Someonerandomlybreaks out oftheir cell andcausesmayhemRP moves tooquickly for anycharacterdevelopmentto occurPowerplayersRebel basegetsattacked 2minutes afterthe RP startsPeople tryingto join theRP in themiddle of thebig fightEveryonein the RPwants tobe a rebelHost leavesimmediatelybefore orafter theclimaxLoyalistsstart inscoutingshipTraitor eitherdoes nothingor leavesbefore theclimaxCapturedGems areforgottenaboutLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationClimacticfight goeson for toolongThat oneperson triesfreeing allthe prisonersSpeedtypers2/3 of thepeople leavehalfwaythroughHalf ofeither sideconsistsof spiesEither sidetakes foreverto progressthe plotRebelsstart inGeodeIslesHost spends halfan hourconvincingpeople to switchroles and balancethings outNo militiaGems inthe loyalistcrewRebel xLoyalshippingAt least 3corruptedrebelsPeopleawkwardlystandingaside duringthe big fightSomeonerandomlybreaks out oftheir cell andcausesmayhemRP moves tooquickly for anycharacterdevelopmentto occurPowerplayersRebel basegetsattacked 2minutes afterthe RP startsPeople tryingto join theRP in themiddle of thebig fightEveryonein the RPwants tobe a rebelHost leavesimmediatelybefore orafter theclimaxLoyalistsstart inscoutingshipTraitor eitherdoes nothingor leavesbefore theclimaxCapturedGems areforgottenaboutLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationClimacticfight goeson for toolongThat oneperson triesfreeing allthe prisonersSpeedtypers2/3 of thepeople leavehalfwaythroughHalf ofeither sideconsistsof spiesEither sidetakes foreverto progressthe plotRebelsstart inGeodeIslesHost spends halfan hourconvincingpeople to switchroles and balancethings outNo militiaGems inthe loyalistcrewRebel xLoyalshippingAt least 3corruptedrebelsPeopleawkwardlystandingaside duringthe big fight

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone randomly breaks out of their cell and causes mayhem
  2. RP moves too quickly for any character development to occur
  3. Powerplayers
  4. Rebel base gets attacked 2 minutes after the RP starts
  5. People trying to join the RP in the middle of the big fight
  6. Everyone in the RP wants to be a rebel
  7. Host leaves immediately before or after the climax
  8. Loyalists start in scouting ship
  9. Traitor either does nothing or leaves before the climax
  10. Captured Gems are forgotten about
  11. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  12. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  13. Climactic fight goes on for too long
  14. That one person tries freeing all the prisoners
  15. Speedtypers
  16. 2/3 of the people leave halfway through
  17. Half of either side consists of spies
  18. Either side takes forever to progress the plot
  19. Rebels start in Geode Isles
  20. Host spends half an hour convincing people to switch roles and balance things out
  21. No militia Gems in the loyalist crew
  22. Rebel x Loyal shipping
  23. At least 3 corrupted rebels
  24. People awkwardly standing aside during the big fight