Literally anyGem but anAqua, Beryl, orAmber is theloyalist leaderRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationHost spends halfan hourconvincingpeople to switchroles and balancethings outHalf ofeither sideconsistsof spiesNo militiaGems inthe loyalistcrewEveryonein the RPwants tobe a rebelRebel xLoyalshippingPeople tryingto join theRP in themiddle of thebig fightHost leavesimmediatelybefore orafter theclimaxRebelsstart inGeodeIslesRebel basegetsattacked 2minutes afterthe RP startsClimacticfight goeson for toolongLoyalistsstart inscoutingshipAt least 3corruptedrebelsEither sidetakes foreverto progressthe plotPeopleawkwardlystandingaside duringthe big fightThat oneperson triesfreeing allthe prisonersSpeedtypersPowerplayersCapturedGems areforgottenaboutRP moves tooquickly for anycharacterdevelopmentto occurSomeonerandomlybreaks out oftheir cell andcausesmayhemTraitor eitherdoes nothingor leavesbefore theclimax2/3 of thepeople leavehalfwaythroughLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationHost spends halfan hourconvincingpeople to switchroles and balancethings outHalf ofeither sideconsistsof spiesNo militiaGems inthe loyalistcrewEveryonein the RPwants tobe a rebelRebel xLoyalshippingPeople tryingto join theRP in themiddle of thebig fightHost leavesimmediatelybefore orafter theclimaxRebelsstart inGeodeIslesRebel basegetsattacked 2minutes afterthe RP startsClimacticfight goeson for toolongLoyalistsstart inscoutingshipAt least 3corruptedrebelsEither sidetakes foreverto progressthe plotPeopleawkwardlystandingaside duringthe big fightThat oneperson triesfreeing allthe prisonersSpeedtypersPowerplayersCapturedGems areforgottenaboutRP moves tooquickly for anycharacterdevelopmentto occurSomeonerandomlybreaks out oftheir cell andcausesmayhemTraitor eitherdoes nothingor leavesbefore theclimax2/3 of thepeople leavehalfwaythrough

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  2. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  3. Host spends half an hour convincing people to switch roles and balance things out
  4. Half of either side consists of spies
  5. No militia Gems in the loyalist crew
  6. Everyone in the RP wants to be a rebel
  7. Rebel x Loyal shipping
  8. People trying to join the RP in the middle of the big fight
  9. Host leaves immediately before or after the climax
  10. Rebels start in Geode Isles
  11. Rebel base gets attacked 2 minutes after the RP starts
  12. Climactic fight goes on for too long
  13. Loyalists start in scouting ship
  14. At least 3 corrupted rebels
  15. Either side takes forever to progress the plot
  16. People awkwardly standing aside during the big fight
  17. That one person tries freeing all the prisoners
  18. Speedtypers
  19. Powerplayers
  20. Captured Gems are forgotten about
  21. RP moves too quickly for any character development to occur
  22. Someone randomly breaks out of their cell and causes mayhem
  23. Traitor either does nothing or leaves before the climax
  24. 2/3 of the people leave halfway through