RP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationClimacticfight goeson for toolongSomeonerandomlybreaks out oftheir cell andcausesmayhemHalf ofeither sideconsistsof spiesEither sidetakes foreverto progressthe plotEveryonein the RPwants tobe a rebelRebelsstart inGeodeIslesRebel basegetsattacked 2minutes afterthe RP startsPeopleawkwardlystandingaside duringthe big fightCapturedGems areforgottenaboutLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderRP moves tooquickly for anycharacterdevelopmentto occurThat oneperson triesfreeing allthe prisonersLoyalistsstart inscoutingshipTraitor eitherdoes nothingor leavesbefore theclimaxRebel xLoyalshippingAt least 3corruptedrebelsNo militiaGems inthe loyalistcrewPowerplayersPeople tryingto join theRP in themiddle of thebig fight2/3 of thepeople leavehalfwaythroughSpeedtypersHost leavesimmediatelybefore orafter theclimaxHost spends halfan hourconvincingpeople to switchroles and balancethings outRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationClimacticfight goeson for toolongSomeonerandomlybreaks out oftheir cell andcausesmayhemHalf ofeither sideconsistsof spiesEither sidetakes foreverto progressthe plotEveryonein the RPwants tobe a rebelRebelsstart inGeodeIslesRebel basegetsattacked 2minutes afterthe RP startsPeopleawkwardlystandingaside duringthe big fightCapturedGems areforgottenaboutLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderRP moves tooquickly for anycharacterdevelopmentto occurThat oneperson triesfreeing allthe prisonersLoyalistsstart inscoutingshipTraitor eitherdoes nothingor leavesbefore theclimaxRebel xLoyalshippingAt least 3corruptedrebelsNo militiaGems inthe loyalistcrewPowerplayersPeople tryingto join theRP in themiddle of thebig fight2/3 of thepeople leavehalfwaythroughSpeedtypersHost leavesimmediatelybefore orafter theclimaxHost spends halfan hourconvincingpeople to switchroles and balancethings out

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  2. Climactic fight goes on for too long
  3. Someone randomly breaks out of their cell and causes mayhem
  4. Half of either side consists of spies
  5. Either side takes forever to progress the plot
  6. Everyone in the RP wants to be a rebel
  7. Rebels start in Geode Isles
  8. Rebel base gets attacked 2 minutes after the RP starts
  9. People awkwardly standing aside during the big fight
  10. Captured Gems are forgotten about
  11. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  12. RP moves too quickly for any character development to occur
  13. That one person tries freeing all the prisoners
  14. Loyalists start in scouting ship
  15. Traitor either does nothing or leaves before the climax
  16. Rebel x Loyal shipping
  17. At least 3 corrupted rebels
  18. No militia Gems in the loyalist crew
  19. Powerplayers
  20. People trying to join the RP in the middle of the big fight
  21. 2/3 of the people leave halfway through
  22. Speedtypers
  23. Host leaves immediately before or after the climax
  24. Host spends half an hour convincing people to switch roles and balance things out