Rebel basegetsattacked 2minutes afterthe RP startsNo militiaGems inthe loyalistcrewSpeedtypersThat oneperson triesfreeing allthe prisonersRebel xLoyalshippingPeopleawkwardlystandingaside duringthe big fightHost leavesimmediatelybefore orafter theclimaxLoyalistsstart inscoutingshipClimacticfight goeson for toolongSomeonerandomlybreaks out oftheir cell andcausesmayhemAt least 3corruptedrebels2/3 of thepeople leavehalfwaythroughTraitor eitherdoes nothingor leavesbefore theclimaxHalf ofeither sideconsistsof spiesLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderPeople tryingto join theRP in themiddle of thebig fightRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationRebelsstart inGeodeIslesRP moves tooquickly for anycharacterdevelopmentto occurPowerplayersHost spends halfan hourconvincingpeople to switchroles and balancethings outCapturedGems areforgottenaboutEither sidetakes foreverto progressthe plotEveryonein the RPwants tobe a rebelRebel basegetsattacked 2minutes afterthe RP startsNo militiaGems inthe loyalistcrewSpeedtypersThat oneperson triesfreeing allthe prisonersRebel xLoyalshippingPeopleawkwardlystandingaside duringthe big fightHost leavesimmediatelybefore orafter theclimaxLoyalistsstart inscoutingshipClimacticfight goeson for toolongSomeonerandomlybreaks out oftheir cell andcausesmayhemAt least 3corruptedrebels2/3 of thepeople leavehalfwaythroughTraitor eitherdoes nothingor leavesbefore theclimaxHalf ofeither sideconsistsof spiesLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderPeople tryingto join theRP in themiddle of thebig fightRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationRebelsstart inGeodeIslesRP moves tooquickly for anycharacterdevelopmentto occurPowerplayersHost spends halfan hourconvincingpeople to switchroles and balancethings outCapturedGems areforgottenaboutEither sidetakes foreverto progressthe plotEveryonein the RPwants tobe a rebel

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rebel base gets attacked 2 minutes after the RP starts
  2. No militia Gems in the loyalist crew
  3. Speedtypers
  4. That one person tries freeing all the prisoners
  5. Rebel x Loyal shipping
  6. People awkwardly standing aside during the big fight
  7. Host leaves immediately before or after the climax
  8. Loyalists start in scouting ship
  9. Climactic fight goes on for too long
  10. Someone randomly breaks out of their cell and causes mayhem
  11. At least 3 corrupted rebels
  12. 2/3 of the people leave halfway through
  13. Traitor either does nothing or leaves before the climax
  14. Half of either side consists of spies
  15. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  16. People trying to join the RP in the middle of the big fight
  17. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  18. Rebels start in Geode Isles
  19. RP moves too quickly for any character development to occur
  20. Powerplayers
  21. Host spends half an hour convincing people to switch roles and balance things out
  22. Captured Gems are forgotten about
  23. Either side takes forever to progress the plot
  24. Everyone in the RP wants to be a rebel