Rebel basegetsattacked 2minutes afterthe RP startsEveryonein the RPwants tobe a rebel2/3 of thepeople leavehalfwaythroughAt least 3corruptedrebelsLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderTraitor eitherdoes nothingor leavesbefore theclimaxEither sidetakes foreverto progressthe plotHost spends halfan hourconvincingpeople to switchroles and balancethings outRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationPowerplayersCapturedGems areforgottenaboutNo militiaGems inthe loyalistcrewHalf ofeither sideconsistsof spiesClimacticfight goeson for toolongRebelsstart inGeodeIslesThat oneperson triesfreeing allthe prisonersHost leavesimmediatelybefore orafter theclimaxPeopleawkwardlystandingaside duringthe big fightRebel xLoyalshippingSpeedtypersRP moves tooquickly for anycharacterdevelopmentto occurPeople tryingto join theRP in themiddle of thebig fightSomeonerandomlybreaks out oftheir cell andcausesmayhemLoyalistsstart inscoutingshipRebel basegetsattacked 2minutes afterthe RP startsEveryonein the RPwants tobe a rebel2/3 of thepeople leavehalfwaythroughAt least 3corruptedrebelsLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderTraitor eitherdoes nothingor leavesbefore theclimaxEither sidetakes foreverto progressthe plotHost spends halfan hourconvincingpeople to switchroles and balancethings outRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationPowerplayersCapturedGems areforgottenaboutNo militiaGems inthe loyalistcrewHalf ofeither sideconsistsof spiesClimacticfight goeson for toolongRebelsstart inGeodeIslesThat oneperson triesfreeing allthe prisonersHost leavesimmediatelybefore orafter theclimaxPeopleawkwardlystandingaside duringthe big fightRebel xLoyalshippingSpeedtypersRP moves tooquickly for anycharacterdevelopmentto occurPeople tryingto join theRP in themiddle of thebig fightSomeonerandomlybreaks out oftheir cell andcausesmayhemLoyalistsstart inscoutingship

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rebel base gets attacked 2 minutes after the RP starts
  2. Everyone in the RP wants to be a rebel
  3. 2/3 of the people leave halfway through
  4. At least 3 corrupted rebels
  5. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  6. Traitor either does nothing or leaves before the climax
  7. Either side takes forever to progress the plot
  8. Host spends half an hour convincing people to switch roles and balance things out
  9. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  10. Powerplayers
  11. Captured Gems are forgotten about
  12. No militia Gems in the loyalist crew
  13. Half of either side consists of spies
  14. Climactic fight goes on for too long
  15. Rebels start in Geode Isles
  16. That one person tries freeing all the prisoners
  17. Host leaves immediately before or after the climax
  18. People awkwardly standing aside during the big fight
  19. Rebel x Loyal shipping
  20. Speedtypers
  21. RP moves too quickly for any character development to occur
  22. People trying to join the RP in the middle of the big fight
  23. Someone randomly breaks out of their cell and causes mayhem
  24. Loyalists start in scouting ship