No militiaGems inthe loyalistcrewHalf ofeither sideconsistsof spiesCapturedGems areforgottenaboutLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderLoyalistsstart inscoutingshipPowerplayersClimacticfight goeson for toolong2/3 of thepeople leavehalfwaythroughEveryonein the RPwants tobe a rebelSomeonerandomlybreaks out oftheir cell andcausesmayhemHost leavesimmediatelybefore orafter theclimaxEither sidetakes foreverto progressthe plotThat oneperson triesfreeing allthe prisonersAt least 3corruptedrebelsTraitor eitherdoes nothingor leavesbefore theclimaxPeople tryingto join theRP in themiddle of thebig fightRebel xLoyalshippingRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationSpeedtypersPeopleawkwardlystandingaside duringthe big fightRebel basegetsattacked 2minutes afterthe RP startsRP moves tooquickly for anycharacterdevelopmentto occurHost spends halfan hourconvincingpeople to switchroles and balancethings outRebelsstart inGeodeIslesNo militiaGems inthe loyalistcrewHalf ofeither sideconsistsof spiesCapturedGems areforgottenaboutLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderLoyalistsstart inscoutingshipPowerplayersClimacticfight goeson for toolong2/3 of thepeople leavehalfwaythroughEveryonein the RPwants tobe a rebelSomeonerandomlybreaks out oftheir cell andcausesmayhemHost leavesimmediatelybefore orafter theclimaxEither sidetakes foreverto progressthe plotThat oneperson triesfreeing allthe prisonersAt least 3corruptedrebelsTraitor eitherdoes nothingor leavesbefore theclimaxPeople tryingto join theRP in themiddle of thebig fightRebel xLoyalshippingRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationSpeedtypersPeopleawkwardlystandingaside duringthe big fightRebel basegetsattacked 2minutes afterthe RP startsRP moves tooquickly for anycharacterdevelopmentto occurHost spends halfan hourconvincingpeople to switchroles and balancethings outRebelsstart inGeodeIsles

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. No militia Gems in the loyalist crew
  2. Half of either side consists of spies
  3. Captured Gems are forgotten about
  4. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  5. Loyalists start in scouting ship
  6. Powerplayers
  7. Climactic fight goes on for too long
  8. 2/3 of the people leave halfway through
  9. Everyone in the RP wants to be a rebel
  10. Someone randomly breaks out of their cell and causes mayhem
  11. Host leaves immediately before or after the climax
  12. Either side takes forever to progress the plot
  13. That one person tries freeing all the prisoners
  14. At least 3 corrupted rebels
  15. Traitor either does nothing or leaves before the climax
  16. People trying to join the RP in the middle of the big fight
  17. Rebel x Loyal shipping
  18. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  19. Speedtypers
  20. People awkwardly standing aside during the big fight
  21. Rebel base gets attacked 2 minutes after the RP starts
  22. RP moves too quickly for any character development to occur
  23. Host spends half an hour convincing people to switch roles and balance things out
  24. Rebels start in Geode Isles