Either sidetakes foreverto progressthe plotRebel xLoyalshippingNo militiaGems inthe loyalistcrewRP moves tooquickly for anycharacterdevelopmentto occurTraitor eitherdoes nothingor leavesbefore theclimaxHost leavesimmediatelybefore orafter theclimaxThat oneperson triesfreeing allthe prisonersPeople tryingto join theRP in themiddle of thebig fightRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationRebelsstart inGeodeIslesHost spends halfan hourconvincingpeople to switchroles and balancethings outCapturedGems areforgottenaboutAt least 3corruptedrebelsClimacticfight goeson for toolongLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderPeopleawkwardlystandingaside duringthe big fightRebel basegetsattacked 2minutes afterthe RP startsEveryonein the RPwants tobe a rebelSpeedtypers2/3 of thepeople leavehalfwaythroughSomeonerandomlybreaks out oftheir cell andcausesmayhemLoyalistsstart inscoutingshipHalf ofeither sideconsistsof spiesPowerplayersEither sidetakes foreverto progressthe plotRebel xLoyalshippingNo militiaGems inthe loyalistcrewRP moves tooquickly for anycharacterdevelopmentto occurTraitor eitherdoes nothingor leavesbefore theclimaxHost leavesimmediatelybefore orafter theclimaxThat oneperson triesfreeing allthe prisonersPeople tryingto join theRP in themiddle of thebig fightRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationRebelsstart inGeodeIslesHost spends halfan hourconvincingpeople to switchroles and balancethings outCapturedGems areforgottenaboutAt least 3corruptedrebelsClimacticfight goeson for toolongLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderPeopleawkwardlystandingaside duringthe big fightRebel basegetsattacked 2minutes afterthe RP startsEveryonein the RPwants tobe a rebelSpeedtypers2/3 of thepeople leavehalfwaythroughSomeonerandomlybreaks out oftheir cell andcausesmayhemLoyalistsstart inscoutingshipHalf ofeither sideconsistsof spiesPowerplayers

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Either side takes forever to progress the plot
  2. Rebel x Loyal shipping
  3. No militia Gems in the loyalist crew
  4. RP moves too quickly for any character development to occur
  5. Traitor either does nothing or leaves before the climax
  6. Host leaves immediately before or after the climax
  7. That one person tries freeing all the prisoners
  8. People trying to join the RP in the middle of the big fight
  9. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  10. Rebels start in Geode Isles
  11. Host spends half an hour convincing people to switch roles and balance things out
  12. Captured Gems are forgotten about
  13. At least 3 corrupted rebels
  14. Climactic fight goes on for too long
  15. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  16. People awkwardly standing aside during the big fight
  17. Rebel base gets attacked 2 minutes after the RP starts
  18. Everyone in the RP wants to be a rebel
  19. Speedtypers
  20. 2/3 of the people leave halfway through
  21. Someone randomly breaks out of their cell and causes mayhem
  22. Loyalists start in scouting ship
  23. Half of either side consists of spies
  24. Powerplayers