Peopleawkwardlystandingaside duringthe big fightRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationHost leavesimmediatelybefore orafter theclimaxLoyalistsstart inscoutingshipHalf ofeither sideconsistsof spiesTraitor eitherdoes nothingor leavesbefore theclimaxSpeedtypersPeople tryingto join theRP in themiddle of thebig fightSomeonerandomlybreaks out oftheir cell andcausesmayhemCapturedGems areforgottenaboutAt least 3corruptedrebelsRebel basegetsattacked 2minutes afterthe RP startsLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderRP moves tooquickly for anycharacterdevelopmentto occurThat oneperson triesfreeing allthe prisonersRebel xLoyalshipping2/3 of thepeople leavehalfwaythroughNo militiaGems inthe loyalistcrewClimacticfight goeson for toolongEither sidetakes foreverto progressthe plotHost spends halfan hourconvincingpeople to switchroles and balancethings outEveryonein the RPwants tobe a rebelPowerplayersRebelsstart inGeodeIslesPeopleawkwardlystandingaside duringthe big fightRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationHost leavesimmediatelybefore orafter theclimaxLoyalistsstart inscoutingshipHalf ofeither sideconsistsof spiesTraitor eitherdoes nothingor leavesbefore theclimaxSpeedtypersPeople tryingto join theRP in themiddle of thebig fightSomeonerandomlybreaks out oftheir cell andcausesmayhemCapturedGems areforgottenaboutAt least 3corruptedrebelsRebel basegetsattacked 2minutes afterthe RP startsLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderRP moves tooquickly for anycharacterdevelopmentto occurThat oneperson triesfreeing allthe prisonersRebel xLoyalshipping2/3 of thepeople leavehalfwaythroughNo militiaGems inthe loyalistcrewClimacticfight goeson for toolongEither sidetakes foreverto progressthe plotHost spends halfan hourconvincingpeople to switchroles and balancethings outEveryonein the RPwants tobe a rebelPowerplayersRebelsstart inGeodeIsles

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. People awkwardly standing aside during the big fight
  2. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  3. Host leaves immediately before or after the climax
  4. Loyalists start in scouting ship
  5. Half of either side consists of spies
  6. Traitor either does nothing or leaves before the climax
  7. Speedtypers
  8. People trying to join the RP in the middle of the big fight
  9. Someone randomly breaks out of their cell and causes mayhem
  10. Captured Gems are forgotten about
  11. At least 3 corrupted rebels
  12. Rebel base gets attacked 2 minutes after the RP starts
  13. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  14. RP moves too quickly for any character development to occur
  15. That one person tries freeing all the prisoners
  16. Rebel x Loyal shipping
  17. 2/3 of the people leave halfway through
  18. No militia Gems in the loyalist crew
  19. Climactic fight goes on for too long
  20. Either side takes forever to progress the plot
  21. Host spends half an hour convincing people to switch roles and balance things out
  22. Everyone in the RP wants to be a rebel
  23. Powerplayers
  24. Rebels start in Geode Isles