PowerplayersRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationCapturedGems areforgottenaboutEither sidetakes foreverto progressthe plotRebel basegetsattacked 2minutes afterthe RP startsNo militiaGems inthe loyalistcrewLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderPeopleawkwardlystandingaside duringthe big fightHost leavesimmediatelybefore orafter theclimaxRebelsstart inGeodeIsles2/3 of thepeople leavehalfwaythroughAt least 3corruptedrebelsLoyalistsstart inscoutingshipEveryonein the RPwants tobe a rebelTraitor eitherdoes nothingor leavesbefore theclimaxSomeonerandomlybreaks out oftheir cell andcausesmayhemSpeedtypersClimacticfight goeson for toolongRP moves tooquickly for anycharacterdevelopmentto occurThat oneperson triesfreeing allthe prisonersHalf ofeither sideconsistsof spiesPeople tryingto join theRP in themiddle of thebig fightRebel xLoyalshippingHost spends halfan hourconvincingpeople to switchroles and balancethings outPowerplayersRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationCapturedGems areforgottenaboutEither sidetakes foreverto progressthe plotRebel basegetsattacked 2minutes afterthe RP startsNo militiaGems inthe loyalistcrewLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderPeopleawkwardlystandingaside duringthe big fightHost leavesimmediatelybefore orafter theclimaxRebelsstart inGeodeIsles2/3 of thepeople leavehalfwaythroughAt least 3corruptedrebelsLoyalistsstart inscoutingshipEveryonein the RPwants tobe a rebelTraitor eitherdoes nothingor leavesbefore theclimaxSomeonerandomlybreaks out oftheir cell andcausesmayhemSpeedtypersClimacticfight goeson for toolongRP moves tooquickly for anycharacterdevelopmentto occurThat oneperson triesfreeing allthe prisonersHalf ofeither sideconsistsof spiesPeople tryingto join theRP in themiddle of thebig fightRebel xLoyalshippingHost spends halfan hourconvincingpeople to switchroles and balancethings out

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Powerplayers
  2. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  3. Captured Gems are forgotten about
  4. Either side takes forever to progress the plot
  5. Rebel base gets attacked 2 minutes after the RP starts
  6. No militia Gems in the loyalist crew
  7. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  8. People awkwardly standing aside during the big fight
  9. Host leaves immediately before or after the climax
  10. Rebels start in Geode Isles
  11. 2/3 of the people leave halfway through
  12. At least 3 corrupted rebels
  13. Loyalists start in scouting ship
  14. Everyone in the RP wants to be a rebel
  15. Traitor either does nothing or leaves before the climax
  16. Someone randomly breaks out of their cell and causes mayhem
  17. Speedtypers
  18. Climactic fight goes on for too long
  19. RP moves too quickly for any character development to occur
  20. That one person tries freeing all the prisoners
  21. Half of either side consists of spies
  22. People trying to join the RP in the middle of the big fight
  23. Rebel x Loyal shipping
  24. Host spends half an hour convincing people to switch roles and balance things out