Host leavesimmediatelybefore orafter theclimaxHost spends halfan hourconvincingpeople to switchroles and balancethings outAt least 3corruptedrebelsRebel xLoyalshippingNo militiaGems inthe loyalistcrewEveryonein the RPwants tobe a rebel2/3 of thepeople leavehalfwaythroughPowerplayersCapturedGems areforgottenaboutRP moves tooquickly for anycharacterdevelopmentto occurRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationRebel basegetsattacked 2minutes afterthe RP startsRebelsstart inGeodeIslesLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderLoyalistsstart inscoutingshipHalf ofeither sideconsistsof spiesTraitor eitherdoes nothingor leavesbefore theclimaxSpeedtypersSomeonerandomlybreaks out oftheir cell andcausesmayhemPeople tryingto join theRP in themiddle of thebig fightThat oneperson triesfreeing allthe prisonersClimacticfight goeson for toolongPeopleawkwardlystandingaside duringthe big fightEither sidetakes foreverto progressthe plotHost leavesimmediatelybefore orafter theclimaxHost spends halfan hourconvincingpeople to switchroles and balancethings outAt least 3corruptedrebelsRebel xLoyalshippingNo militiaGems inthe loyalistcrewEveryonein the RPwants tobe a rebel2/3 of thepeople leavehalfwaythroughPowerplayersCapturedGems areforgottenaboutRP moves tooquickly for anycharacterdevelopmentto occurRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationRebel basegetsattacked 2minutes afterthe RP startsRebelsstart inGeodeIslesLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderLoyalistsstart inscoutingshipHalf ofeither sideconsistsof spiesTraitor eitherdoes nothingor leavesbefore theclimaxSpeedtypersSomeonerandomlybreaks out oftheir cell andcausesmayhemPeople tryingto join theRP in themiddle of thebig fightThat oneperson triesfreeing allthe prisonersClimacticfight goeson for toolongPeopleawkwardlystandingaside duringthe big fightEither sidetakes foreverto progressthe plot

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Host leaves immediately before or after the climax
  2. Host spends half an hour convincing people to switch roles and balance things out
  3. At least 3 corrupted rebels
  4. Rebel x Loyal shipping
  5. No militia Gems in the loyalist crew
  6. Everyone in the RP wants to be a rebel
  7. 2/3 of the people leave halfway through
  8. Powerplayers
  9. Captured Gems are forgotten about
  10. RP moves too quickly for any character development to occur
  11. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  12. Rebel base gets attacked 2 minutes after the RP starts
  13. Rebels start in Geode Isles
  14. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  15. Loyalists start in scouting ship
  16. Half of either side consists of spies
  17. Traitor either does nothing or leaves before the climax
  18. Speedtypers
  19. Someone randomly breaks out of their cell and causes mayhem
  20. People trying to join the RP in the middle of the big fight
  21. That one person tries freeing all the prisoners
  22. Climactic fight goes on for too long
  23. People awkwardly standing aside during the big fight
  24. Either side takes forever to progress the plot