Host leavesimmediatelybefore orafter theclimax2/3 of thepeople leavehalfwaythroughLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderHalf ofeither sideconsistsof spiesRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationTraitor eitherdoes nothingor leavesbefore theclimaxPeopleawkwardlystandingaside duringthe big fightNo militiaGems inthe loyalistcrewThat oneperson triesfreeing allthe prisonersSpeedtypersCapturedGems areforgottenaboutRP moves tooquickly for anycharacterdevelopmentto occurEither sidetakes foreverto progressthe plotRebel xLoyalshippingRebelsstart inGeodeIslesLoyalistsstart inscoutingshipSomeonerandomlybreaks out oftheir cell andcausesmayhemClimacticfight goeson for toolongEveryonein the RPwants tobe a rebelPowerplayersRebel basegetsattacked 2minutes afterthe RP startsPeople tryingto join theRP in themiddle of thebig fightAt least 3corruptedrebelsHost spends halfan hourconvincingpeople to switchroles and balancethings outHost leavesimmediatelybefore orafter theclimax2/3 of thepeople leavehalfwaythroughLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderHalf ofeither sideconsistsof spiesRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationTraitor eitherdoes nothingor leavesbefore theclimaxPeopleawkwardlystandingaside duringthe big fightNo militiaGems inthe loyalistcrewThat oneperson triesfreeing allthe prisonersSpeedtypersCapturedGems areforgottenaboutRP moves tooquickly for anycharacterdevelopmentto occurEither sidetakes foreverto progressthe plotRebel xLoyalshippingRebelsstart inGeodeIslesLoyalistsstart inscoutingshipSomeonerandomlybreaks out oftheir cell andcausesmayhemClimacticfight goeson for toolongEveryonein the RPwants tobe a rebelPowerplayersRebel basegetsattacked 2minutes afterthe RP startsPeople tryingto join theRP in themiddle of thebig fightAt least 3corruptedrebelsHost spends halfan hourconvincingpeople to switchroles and balancethings out

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Host leaves immediately before or after the climax
  2. 2/3 of the people leave halfway through
  3. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  4. Half of either side consists of spies
  5. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  6. Traitor either does nothing or leaves before the climax
  7. People awkwardly standing aside during the big fight
  8. No militia Gems in the loyalist crew
  9. That one person tries freeing all the prisoners
  10. Speedtypers
  11. Captured Gems are forgotten about
  12. RP moves too quickly for any character development to occur
  13. Either side takes forever to progress the plot
  14. Rebel x Loyal shipping
  15. Rebels start in Geode Isles
  16. Loyalists start in scouting ship
  17. Someone randomly breaks out of their cell and causes mayhem
  18. Climactic fight goes on for too long
  19. Everyone in the RP wants to be a rebel
  20. Powerplayers
  21. Rebel base gets attacked 2 minutes after the RP starts
  22. People trying to join the RP in the middle of the big fight
  23. At least 3 corrupted rebels
  24. Host spends half an hour convincing people to switch roles and balance things out