Host spends halfan hourconvincingpeople to switchroles and balancethings outHalf ofeither sideconsistsof spiesLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderPowerplayersHost leavesimmediatelybefore orafter theclimaxLoyalistsstart inscoutingshipPeopleawkwardlystandingaside duringthe big fightRebel xLoyalshippingEveryonein the RPwants tobe a rebel2/3 of thepeople leavehalfwaythroughNo militiaGems inthe loyalistcrewEither sidetakes foreverto progressthe plotTraitor eitherdoes nothingor leavesbefore theclimaxPeople tryingto join theRP in themiddle of thebig fightRP moves tooquickly for anycharacterdevelopmentto occurRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationRebel basegetsattacked 2minutes afterthe RP startsThat oneperson triesfreeing allthe prisonersSpeedtypersCapturedGems areforgottenaboutSomeonerandomlybreaks out oftheir cell andcausesmayhemAt least 3corruptedrebelsRebelsstart inGeodeIslesClimacticfight goeson for toolongHost spends halfan hourconvincingpeople to switchroles and balancethings outHalf ofeither sideconsistsof spiesLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderPowerplayersHost leavesimmediatelybefore orafter theclimaxLoyalistsstart inscoutingshipPeopleawkwardlystandingaside duringthe big fightRebel xLoyalshippingEveryonein the RPwants tobe a rebel2/3 of thepeople leavehalfwaythroughNo militiaGems inthe loyalistcrewEither sidetakes foreverto progressthe plotTraitor eitherdoes nothingor leavesbefore theclimaxPeople tryingto join theRP in themiddle of thebig fightRP moves tooquickly for anycharacterdevelopmentto occurRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationRebel basegetsattacked 2minutes afterthe RP startsThat oneperson triesfreeing allthe prisonersSpeedtypersCapturedGems areforgottenaboutSomeonerandomlybreaks out oftheir cell andcausesmayhemAt least 3corruptedrebelsRebelsstart inGeodeIslesClimacticfight goeson for toolong

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Host spends half an hour convincing people to switch roles and balance things out
  2. Half of either side consists of spies
  3. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  4. Powerplayers
  5. Host leaves immediately before or after the climax
  6. Loyalists start in scouting ship
  7. People awkwardly standing aside during the big fight
  8. Rebel x Loyal shipping
  9. Everyone in the RP wants to be a rebel
  10. 2/3 of the people leave halfway through
  11. No militia Gems in the loyalist crew
  12. Either side takes forever to progress the plot
  13. Traitor either does nothing or leaves before the climax
  14. People trying to join the RP in the middle of the big fight
  15. RP moves too quickly for any character development to occur
  16. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  17. Rebel base gets attacked 2 minutes after the RP starts
  18. That one person tries freeing all the prisoners
  19. Speedtypers
  20. Captured Gems are forgotten about
  21. Someone randomly breaks out of their cell and causes mayhem
  22. At least 3 corrupted rebels
  23. Rebels start in Geode Isles
  24. Climactic fight goes on for too long