Everyonein the RPwants tobe a rebelRebelsstart inGeodeIslesPeopleawkwardlystandingaside duringthe big fightLoyalistsstart inscoutingshipRebel xLoyalshippingThat oneperson triesfreeing allthe prisonersNo militiaGems inthe loyalistcrewSomeonerandomlybreaks out oftheir cell andcausesmayhemHost leavesimmediatelybefore orafter theclimaxCapturedGems areforgottenaboutLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderPeople tryingto join theRP in themiddle of thebig fightHalf ofeither sideconsistsof spiesRebel basegetsattacked 2minutes afterthe RP startsRP moves tooquickly for anycharacterdevelopmentto occurHost spends halfan hourconvincingpeople to switchroles and balancethings outAt least 3corruptedrebelsPowerplayersEither sidetakes foreverto progressthe plotTraitor eitherdoes nothingor leavesbefore theclimaxClimacticfight goeson for toolongRP basically endsafter the rebelsare delivered toTheta orLunar/Solarstation2/3 of thepeople leavehalfwaythroughSpeedtypersEveryonein the RPwants tobe a rebelRebelsstart inGeodeIslesPeopleawkwardlystandingaside duringthe big fightLoyalistsstart inscoutingshipRebel xLoyalshippingThat oneperson triesfreeing allthe prisonersNo militiaGems inthe loyalistcrewSomeonerandomlybreaks out oftheir cell andcausesmayhemHost leavesimmediatelybefore orafter theclimaxCapturedGems areforgottenaboutLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderPeople tryingto join theRP in themiddle of thebig fightHalf ofeither sideconsistsof spiesRebel basegetsattacked 2minutes afterthe RP startsRP moves tooquickly for anycharacterdevelopmentto occurHost spends halfan hourconvincingpeople to switchroles and balancethings outAt least 3corruptedrebelsPowerplayersEither sidetakes foreverto progressthe plotTraitor eitherdoes nothingor leavesbefore theclimaxClimacticfight goeson for toolongRP basically endsafter the rebelsare delivered toTheta orLunar/Solarstation2/3 of thepeople leavehalfwaythroughSpeedtypers

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Everyone in the RP wants to be a rebel
  2. Rebels start in Geode Isles
  3. People awkwardly standing aside during the big fight
  4. Loyalists start in scouting ship
  5. Rebel x Loyal shipping
  6. That one person tries freeing all the prisoners
  7. No militia Gems in the loyalist crew
  8. Someone randomly breaks out of their cell and causes mayhem
  9. Host leaves immediately before or after the climax
  10. Captured Gems are forgotten about
  11. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  12. People trying to join the RP in the middle of the big fight
  13. Half of either side consists of spies
  14. Rebel base gets attacked 2 minutes after the RP starts
  15. RP moves too quickly for any character development to occur
  16. Host spends half an hour convincing people to switch roles and balance things out
  17. At least 3 corrupted rebels
  18. Powerplayers
  19. Either side takes forever to progress the plot
  20. Traitor either does nothing or leaves before the climax
  21. Climactic fight goes on for too long
  22. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  23. 2/3 of the people leave halfway through
  24. Speedtypers