Rebel xLoyalshippingThat oneperson triesfreeing allthe prisonersHalf ofeither sideconsistsof spiesAt least 3corruptedrebelsPeopleawkwardlystandingaside duringthe big fightRP moves tooquickly for anycharacterdevelopmentto occurSpeedtypersTraitor eitherdoes nothingor leavesbefore theclimaxSomeonerandomlybreaks out oftheir cell andcausesmayhemRebelsstart inGeodeIslesNo militiaGems inthe loyalistcrewPowerplayersLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leader2/3 of thepeople leavehalfwaythroughRebel basegetsattacked 2minutes afterthe RP startsHost leavesimmediatelybefore orafter theclimaxRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationEither sidetakes foreverto progressthe plotLoyalistsstart inscoutingshipEveryonein the RPwants tobe a rebelCapturedGems areforgottenaboutPeople tryingto join theRP in themiddle of thebig fightHost spends halfan hourconvincingpeople to switchroles and balancethings outClimacticfight goeson for toolongRebel xLoyalshippingThat oneperson triesfreeing allthe prisonersHalf ofeither sideconsistsof spiesAt least 3corruptedrebelsPeopleawkwardlystandingaside duringthe big fightRP moves tooquickly for anycharacterdevelopmentto occurSpeedtypersTraitor eitherdoes nothingor leavesbefore theclimaxSomeonerandomlybreaks out oftheir cell andcausesmayhemRebelsstart inGeodeIslesNo militiaGems inthe loyalistcrewPowerplayersLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leader2/3 of thepeople leavehalfwaythroughRebel basegetsattacked 2minutes afterthe RP startsHost leavesimmediatelybefore orafter theclimaxRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationEither sidetakes foreverto progressthe plotLoyalistsstart inscoutingshipEveryonein the RPwants tobe a rebelCapturedGems areforgottenaboutPeople tryingto join theRP in themiddle of thebig fightHost spends halfan hourconvincingpeople to switchroles and balancethings outClimacticfight goeson for toolong

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rebel x Loyal shipping
  2. That one person tries freeing all the prisoners
  3. Half of either side consists of spies
  4. At least 3 corrupted rebels
  5. People awkwardly standing aside during the big fight
  6. RP moves too quickly for any character development to occur
  7. Speedtypers
  8. Traitor either does nothing or leaves before the climax
  9. Someone randomly breaks out of their cell and causes mayhem
  10. Rebels start in Geode Isles
  11. No militia Gems in the loyalist crew
  12. Powerplayers
  13. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  14. 2/3 of the people leave halfway through
  15. Rebel base gets attacked 2 minutes after the RP starts
  16. Host leaves immediately before or after the climax
  17. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  18. Either side takes forever to progress the plot
  19. Loyalists start in scouting ship
  20. Everyone in the RP wants to be a rebel
  21. Captured Gems are forgotten about
  22. People trying to join the RP in the middle of the big fight
  23. Host spends half an hour convincing people to switch roles and balance things out
  24. Climactic fight goes on for too long