People tryingto join theRP in themiddle of thebig fight2/3 of thepeople leavehalfwaythroughAt least 3corruptedrebelsEither sidetakes foreverto progressthe plotRebelsstart inGeodeIslesRP moves tooquickly for anycharacterdevelopmentto occurRebel xLoyalshippingEveryonein the RPwants tobe a rebelPowerplayersRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationHost leavesimmediatelybefore orafter theclimaxSpeedtypersNo militiaGems inthe loyalistcrewThat oneperson triesfreeing allthe prisonersLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderPeopleawkwardlystandingaside duringthe big fightLoyalistsstart inscoutingshipCapturedGems areforgottenaboutSomeonerandomlybreaks out oftheir cell andcausesmayhemTraitor eitherdoes nothingor leavesbefore theclimaxClimacticfight goeson for toolongRebel basegetsattacked 2minutes afterthe RP startsHost spends halfan hourconvincingpeople to switchroles and balancethings outHalf ofeither sideconsistsof spiesPeople tryingto join theRP in themiddle of thebig fight2/3 of thepeople leavehalfwaythroughAt least 3corruptedrebelsEither sidetakes foreverto progressthe plotRebelsstart inGeodeIslesRP moves tooquickly for anycharacterdevelopmentto occurRebel xLoyalshippingEveryonein the RPwants tobe a rebelPowerplayersRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationHost leavesimmediatelybefore orafter theclimaxSpeedtypersNo militiaGems inthe loyalistcrewThat oneperson triesfreeing allthe prisonersLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderPeopleawkwardlystandingaside duringthe big fightLoyalistsstart inscoutingshipCapturedGems areforgottenaboutSomeonerandomlybreaks out oftheir cell andcausesmayhemTraitor eitherdoes nothingor leavesbefore theclimaxClimacticfight goeson for toolongRebel basegetsattacked 2minutes afterthe RP startsHost spends halfan hourconvincingpeople to switchroles and balancethings outHalf ofeither sideconsistsof spies

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. People trying to join the RP in the middle of the big fight
  2. 2/3 of the people leave halfway through
  3. At least 3 corrupted rebels
  4. Either side takes forever to progress the plot
  5. Rebels start in Geode Isles
  6. RP moves too quickly for any character development to occur
  7. Rebel x Loyal shipping
  8. Everyone in the RP wants to be a rebel
  9. Powerplayers
  10. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  11. Host leaves immediately before or after the climax
  12. Speedtypers
  13. No militia Gems in the loyalist crew
  14. That one person tries freeing all the prisoners
  15. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  16. People awkwardly standing aside during the big fight
  17. Loyalists start in scouting ship
  18. Captured Gems are forgotten about
  19. Someone randomly breaks out of their cell and causes mayhem
  20. Traitor either does nothing or leaves before the climax
  21. Climactic fight goes on for too long
  22. Rebel base gets attacked 2 minutes after the RP starts
  23. Host spends half an hour convincing people to switch roles and balance things out
  24. Half of either side consists of spies