 of the people leave halfway through
  14. Climactic fight goes on for too long
  15. Rebels start in Geode Isles
  16. Traitor either does nothing or leaves before the climax
  17. Someone randomly breaks out of their cell and causes mayhem
  18. Loyalists start in scouting ship
  19. That one person tries freeing all the prisoners
  20. At least 3 corrupted rebels
  21. People trying to join the RP in the middle of the big fight
  22. RP moves too quickly for any character development to occur
  23. Rebel base gets attacked 2 minutes after the RP starts
  24. Half of either side consists of spies