Either sidetakes foreverto progressthe plotHost leavesimmediatelybefore orafter theclimaxHost spends halfan hourconvincingpeople to switchroles and balancethings outAt least 3corruptedrebelsPowerplayersRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationTraitor eitherdoes nothingor leavesbefore theclimaxLoyalistsstart inscoutingship2/3 of thepeople leavehalfwaythroughClimacticfight goeson for toolongRebelsstart inGeodeIslesCapturedGems areforgottenaboutPeople tryingto join theRP in themiddle of thebig fightRP moves tooquickly for anycharacterdevelopmentto occurSomeonerandomlybreaks out oftheir cell andcausesmayhemHalf ofeither sideconsistsof spiesRebel basegetsattacked 2minutes afterthe RP startsLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderSpeedtypersEveryonein the RPwants tobe a rebelRebel xLoyalshippingNo militiaGems inthe loyalistcrewThat oneperson triesfreeing allthe prisonersPeopleawkwardlystandingaside duringthe big fightEither sidetakes foreverto progressthe plotHost leavesimmediatelybefore orafter theclimaxHost spends halfan hourconvincingpeople to switchroles and balancethings outAt least 3corruptedrebelsPowerplayersRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationTraitor eitherdoes nothingor leavesbefore theclimaxLoyalistsstart inscoutingship2/3 of thepeople leavehalfwaythroughClimacticfight goeson for toolongRebelsstart inGeodeIslesCapturedGems areforgottenaboutPeople tryingto join theRP in themiddle of thebig fightRP moves tooquickly for anycharacterdevelopmentto occurSomeonerandomlybreaks out oftheir cell andcausesmayhemHalf ofeither sideconsistsof spiesRebel basegetsattacked 2minutes afterthe RP startsLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderSpeedtypersEveryonein the RPwants tobe a rebelRebel xLoyalshippingNo militiaGems inthe loyalistcrewThat oneperson triesfreeing allthe prisonersPeopleawkwardlystandingaside duringthe big fight

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Either side takes forever to progress the plot
  2. Host leaves immediately before or after the climax
  3. Host spends half an hour convincing people to switch roles and balance things out
  4. At least 3 corrupted rebels
  5. Powerplayers
  6. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  7. Traitor either does nothing or leaves before the climax
  8. Loyalists start in scouting ship
  9. 2/3 of the people leave halfway through
  10. Climactic fight goes on for too long
  11. Rebels start in Geode Isles
  12. Captured Gems are forgotten about
  13. People trying to join the RP in the middle of the big fight
  14. RP moves too quickly for any character development to occur
  15. Someone randomly breaks out of their cell and causes mayhem
  16. Half of either side consists of spies
  17. Rebel base gets attacked 2 minutes after the RP starts
  18. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  19. Speedtypers
  20. Everyone in the RP wants to be a rebel
  21. Rebel x Loyal shipping
  22. No militia Gems in the loyalist crew
  23. That one person tries freeing all the prisoners
  24. People awkwardly standing aside during the big fight