RP moves tooquickly for anycharacterdevelopmentto occurAt least 3corruptedrebelsClimacticfight goeson for toolongSpeedtypersRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationTraitor eitherdoes nothingor leavesbefore theclimaxPeopleawkwardlystandingaside duringthe big fightRebel basegetsattacked 2minutes afterthe RP startsHost leavesimmediatelybefore orafter theclimaxSomeonerandomlybreaks out oftheir cell andcausesmayhemPeople tryingto join theRP in themiddle of thebig fightThat oneperson triesfreeing allthe prisoners2/3 of thepeople leavehalfwaythroughLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderPowerplayersHost spends halfan hourconvincingpeople to switchroles and balancethings outRebelsstart inGeodeIslesHalf ofeither sideconsistsof spiesLoyalistsstart inscoutingshipNo militiaGems inthe loyalistcrewEither sidetakes foreverto progressthe plotRebel xLoyalshippingEveryonein the RPwants tobe a rebelCapturedGems areforgottenaboutRP moves tooquickly for anycharacterdevelopmentto occurAt least 3corruptedrebelsClimacticfight goeson for toolongSpeedtypersRP basically endsafter the rebelsare delivered toTheta orLunar/SolarstationTraitor eitherdoes nothingor leavesbefore theclimaxPeopleawkwardlystandingaside duringthe big fightRebel basegetsattacked 2minutes afterthe RP startsHost leavesimmediatelybefore orafter theclimaxSomeonerandomlybreaks out oftheir cell andcausesmayhemPeople tryingto join theRP in themiddle of thebig fightThat oneperson triesfreeing allthe prisoners2/3 of thepeople leavehalfwaythroughLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderPowerplayersHost spends halfan hourconvincingpeople to switchroles and balancethings outRebelsstart inGeodeIslesHalf ofeither sideconsistsof spiesLoyalistsstart inscoutingshipNo militiaGems inthe loyalistcrewEither sidetakes foreverto progressthe plotRebel xLoyalshippingEveryonein the RPwants tobe a rebelCapturedGems areforgottenabout

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. RP moves too quickly for any character development to occur
  2. At least 3 corrupted rebels
  3. Climactic fight goes on for too long
  4. Speedtypers
  5. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  6. Traitor either does nothing or leaves before the climax
  7. People awkwardly standing aside during the big fight
  8. Rebel base gets attacked 2 minutes after the RP starts
  9. Host leaves immediately before or after the climax
  10. Someone randomly breaks out of their cell and causes mayhem
  11. People trying to join the RP in the middle of the big fight
  12. That one person tries freeing all the prisoners
  13. 2/3 of the people leave halfway through
  14. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  15. Powerplayers
  16. Host spends half an hour convincing people to switch roles and balance things out
  17. Rebels start in Geode Isles
  18. Half of either side consists of spies
  19. Loyalists start in scouting ship
  20. No militia Gems in the loyalist crew
  21. Either side takes forever to progress the plot
  22. Rebel x Loyal shipping
  23. Everyone in the RP wants to be a rebel
  24. Captured Gems are forgotten about