No militiaGems inthe loyalistcrewRebel basegetsattacked 2minutes afterthe RP startsThat oneperson triesfreeing allthe prisonersLoyalistsstart inscoutingshipAt least 3corruptedrebelsCapturedGems areforgottenaboutSomeonerandomlybreaks out oftheir cell andcausesmayhemRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationTraitor eitherdoes nothingor leavesbefore theclimaxRebelsstart inGeodeIslesHost leavesimmediatelybefore orafter theclimaxEither sidetakes foreverto progressthe plotRP moves tooquickly for anycharacterdevelopmentto occurRebel xLoyalshippingPowerplayersHalf ofeither sideconsistsof spiesLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderSpeedtypers2/3 of thepeople leavehalfwaythroughClimacticfight goeson for toolongPeopleawkwardlystandingaside duringthe big fightPeople tryingto join theRP in themiddle of thebig fightEveryonein the RPwants tobe a rebelHost spends halfan hourconvincingpeople to switchroles and balancethings outNo militiaGems inthe loyalistcrewRebel basegetsattacked 2minutes afterthe RP startsThat oneperson triesfreeing allthe prisonersLoyalistsstart inscoutingshipAt least 3corruptedrebelsCapturedGems areforgottenaboutSomeonerandomlybreaks out oftheir cell andcausesmayhemRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationTraitor eitherdoes nothingor leavesbefore theclimaxRebelsstart inGeodeIslesHost leavesimmediatelybefore orafter theclimaxEither sidetakes foreverto progressthe plotRP moves tooquickly for anycharacterdevelopmentto occurRebel xLoyalshippingPowerplayersHalf ofeither sideconsistsof spiesLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderSpeedtypers2/3 of thepeople leavehalfwaythroughClimacticfight goeson for toolongPeopleawkwardlystandingaside duringthe big fightPeople tryingto join theRP in themiddle of thebig fightEveryonein the RPwants tobe a rebelHost spends halfan hourconvincingpeople to switchroles and balancethings out

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. No militia Gems in the loyalist crew
  2. Rebel base gets attacked 2 minutes after the RP starts
  3. That one person tries freeing all the prisoners
  4. Loyalists start in scouting ship
  5. At least 3 corrupted rebels
  6. Captured Gems are forgotten about
  7. Someone randomly breaks out of their cell and causes mayhem
  8. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  9. Traitor either does nothing or leaves before the climax
  10. Rebels start in Geode Isles
  11. Host leaves immediately before or after the climax
  12. Either side takes forever to progress the plot
  13. RP moves too quickly for any character development to occur
  14. Rebel x Loyal shipping
  15. Powerplayers
  16. Half of either side consists of spies
  17. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  18. Speedtypers
  19. 2/3 of the people leave halfway through
  20. Climactic fight goes on for too long
  21. People awkwardly standing aside during the big fight
  22. People trying to join the RP in the middle of the big fight
  23. Everyone in the RP wants to be a rebel
  24. Host spends half an hour convincing people to switch roles and balance things out