Loyalistsstart inscoutingshipTraitor eitherdoes nothingor leavesbefore theclimaxEither sidetakes foreverto progressthe plotRebel xLoyalshippingNo militiaGems inthe loyalistcrewPowerplayersThat oneperson triesfreeing allthe prisonersRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderEveryonein the RPwants tobe a rebelAt least 3corruptedrebelsRebel basegetsattacked 2minutes afterthe RP startsClimacticfight goeson for toolongHalf ofeither sideconsistsof spiesHost leavesimmediatelybefore orafter theclimaxHost spends halfan hourconvincingpeople to switchroles and balancethings out2/3 of thepeople leavehalfwaythroughPeopleawkwardlystandingaside duringthe big fightSomeonerandomlybreaks out oftheir cell andcausesmayhemSpeedtypersCapturedGems areforgottenaboutRebelsstart inGeodeIslesPeople tryingto join theRP in themiddle of thebig fightRP moves tooquickly for anycharacterdevelopmentto occurLoyalistsstart inscoutingshipTraitor eitherdoes nothingor leavesbefore theclimaxEither sidetakes foreverto progressthe plotRebel xLoyalshippingNo militiaGems inthe loyalistcrewPowerplayersThat oneperson triesfreeing allthe prisonersRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderEveryonein the RPwants tobe a rebelAt least 3corruptedrebelsRebel basegetsattacked 2minutes afterthe RP startsClimacticfight goeson for toolongHalf ofeither sideconsistsof spiesHost leavesimmediatelybefore orafter theclimaxHost spends halfan hourconvincingpeople to switchroles and balancethings out2/3 of thepeople leavehalfwaythroughPeopleawkwardlystandingaside duringthe big fightSomeonerandomlybreaks out oftheir cell andcausesmayhemSpeedtypersCapturedGems areforgottenaboutRebelsstart inGeodeIslesPeople tryingto join theRP in themiddle of thebig fightRP moves tooquickly for anycharacterdevelopmentto occur

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Loyalists start in scouting ship
  2. Traitor either does nothing or leaves before the climax
  3. Either side takes forever to progress the plot
  4. Rebel x Loyal shipping
  5. No militia Gems in the loyalist crew
  6. Powerplayers
  7. That one person tries freeing all the prisoners
  8. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  9. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  10. Everyone in the RP wants to be a rebel
  11. At least 3 corrupted rebels
  12. Rebel base gets attacked 2 minutes after the RP starts
  13. Climactic fight goes on for too long
  14. Half of either side consists of spies
  15. Host leaves immediately before or after the climax
  16. Host spends half an hour convincing people to switch roles and balance things out
  17. 2/3 of the people leave halfway through
  18. People awkwardly standing aside during the big fight
  19. Someone randomly breaks out of their cell and causes mayhem
  20. Speedtypers
  21. Captured Gems are forgotten about
  22. Rebels start in Geode Isles
  23. People trying to join the RP in the middle of the big fight
  24. RP moves too quickly for any character development to occur