RP moves tooquickly for anycharacterdevelopmentto occurTraitor eitherdoes nothingor leavesbefore theclimaxSomeonerandomlybreaks out oftheir cell andcausesmayhemNo militiaGems inthe loyalistcrewCapturedGems areforgottenaboutRebelsstart inGeodeIslesThat oneperson triesfreeing allthe prisonersPeople tryingto join theRP in themiddle of thebig fightAt least 3corruptedrebelsLoyalistsstart inscoutingshipHost spends halfan hourconvincingpeople to switchroles and balancethings outEveryonein the RPwants tobe a rebelPowerplayersHost leavesimmediatelybefore orafter theclimaxSpeedtypersClimacticfight goeson for toolongRP basically endsafter the rebelsare delivered toTheta orLunar/Solarstation2/3 of thepeople leavehalfwaythroughPeopleawkwardlystandingaside duringthe big fightHalf ofeither sideconsistsof spiesLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderRebel basegetsattacked 2minutes afterthe RP startsEither sidetakes foreverto progressthe plotRebel xLoyalshippingRP moves tooquickly for anycharacterdevelopmentto occurTraitor eitherdoes nothingor leavesbefore theclimaxSomeonerandomlybreaks out oftheir cell andcausesmayhemNo militiaGems inthe loyalistcrewCapturedGems areforgottenaboutRebelsstart inGeodeIslesThat oneperson triesfreeing allthe prisonersPeople tryingto join theRP in themiddle of thebig fightAt least 3corruptedrebelsLoyalistsstart inscoutingshipHost spends halfan hourconvincingpeople to switchroles and balancethings outEveryonein the RPwants tobe a rebelPowerplayersHost leavesimmediatelybefore orafter theclimaxSpeedtypersClimacticfight goeson for toolongRP basically endsafter the rebelsare delivered toTheta orLunar/Solarstation2/3 of thepeople leavehalfwaythroughPeopleawkwardlystandingaside duringthe big fightHalf ofeither sideconsistsof spiesLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderRebel basegetsattacked 2minutes afterthe RP startsEither sidetakes foreverto progressthe plotRebel xLoyalshipping

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. RP moves too quickly for any character development to occur
  2. Traitor either does nothing or leaves before the climax
  3. Someone randomly breaks out of their cell and causes mayhem
  4. No militia Gems in the loyalist crew
  5. Captured Gems are forgotten about
  6. Rebels start in Geode Isles
  7. That one person tries freeing all the prisoners
  8. People trying to join the RP in the middle of the big fight
  9. At least 3 corrupted rebels
  10. Loyalists start in scouting ship
  11. Host spends half an hour convincing people to switch roles and balance things out
  12. Everyone in the RP wants to be a rebel
  13. Powerplayers
  14. Host leaves immediately before or after the climax
  15. Speedtypers
  16. Climactic fight goes on for too long
  17. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  18. 2/3 of the people leave halfway through
  19. People awkwardly standing aside during the big fight
  20. Half of either side consists of spies
  21. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  22. Rebel base gets attacked 2 minutes after the RP starts
  23. Either side takes forever to progress the plot
  24. Rebel x Loyal shipping