Loyalistsstart inscoutingshipPeopleawkwardlystandingaside duringthe big fightRebel basegetsattacked 2minutes afterthe RP startsPeople tryingto join theRP in themiddle of thebig fightRebelsstart inGeodeIslesThat oneperson triesfreeing allthe prisonersRP moves tooquickly for anycharacterdevelopmentto occurClimacticfight goeson for toolongRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationHost leavesimmediatelybefore orafter theclimaxHost spends halfan hourconvincingpeople to switchroles and balancethings outAt least 3corruptedrebels2/3 of thepeople leavehalfwaythroughTraitor eitherdoes nothingor leavesbefore theclimaxRebel xLoyalshippingSpeedtypersSomeonerandomlybreaks out oftheir cell andcausesmayhemEveryonein the RPwants tobe a rebelNo militiaGems inthe loyalistcrewPowerplayersEither sidetakes foreverto progressthe plotHalf ofeither sideconsistsof spiesCapturedGems areforgottenaboutLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderLoyalistsstart inscoutingshipPeopleawkwardlystandingaside duringthe big fightRebel basegetsattacked 2minutes afterthe RP startsPeople tryingto join theRP in themiddle of thebig fightRebelsstart inGeodeIslesThat oneperson triesfreeing allthe prisonersRP moves tooquickly for anycharacterdevelopmentto occurClimacticfight goeson for toolongRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationHost leavesimmediatelybefore orafter theclimaxHost spends halfan hourconvincingpeople to switchroles and balancethings outAt least 3corruptedrebels2/3 of thepeople leavehalfwaythroughTraitor eitherdoes nothingor leavesbefore theclimaxRebel xLoyalshippingSpeedtypersSomeonerandomlybreaks out oftheir cell andcausesmayhemEveryonein the RPwants tobe a rebelNo militiaGems inthe loyalistcrewPowerplayersEither sidetakes foreverto progressthe plotHalf ofeither sideconsistsof spiesCapturedGems areforgottenaboutLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leader

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Loyalists start in scouting ship
  2. People awkwardly standing aside during the big fight
  3. Rebel base gets attacked 2 minutes after the RP starts
  4. People trying to join the RP in the middle of the big fight
  5. Rebels start in Geode Isles
  6. That one person tries freeing all the prisoners
  7. RP moves too quickly for any character development to occur
  8. Climactic fight goes on for too long
  9. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  10. Host leaves immediately before or after the climax
  11. Host spends half an hour convincing people to switch roles and balance things out
  12. At least 3 corrupted rebels
  13. 2/3 of the people leave halfway through
  14. Traitor either does nothing or leaves before the climax
  15. Rebel x Loyal shipping
  16. Speedtypers
  17. Someone randomly breaks out of their cell and causes mayhem
  18. Everyone in the RP wants to be a rebel
  19. No militia Gems in the loyalist crew
  20. Powerplayers
  21. Either side takes forever to progress the plot
  22. Half of either side consists of spies
  23. Captured Gems are forgotten about
  24. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader