That oneperson triesfreeing allthe prisonersSomeonerandomlybreaks out oftheir cell andcausesmayhemRebelsstart inGeodeIslesHost leavesimmediatelybefore orafter theclimaxHalf ofeither sideconsistsof spiesRebel basegetsattacked 2minutes afterthe RP startsRP moves tooquickly for anycharacterdevelopmentto occurRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationClimacticfight goeson for toolongEveryonein the RPwants tobe a rebelAt least 3corruptedrebelsTraitor eitherdoes nothingor leavesbefore theclimaxHost spends halfan hourconvincingpeople to switchroles and balancethings outCapturedGems areforgottenaboutPowerplayersEither sidetakes foreverto progressthe plotRebel xLoyalshippingLoyalistsstart inscoutingshipLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderPeopleawkwardlystandingaside duringthe big fight2/3 of thepeople leavehalfwaythroughPeople tryingto join theRP in themiddle of thebig fightSpeedtypersNo militiaGems inthe loyalistcrewThat oneperson triesfreeing allthe prisonersSomeonerandomlybreaks out oftheir cell andcausesmayhemRebelsstart inGeodeIslesHost leavesimmediatelybefore orafter theclimaxHalf ofeither sideconsistsof spiesRebel basegetsattacked 2minutes afterthe RP startsRP moves tooquickly for anycharacterdevelopmentto occurRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationClimacticfight goeson for toolongEveryonein the RPwants tobe a rebelAt least 3corruptedrebelsTraitor eitherdoes nothingor leavesbefore theclimaxHost spends halfan hourconvincingpeople to switchroles and balancethings outCapturedGems areforgottenaboutPowerplayersEither sidetakes foreverto progressthe plotRebel xLoyalshippingLoyalistsstart inscoutingshipLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderPeopleawkwardlystandingaside duringthe big fight2/3 of thepeople leavehalfwaythroughPeople tryingto join theRP in themiddle of thebig fightSpeedtypersNo militiaGems inthe loyalistcrew

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. That one person tries freeing all the prisoners
  2. Someone randomly breaks out of their cell and causes mayhem
  3. Rebels start in Geode Isles
  4. Host leaves immediately before or after the climax
  5. Half of either side consists of spies
  6. Rebel base gets attacked 2 minutes after the RP starts
  7. RP moves too quickly for any character development to occur
  8. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  9. Climactic fight goes on for too long
  10. Everyone in the RP wants to be a rebel
  11. At least 3 corrupted rebels
  12. Traitor either does nothing or leaves before the climax
  13. Host spends half an hour convincing people to switch roles and balance things out
  14. Captured Gems are forgotten about
  15. Powerplayers
  16. Either side takes forever to progress the plot
  17. Rebel x Loyal shipping
  18. Loyalists start in scouting ship
  19. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  20. People awkwardly standing aside during the big fight
  21. 2/3 of the people leave halfway through
  22. People trying to join the RP in the middle of the big fight
  23. Speedtypers
  24. No militia Gems in the loyalist crew