Host leavesimmediatelybefore orafter theclimaxRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationSomeonerandomlybreaks out oftheir cell andcausesmayhemLoyalistsstart inscoutingship2/3 of thepeople leavehalfwaythroughThat oneperson triesfreeing allthe prisonersRebel xLoyalshippingNo militiaGems inthe loyalistcrewEither sidetakes foreverto progressthe plotCapturedGems areforgottenaboutPowerplayersAt least 3corruptedrebelsPeople tryingto join theRP in themiddle of thebig fightHalf ofeither sideconsistsof spiesSpeedtypersRebelsstart inGeodeIslesLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderPeopleawkwardlystandingaside duringthe big fightRebel basegetsattacked 2minutes afterthe RP startsEveryonein the RPwants tobe a rebelClimacticfight goeson for toolongRP moves tooquickly for anycharacterdevelopmentto occurHost spends halfan hourconvincingpeople to switchroles and balancethings outTraitor eitherdoes nothingor leavesbefore theclimaxHost leavesimmediatelybefore orafter theclimaxRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationSomeonerandomlybreaks out oftheir cell andcausesmayhemLoyalistsstart inscoutingship2/3 of thepeople leavehalfwaythroughThat oneperson triesfreeing allthe prisonersRebel xLoyalshippingNo militiaGems inthe loyalistcrewEither sidetakes foreverto progressthe plotCapturedGems areforgottenaboutPowerplayersAt least 3corruptedrebelsPeople tryingto join theRP in themiddle of thebig fightHalf ofeither sideconsistsof spiesSpeedtypersRebelsstart inGeodeIslesLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderPeopleawkwardlystandingaside duringthe big fightRebel basegetsattacked 2minutes afterthe RP startsEveryonein the RPwants tobe a rebelClimacticfight goeson for toolongRP moves tooquickly for anycharacterdevelopmentto occurHost spends halfan hourconvincingpeople to switchroles and balancethings outTraitor eitherdoes nothingor leavesbefore theclimax

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Host leaves immediately before or after the climax
  2. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  3. Someone randomly breaks out of their cell and causes mayhem
  4. Loyalists start in scouting ship
  5. 2/3 of the people leave halfway through
  6. That one person tries freeing all the prisoners
  7. Rebel x Loyal shipping
  8. No militia Gems in the loyalist crew
  9. Either side takes forever to progress the plot
  10. Captured Gems are forgotten about
  11. Powerplayers
  12. At least 3 corrupted rebels
  13. People trying to join the RP in the middle of the big fight
  14. Half of either side consists of spies
  15. Speedtypers
  16. Rebels start in Geode Isles
  17. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  18. People awkwardly standing aside during the big fight
  19. Rebel base gets attacked 2 minutes after the RP starts
  20. Everyone in the RP wants to be a rebel
  21. Climactic fight goes on for too long
  22. RP moves too quickly for any character development to occur
  23. Host spends half an hour convincing people to switch roles and balance things out
  24. Traitor either does nothing or leaves before the climax