2/3 of thepeople leavehalfwaythroughPeople tryingto join theRP in themiddle of thebig fightSomeonerandomlybreaks out oftheir cell andcausesmayhemHost spends halfan hourconvincingpeople to switchroles and balancethings outClimacticfight goeson for toolongAt least 3corruptedrebelsPowerplayersTraitor eitherdoes nothingor leavesbefore theclimaxPeopleawkwardlystandingaside duringthe big fightLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderEveryonein the RPwants tobe a rebelRebel xLoyalshippingRebelsstart inGeodeIslesThat oneperson triesfreeing allthe prisonersRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationHost leavesimmediatelybefore orafter theclimaxCapturedGems areforgottenaboutEither sidetakes foreverto progressthe plotNo militiaGems inthe loyalistcrewSpeedtypersRP moves tooquickly for anycharacterdevelopmentto occurRebel basegetsattacked 2minutes afterthe RP startsHalf ofeither sideconsistsof spiesLoyalistsstart inscoutingship2/3 of thepeople leavehalfwaythroughPeople tryingto join theRP in themiddle of thebig fightSomeonerandomlybreaks out oftheir cell andcausesmayhemHost spends halfan hourconvincingpeople to switchroles and balancethings outClimacticfight goeson for toolongAt least 3corruptedrebelsPowerplayersTraitor eitherdoes nothingor leavesbefore theclimaxPeopleawkwardlystandingaside duringthe big fightLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderEveryonein the RPwants tobe a rebelRebel xLoyalshippingRebelsstart inGeodeIslesThat oneperson triesfreeing allthe prisonersRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationHost leavesimmediatelybefore orafter theclimaxCapturedGems areforgottenaboutEither sidetakes foreverto progressthe plotNo militiaGems inthe loyalistcrewSpeedtypersRP moves tooquickly for anycharacterdevelopmentto occurRebel basegetsattacked 2minutes afterthe RP startsHalf ofeither sideconsistsof spiesLoyalistsstart inscoutingship

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 2/3 of the people leave halfway through
  2. People trying to join the RP in the middle of the big fight
  3. Someone randomly breaks out of their cell and causes mayhem
  4. Host spends half an hour convincing people to switch roles and balance things out
  5. Climactic fight goes on for too long
  6. At least 3 corrupted rebels
  7. Powerplayers
  8. Traitor either does nothing or leaves before the climax
  9. People awkwardly standing aside during the big fight
  10. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  11. Everyone in the RP wants to be a rebel
  12. Rebel x Loyal shipping
  13. Rebels start in Geode Isles
  14. That one person tries freeing all the prisoners
  15. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  16. Host leaves immediately before or after the climax
  17. Captured Gems are forgotten about
  18. Either side takes forever to progress the plot
  19. No militia Gems in the loyalist crew
  20. Speedtypers
  21. RP moves too quickly for any character development to occur
  22. Rebel base gets attacked 2 minutes after the RP starts
  23. Half of either side consists of spies
  24. Loyalists start in scouting ship