Rebel basegetsattacked 2minutes afterthe RP startsLoyalistsstart inscoutingshipHost spends halfan hourconvincingpeople to switchroles and balancethings outRP moves tooquickly for anycharacterdevelopmentto occurEither sidetakes foreverto progressthe plotAt least 3corruptedrebelsRebel xLoyalshippingPeopleawkwardlystandingaside duringthe big fightEveryonein the RPwants tobe a rebelClimacticfight goeson for toolongRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationSomeonerandomlybreaks out oftheir cell andcausesmayhem2/3 of thepeople leavehalfwaythroughSpeedtypersCapturedGems areforgottenaboutNo militiaGems inthe loyalistcrewThat oneperson triesfreeing allthe prisonersHost leavesimmediatelybefore orafter theclimaxTraitor eitherdoes nothingor leavesbefore theclimaxPeople tryingto join theRP in themiddle of thebig fightHalf ofeither sideconsistsof spiesRebelsstart inGeodeIslesLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderPowerplayersRebel basegetsattacked 2minutes afterthe RP startsLoyalistsstart inscoutingshipHost spends halfan hourconvincingpeople to switchroles and balancethings outRP moves tooquickly for anycharacterdevelopmentto occurEither sidetakes foreverto progressthe plotAt least 3corruptedrebelsRebel xLoyalshippingPeopleawkwardlystandingaside duringthe big fightEveryonein the RPwants tobe a rebelClimacticfight goeson for toolongRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationSomeonerandomlybreaks out oftheir cell andcausesmayhem2/3 of thepeople leavehalfwaythroughSpeedtypersCapturedGems areforgottenaboutNo militiaGems inthe loyalistcrewThat oneperson triesfreeing allthe prisonersHost leavesimmediatelybefore orafter theclimaxTraitor eitherdoes nothingor leavesbefore theclimaxPeople tryingto join theRP in themiddle of thebig fightHalf ofeither sideconsistsof spiesRebelsstart inGeodeIslesLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderPowerplayers

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rebel base gets attacked 2 minutes after the RP starts
  2. Loyalists start in scouting ship
  3. Host spends half an hour convincing people to switch roles and balance things out
  4. RP moves too quickly for any character development to occur
  5. Either side takes forever to progress the plot
  6. At least 3 corrupted rebels
  7. Rebel x Loyal shipping
  8. People awkwardly standing aside during the big fight
  9. Everyone in the RP wants to be a rebel
  10. Climactic fight goes on for too long
  11. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  12. Someone randomly breaks out of their cell and causes mayhem
  13. 2/3 of the people leave halfway through
  14. Speedtypers
  15. Captured Gems are forgotten about
  16. No militia Gems in the loyalist crew
  17. That one person tries freeing all the prisoners
  18. Host leaves immediately before or after the climax
  19. Traitor either does nothing or leaves before the climax
  20. People trying to join the RP in the middle of the big fight
  21. Half of either side consists of spies
  22. Rebels start in Geode Isles
  23. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  24. Powerplayers