Peopleawkwardlystandingaside duringthe big fight2/3 of thepeople leavehalfwaythroughClimacticfight goeson for toolongHost leavesimmediatelybefore orafter theclimaxSpeedtypersSomeonerandomlybreaks out oftheir cell andcausesmayhemEveryonein the RPwants tobe a rebelPowerplayersRebel xLoyalshippingLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationLoyalistsstart inscoutingshipHalf ofeither sideconsistsof spiesRebelsstart inGeodeIslesTraitor eitherdoes nothingor leavesbefore theclimaxEither sidetakes foreverto progressthe plotHost spends halfan hourconvincingpeople to switchroles and balancethings outPeople tryingto join theRP in themiddle of thebig fightRebel basegetsattacked 2minutes afterthe RP startsThat oneperson triesfreeing allthe prisonersNo militiaGems inthe loyalistcrewCapturedGems areforgottenaboutRP moves tooquickly for anycharacterdevelopmentto occurAt least 3corruptedrebelsPeopleawkwardlystandingaside duringthe big fight2/3 of thepeople leavehalfwaythroughClimacticfight goeson for toolongHost leavesimmediatelybefore orafter theclimaxSpeedtypersSomeonerandomlybreaks out oftheir cell andcausesmayhemEveryonein the RPwants tobe a rebelPowerplayersRebel xLoyalshippingLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationLoyalistsstart inscoutingshipHalf ofeither sideconsistsof spiesRebelsstart inGeodeIslesTraitor eitherdoes nothingor leavesbefore theclimaxEither sidetakes foreverto progressthe plotHost spends halfan hourconvincingpeople to switchroles and balancethings outPeople tryingto join theRP in themiddle of thebig fightRebel basegetsattacked 2minutes afterthe RP startsThat oneperson triesfreeing allthe prisonersNo militiaGems inthe loyalistcrewCapturedGems areforgottenaboutRP moves tooquickly for anycharacterdevelopmentto occurAt least 3corruptedrebels

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. People awkwardly standing aside during the big fight
  2. 2/3 of the people leave halfway through
  3. Climactic fight goes on for too long
  4. Host leaves immediately before or after the climax
  5. Speedtypers
  6. Someone randomly breaks out of their cell and causes mayhem
  7. Everyone in the RP wants to be a rebel
  8. Powerplayers
  9. Rebel x Loyal shipping
  10. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  11. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  12. Loyalists start in scouting ship
  13. Half of either side consists of spies
  14. Rebels start in Geode Isles
  15. Traitor either does nothing or leaves before the climax
  16. Either side takes forever to progress the plot
  17. Host spends half an hour convincing people to switch roles and balance things out
  18. People trying to join the RP in the middle of the big fight
  19. Rebel base gets attacked 2 minutes after the RP starts
  20. That one person tries freeing all the prisoners
  21. No militia Gems in the loyalist crew
  22. Captured Gems are forgotten about
  23. RP moves too quickly for any character development to occur
  24. At least 3 corrupted rebels