Climacticfight goeson for toolongLoyalistsstart inscoutingshipHost spends halfan hourconvincingpeople to switchroles and balancethings outHalf ofeither sideconsistsof spiesEither sidetakes foreverto progressthe plotTraitor eitherdoes nothingor leavesbefore theclimaxPowerplayersSomeonerandomlybreaks out oftheir cell andcausesmayhem2/3 of thepeople leavehalfwaythroughPeopleawkwardlystandingaside duringthe big fightRebel basegetsattacked 2minutes afterthe RP startsAt least 3corruptedrebelsCapturedGems areforgottenaboutPeople tryingto join theRP in themiddle of thebig fightRebelsstart inGeodeIslesHost leavesimmediatelybefore orafter theclimaxThat oneperson triesfreeing allthe prisonersNo militiaGems inthe loyalistcrewEveryonein the RPwants tobe a rebelSpeedtypersLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderRebel xLoyalshippingRP moves tooquickly for anycharacterdevelopmentto occurRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationClimacticfight goeson for toolongLoyalistsstart inscoutingshipHost spends halfan hourconvincingpeople to switchroles and balancethings outHalf ofeither sideconsistsof spiesEither sidetakes foreverto progressthe plotTraitor eitherdoes nothingor leavesbefore theclimaxPowerplayersSomeonerandomlybreaks out oftheir cell andcausesmayhem2/3 of thepeople leavehalfwaythroughPeopleawkwardlystandingaside duringthe big fightRebel basegetsattacked 2minutes afterthe RP startsAt least 3corruptedrebelsCapturedGems areforgottenaboutPeople tryingto join theRP in themiddle of thebig fightRebelsstart inGeodeIslesHost leavesimmediatelybefore orafter theclimaxThat oneperson triesfreeing allthe prisonersNo militiaGems inthe loyalistcrewEveryonein the RPwants tobe a rebelSpeedtypersLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderRebel xLoyalshippingRP moves tooquickly for anycharacterdevelopmentto occurRP basically endsafter the rebelsare delivered toTheta orLunar/Solarstation

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Climactic fight goes on for too long
  2. Loyalists start in scouting ship
  3. Host spends half an hour convincing people to switch roles and balance things out
  4. Half of either side consists of spies
  5. Either side takes forever to progress the plot
  6. Traitor either does nothing or leaves before the climax
  7. Powerplayers
  8. Someone randomly breaks out of their cell and causes mayhem
  9. 2/3 of the people leave halfway through
  10. People awkwardly standing aside during the big fight
  11. Rebel base gets attacked 2 minutes after the RP starts
  12. At least 3 corrupted rebels
  13. Captured Gems are forgotten about
  14. People trying to join the RP in the middle of the big fight
  15. Rebels start in Geode Isles
  16. Host leaves immediately before or after the climax
  17. That one person tries freeing all the prisoners
  18. No militia Gems in the loyalist crew
  19. Everyone in the RP wants to be a rebel
  20. Speedtypers
  21. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  22. Rebel x Loyal shipping
  23. RP moves too quickly for any character development to occur
  24. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station